GustyGardens
Banned
Don't you just fly into it, like you do at a space station?
That's what I thought, but I couldn't find an opening?
Don't you just fly into it, like you do at a space station?
I've been playing the game since Day 1 and I still don't have enough for a freighter, but that's in part because I didn't do any exploits and didn't focus on grinding for money.
That's what I thought, but I couldn't find an opening?
Did they make freighters cheaper in the latest update, though? I swear they cost millions when I last played (shortly after Foundation hit), but I checked again last night and got one for about 550,000.
Maybe I'm misremembering, though.
Did they make freighters cheaper in the latest update, though? I swear they cost millions when I last played (shortly after Foundation hit), but I checked again last night and got one for about 550,000.
Maybe I'm misremembering, though.
Did you already own a freighter? Cause the amount of credits you get back for your old freighter is automatically subtracted from the amount it costs I believe.
I fully agree with this statement. I think as far as content goes, the game is currently at a solid level. Now is the time to take a critical look at core gameplay loops. Planetary geography and POI variations is a huge one.Although these updates are nice I feel that they should be making adjustments to the core gameplay loop when exploring.
Nope, never owned one.
EDIT: Okay apparently I got lucky and found a cheap one? 'Cause the one I'm looking at now is like 51 million.
Wait, what? They're only half a million now? Yeah, they were like 7 million in the Foundation update. Damn, I may have a freighter in my future.
51 million is considered cheap!?
I don't think I've ever had 1 million...
No I meant the one I found before (the 550,000 one) was cheap.
Oh shit.... I should look to see if I can find a 550,000 that's far more reasonable. Whats the benefit of more expensive ones? More pre-built stuff?
I fully agree with this statement. I think as far as content goes, the game is currently at a solid level. Now is the time to take a critical look at core gameplay loops. Planetary geography and POI variations is a huge one.
When street date was broken, I remember Sean expressing disappointment at early Streamers who planet-hopped, and how the game was made to encourage planet exploration. Fast forward to today, where spending more than 10-20 minutes per planet might be considered a waste of time by the majority of players.
Their procedural algorithms need some heavy tweaking.
More storage space is the only obvious difference. There may be others, but that's it as far as I can tell.
Do you recall how much space was on the 550k one?
I heard Mordite/Lubricant farming is not as lucrative post this update. Say it isn't so!!!
Lubricants now cost 50 mordite and sell for 20k. Big nerf.
My base is at 94% complexity thanks to mordite plants...
Seems alright, I wonder if something else has become more lucrative. I've not heard of this trick you mention, but I think the patch notes mentioned something similar as fixed. I don't mind the lower ROI but I can't really use my base for anything but farming as it stands. It's not possible to have two bases, right? One on the freighter and one planet side? I thought I read that the storage containers are linked or of a finite number back in the foundation patch? Otherwise I might move the plants there and make a fancy villa in the planet's surface.So instead of roughly 1,000 per unit they sell for 400 per unit. A single plant generates, what, 40 or so, every 6 minutes? That's 160,000 credits per plant per hour. So a farm of 80 plants will still net you over $12 million per hour, which isn't too bad. But yeah, used to be over $25 million.
Does the trick still work where you can plant the Mordite and then delete the hydroponic station to save on base complexity?
Seems alright, I wonder if something else has become more lucrative. I've not heard of this trick you mention, but I think the patch notes mentioned something similar as fixed. I don't mind the lower ROI but I can't really use my base for anything but farming as it stands. It's not possible to have two bases, right? One on the freighter and one planet side? I thought I read that the storage containers are linked or of a finite number back in the foundation patch? Otherwise I might move the plants there and make a fancy villa in the planet's surface.
Sidenote: I think this patch changed the coloring of my freighter? I have the star destroyer lookalike and it used to be brown/red in tone, but now it looks like bright yellow with red decals, at least in the menu.
Also, it's a bit strange that nanite clusters are both a text currency AND a physical object taking up slots :/ Just make it a string type like credits!
So how do you decide to recharge stuff up with what? Like what should you never use to charge your life or tool?
Everything on the top floor is Skywort for now. I want enough to glass the entire base. Can't waste seaside views :]
Yeah it definitely seems significantly longer to recharge than the last time I played.Is it just me or did they nerf the scanner recharge rate again? It must be like double the time since I last played it post Foundation.
They didn't fix the ladders in circular rooms bug. Very annoying especially after jetpacking up that long tunnel to my farms.
I booted this up tonight to take a quick look at the update. It has HDR support now, I can't wait to see what that lo-
Oh.
I'm sure this is my fault somehow. Does anyone know if I have some settings screwed up on my PS4 Pro or TV (LG OLED55C6P)?
So, I tried out the three vehicles in Creative mode: who freaking thought it was a good idea mapping their controls that way? I'm speechless...
So, I tried out the three vehicles in Creative mode: who freaking thought it was a good idea mapping their controls that way? I'm speechless...
I've only unlocked the first vehicle, but holy crap is driving a counterintuitive chore. And physics of this thing is just off.
Sprint on r3 is infinitely better in almost every game... I haven't got any vechile a yet... I really should have farmed more I the first few months of release......Probably the same guy that mapped sprint to R3.
Agreed.I just don't know why they haven't added elevators. Ladders have been shit in every FPS game since..I think Half-Life was the first one. Every one. They're always shit. Just give us some elevators, or Q3-style jump pads or something.
Will probably plant Albumen pearls as the main crop besides all the other utility plants. Going to see if I can get a Lighthouse effect. Cash crop is still on my freighter.
Well this wasn't fixed in the new update couldn't talk to the commander after a battleI think I finally figured out what's happening when NPC freighters get stuck in 'red alert' mode after a battle. I was helping out some Vy'keen capital ships against an attack (as if the Vy'keen need any help) and after the battle, I was flying around slowly near the huge Vy'keen freighter. I noticed a weird sound, and realized it was the sound of its turrets turning. They were tracking a trading ship that was flying nearby, but not firing.
So my guess is this bug happens when a friendly NPC ship accidentally hits a freighter. But there must be no code path for the freighter AI to actually fire on friendly NPCs, so it gets stuck in red alert mode (tracking the target, but not able to attack) until the next battle.
This has a secondary effect of trapping NPC trading ships that try to land at the freighter, similarly to how trading ships get stuck in the circle of doom at a planetary outpost. (Am I the only one that gets annoyed at all the engines blaring overhead?) Hello really needs to add some logic that will tell the AI to give up and find another trading area if they can't land after some amount of time has passed.
Sprint on r3 is infinitely better in almost every game... I haven't got any vechile a yet... I really should have farmed more I the first few months of release......
After that the last thing left for me to do is a race track. A large part of it will be over water. I did a thing.
Well this wasn't fixed in the new update couldn't talk to the commander after a battle