No Man's Sky Amazon Pre Order

LOL at indie games never being $60.

I've asked the question "what indie games have been priced at 60 in the past" so many damn times, and no one ever answers. I knew the one time I made the assertion that there has never been an indie game at $60 that someone would jump out and object. What indies have been $60 anyway?

My point still stands. Indie games have a history of being priced below $60, so I don't know why some are shocked that people wouldn't expect it to be 60.
 
Wasn't it thrown around that Hello Games was a 4 man team at one point? The last time 4 man teams were shipping games onto shelves at the highest market price was probably the NES days.

And why should it matter? If one guy sat in a room for however many years and made Assassin's Creed should he charge less for it than Ubisoft do for the version they made with a 1000-person development team? The market decided years ago that $60 was the price point for a videogame. Any publisher is free to choose that price point for their product. It has nothing to do with how many people worked on it, or how much that labour cost. As a consumer, you are paying the going rate for a videogame and receiving a videogame in return. You are also free to make a decision whether you think the purchase is worth the retail price, as you are with every other game priced at that, but entertainment value should not have anything to do with how many people were involved in its creation.
 
And why should it matter? If one guy sat in a room for however many years and made Assassin's Creed should he charge less for it than Ubisoft do for the version they made with a 1000-person development team? The market decided years ago that $60 was the price point for a videogame. Any publisher is free to choose that price point for their product. It has nothing to do with how many people worked on it, or how much that labour cost. As a consumer, you are paying the going rate for a videogame and receiving a videogame in return. You are also free to make a decision whether you think the purchase is worth the retail price, as you are with every other game priced at that, but entertainment value should not have anything to do with how many people were involved in its creation.

You're ignoring years of digital indie game releases where exactly all of that happened though

Games don't have to cost $60 and as a general rule, games from smaller teams and with smaller budgets don't
 
Goddamn guys it's a placeholder, has been for months.

There is no official price yet and there probably wont be until much closer to its summer next year release date.

Although why the hell should the amount of people working on it have any reflection on it's price?

So much this. Holy shit "gamers" are officially off their rocker this gen.
 
You're ignoring years of digital indie game releases where exactly all of that happened though

Games don't have to cost $60 and as a general rule, games from smaller teams and with smaller budgets don't

What are we thinking is the budget of this game though?

Because I imagine a few cash in games have a small budget that is still $60.
 
I've asked the question "what indie games have been priced at 60 in the past" so many damn times, and no one ever answers. I knew the one time I made the assertion that there has never been an indie game at $60 that someone would jump out and object. What indies have been $60 anyway?

My point still stands. Indie games have a history of being priced below $60, so I don't know why some are shocked that people wouldn't expect it to be 60.

I love how "indie game" is thrown around this much and no one thinks they have to go through the trouble of defining it.

So, what do you mean by "indie game"? Do you mean it was made by a small number of people? Super Mario 64 was made by 15-30 people. Super Mario Galaxy was made by approximately 50 people. Surely, these would not be "indie games."

If that's the case, do you mean it was made without a traditionally large publisher (as in, independently developed, hence "indie")? Are you saying people should pay more because a publisher has their hands in it? Developers should be financially punished because they choose also to take on the task of independently publishing their title?
 
I don't know what has caused people to question a $60 price point for a game on the scale of No Man's Sky but I don't like it.

Because it's an indie game? Fuck off. This isn't some sort of pixel art, Kickstarter-funded platformer where a lower price point is reasonable. Whether it's any good is yet to be seen, but there is no way this is any less complex than the average AAA release.
 
So, what do you mean by "indie game"? Do you mean it was made by a small number of people? Super Mario 64 was made by 15-30 people. Super Mario Galaxy was made by approximately 50 people. Surely, these would not be "indie games."

These games are also not made today. And even if they were, there's a difference between 50 and 10.

There is no hard definition, but on a scale of indie to AAA, NMS is definitely on the indie side.
 
I love how "indie game" is thrown around this much and no one thinks they have to go through the trouble of defining it.

So, what do you mean by "indie game"? Do you mean it was made by a small number of people? Super Mario 64 was made by 15-30 people. Super Mario Galaxy was made by approximately 50 people. Surely, these would not be "indie games."

If that's the case, do you mean it was made without a publisher (as in, independently developed, hence "indie")? Are you saying people should pay more because a publisher has their hands in it? Developers should be financially punished because they choose also to take on the task of independently publishing their title?

Well said. I do not see this same shit in the music or film industry. In fact, some of the best and most popular films/music are independent.

Shows that the gaming culture still has a long way to go. It is literally still a juvenile mob culture at times.
 
I've asked the question "what indie games have been priced at 60 in the past" so many damn times, and no one ever answers. I knew the one time I made the assertion that there has never been an indie game at $60 that someone would jump out and object. What indies have been $60 anyway?

My point still stands. Indie games have a history of being priced below $60, so I don't know why some are shocked that people wouldn't expect it to be 60.

I don't know about 60, but there have been a ton of indie games released at 50 on PC, which was the equivalent "AAA" price point until the last couple years.
 
If the price was related to the amount of people making the game Assassins Creed would require a mortgage to buy.

No price info has actually been released yet but if enough people pre order it at $60 the now Sony would be mad to reduce it.

I swear to god, we've had this exact same convo before. Almost word for word.

I had to double check the dates to make sure this wasn't a necro bump.
 
Full priced? Uh, will definitely take the wait and see approach in that case. Figured it would be a 30 dollar game or something
 
I didn't expect this to be a $60 game and I've been really interested in it. Don't know why anybody would have expected it to be that price to be honest. Not saying it shouldn't be, but I didn't expect it to be. I'd be surprised by that price.





That's a pretty terrible comparison, since the very first screenshots people were asking why Tony Hawk 5 was a full priced title.

My point is that the price of a game tells you absolutely nothing about its quality or its content, although a few in this thread seem to think that a game has to be made by a staff of 300 and cost $60 to warrant a purchase. Its a bizarre mindset.
 
I love how "indie game" is thrown around this much and no one thinks they have to go through the trouble of defining it.

So, what do you mean by "indie game"? Do you mean it was made by a small number of people? Super Mario 64 was made by 15-30 people. Super Mario Galaxy was made by approximately 50 people. Surely, these would not be "indie games."

If that's the case, do you mean it was made without a publisher (as in, independently developed, hence "indie")? Are you saying people should pay more because a publisher has their hands in it? Developers should be financially punished because they choose also to take on the task of independently publishing their title?

Addressing the last part first. I never said anything about how the game should be priced, based on anything. All I said was, indie games tend to cost below 60, so I'm surprised at why others are surprised that some people expect it to cost below 60.

People don't define "indie game" whenever it's used because the vast majority of people know what is meant when it's said, but ok. By indie game, I mean small, independent studios who usually aren't backed by any kind of outside publisher, meaning that they fund their development mostly internally. Hello Games has been the epitome of an indie studio since their inception, and that's what a lot of people see NMS as too. The factor that shakes things up is Sony getting involved with them recently.
 
Well said. I do not see this same shit in the music or film industry. In fact, some of the best and most popular films/music are independent.

The film industry has moved to a premium pricing structure pretty rapidly. IMAX, Xtreme Digital XD, 3D, etc. Certain features can jack up the ticket price by 30-50%.

Not to mention that almost every online ticket seller still has the fucking audacity to charge you $1-2 per ticket just because you buy them online.

Go to see some touring acts and live music -- I suspect you'll see a pretty big disparity between ticket prices for label-backed bands and indie-bands.
 
My point is that the price of a game tells you absolutely nothing about its quality or its content, although a few in this thread seem to think that a game has to be made by a staff of 300 and cost $60 to warrant a purchase. Its a bizarre mindset.

It's a mindset based on previous experiences. Normally games from tiny indie studio aren't sold at the same price as big aaa releases.
 
I've asked the question "what indie games have been priced at 60 in the past" so many damn times, and no one ever answers. I knew the one time I made the assertion that there has never been an indie game at $60 that someone would jump out and object. What indies have been $60 anyway?

My point still stands. Indie games have a history of being priced below $60, so I don't know why some are shocked that people wouldn't expect it to be 60.

Destiny is an indie game, believe it or not. Titanfall is an indie game. Psychonauts is an indie game. Frontier Developments is an indie dev and released several $60 titles. Harmonix is an indie developer and I think Rock Band 4 is not less than $60. Neither was Fantasia Music Evolved. There have been a lot more than those few.
 
I honestly wasn't expecting $60, since it was called an indie game and those have never gone for that much as far as I can remember. I haven't been following this game outside of conferences though so...
 
Destiny is an indie game, believe it or not. Titanfall is an indie game. Psychonauts is an indie game. Frontier Developments is an indie dev and released several $60 titles. Harmonix is an indie developer and I think Rock Band 4 is not less than $60. Neither was Fantasia Music Evolved. There have been a lot more than those few.

They're not small. (Well I don't know much about Psychonauts or Frontier, but in any case, i'm sure exceptions probably exist) You're getting caught up semantics instead just looking at the situation how it is. Many people see NMS as an indie game, coming out of Hello Games, which is a small indie studio. That is the type of thing that the vast majority of people generally think of when they think "indie" in regards to games, and is clearly what I'm referring to.

Edit: Oh wait I thought you were responding to a different post of mine. Apologies if you were just answering my question, but I do think some of what I'm saying still does apply. Bungie is big, Respawn is big, Harmonix is big. What many people traditionally think of as an indie studio along the lines of what Hello Games has been, their games aren't usually 60.
 
Honestly was thinking it was going to be $40, I feel like that would be a better price point for it.


EDIT: To everyone thinking people are crazy for not expecting $60, I don't think many people expected $20, it's clearly a lot more than your average indie game so something like $30-40. Just don't think it compares favourably to other AAA games.
 
Well said. I do not see this same shit in the music or film industry. In fact, some of the best and most popular films/music are independent.

Shows that the gaming culture still has a long way to go. It is literally still a juvenile mob culture at times.

I don't see "indie" as a negative title, and I don't think most people do. I just remember when it was announced at E3 that the presenters called it an "indie" game. Literally all I am going off of. They way they presented it, it made it seem like a positive aspect. Usually indie games, on consoles at least, aren't priced that highly, hence my surprise.

I'll agree though, the negativity I see every month regarding indies in the new PSPlus titles thread is embarrassing.
 
How about we stop treating a larger indie developer like Hello Games as if they're just starting out. They're pretty established developers and we're going to start seeing a shift away from the old Triple AAA/indie divide. The line is going to be blurred moreso this generation. Old "indie" devs will probably start becoming the new middle-tier studios.Or at least, we're going to have to rework the concept of a middle-tier studio.
 
How about we stop treating a larger indie developer like Hello Games as if they're just starting out. They're pretty established developers and we're going to start seeing a shift away from the old Triple AAA/indie divide. The line is going to be blurred moreso this generation. Old "indie" devs will probably start becoming the new middle-tier studios.
Then I expect middle-tier pricing
 
How about we stop treating a larger indie developer like Hello Games as if they're just starting out. They're pretty established developers and we're going to start seeing a shift away from the old Triple AAA/indie divide. The line is going to be blurred moreso this generation. Old "indie" devs will probably start becoming the new middle-tier studios.Or at least, we're going to have to rework the concept of a middle-tier studio.

I think it's already happening, I feel like larger indie games have started to fill that void and NMS was one of the best examples of that. Assuming this isn't place holder.
 
Some people really need to check their expectations.

Indie isn't a genre, despite how people try to frame it as such as if it's an immediate reason to dismiss a game.

Indie refers to the currently ownership status of the developer.

Insomniac is an independent developer, who have their games publisher by platform holders and third parties, but how many people turn round and say their games should be cheaper?

A game by indie developers doesn't mean it should fit neatly into a nice pigeon holed price, especially for something as ambitious as No Man's Sky.
 
Some people really need to check their expectations.

Indie isn't a genre, despite how people try to frame it as such as if it's an immediate reason to dismiss a game.

Indie refers to the currently ownership status of the developer.

Insomniac is an independent developer, who have their games publisher by platform holders and third parties, but how many people turn round and say their games should be cheaper?

A game by indie developers doesn't mean it should fit neatly into a nice pigeon holed price, especially for something as ambitious as No Man's Sky.

Funny cuz Ratchet and Clank PS4 is priced at $40 :p
 
They're not small. (Well I don't know much about Psychonauts or Frontier, but in any case, i'm sure exceptions probably exist) You're getting caught up semantics instead just looking at the situation how it is. Many people see NMS as an indie game, coming out of Hello Games, which is a small indie studio. That is the type of thing that the vast majority of people generally think of when they think "indie" in regards to games, and is clearly what I'm referring to.

Edit: Oh wait I thought you were responding to a different post of mine. Apologies if you were just answering my question, but I do think some of what I'm saying still does apply. Bungie is big, Respawn is big, Harmonix is big. What many people traditionally think of as an indie studio along the lines of what Hello Games has been, their games aren't usually 60.

Just because they are small doesn't mean they don't have expenses. There's a lot of outsourcing going on. Plus of course Sony funding it and helping with development. And they must have a huge QA team because with procedurally content so much can go wrong and it's hard to find what caused it. Testing for this game is gonna be a nightmare. And who knows what kind of marketing budget it will have? There's so many factors leading to the price of a game, the number of people developing it is not the most important.
 
Just because they are small doesn't mean they don't have expenses. There's a lot of outsourcing going on. Plus of course Sony funding it and helping with development. And they must have a huge QA team because with procedurally content so much can go wrong and it's hard to find what caused it. Testing for this game is gonna be a nightmare. And who knows what kind of marketing budget it will have? There's so many factors leading to the price of a game, the number of people developing it is not the most important.

I never said they don't have expenses. Ok, I I've probably reached my quota in this thread(in regard to repeating this point), I'll state the stance/viewpoint I'm interested in stating once more. All i'm saying is I don't see why it's so shocking that some people might have expected NMS to be below 60 because of the fact that HG has been the epitome of an indie studio since their inception, releasing games below 60. The vast majority of indies like these are below 60. It's just people basing their expectations off of their past experiences and history. Sony being involved definitely does shake things up. The rest of your talk about expenses doesn't really apply to what I'm saying.

And sunset overdrive?

Did my emote not make it clear that it wasn't supposed to be taken as a serious argument. Nothing he said contradicts my viewpoint anyway. He's talking about the "should", which I agree with. I'm talking about what normally "is".
 
Who expected 60$ though

First off I did this just cuz it's live to pre order now- and secondly it's an "indie" I don't think may people expected full MSRP for this.

I certainly didn't

Just because it is an indie does not automatically make it worth less.

It was always $60 IIRC
 
Top Bottom