kingdoug87
Member
Has anyone else come across a statue of a dragon? I mean just it's head.
https://twitter.com/kingdoug87/status/782945444313767936
https://twitter.com/kingdoug87/status/782945444313767936
Has anyone else come across a statue of a dragon? I mean just it's head.
https://twitter.com/kingdoug87/status/782945444313767936
That's a Gek's head and yes.
I've come across that a few times, too. And the giant building with a huge sphere that can be moved around. Still have a hunch that is (or was) supposed to do something.That's a Gek's head and yes.
I've come across that a few times, too. And the giant building with a huge sphere that can be moved around. Still have a hunch that is (or was) supposed to do something.
IIRC, if we're to go by a pattern, the experimental is soon to follow, then public, then PSN, then roughly a week till patch notes.I just saw on reddit that the internal branch has been updated again. Not sure what that means but it has to be a good thing right?
I just saw on reddit that the internal branch has been updated again. Not sure what that means but it has to be a good thing right?
I have had to abandon several planets with just one last animal to scan. It's frustrating, but usually that helps because then you get to walk around a new environment and scan a ton more new things in quick succession. There have also been many times where the last creature is nearby once I've restarted the game (like after an update, or after playing another game).Now well over 45 hours...I suspect closer to 50, and still no sign of the elusive last creature. Several times I have noticed a white dot indicating something, but there is nothing there, just a white dot a few feet off the ground. I'm convinced this is the game bugging out on drawing it properly.
Almost 7 weeks without a peep from Sean - that has blown my mind.
I haven't been able to collect all the animals on a planet since the last update and it's starting to annoy me. One of the things that kept me interested was looking around interesting planets and searching for all the animals. They just randomly disappear from my list, especially when I get in and out of my ship.
Is this happening on every planet, even if they have only a few animals? This is going to sound odd but have you tried dying? Some people had issues clear up when they were killed and respawned.
The only time i've had an issue with the bestiary is when i had 15 beasties to find pre-patch. I've been really lucky with not having many bugs and no game breaking ones. The only one i still get now is the save sound repeating which is merely distracting.
Almost 7 weeks without a peep from Sean - that has blown my mind.
I create the star. Maybe, who knows. Not going to the center, because black holes can break warp drivers with very annoyng elements to fix. I will go back to the game to see any update or kust relax in a cool planet. Wish the galaxy was smaller, to find planets other people had visited. I wonder if the expanded the star numbers in the first patch to hide the lack of online interaction.
So I ended up buying Elite + the season pass on sale, and it's almost everything that I wanted NMS to be. The sheer variety of things to do is actually a bit intimidating as a n00b. The combat is miles better, but a lot of the other mechanics would have been trivial to include in NMS and it's a real shame Hello didn't. The one thing NMS does do a lot better are the planet surfaces, I can't help but wish there was a hybrid game so I could have the best of both worlds.
Has anyone ever tried moving away from the center? I wonder what the farthest is you could go.
Not soon after the subreddit is reopened. Surprise (not).
Anyway, most of us hang out in /r/NoMansHigh anyway where the signal to noise ratio is waaaay higher...
I was watching some videos about people trying to activate the portals and I'm more convinced that they are just artifacts from the earlier, more robust build of the game. I wouldn't neccesarily preclude the inclusion of a long running difficult to solve puzzle in a game like this, but watching people trying to interact with them got me thinking about them in a wider sense.
When we saw the portal in the "portal gameplay" trailer it was made obvious that you had to go through on foot. So it would make sense that you would have to expect to leave your ship behind. I think that when they were planning this game out, in addition to a much more robust crafting system, they originally wanted to make it very easy to find new ships.
Now, with the game as it currently is, everything tied to progression is based around upgrading your suit and your ship. If you abandoned your ship you would be completely stuck on the new world until you found a crashed ship or managed to buy a new (very expensive) ship. With the game as it is currently balanced, there is no point in going through a portal if you are just going to have to walk back through to get back to your ship.
Think about it. You activate the portal, you walk through, you look around at the new world you found. Now you either walk right back through that portal so you don't lose your ship and resources and upgrades. Or you strike out to explore. Now the game doesn't give you any way to track portals, so you'd be very likely to lose track of it and be stuck on the new planet. At that point it could take you an incredibly long time to either find and repair a crashed ship, or find someone selling a ship that you can (maybe) afford.
I think that in previous builds they didn't gate your progression so much by draining your resources and breaking components on your ship. I think that it was originally supposed to be much easier to leave a ship behind and know you could always find a new one without getting stuck for too long. With that in mind, I would be very surprised if they ever actually activated the portals. They just don't make any sense with the balance and gameplay loop in the released version of the game.
I was watching some videos about people trying to activate the portals and I'm more convinced that they are just artifacts from the earlier, more robust build of the game. I wouldn't neccesarily preclude the inclusion of a long running difficult to solve puzzle in a game like this, but watching people trying to interact with them got me thinking about them in a wider sense.
When we saw the portal in the "portal gameplay" trailer it was made obvious that you had to go through on foot. So it would make sense that you would have to expect to leave your ship behind. I think that when they were planning this game out, in addition to a much more robust crafting system, they originally wanted to make it very easy to find new ships.
I've wondered the same thing. What I can't figure out however, is why the hell they're still in the game. Being procedural generated and based on comments Sean has made regarding asset creation/modification, wouldn't it be fairly trivial to simply remove the portal assets from the game?
I create the star. Maybe, who knows. Not going to the center, because black holes can break warp drivers with very annoyng elements to fix. I will go back to the game to see any update or kust relax in a cool planet. Wish the galaxy was smaller, to find planets other people had visited. I wonder if the expanded the star numbers in the first patch to hide the lack of online interaction.
The idea behind the portals was that they would warp you to a resource-rich planet nearer the centre where you could get some cool stuff, but you wouldn't have your ship and it might be more dangerous. The idea was to tryst in, farm stuff, tryst back out. You weren't supposed to stay on this other planet.
Why the fuck they don't work, though? Who knows.
I've wondered the same thing. What I can't figure out however, is why the hell they're still in the game. Being procedural generated and based on comments Sean has made regarding asset creation/modification, wouldn't it be fairly trivial to simply remove the portal assets from the game?
The idea behind the portals was that they would warp you to a resource-rich planet nearer the centre where you could get some cool stuff, but you wouldn't have your ship and it might be more dangerous. The idea was to tryst in, farm stuff, tryst back out. You weren't supposed to stay on this other planet.
Why the fuck they don't work, though? Who knows.
No Man's Sky is the Space Mining Simulator of my dreams
got a few hours to play this by myself for the first time the other night. so beautiful. very fun to land on a planet, leave your ship, and get lost.
the mining itself is very satisfying and an OCD way.
I was watching some videos about people trying to activate the portals and I'm more convinced that they are just artifacts from the earlier, more robust build of the game. I wouldn't neccesarily preclude the inclusion of a long running difficult to solve puzzle in a game like this, but watching people trying to interact with them got me thinking about them in a wider sense.
When we saw the portal in the "portal gameplay" trailer it was made obvious that you had to go through on foot. So it would make sense that you would have to expect to leave your ship behind. I think that when they were planning this game out, in addition to a much more robust crafting system, they originally wanted to make it very easy to find new ships.
Now, with the game as it currently is, everything tied to progression is based around upgrading your suit and your ship. If you abandoned your ship you would be completely stuck on the new world until you found a crashed ship or managed to buy a new (very expensive) ship. With the game as it is currently balanced, there is no point in going through a portal if you are just going to have to walk back through to get back to your ship.
Think about it. You activate the portal, you walk through, you look around at the new world you found. Now you either walk right back through that portal so you don't lose your ship and resources and upgrades. Or you strike out to explore. Now the game doesn't give you any way to track portals, so you'd be very likely to lose track of it and be stuck on the new planet. At that point it could take you an incredibly long time to either find and repair a crashed ship, or find someone selling a ship that you can (maybe) afford.
I think that in previous builds they didn't gate your progression so much by draining your resources and breaking components on your ship. I think that it was originally supposed to be much easier to leave a ship behind and know you could always find a new one without getting stuck for too long. With that in mind, I would be very surprised if they ever actually activated the portals. They just don't make any sense with the balance and gameplay loop in the released version of the game.
Never was there a multiplayer element. There wasn't even an infrastructure for it (there's barely one for the labeling system). It's pretty obvious that Murray said you could see other players without even the first thought that people would ever meet anyone else. And even if there was anything at all, it was just being able to see other players, not some deep deathmatch scenario.Last minute cuts - like whatever multiplayer "thing" was going to be in there was just cut outright and they slapped a sticker over the box to cover their own asses.
I was watching some videos about people trying to activate the portals and I'm more convinced that they are just artifacts from the earlier, more robust build of the game. I wouldn't neccesarily preclude the inclusion of a long running difficult to solve puzzle in a game like this, but watching people trying to interact with them got me thinking about them in a wider sense.
When we saw the portal in the "portal gameplay" trailer it was made obvious that you had to go through on foot. So it would make sense that you would have to expect to leave your ship behind. I think that when they were planning this game out, in addition to a much more robust crafting system, they originally wanted to make it very easy to find new ships.
Now, with the game as it currently is, everything tied to progression is based around upgrading your suit and your ship. If you abandoned your ship you would be completely stuck on the new world until you found a crashed ship or managed to buy a new (very expensive) ship. With the game as it is currently balanced, there is no point in going through a portal if you are just going to have to walk back through to get back to your ship.
Think about it. You activate the portal, you walk through, you look around at the new world you found. Now you either walk right back through that portal so you don't lose your ship and resources and upgrades. Or you strike out to explore. Now the game doesn't give you any way to track portals, so you'd be very likely to lose track of it and be stuck on the new planet. At that point it could take you an incredibly long time to either find and repair a crashed ship, or find someone selling a ship that you can (maybe) afford.
I think that in previous builds they didn't gate your progression so much by draining your resources and breaking components on your ship. I think that it was originally supposed to be much easier to leave a ship behind and know you could always find a new one without getting stuck for too long. With that in mind, I would be very surprised if they ever actually activated the portals. They just don't make any sense with the balance and gameplay loop in the released version of the game.
Apparently you reach a point where there's no more stars away. The Euclides Galaxy has a radius of 180000 light years, give or take.
I can pick this game op for 25 euros for PS4. I don't have a PS4 yet, but preordered the Pro. Should I buy it now for that price or wait till November for a possibly cheaper price?
Well you have to keep in mind that the universe was completely different pre-release (and pre-leak). Starting area was the easy zone, and got progressively harder and weirder as you travelled towards the center.
The way Sean framed it, the portals provided a risk-reward system. You step through to a planet closer to the center, with richer resources but also more danger from creatures and from environmental hazards. It didn't really sound like portals were a shortcut, but more of a "how long can you survive before you run back through the portal". My feeling is the difficulty scale got flattened when they quickly reshuffled the universe. I think the transmission towers also used to point to portals on other planets; they definitely pointed to something off-planet because they still display text suggesting that.
Why exactly they did all this stuff at the last minute, who knows. It must've been in a pretty bad state and either Sony said "we're not changing our marketing plans again, you have a month to ship" or they ran out of money, or both, and they did an emergency scramble to try to get something shipped.
Well you have to keep in mind that the universe was completely different pre-release (and pre-leak). Starting area was the easy zone, and got progressively harder and weirder as you travelled towards the center.