No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Can you change yours?

Like what?

"All of this will be ignored" as if people are purposefully ignoring evidence. (and of course I am not ignoring anything) That attitude.

But people were just literally saying it wasn't in.

Yet again, for the last time, this is the size what people are referring, when they say sightings don't seem to exist.

WMmKTRP.jpg

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So is this game going to be Spore 2.0 ?
There are still a few hours to go before the PC release so I have to wait for a while before I play.


I think one of the biggest problem this game has is that we are to believe that there is interstellar travel and other aliens but all you see are jungle planets with animals and some NPCs....I don't think you ever come across any civilisation, cities etc. And that is a problem that will most likely persist in Elite Dangerous as well due to the procedural nature of the game. Which is why it would make it feel quite empty...Star Citizen on the other hand even with its small scale would be denser.
 
It's interesting how nobody complained about variety in Minecrafts procedurally generated worlds isn't it

It really is getting to the point with this game where people are just nitpicking at things just for the sake of it

You've got people here saying "Well I saw two creatures that walk on four legs, where's the variety?!?!?!?", it's pretty ridiculous

And just for the record, I visited a planet last night that had HUGE flying snakes with fish heads, huge creatures are definitely in the game
 
Sorry, I elaborated in an edit. I'm saying the basic attack/flee AI is not out of the ordinary; I've not seen anything remotely more advanced than that.
Ah didn't see the edit. Yea I've seen like species attack one another but it definitely felt like a random thing rather than a predator type of feel
 
Saw my friend who owns the game again last night and he had now spent a total of 14 hours with it and said he shelved it for now for the same reasons discussed in the reviews and on here.

IGN's statement of "I find myself losing faith that there’s something better waiting for me out there. I’ve jumped to more than a dozen stars and passed through a black hole that told me I’d leapt more than 500 light years toward the galactic center. What wonders awaited me on the other side? Pretty much exactly the same things I’d been doing since I awoke on that first world" is apparently right on the money according to him, which I can echo from my 4 hours with it.

I asked him to boot up where he currently was out of morbid curiousity and spending some time in this thread here yesterday and yeah...14 hours in and the XX-teenth planet looks like the same exact thing I saw when I dipped my toes in (although I don't consider 4 hours dipping my toes in personally but hey).

Again, there was absolutely no variation that impacted the gameplay in any fashion that I would constitute as meaningful, interesting or even at all maybe. My previous assessment that all you get essentially are switched colors, 'rebuilt' idiotic looking animals from the same building block pool and different vistas. I don't want to get into a discussion about what exploration IS, but I can guarantee you that this does not constitute exploration in a videogame for me personally. IGN nailed that line by stating there are no wonders, no excitements, no surprises to be found...there are not.

The more I've seen of it in action, the more I agree with an early poster simply stating "It's more like a tech demo than a real game". It feels like an interesting base stepping stone but at this point, I would much rather use my time looking at Hubble telescope images for their beauty than doing extremely janky and obnoxious busywork in No Man's Sky.

It seems to be an extremely ambitious, impressive and well-meant venture for Hello Games but judging by what my friend and myself have played and seen, it's a pretty spectacular failure at this point. And no, I don't think 'what they said it was going to be was out there' factors in whatsoever, the game just isn't fun on any level in my opinion and that's the absolute deciding factor in a videogame for me, not the genre or whatever else.
 
I have no sympathy. Never understood why people were treating this game like the second coming in the first place. Just lapped up the PR and scripted trailers like they were going out of fashion.

Some (read: not everyone) people seemed stuck on some combination of three things:

1. Procedurally generated everything
2. Indie developer
3. AWW HES SO CUTE CAUSE HES NERVOUS ON STAGE :333333

The first two are understandable, but I really do remember reveal threads here and elsewhere and people were only talking about how they were interested in the game cause the guy was nervous and stammering on stage and they thought that was cute and genuine. It was weird.

Aside from that, personally I felt like it was a cool premise and loved the art style, but they seemed to be promising a LOT of stuff. Now at release it's "Wide as an ocean, deep as a puddle."

I'm gonna hold out for a few updates before I drop the cash. Adding in base building and other stuff sounds cool if there's enough variety.
 
That's the mentality Sean is trying to promote.

He wants players to be hopeful.

If I've not seen something yet it's because the universe is vast, I've got to keep exploring...

Ironically the vastness and low probability of exciting things happening has not promoted more discovery, it's simply produced frustration.

I'm being "hopeful" when I don't buy into dev or GAF sold line about some feature? I'm cynical about certain encounters existing in NMS, but same time I'm not buying narrative few are pushing in this thread that it not seen by now is same as it not existing. There is no definitive proof into direction or another.
 
It's interesting how nobody complained about variety in Minecrafts procedurally generated worlds isn't it

The thing about Minecraft is it dumps you in a pretty identikit location. Over time you plug away, create and shape and gradually build something of your own. There is a real sense of achievement there.

The world it generates is just a canvass but it provides enough tools and materials for you to play with in a most satisfying and creative way.

The procedural aspect of the game is incidental as a result, not fundamental.
 
It's interesting how nobody complained about variety in Minecrafts procedurally generated worlds isn't it

It really is getting to the point with this game where people are just nitpicking at things just for the sake of it

Plenty of people complained about variety in Minecraft. Why do you think they added biomes and tweaked them many times post release? And added different creatures, elements, etc?

But more to the point, it's not really a fair comparison anyway. Minecraft is much more of a "canvas" so to speak, designed to provide a world for the player to shape how they like with the building systems. No Man's Sky isn't that kind of game, so naturally the criticism is going to be different.
 
So I'm about 10 hours into the game and I'm undecided whether it is great, or a bit of a mess. I'm enjoying the idea of exploring the galaxy, and the first few planets I visited were a great experience, but the more I play, the more the game seems to be about resource and inventory management, than pure exploration.

I'm also noticing how similar most of the planets, and life found on them, are. If I'm finding this after a few hours, I don't know how long the game will feel fresh for me. Even the landmarks and POIs are almost identical everywhere I've been, and as a result I'm spending less and less time exploring on foot.

Technically, the game goes from amazing to horrible too. The pop-in is horrendous, and I noticed that shadows must be 10fps at the most. I can forgive a lot of this as this is clearly an ambitious game, but I'm wondering if NMS is just a bit too ambitious for its own good.
 
Some (read: not everyone) people seemed stuck on some combination of three things:

1. Procedurally generated everything
2. Indie developer
3. AWW HES SO CUTE CAUSE HES NERVOUS ON STAGE :333333

The first two are understandable, but I really do remember reveal threads here and elsewhere and people were only talking about how they were interested in the game cause the guy was nervous and stammering on stage and they thought that was cute and genuine. It was weird.

Aside from that, personally I felt like it was a cool premise and loved the art style, but they seemed to be promising a LOT of stuff. Now at release it's "Wide as an ocean, deep as a puddle."

The last point is simple. People like humble. In an industry with E3, Gamescom style events where everything is all professional and marketed (pre-order now!!!), having someone present a game without all the fluff and just being genuine is extremely appealing.
 
It's interesting how nobody complained about variety in Minecrafts procedurally generated worlds isn't it

I've always thought that Minecraft comparisons from the very beginning have been off base. Minecraft gives you the tools to radically alter your environment in a meaningful way (creating structures and so on). No Man's Sky seems to be going for something different. I think perhaps an apt comparison would be wandering the empty deserts of Read Dead Redemption. Mostly a barren and solitary experience of exploration with brief moments of actions (which was a wonderful experience as a whole). I think unexplored space can be a nice parallel to the exploration of the old American West. I don't know if No Man's Sky manages to (or even intended to) tap into that though.
 
Plenty of people complained about variety in Minecraft. Why do you think they added biomes and tweaked them many times post release? And added different creatures, elements, etc?

But more to the point, it's not really a fair comparison anyway. Minecraft is much more of a "canvas" so to speak, designed to provide a world for the player to shape how they like with the building systems. No Man's Sky isn't that kind of game, so naturally the criticism is going to be different.
Minecraft got its concept right straight out the gate as well I think. No man's sky stumbles alil too much I do think it's something that can be saved but whether that happens fast enough remains to be seen. There's some real good in there but some real bad(inventory really needs a bank or something)
 
Sorry, I elaborated in an edit. I'm saying the basic attack/flee AI is not out of the ordinary; I've not seen anything remotely more advanced than that.

Ive seen spider like mobs that swarm based on gender. Like if you were to scan them and you saw that they actually had a gender and not something stupid like "vectorized" and the males would be alone while the females would group and aggro you.

There are more complex things going on, but its extremely rare
 
Some (read: not everyone) people seemed stuck on some combination of three things:

1. Procedurally generated everything
2. Indie developer
3. AWW HES SO CUTE CAUSE HES NERVOUS ON STAGE :333333

The first two are understandable, but I really do remember reveal threads here and elsewhere and people were only talking about how they were interested in the game cause the guy was nervous and stammering on stage and they thought that was cute and genuine. It was weird.

Aside from that, personally I felt like it was a cool premise and loved the art style, but they seemed to be promising a LOT of stuff. Now at release it's "Wide as an ocean, deep as a puddle."

I'm gonna hold out for a few updates before I drop the cash. Adding in base building and other stuff sounds cool if there's enough variety.

Pretty crazy stuff, I but I agree with everything you've said. The gameplay loop is incredibly small and limited from what I've played so far. There isn't a whole lot of deviation. I can't see myself playing it for much more than 10 hours, let alone 50~80+.
 
I'm being "hopeful" when I don't buy into dev or GAF sold line about some feature? I'm cynical about certain encounters existing in NMS, but same time I'm not buying narrative few are pushing in this thread that it not seen by now is same as it not existing. There is no definitive proof into direction or another.

Absolutely agree that there's no proof either way.

But as more and more people are getting their hands on the game, and many are not finding anything like what was portrayed in gameplay and trailers before launch, questions are naturally going to be asked.

There is hope though. The light at the end of the tunnel is a nice juicy patch....
 
I always kind of had the impression the trailer was just a "this is what it's kinda like" cinematic, in effect.

I'm not upset by that, I'm just upset that the game is so boring and shallow.

Well, I hope FFXV and Horizon will deliver in terms of other world creatures. The creatures in NMS look like exactly what they're, random generated out of hundreds of hundres assets.

This game should've launched at 30, marked as an early access game, and when it's done it should've got his retail release. I think the game has potential to be good for hundreds of hours, but not at the state it is right now. And I hope they man up. 22 ish people aren't going to fix this game before it dies.
 
The last point is simple. People like humble. In an industry with E3, Gamescom style events where everything is all professional and marketed (pre-order now!!!), having someone present a game without all the fluff and just being genuine is extremely appealing.

i do believe sean is genuine, i dont believe he was genuine when talking about the features of his game.
 
This size or smaller? This is what people are asking if they exist in the game. Also, pictures if comparable?



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Change your attitude, please.

I am going on vacation today, right after work, so I won't have access to my PS4 until Monday. I'll check if the last video file was far enough back to show these things.

Foggy memory - I'd say the carnivore was about 80% or so as big but didn't have the long neck. It had a head that was substantially bigger, though. I was tempted to go shoot at it before jumping back on my ship, but hadn't saved recently and didn't want to get myself into a likely death situation.

The other thing to consider as well; not sure how many people have ventured a lot further away than their initial planets/system. I think I read that the generation of things related to positioning of planets and other factors. Maybe people need to explore much further away to see greater differentiation from initial exploration.

An example of this is what I have seen on planets related to structures. I have seen pods you can get into that are 1 person size, long boxes, smaller outpost types with wings, locked outposts you break into and draw the attention of the robot AI, on planet spaceports with 6-8 landing pads and passenger waiting areas, as well as different flavors of most of those things. I have explored only a few places so far and while some things have not varied a ton, others seem to have.

This game feels like you need to play for several weeks or more to really just start to grasp what it is showing.
 
I am going on vacation today, right after work, so I won't have access to my PS4 until Monday. I'll check if the last video file was far enough back to show these things.

Foggy memory - I'd say the carnivore was about 80% or so as big but didn't have the long neck. It had a head that was substantially bigger, though. I was tempted to go shoot at it before jumping back on my ship, but hadn't saved recently and didn't want to get myself into a likely death situation.

Cool, looking forward to seeing it!
 
Well, I hope FFXV and Horizon will deliver in terms of other world creatures. The creatures in NMS look like exactly what they're, random generated out of hundreds of hundres assets.

This game should've launched at 30, marked as an early access game, and when it's done it should've got his retail release. I think the game has potential to be good for hundreds of hours, but not at the state it is right now. And I hope they man up. 22 ish people aren't going to fix this game before it dies.

It's not an online game, it's not going to "die" like a DayZ situation if updates don't stream out on a constant basis.

Project Zomboid has been in a state of alpha with updates for years, it's hardly dead.

That being said, I do wonder if a lot of stuff feels half baked simply because of studio size limitations and funding. There is only so much they can do and write, I do wonder how a early access style approach would have done for them.
 
The last point is simple. People like humble. In an industry with E3, Gamescom style events where everything is all professional and marketed (pre-order now!!!), having someone present a game without all the fluff and just being genuine is extremely appealing.

Oh I agree with that, but only to a certain extent. Someone being humble is great, but that doesn't mean I'm gonna instantly buy the product they're selling or defend it until I turn blue, either. The first several trailers we saw had almost no information as to what you actually DO in the game (hence, the birth of the annoying meme). They got more specific later, but at that point I was starting to feel that they were reaching REALLY far already. His humbleness effect wore off quick for some people because of his absolute vagueness about everything.
 
I'm being "hopeful" when I don't buy into dev or GAF sold line about some feature? I'm cynical about certain encounters existing in NMS, but same time I'm not buying narrative few are pushing in this thread that it not seen by now is same as it not existing. There is no definitive proof into direction or another.
There isn't, but both possibilities also aren't equally probable.

I mean, there isn't even one small hint that certain planet / animal / plant features are particularly rare. And I don't mean one in a billion rare, I mean in a way that if you'd take one screenshot and asked others if they had seen similar things, the answer would be yes, at least if said others had played the game for a few hours.
 
Not really feeling the game. My exploration has dropped off a cliff as resource mining is basically pointless with trading. I'm essentially just jumping from system to system and stopping at the post (same exact one every time).

I must of had a bad draw with the worlds, not much animal life (I did see a huge dinosaur once) and never once has it been a joyful place to be. Which is fine but after twenty planets it'd be nice to see one teeming with life and be hospitable. All the "unique" places to a planet are the same.

No gravity differences. Mine as well just be one world with different zones.

I hate the feeling that you are supposed to be discovering things but there's signs of life and a moon sized post in every system. I kind of expected a lot of me being the first to be anywhere.

Inventory management is atrocious.
 
It's a shame, because it really could have been interesting. Planet is too hot to land on - farm materials to create some kind of heat shield or upgrade for your ship, or the gravity is too high, or some kind of hazard. There's no barrier to entry to any of these places,they may as well all be temperate environments because the 'hazards' aren't hazardous in the slightest. There are no stakes, no risk, no reward, no real discovery, nothing. It's 'exploration' if you're happy for every planet to be more or less the same (really, they are) and to contain every element, every type of outpost, every alien monolith. They have to, by design. The 'variation' comes in the planet's distances from eachother, IMO.

It's all big numbers, smoke and mirrors. I've seen that tentacruel-looking creature countless times on my own planets, and people keep posting them online, too.

The planet I was on last night when the sun set, I was warned that extreme cold was occurring. I couldn't stay out very long without serious problems. This was the first time that happened, I had to jump in my ship and move to the sunny side to not risk dying quickly.
 
It's interesting how nobody complained about variety in Minecrafts procedurally generated worlds isn't it
The world in Minecraft is not important because it's just a blank slate...the actual game revolves around creation and Minecraft has a deep and robust system around it. You can look, touch and modify the world in Minecraft to your liking using that system...not so much in NMS. That's why no one complained about Minecraft.
 
Haven't bought the game yet, and been lurking on the NMS threads for impressions and can't help thinking ..

Pardon my maths now, but for a game of such magnitude to be 'totally immersive' .. a Quintillion planets would require 1 Quintillion individual scenarios, and then a ream of dialogure per planet = 1 Quintillion(times two - maybe) lines of dialogue for each planet to be original.

Considering it's a 6GB download, there's bound to be some repetition. Whomever thought otherwise, the first quantum programmable bit with 99.9% accuracy has just been designed this week. So maybe in 10 years time we'll get something nearing expectations ... meantime .. go shoot some Plutonium and enjoy yusself!

Sounds like I'll pass on it tho ... maybe a little bit more Twitching to scratch the curiosity itch, but I'll wait for Deus Ex: Mankind Divided at month's end methinks.
 
This game is the absolute nuts, don't want to stop playing and its tough to switch off. Now i have about 30 suit slots its so much easier. Just found a planet with a peaceful climate and massively abundant resources, was awesome. Can see why a lot of people dislike it, but for me its fucking awesome.
 
The planet I was on last night when the sun set, I was warned that extreme cold was occurring. I couldn't stay out very long without serious problems. This was the first time that happened, I had to jump in my ship and move to the sunny side to not risk dying quickly.
Dude the storms are freaking brutal!! I was like 10 minutes out from my ship..no grenade ammo to make a cave.. blazing heat storm starts I start running for my life...I didn't make it
What did you guy's honestly expect from such a small studio?

Overhyped and overpriced, i feel sorry for everyone paying 60 for this
Surely that last part was unnecessary but whatever
 
The world in Minecraft is not important because it's just a blank slate...the actual game revolves around creation and Minecraft has a deep and robust system around it. You can look, touch and modify the world in Minecraft to your liking using that system...not so much in NMS. That's why no one complained about Minecraft.

Since I see Minecraft brought up constantly in this thread, after having played NMS myself, this is truth here and NMS is NOTHING like fucking Minecraft.

NMS is a very passive experience overall while Minecraft is the opposite, it's simple. The entire world feels more like a movie set due to the lack of interaction and 'weight' to anything including your movement.
 
The palette swapped, very slight different POI are what's killing this game for me. And they're all quite bland to boot.

If it's possible now they need to put in like randomly placed dungeons, abandoned ancient temples etc with good treasure at the end. Different structures on different planets to encourage exploration.
 
What did you guy's honestly expect from such a small studio?

Overhyped and overpriced, i feel sorry for everyone paying 60 for this

Don't feel sorry for me, I paid $60 for it, and I don't like it very much at all, but I am still quite happy to have spent the money on something that may become something I can get on board with in the future.
 
What did you guy's honestly expect from such a small studio?

Overhyped and overpriced, i feel sorry for everyone paying 60 for this

Don't feel sorry for me. I'm having a great time, way more than I had with The Division, The Order and Far Cry 4, all titles I paid 60 bucks.

With statements like these, I guess it's time to abandon thread.
 
I never said "Event X is one big fat LIE!". I said it seems that there are no huge creatures in the game as featured in the trailer since no one has come across any. And I also said it is either extremely rare or not there.

So by your own words, you agree with me.

How I understood your posts was that if X isn't 1:1 as seen in trailer from 2-3 years ago then X doesn't exist, it being large creatures in this case. I don't agree with you in that view.
 
The procedurally generated stuff is really impressive and the team behind the game done a fantastic job in that regard,

I just wish the game had some kind of side mode with a more fixed structure to it where the devs would be able to showcase some of the most amazing planets and creatures, a story mode would actually make me want to buy the game. That said I'm currently burnt out on sandbox/open world games.
 
Some of us are actually enjoying this, regardless of paying $60.

Wait.. you don't equate enjoyment with money spending? Have you ever gone to the theatre and seen a movie for $16, and then later watched it on TV for free. It is 16x better on TV in these cases .... Imagine if they put the game out for $30, I'd like it 100% more. At least I got it with GC for only $47, I am enjoying it almost 125% as much as most people!
 
No Man's Sky - Early Impressions/Reviews-in-pr ogress Thread.

On mobile and there's and space between the r and o in the title in the first page.
 
Only played for about an hour or so, enough to get my ship up & flying...only to touch down on my same planet, unable to take off because I'm apparently out of fuel now. This, after an endless stream of notifications that my suit's bars were depleting, and the tool that I used to mine the equipment to refill those bars were also depleting.


I did find a number of discoveries (save points) in the world, and a number of items that are taking up space in my inventory. I'd like to get rid of them, but there's nothing in the interface that tells me how to sell them.

Hope the gameplay gets less tedious over time; if this is what Minecraft is....I guess there's a reason I never started playing Minecraft.
 
What did you guy's honestly expect from such a small studio?

Overhyped and overpriced, i feel sorry for everyone paying 60 for this

I don't think the games fundamental problems are down to the size of the studio.

While I don't have much positive to say about the game, I strongly believe that we're going to see a very different game months down the line.

I also don't really think the price has much relevance. If it cost me $20 I'd still be unhappy with the experience. A games price rarely has any relevance on the quality or enjoyment of a game.
 
The palette swapped, very slight different POI are what's killing this game for me. And they're all quite bland to boot.

If it's possible now they need to put in like randomly placed dungeons, abandoned ancient temples etc with good treasure at the end. Different structures on different planets to encourage exploration.

I haven't been to more than a half-dozen or so planets, so maybe you can tell me the answer to this as you appear to have been to a large number based on what you wrote here.

I came across a monolith last night that was a large pillar with stairs surrounded by 3 smaller monoliths. When I went up to it gave me a choice of actions and ended up melting on me and damaging me... have you seen many of these?

Have you also found on-planet spaceports with multiple launch pads and waiting areas like airports?
 
Really not sure what some of y'all expected that you're not seeing. If you wanted star citizen, wait for star citizen. There is a reason that game has raised over $100M and has 4 teams globally working on it. I am having a great time with NMS myself. I stayed away from spoilers over the last couple months and having a great time discovering the mechanics, universe, etc.
 
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