This creature Must Be This Tall for me to enjoy this game
Holy shit this thread is huge... ah... do we have PC impressions yet?
I'm not defending the game nor do I have a horse in this race but the things that are being questioned are supposedly super rare, correct? Like close to zero probability. Sample space really doesn't make a difference at that point. I can take a hundred different samples of 1000 people and if I get zero it's still expected because your probability is .000001. Again I don't know what th individual probabilities of these events are but nothing so far, especially with the large animal thing i don't think proves anything. The online I do thing something is up with.I'm sure that datamining will reveal all. But a huge sample size is not anecdotal. Do you know what that means?
PC version doesn't launch for a few hours.
I'm not defending the game nor do I have a horse in this race but the things that are being questioned are supposedly super rare, correct? Like close to zero probability. Sample space really doesn't make a difference at that point. I can take a hundred different samples of 1000 people and if I get zero it's still expected because your probability is .000001. Again I don't know what th individual probabilities of these events are but nothing so far, especially with the large animal thing i don't think proves anything. The online I do thing something is up with.
Has the giant sand worm been shown or referenced outside of the original reveal trailer?
*EDIT*
Looks like the last time it was seen was the official website putting up a screenshot of the creature in June 2015.
So technically as of just over 12 months ago it was in the game.
PC version doesn't launch for a few hours.
Yes, it has to be super rare, if it is in the game, because not one person has come across the huge creatures featured in the trailer.
The sample size is not 1000 people, it is the amount of people playing the game. (and have access to the internet, which I assume is the vast majority)
What is happening now though is people are discovering that it's just smoke and mirrors....
The main issue is this game was built around discovery.
Sean's PR has focused on mystery, vagueness and possibility. Like a virtual carrot for people to find.
His vagueness isn't a mistake. It's on purpose to provide an incentive for people to play.
Comments before launch such as meeting a player is possible but unlikely was incentive for example. Or finding large interesting creatures being extremely rare, so that it gives people incentive to keep exploring just incase.....
What is happening now though is people are discovering that it's just smoke and mirrors....
And every single of them has submitted data to some poll that you have access to?
I think the PC version will be out tomorrow right, in 30 hours ~ ?
29 hours or so if we want split hairs![]()
Comparable to this trailer creature size?
I have no sympathy. Never understood why people were treating this game like the second coming in the first place. Just lapped up the PR and scripted trailers like they were going out of fashion.
I had a hard time capturing the scale of this thing but I could see it being comparable in size.
I saw it from quite a distance away. Those weird looking plants surrounding it are taller than the pilot.
Sheesh! At least mine had some cuteness too it lol I'd have killed that on instinctI had a hard time capturing the scale of this thing but I could see it being comparable in size.
I saw it from quite a distance away. Those weird looking plants surrounding it are taller than the pilot.
O come on nowSeems much smaller to me. And I don't see how this picture is from far away considering the FOV, the angle and the fact that the picture isn't cropped.
Not a thing. It's actually strange how silent HG are about the PC version.
Please tell me the preload for PC started? Stuck at work for 12 hours now![]()
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I saw it from quite a distance away. Those weird looking plants surrounding it are taller than the pilot.
Biggest disappointment to me is the ship combat aspects (judging from reviews). Only the most basic dogfighting mechanics, only two types of weapons (no missiles or countermeasures), no management of shield or energy and other ships are just... there, not doing anything like trading or exploring, just there. They probably don't even have a bounty system for you to capture specific targets.
What is happening now though is people are discovering that it's just smoke and mirrors....
O come on now
Apparently its unlikely there will be a preload for the PC version (I wouldnt be altogether shocked if the PC version gets pushed back again)
Yes I do. The initial question was was their big creatures as seen in trailers there's one and it is comparable. If somebody else finds another big one than what? It won't matter because it's rare right?What? It seems not much bigger than the player, when standing up? Again, this picture seems to be from close by. If I thought it was this size;
I'd admit so. Do you really think it looks comparable?
Yes I do. The initial question was was their big creatures as seen in trailers there's one and it is comparable. If somebody else finds another big one than what? It won't matter because it's rare right?
Again, if they found out a one in a billion event it is exceedingly likely they'd post about it somewhere. And if you have ever been on the internet, you know that word about extraordinary events spreads fast among those who care.
Honestly, you are puprosfolly pretending to not understand what I am saying.
PC version doesn't launch for a few hours.
Why does ign get so many scores to go on meta btw or does only one of them goIGN Spain gave the game a 9 out of 10.
They stated in the review that being repetitive is a core element in the survival genre so it's fine.
It's a shame, because it really could have been interesting. Planet is too hot to land on - farm materials to create some kind of heat shield or upgrade for your ship, or the gravity is too high, or some kind of hazard. There's no barrier to entry to any of these places,they may as well all be temperate environments because the 'hazards' aren't hazardous in the slightest. There are no stakes, no risk, no reward, no real discovery, nothing. It's 'exploration' if you're happy for every planet to be more or less the same (really, they are) and to contain every element, every type of outpost, every alien monolith. They have to, by design. The 'variation' comes in the planet's distances from eachother, IMO.The 18 quintillion planets universe has never been a compelling argument for me. It's just a reframing of the "procedurally generated level" which is something we've seen in hundreds of games already. Spelunky has, effectively, 18 quintillion levels. More than that. Endless. If you had every person on earth play Spelunky around the clock for 18 billion years they still wouldn't see every possible level. NMS has just framed this old idea in a compelling new way, but, really, it's not new.
You can get a sense of what types of things are going to appear on planets pretty quickly. My experience and the experience of my friends with the game has been pretty much the same from planet to planet with little variation.
It's a boring, boring, boring game IMO.
It's not that. Its that the trailer showed a kind of ecosystem where larger, aggressive creatures hunted and chased their prey, and that the herbivore prey moved as a herd and responded to the threat of the hunter creature.
That's not in the game, by any stretch of the imagination, and is my biggest disappointment with the game. How cool it would've been to watch these massive dinosaurs chasing and preying on smaller fodder creatures, watching their behaviour and movement, like it was shown in the trailer. What we got is extremely basic creature AI with no lifelike patterns or hierarchy of predators>prey etc.
This is a reviews/impressions thread, and I hate to say it, but this conversation is going to keep happening when we get the next batch of completed reviews where writers note that they didn't find any large creatures or whatever. This is absolutely a thing players are noticing, and whether it's because they're not there or because they're incredibly rare remains to be seen. Regardless, it's rare enough that it is raising the question - someone else brought up the "if a tree falls when no one is around to hear it" idiom earlier and it fits pretty well here.
People who are enjoying the game are just going to need to get used to this line of debate, just like they had to grit their teeth during the "what do you do in NMS?" period pre-release. Get used to people comparing the game to trailers, because ultimately, the trailers are what got people interested in this game in the first place.
There are plenty of other issues with this game keeping me from enjoying it, don't worry.
It's not that. Its that the trailer showed a kind of ecosystem where larger, aggressive creatures hunted and chased their prey, and that the herbivore prey moved as a herd and responded to the threat of the hunter creature.
That's not in the game, by any stretch of the imagination, and is my biggest disappointment with the game. How cool it would've been to watch these massive dinosaurs chasing and preying on smaller fodder creatures, watching their behaviour and movement, like it was shown in the trailer. What we got is extremely basic creature AI with no lifelike patterns or hierarchy of predators>prey etc.
All of this will be ignoredPlaying last night;
Large quadruped, maybe 10-15 feet at the shoulder, big teeth. It attacked and killed another creature.
Found a monolith and landing drew a large number 15+ of these bug things. They circled and closed towards me and started attacking me. Ran for it and was pursued.
Killed a deer sized herbivore near a pool of water, another nearby one let out a call and the rest of them trotted away from my general area.
Seems acceptable to me, but maybe people expected more. I think it is VERY early to judge what the game has or doesn't, when the game is procedural and has nearly limitless planets. It might be a while before people see particular things. If you found examples of everything you expected in the first several days, it would hardly be much of a simmulation of diversity. The more I play,t he more I find new things.
Probably not how you're thinking, no. If someone visits a few million planets without seeing anything resembling the trailers they'll be worth listening to.
Nah, I'm just not okay with you making a lots of assumptions and using, at the end, very small and anacdotal experience base. Personally I'm not saying event X does or doesn't exist because I have no proof into direction or another, but if we are to say "Event X is one big fat LIE!" then I would want some other proof than few days of play from community that doesn't 100% post to interwebs everything.
But I guess I'm weird and difficult like that.
Nah, I'm just not okay with you making a lots of assumptions and using, at the end, very small and anacdotal experience base. Personally I'm not saying event X does or doesn't exist because I have no proof into direction or another, but if we are to say "Event X is one big fat LIE!" then I would want some other proof than few days of play from community that doesn't 100% post to interwebs everything.
But I guess I'm weird and difficult like that.
Playing last night;
Large quadruped, maybe 10-15 feet at the shoulder, big teeth. It attacked and killed another creature.
.
All of this will be ignored
The thing with the probabilities is, nothing I've seen so far in this game makes me think there is anything in the game happening with a particularly low probability. Not even if you combine the (very obvious) building blocks like weather, temperature, colour scheme of planets as well as size and shape of animals and plants.
Speaking of "very obvious" building blocks and probabilites: Xander Cage already mentioned it w.r.t. ecosystems, but there don't seem to be any conditional probabilities to speak of. I.e., all building blocks are completely independent of each other. That definitely makes said building blocks much more visible and reinforces the impression of randomness.
All of this will be ignored
Can you change yours?This size or smaller? This is what people are asking if they exist in the game. Also, pictures if comparable?
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Change your attitude, please.
But people were just literally saying it wasn't in.None of these are out of the ordinary though. Hostile creatures make a beeline for you on site. Docile animals walk/run away when they are attacked. Those behaviors are well noted.
What isn't really clear or even visible in the game is the sense of ecosystem the trailers gave off, where there are distinct predator and prey AI routines, or animals that are clearly logically aligned to the environment around them.