No Man's Sky |OT| Hello Worlds.

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I don't have the blueprints to craft one... is that cause I skipped the hyperdrive tutorial by using the preorder ship?

If my save is screwed I think I'm done with this game.

From what i read on here you may have to restart. BEFORE doing that make sure someone else confirms that.
 
Any way to find a marker for this base? Planets are massive.

Not that I'm aware of? If there's a "?" marker, I just follow it, or I just follow any marker. I always seem to fly over a base at some point, and also make it a point to stop at every base.

Granted, I'm still early in the game, maybe the bases are less frequent the further out you go? Maybe I'm on a planet where there's a lot of bases?

Also, dont forget that every time you find a beacon, or complete one of those puzzles in the bases, the part where the camera shoots up into the sky and looks down? It might be quick, but use that time to get a good look at the surrounding area. Bases are usually large enough to see from that view.
 
Finding suit upgrades is iffy. You need to look for crashed escape pods and those have exosuit upgrades. The other way is kind of a spoiler...
if you ever find a space anomaly, you can get an atlaspass from them and use it to open the atlaspass V1 doors. They've all lead to exosuit upgrades in my experience.
Forget the previous objective then, time to find me an Atlus pass V1! This is gonna take some time, isn't it? I don't even have wrap cells crafted yet(no blueprint).
 
From the impressions, it seems they did not use procedural generation to enhance gameplay, but instead tried to shoehorn gameplay into their procedural generation.

How fun would the game be if it just took place on planet? How about just one solar system? If one solar system isn't fun, 1000000 wont be. No need to create complex algorithms, just stop right there.

Obviously fun is subjective and it seems like some people are really enjoying it. I just don't think creating a massive universe first and then trying to add fun to it is the right way to go.

He kinda talks about it in this interview, basically saying how it would be cool to condense the procedural generation down to an Elder Scrolls style RPG.
 
All you need is a bit of plutonium. Firstly you should always carry enough to take off. Secondly if you have left yourself without fuel and mining is tough then just buy some from an outpost and leave the planet.

This is like if in minecraft every 20 blocks you dug out of "stuff" a mob spawned and tried to murder you. Honestly it's annoying. Sure... come after me if i'm murdering all the animals or destroying every plant... but for the love of all that is holy let us mine!
 
All you need is a bit of plutonium. Firstly you should always carry enough to take off. Secondly if you have left yourself without fuel and mining is tough then just buy some from an outpost and leave the planet.

That only works if he's close by an outpost. Otherwise, and this happens quite a bit to me, he has to mine. And if the planet he's on has shitty Sents, he's going to have to mine.

I mean, the solution shouldn't be to sidestep a key component of the game because there's an annoying system that doesn't vibe with it. It should just allow the player to do what he needs to do, especially when he's trying to craft or upgrade otherwise.

A bit of foresight goes a long way. Don't go on a trip into the unknown without enough fuel to get you out.

But if the game is actively telling you to mine and then telling you not to mine because some invisible aggro level might be hit, that's not the fault of the player. It's like laying some tools around to play with then smacking their hands when they want to use some of them, telling them "maybe you should have brought your own".
 
Anyone else notice the picture of the Fauna, Minerals, or Plantlife show up sometimes as a split second of a 3D molecular strand model when you hit Options to view your progress?

I saw it once last night, and I wish I was able to repeat it. Found it quite fascinating.

Haven't seen that, but sometimes when I scan in new stuff, it looks nothing like what I scanned. For example, I scanned in this plant that looked like it had a donut ring on the top, and when I looked in my discoveries, it was just a weird round thing that didnt look like it at all.
 
This is like if in minecraft every 20 blocks you dug out of "stuff" a mob spawned and tried to murder you. Honestly it's annoying. Sure... come after me if i'm murdering all the animals or destroying every plant... but for the love of all that is holy let us mine!

There are plenty of planets which are suitable for mining with calm Sentinels that leave you alone. Not every planet is good for every thing.

Personally I'm not so into mining, so I don't really do it much, but if you like mining then there are plenty of places to do it easily.
 
OK so I'm drive by posting (I'm not going to read 164 pages but I've picked out some posts) but I feel this game is over-hyped as hell, however (however), I am interested in it but haven't been watching it due to the insane amount of hype.

Is it actually good though? I can't see how this game can be anything else outside of Minecraft for PS4 users. Generally looking for actually criticism and honest (unhyped) opinions on it.

Again, I do want to buy it but is it fun? Does it have replay value outside of exploration?
 
That only works if he's close by an outpost. Otherwise, and this happens quite a bit to me, he has to mine. And if the planet he's on has shitty Sents, he's going to have to mine.

I mean, the solution shouldn't be to sidestep a key component of the game because there's an annoying system that doesn't vibe with it. It should just allow the player to do what he needs to do, especially when he's trying to craft or upgrade otherwise.

Exactly. It just seems like a borked system. If i'm going straight planet genocide... ok, come at me bros. But, if i'm just mining iron, carbon and plutonium etc. come by and offer assistance for credits or something useful. Now that would be cool.
 
- Items are split into what you carry on your person and what you store on your ship, but you can only trade with merchants with the items you have on your person. You have to back out of the trade menu, shuffle your stuff around, then go back in and wait for all the slow-ass text to appear. Except some merchants (those computer terminals on space stations, I think) actually do let you trade straight from your ship's inventory. Why not all of them?
It's based on distance. Same way you can't transfer from your suit to the ship if you're too far.
 
Now, does one find a better suit making all previous upgrades useless? Or do we just have ONE suit we continually upgrade the entire game?

Each pod adds one additional inventory slot to your suit, Eventually the upgrades cost 10k, then 20k, then 30k, and so forth with ever increasing costs.

I believe you start out with 12, I'm currently up to 17 inventory slots. So I'm going to say you continue to upgrade your same suit for the rest of the game.

Whatever the highest it is for that mineral. Common number is 200 stacks. I haven't compared every mineral to see its stack count, but that's usually what I see.

Another thing is whatever the max stack in your inventory, That is usually double for your ship.

For example the max stack of Plutonium, Emeril, Gold, and what not is usually 250 in your personal inventory, but transferring over they can be 500. So it's best to keep trading and sellable items on your ship so when you fly to the Space Station you can unload for your profits.
 
There are plenty of planets which are suitable for mining with calm Sentinels that leave you alone. Not every planet is good for every thing.

Personally I'm not so into mining, so I don't really do it much, but if you like mining then there are plenty of places to do it easily.

If you're not mining... How are you constantly fueling your ship/suit/multi-tool then?
 
- EQUIPMENT UPGRADES TAKE UP INVENTORY SLOTS! Like, holy shit, way to completely devalue upgrades. My inventory slots are as precious as Gold in this game; being slightly more resistant to acid rain is absolutely laughable in comparison.

This is my biggest complaint alongside the fact that every cargo drop, every base, inside of every station etc is the same. 18 quintillion planets and one boring species conquered them all...

Back to your point though... I haven't crafted a single equipment upgrade yet after 12+ hours. I can't fathom taking up a slot for a minuscule upgrade when every other alien wants some rare material and my suit/ship constantly need fuel.
 
You can try scanning for manufacturing facilities from orbit. I believe that is where you get the blueprint from during the tutorial. I don't know if it needs to be your starter planet either.

Manufacturing facilities are the ones you need to break into.

If you think it will be too much of a pain searching for the right one, maybe it's best to do a reset.

I would, but the next planet over is a gold mine for a resource I think is called Ember? Emeril? Towers of it littered all over. made $400k in roughly an hour last night. >_<
 
Warp Cells have to be crafted.

"Have to" is a bit strong.

There are two warp cells for free in every Atlas Interface, right next to the main podium. And I got one out of one of the AtlasPassv1 pods that are occasionally around the save points on planets. But obviously you can't get either of those right off the bad, since you have to warp some to get to an Atlas Interface...
 
Another thing is whatever the max stack in your inventory, That is usually double for your ship.

For example the max stack of Plutonium, Emeril, Gold, and what not is usually 250 in your personal inventory, but transferring over they can be 500. So it's best to keep trading and sellable items on your ship so when you fly to the Space Station you can unload for your profits.

Oh! Nice looking out. I didn't realize that. Inventory space is really my only complaint, and its more of me just whining because I would actually be a little put off if I could stack items infinitely like an RPG. Also just figured out where to find suit upgrades thanks to a friend, so I know what to be on the lookout for when doing fly-bys on planets.
 
The sentinel presence and aggressiveness absolutely varies by planet (it's one of the descriptors you see when you discover one), and you can also run and/or hide from them instead of fighting them. There's even a basic stealth system.
Let me know how this goes for you and how long it takes to "speed run" the tutorials on your planet.

Debating on if i should do the same. Only on my first system after maybe 3 hours but it is an EPIC system with planets that have tons of resources and wild life and nice 25C temps day/night. No predators and minimal Sents too. I spent about an hour figuring shit out and getting the tutorials (save for the hyperdrive of course) done.

Would hate to restart but there's been absolutely no word from HG on the bug.
Will do. Starting now.
 
After reading this thread about people slowing down and exploring more, I took that to heart last night. I had landed in a solar system of at least 5 planets, maybe 6, and locked in one of them. 4 suit upgrades later, a ship upgrade (finally!), and about $600K in the bank, I've discovered a ton and all but one species (can't scan a bird, and I've had no luck trying to shoot one down to scan), and figured it was time to investigate the next planet.

And that's when I found it. The Goldilocks Planet.

Not too hot. Not too cold. Not irradiated. Not toxic. No acid rain. You could just hang out all day, and not worry about anything.

I didn't think those existed.
 
Played for a couple of hours last night, and the whole time the bottom right of my screen said "Exhausted. Wait for stamina to recharge."

When it first popped up, it was obviously in response to me running until I couldn't any more. But when it didn't go away, I started wondering if my character needed to sleep or something. Eventually I realized it was a bug and restarted the game.

Later on, the message "press down in space to see galaxy map" got stuck for the rest of the night. Silly.

It's okay, but my first impression is that the "samey" worries are not misplaced. I was not keeping up with impressions, because I knew I wanted to try it myself, but is every planet you can visit life-sustaining and already populated with outposts, spaceships coming and going, and robot guards? It seems so, but I've only been to 5 planets, so hopefully not. It's pretty strange to "discover" planets that are already inhabited by beings with better technology, which are guarding the native life, and who want to trade with you.
 
I hope they patch in the Green Trade Items to be stackable, like Destiny did. I got Jedi holocron looking cubes, metal beads, daggers, Geknips, respirator things, charms, etc.. Beens selling all and keeping one of each for now.

Are they actually used in conversation/faction gain, or you just sell them as basically credit items?
 
Just went to check on the No Man's Sky Steam Page and it seems like it will be released on Friday at 12PM CST.

This is usually when the Steam Store updates

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Just searched @NoMansSky to see what kind of tweets Sean Murray was getting and he's getting a tweet about once every 5 seconds about various cool stuff, issues and bugs. Holy shit.

No wonder he can't reply to people. That must be overwhelming, especially when you're still working on the game.
 
That only works if he's close by an outpost. Otherwise, and this happens quite a bit to me, he has to mine. And if the planet he's on has shitty Sents, he's going to have to mine.

I mean, the solution shouldn't be to sidestep a key component of the game because there's an annoying system that doesn't vibe with it. It should just allow the player to do what he needs to do, especially when he's trying to craft or upgrade otherwise.



But if the game is actively telling you to mine and then telling you not to mine because some invisible aggro level might be hit, that's not the fault of the player. It's like laying some tools around to play with then smacking their hands when they want to use some of them, telling them "maybe you should have brought your own".

I don't see why you have to mine on dangerous planets in the first place.

Think ahead, the planet tells you if the sentinels are dangerous as soon as you land. Why would you then get out and mine anyway instead of finding a better one?

You don't need to sidestep anything. Just find good places to mine.
 
What the hell? First step on a planet and there's this tiny alien thing thst keeps rugby tackling me. I try shooting it but it ends up killing me.

(Then the game crashes while reloading or something, but it's probably related to me Remote Playing it.)

Didn't expect this to be my first moment with the game.
 
It's apparent from the timelapse posted in the screenshot thread that planets don't rotate. That's a real shame.

Theres no gravity, etc. in this game. Its still v cool, but just imagine that every planet is just an orb floating relative to the other orbs in its system.
 
So after creating the hyperdrive I got a message from a lifeform. Went to the marked outpost, got "arrived at destination", keep getting the message to interact with the lifeform but I can't see anyone. I'm literally below the marked spot. Am I doing something wrong?
 
I would, but the next planet over is a gold mine for a resource I think is called Ember? Emeril? Towers of it littered all over. made $400k in roughly an hour last night. >_<

Maybe start hitting those manufacturing facilities and looking for blueprints. Or retire to your star system and become a King who sits on a thrown made of gold.
 
It is a strange place to put the blue print. Also it's more an add-on to the pulse engines.

If you redeemed the alpha vector before getting the actual "hyperdrive" blueprint then you might have to restart the game by deleting the system save data for the game

Definitely don't want to delete my save. Hoping that some kind of fix will be pushed.
 
Ever have a Sentinel just follow you everywhere and continuously try to scan you on end.

Move and he just keeps following to scan you some more.

It was getting rather at one point I just wanted to punch the thing out of the sky. Like an annoying Fly that just won't go away.
 
Anyone else notice the picture of the Fauna, Minerals, or Plantlife show up sometimes as a split second of a 3D molecular strand model when you hit Options to view your progress?

I saw it once last night, and I wish I was able to repeat it. Found it quite fascinating.
I saw that last night myself. You're right, very fascinating.
 
This game needs maps bad. I wish I had a mini map, and a planet map. The planet map fills up as I explore. Is this too much to ask?
 
If you're not mining... How are you constantly fueling your ship/suit/multi-tool then?

Well I pick up plutonium now and again, but a little goes a long way, I always have an excess. I hardly need carbon because I'm not mining much.

If I need to craft I just buy resources with my discovery/trade items money.

I mean, that's just the way I've been playing this first 6 hours. Maybe I'll need to mine more in the future, but my gear will be upgraded then.
 
Maybe start hitting those manufacturing facilities and looking for blueprints. Or retire to your star system and become a King who sits on a thrown made of gold.

If successful, I'll see the hyperdrive in the crafting menu, like the iron sheets used when fixing the boosters and the bypass token things?
 
I can't fathom taking up a slot for a minuscule upgrade when every other alien wants some rare material and my suit/ship constantly need fuel.

I'm imagining this is due to the fact that at the onset of the game inventory space is more important for your exosuit than skill upgrades, but slowly as you start leveling it up then youll be able to improve your way of life. i get where you are coming from 100% and i agree to an extent, but also where they might be coming from. no reason you should improve your skills so early in the game. you need to work hard at improving your inventory first, THEN you can be rewarded with a faster run...

still its all about balance and what you want to do, i've yet to run into inv. issues. just gotta learn to let things go and not be able to carry everything.
 
So after creating the hyperdrive I got a message from a lifeform. Went to the marked outpost, got "arrived at destination", keep getting the message to interact with the lifeform but I can't see anyone. I'm literally below the marked spot. Am I doing something wrong?

Where does the quest start to build the Hyperdrive or get the blueprints?

I have been exploring... my Thrusters and Booster have been repaired and full charged... been exploring have have 19/20 slots (or maybe all 20) unlocked in suit, this kick ass looking Mass Effect looking Rifle that shoots awesome endless hole digging grenades.

But do not recall 'hyperdrive quest'. I was also in awe at everything and have yet to leave starting planet. Just exploring everywhere, even if it gets sporadically hot more often than now (58C), but amazing caves... no water.
 
Theres no gravity, etc. in this game. Its still v cool, but just imagine that every planet is just an orb floating relative to the other orbs in its system.
It would have been cool to see planets rising up over the horizon. As it is now, knowing that the sun is rotating around the planets kinda fucks with me.
 
So after creating the hyperdrive I got a message from a lifeform. Went to the marked outpost, got "arrived at destination", keep getting the message to interact with the lifeform but I can't see anyone. I'm literally below the marked spot. Am I doing something wrong?
I had to re-enter the planet to get this working. The first time I investigated it I thought I was done, but only after I came back to the planet could I actually see what it wanted me to do.
 
Ever have a Sentinel just follow you everywhere and continuously try to scan you on end.

Move and he just keeps following to scan you some more.

It was getting rather at one point I just wanted to punch the thing out of the sky. Like an annoying Fly that just won't go away.

Lol yup! Part of the reason I wish those fuckers weren't I the game.
 
Maaaaaan the default multitool sucks so much compared to the one I got from
threatening a Vy'keen

This planet is way more lucrative and friendly than my original starter though. Very different experience so far and a much easier start.

There are tons of Emeril deposits here. Can't get sidetracked though.
 
Where does the quest start to build the Hyperdrive or get the blueprints?

I have been exploring... my Thrusters and Booster have been repaired and full charged... been exploring have have 19/20 slots (or maybe all 20) unlocked in suit, this kick ass looking Mass Effect looking Rifle that shoots awesome endless hole digging grenades.

But do not recall 'hyperdrive quest'. I was also in awe at everything and have yet to leave starting planet. Just exploring everywhere, even if it gets sporadically hot more often than now (58C), but amazing caves... no water.

don't think it'll pop up until you actually leave the planet and go into space
 
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