12 sols, 20 to go. God damn achievement whoredom.
Please tell me the game is unrealistic and the exact duration of one sol is the same for each planet. Feels like it takes longer than it should...
I don't mean to derail, but I've been kind of underwhelmed by NMS, and heard about Elite Dangerous. Thought of giving it a try... How does it stack up to this?
I'm not crazy about overly complex flight sims but I do love a rich vast world with combat and exploration. I was hoping NMS would be a bit more deep and rather than bump an ancient ED thread, thought I'd ask here from NMS players whove played both.
(Note: I'll more than likely will continue NMS, but I now have an itch I need to scratch, you know?)
Hahahaha, finally! Nice title change. As a Mass Effect fan I approve.
Has anyone come across this yet? A monolith that's a house.
I'm falling out of love rapidly with this game, between the "already known" bug and increasing frequency of crashes I'm going to wait for fixes, but the real problem is the game play loop is getting really stale now.
I really wish they'd taken some cues from Elite (the original from 1984) such as:
Being able to make a living as a bounty hunter.
Systems having varying levels of danger (more pirates in dangerous systems etc)
There being proper trading, and the ability to smuggle illegal goods, with the risk of having to deal with police if you do.
I really hope future patches can flesh the game out, because there's a basis of something really special here.
I don't mean to derail, but I've been kind of underwhelmed by NMS, and heard about Elite Dangerous. Thought of giving it a try... How does it stack up to this?
I'm not crazy about overly complex flight sims but I do love a rich vast world with combat and exploration. I was hoping NMS would be a bit more deep and rather than bump an ancient ED thread, thought I'd ask here from NMS players whove played both.
(Note: I'll more than likely will continue NMS, but I now have an itch I need to scratch, you know?)
Ive played Elite enough to get most of the ships, and Ive traversed to the center of the galaxy and back in Elite. Ive played NMS enough to max my suit, tool and almost my ship. Ive traveled about 50k light years in NMS. So I have a decent amount played in both games. I think I can help compare them a bit. I might jump around while I compare so forgive me.
They both have issues, but Elite is a much better game to me. The ships in elite are amazing and the combat is deep and satisfying. In elite you feel like a ship commander turning off subsystems and managing more power to weapons etc. Navigating the galaxy in Elite is way easier and more exciting, with more nuanced gameplay. Each ship in elite feel different and exciting and supports different play styles. I also find it more fascinating that the galaxy in Elite is procedural but tries to follow the rules and laws of our known universe. NMS planets are pretty cool and when you get a really good one its awesome. I really dislike that NMS planets often make no sense to me. I guess its all made up, but Ive landed on planets with pleasant perfect weather, generous amount of plants everywhere... and not a single lifeform. Then Ive had planets with that are hell with zero plants 120C temperatures with some many life forms I was tripping over them. Plus after about 60 planets they are all the same and its like knowing how a magic trick works.
The ships in NMS also feel the same to me. They look different on the outside and the cockpits differ a bit. Flying them never felt good. NMS ships just = more slots. In elite its all about the ships and it shows. NMS is all about walking around a planet. I hated flying the ships in NMS and combat was awful. Playing space combat in elite prior to NMS really made ship combat and flying unbearable in NMS.
Elite is much deeper than NMS, which is sad cause Elite could benefit from some deeper gameplay. Trading, fighting, navigating, flying, mining are way deeper in elite. Exploring in elite is lacking at them moment, and I think NMS shines more here. Elite doesn't have the same seamless transition NMS has when landing on planets. Elite also only lets to land on planets with no atmospheres. So its like landing on a barren planet in NMS but even more barren. On the flip side the planets in Elite look way more realistic similar to what it looks like to be on our moon.
They both are grind, but NMS has some really ridiculous design decisions. In elite if I sell my ship it goes toward the cost of the new one. NMS makes be basically leave my ship behind like garbage. NMS also makes you have to craft all your items again overtime you change ships or tools! Talk about trying to lengthen their resource hunting gameplay loop. In elite I have equity in my ships I own and money is always useful. NMS is just about getting max slots.
Overall if you just want to chill in a pretty simple/casual space exploration game NMS isn't bad. If you really dig space stuff and want to travel to real stars in our galaxy and want something way more complicated Elite is really good.
One last note, if Elite does one thing amazing its docking your ship at a space station. Ive docked over a 1000 times and overtime it feels awesome. If you have A VR headset elite is also the best thing you can experience right now.
If anyone has specific questions comparing these two games let me know
Ive played Elite enough to get most of the ships, and Ive traversed to the center of the galaxy and back in Elite. Ive played NMS enough to max my suit, tool and almost my ship. Ive traveled about 50k light years in NMS. So I have a decent amount played in both games. I think I can help compare them a bit. I might jump around while I compare so forgive me.
They both have issues, but Elite is a much better game to me. The ships in elite are amazing and the combat is deep and satisfying. In elite you feel like a ship commander turning off subsystems and managing more power to weapons etc. Navigating the galaxy in Elite is way easier and more exciting, with more nuanced gameplay. Each ship in elite feel different and exciting and supports different play styles. I also find it more fascinating that the galaxy in Elite is procedural but tries to follow the rules and laws of our known universe. NMS planets are pretty cool and when you get a really good one its awesome. I really dislike that NMS planets often make no sense to me. I guess its all made up, but Ive landed on planets with pleasant perfect weather, generous amount of plants everywhere... and not a single lifeform. Then Ive had planets with that are hell with zero plants 120C temperatures with some many life forms I was tripping over them. Plus after about 60 planets they are all the same and its like knowing how a magic trick works.
The ships in NMS also feel the same to me. They look different on the outside and the cockpits differ a bit. Flying them never felt good. NMS ships just = more slots. In elite its all about the ships and it shows. NMS is all about walking around a planet. I hated flying the ships in NMS and combat was awful. Playing space combat in elite prior to NMS really made ship combat and flying unbearable in NMS.
Elite is much deeper than NMS, which is sad cause Elite could benefit from some deeper gameplay. Trading, fighting, navigating, flying, mining are way deeper in elite. Exploring in elite is lacking at them moment, and I think NMS shines more here. Elite doesn't have the same seamless transition NMS has when landing on planets. Elite also only lets to land on planets with no atmospheres. So its like landing on a barren planet in NMS but even more barren. On the flip side the planets in Elite look way more realistic similar to what it looks like to be on our moon.
They both are grind, but NMS has some really ridiculous design decisions. In elite if I sell my ship it goes toward the cost of the new one. NMS makes be basically leave my ship behind like garbage. NMS also makes you have to craft all your items again overtime you change ships or tools! Talk about trying to lengthen their resource hunting gameplay loop. In elite I have equity in my ships I own and money is always useful. NMS is just about getting max slots.
Overall if you just want to chill in a pretty simple/casual space exploration game NMS isn't bad. If you really dig space stuff and want to travel to real stars in our galaxy and want something way more complicated Elite is really good.
One last note, if Elite does one thing amazing its docking your ship at a space station. Ive docked over a 1000 times and overtime it feels awesome. If you have A VR headset elite is also the best thing you can experience right now.
If anyone has specific questions comparing these two games let me know
Funnily enough most of what you're asking for Sean said would be in the game. It sucks there's so much content missing currently.
The updates of Horizon effect Vanilla for everyone - you just cant participate in moon/planet landing or the new crafting system with engineers. But tons of mission overhaul content has taken place to where I was able to play 50+ hours and have a good time whereas last year I put in 13ish and felt miserable after it. Community goals were implemented that make it far easier to earn millions of credits in just a few days, thus opening more options to the player for varying their playstyle. Exploration is still dull, but I found a beautiful system I bookmarked for the eventual update that adds atmospheric planet exploration and gas giant exploration. Truly stunning and original solar system I didn't think would have been generated.
I'm falling out of love rapidly with this game, between the "already known" bug and increasing frequency of crashes I'm going to wait for fixes, but the real problem is the game play loop is getting really stale now.
I really wish they'd taken some cues from Elite (the original from 1984) such as:
Being able to make a living as a bounty hunter.
Systems having varying levels of danger (more pirates in dangerous systems etc)
There being proper trading, and the ability to smuggle illegal goods, with the risk of having to deal with police if you do.
I really hope future patches can flesh the game out, because there's a basis of something really special here.
So planets on NMS are more surreal? Exploration on Elite D is about? I mean can you walk on the surface and just wander around to see what you find ?
FBTW: No single crash after I travel with an empty inventory in my exo suit instead of a full inventory.
It's described by the Atlas as a Paradise and I'd have to agree. The climate is temperate, there are a number of friendly animal species and while only moderately resource-rich, it is home to a thriving trading post. One day, Amethys will be a heavily colonized waystation for those making their way about the edge of the galaxy.
It has some of the fewest outposts or signs of visitation of any world I've seen so far.
Unfortunately, the spinworms in the water and plaguestock cattle with glowing green pustules make it not quite a place I wish to revisit.
So planets on NMS are more surreal? Exploration on Elite D is about? I mean can you walk on the surface and just wander around to see what you find ?
I'm sort of starting to feel this way too, after a long stretch of just chilling out and enjoying what the game has to offer. Crashes are really bringing me down, but I'm also starting to get that nagging feeling of "get on with it" whenever I discover a new planet. I was especially surprised by how quickly the appeal of trying to find all the species on a planet died--like literally, I did it on one planet and decided it was a really fun challenge and to do it on all planets from then on, and then two planets later I'm kind of okay not doing it again.
Still into it, I think, but might take a bit of a break and wait for the next patch.
I'm not sure that the day/night is identical on each planet. I was on a planet in a red system last night (for quite awhile) and not once did night turn to day on one side of the planet. Flew over to the light side and it was daytime but never became night.
Has anyone actually measure the time of the day/night cycle?
Done with my full survey of my starting system. I probably won't do this with very many over the course of my playtime, but I loved my starter planet and grew very attached to the system.
Interesting. I had my first crash recently after I changed my strategy to use the exosuit as primary storage rather than the ship.
Wintermoon is a snowy everygreen forest wrapped around a planet, with fascinating rock formations
It has some of the fewest outposts or signs of visitation of any world I've seen so far.
I'm falling out of love rapidly with this game, between the "already known" bug and increasing frequency of crashes I'm going to wait for fixes, but the real problem is the game play loop is getting really stale now.
I really wish they'd taken some cues from Elite (the original from 1984) such as:
Being able to make a living as a bounty hunter.
Systems having varying levels of danger (more pirates in dangerous systems etc)
There being proper trading, and the ability to smuggle illegal goods, with the risk of having to deal with police if you do.
I really hope future patches can flesh the game out, because there's a basis of something really special here.
The planets in NMS are wild and surreal, and when you get a good one I think its fantastic. Elite you can land on barren worlds without atmospheres. You can deploy a rover you can drive around in. Its pretty cool although it makes me a bit ill in VR after awhile. In elite you can walk around, but the planets have POIs (points of interest) a bit like NMS. Everything in Elite is trying to pretty realistic.
Someone mentioned space engine if you like to explore a procedural universe, I agree. Space engine is freaking amazing the UI is pretty awful but wow its pretty amazing. The developer is work on vive support. I can't wait.
Getting spore flashbacksI shall call them....Bob.
Thanks , it seems NMS with a patch about real solar movement and better trade system could end a better experience for explorers enthusiasts. Will look for Space Engine since like exploration
Some great looking stuff :0Done with my full survey of my starting system. I probably won't do this with very many over the course of my playtime, but I loved my starter planet and grew very attached to the system.
The Tiylaanjeli system (pronounced Tile and Jelly) is named for its star, Tiylaanjeli, because I was still learning the controls and uploaded it with the wrong button. Whaddyagonnado.
It's a Class F5f system in the Ibtrevievi Void, with 6 fairly varied celestial bodies. Outside of its hot and cold moons, the planets are named for gemstones.
Its capital world, Amethys, is so named because of the purple grass blanketing its entire surface.
It's described by the Atlas as a Paradise and I'd have to agree. The climate is temperate, there are a number of friendly animal species and while only moderately resource-rich, it is home to a thriving trading post. One day, Amethys will be a heavily colonized waystation for those making their way about the edge of the galaxy.
Amethys has twin lifeless moons nearby, one very cold and one quite hot.
Wintermoon is a snowy everygreen forest wrapped around a planet, with fascinating rock formations
It has some of the fewest outposts or signs of visitation of any world I've seen so far.
Summermoon is not quite so hot as to be difficult to navigate, but is unable to sustain animal life. Surprisingly, it's humid rather than arid, and supports a variety of flora.
Garneti is a planet of red rock with about half of its surface covered in deep blue oceans. Giant snailsloths roam its surface and the unncessarily aggressive gatorfish make the propsect of open water exploration less than enticing, but its blood-red sky at night against the sea makes for one of the most stunning sights I've seen in the galaxy thus far.
A sister planet to Garneti, Ruby Zoisitia features the same largely red rock and looks deceptively similar to it at night (merely with murkier water), but in the day time has a sickly yellowgreen sky, making the whole planet feel a bit pallid, and it has the wildlife to match. It does have some very interesting coastal cave formations.
Unfortunately, the spinworms in the water and plaguestock cattle with glowing green pustules make it not quite a place I wish to revisit.
Finally, Tourmalus is dry, brown, craggy, and boring. It's one of the few planets I've visited so far that not only harbors no animal life, but cannot sustain any plant life either outside of simple cave flora. Most of its stretches are vast, empty, dusty plains with nothing to see; however, its taller cliffs can look quite nice silhouetted against the horizon.
All in all it's a wonderful system I hope some of you get to visit someday. I'm sadder than I thought I'd be to leave it behind, but in the end there is only one direction we can move: forward.
Oh, the experimental branch fixed the problem with Gek Transmission towers.
Guess I'm going to have to use a trainer or something.
I don't see how they thought Starship slot upgrades make sense as it is. Upgrading the Exo Suit all the way costs like 6 million units or something, whereas the Starship... Well, that depends entirely on how much time you're willing to spend looking for transmission towers and crashed ships, and the game actively discourages upgrading anything but a max-slot item (besides the exo suit) because you're literally just throwing away the old thing and getting a new one every time you increase it by 1 or 2 slots.
12 sols, 20 to go. God damn achievement whoredom.
Please tell me the game is unrealistic and the exact duration of one sol is the same for each planet. Feels like it takes longer than it should...
Done with my full survey of my starting system. I probably won't do this with very many over the course of my playtime, but I loved my starter planet and grew very attached to the system.
Honestly the "real" soler system model would actually break one of Sean's other things he mentioned.
He wanted to have the planets closer than they really would be to mimic the artistic science fiction covers and movies where you would see multiple moons or planets on the horizon
If they had actual star system properties you would lose much of this effect
I shall call them....Bob.
Honestly the "real" soler system model would actually break one of Sean's other things he mentioned.
He wanted to have the planets closer than they really would be to mimic the artistic science fiction covers and movies where you would see multiple moons or planets on the horizon
If they had actual star system properties you would lose much of this effect
Also I could potentially see it as a confusing task as to where you are with planetary rotation built into that as well.
One of the other issues I could see is you see the trade route lines in the areas in which those would have to follow the roations and AI would need far more programming.
So at some point there had to be a trade off and my guess they wanted to have artistic vision over programming