Nintendo's mobile efforts not being typical mobile-F2P titles is a mistake

I was glad when they announced it would be a flat fee. I paid 10 dollars for, beat it in like an hour and now I feel ripped off. 10 dollars was way to much for the amount of content in the game.
It's what I thought I wanted and I was wrong. If they could have worked a F2P aspect into the game for the toad rally stuff or in game currency maybe it would have been different, can't really say.
There is more content there, even if you choose not to play it.
 
I think OP confuses what pro and anti consumer means.

This was an interesting discussion until it became just the OP saying how everybody else is wrong and any comparison that was brought up wasn't valid.

Like many have said, there are many business models, and all are valid for what they're trying to achieve.

SMR business model is not only designed as a "marketing" for the home console. It's also a package designed to be a stand alone experience sold at a fixed price. For the type of game that it is (an endless runner that isn't comprised of only three levels) it's a good model in my opinion.

I also can see it getting updates of 12 levels for a price ($2 maybe). It's a model that is working and not exploitative of the consumer.

And asking for a payment upfront is not anti consumer. Also complaints about having to pay $10 to unlock have no grounds. Having a separate demo and app would be more clear, but if the value is present on the app store there is no discussion. People just don't read.
 
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