No Man's Sky pre-orders start March 3rd, $59.99

Late Flag

Member
Yeah, $60 is quite a bit more than what I was expecting. Not that I won't buy it, but I'm going to have to see quite a bit of gameplay before I sign on at that price. I was expecting it to be more like half that amount based on what I had seen so far.
 
Considering how well the game sold (as well as other recent higher-priced indies like SOMA, SuperHOT, and Firewatch), I'd say those people who had a problem with the price are a vocal minority.

I didn't have a problem with the price at the time, but do now. I feel the Witness is very overpriced for what I'm getting from it. So I'm speaking up now.
 

Kssio_Aug

Member
It should include a game not made by an indie team, of course!

The only reason anyone is getting bent out of shape is due to the game's small development team, which is absolutely pathetic.

It should include a game with big budget cost. I don't know how much it costed to No Man's Sky team, but if I'm not mistaken it wasn't the case!
 
It should include a game with big budget cost. I don't know how much it costed to No Man's Sky team, but if I'm not mistaken it wasn't the case!

Bullshit. That's now how pricing works. If it did, games like Assassin's Creed and GTA should cost well over $100.

I think a lot of you would be shocked at how much many Nintendo games cost to produce compared to most other AAA releases.
 

Urthor

Member
Idk how any of you are surprised by this, and I don't think any of you know how retail pricing works. If it's on a store shelf, it's full price, game stores won't push 15 dollar games because there's not enough of a margin in them, and No Man's Sky is big enough for Playstation that it's a retail title, so it has to be priced like any other retail title, Call of Duty you name it.

Plus, it's a serious game and it probably has enough content. Unless y'all are playing it at press events and I haven't, maybe you should stop complaining about having to pay money for something that is worth that much money.
 

jett

D-Member
Considering how well the game sold (as well as other recent higher-priced indies like SOMA, SuperHOT, and Firewatch), I'd say those people who had a problem with the price are a vocal minority.

It's only at 85k on Steam though, according to SteamSpy. It didn't sell that great. Firewatch is at near three times as much, at half the price.
 

NIGHT-

Member
If you aren't a big AAA studios, you aren't allowed to price your game to $60 no matter the content. At least that's what I get from this thread.

The game probably has a shit load of content, but lacking depth. The game looks boring and unimaginative.. Maybe they've just done a terrible job showcasing the game, idk.
 

Peltz

Member
I guess this makes it the most expensive indie-developed game ever made. Good luck with that pricepoint. Lots of people had a problem with The Witness being $40, despite taking 30~40 hours to complete and having a lot of post-game content. Does NMS justify its price tag? We'll see, I guess.
The Witness is worth every penny. Not commenting on NMS. Just saying what I think about The Witness.

I still don't know what to make of NMS yet.
 
It should include a game not made by an indie team, of course!

The only reason anyone is getting bent out of shape is due to the game's small development team, which is absolutely pathetic.

I don't care about the development teams size. I care more about if the game will be fun to play and keep being fun. I tend to get burnt out quickly on these procedurally created stuff. Narrative in games is very important to me. That's why I can't seem to stick with Minecraft, which is priced right, in my opinion.
 

ZangBa

Member
I don't care that it's made by an indie team. The content itself is largely procedural generation, which I don't value highly due to my experience with other games that rely too much on it.
 

-Horizon-

Member
$60 is what I expected. Gonna look through some more videos and wait for some impressions of the full game before deciding.
 

theWB27

Member
It should include a game with big budget cost. I don't know how much it costed to No Man's Sky team, but if I'm not mistaken it wasn't the case!

Eh...mp only games have big budget costs and some still think those shouldn't be full priced either.

Some single player games that aren't "long enough" although they have big budget costs shouldn't be full priced either.

Another one is enough content and NMS appears to offer that in spades.

I don't get it. ..
 

GhaleonEB

Member
Considering how well the game sold (as well as other recent higher-priced indies like SOMA, SuperHOT, and Firewatch), I'd say those people who had a problem with the price are a vocal minority.

If anything, I think success of The Witness further supports the price point for NMS, or at least gave them the confidence for it.

As long as I live, I will never understand why the size of the studio should dictate the price of the game.
 
I don't care about the development teams size. I care more about if the game will be fun to play and keep being fun. I tend to get burnt out quickly on these procedurally created stuff. Narrative in games is very important to me. That's why I can't seem to stick with Minecraft, which is priced right, in my opinion.

I don't care that it's made by an indie team. The content itself is largely procedural generation, which I don't value highly due to my experience with other games that rely too much on it.

And yet, I doubt you guys were complaining about the price of Diablo III.

No one has a problem with someone not being personally interested in a game and feeling it's not worth the price for them. That's now what's happening here, at all.
 
And yet, I doubt you guys were complaining about the price of Diablo III.

No one has a problem with someone not being personally interested in a game and feeling it's not worth the price for them. That's now what's happening here, at all.

I purchased Diablo III used and on sale for the XBO. And I'm still not passed the first act.
 
I purchased Dianlo III used and on sale. And I'm still not passed the first act.

That's not the point, like, at all.

A very vocal section of this community has a problem with indie games being priced above a certain amount, period. Some of them are spinning their reasons for this particular game, when they never would do the same with non-indie releases.
 

Kssio_Aug

Member
Eh...mp only games have big budget costs and some still think those shouldn't be full priced either.

Some single player games that aren't "long enough" although they have big budget costs shouldn't be full priced either.

Another one is enough content and NMS appears to offer that in spades.

I don't get it. ..

A game with big budget cost may require more profit to cover its entire development. So I think it's more reasonable (not always though) to charge more in that case.

Still, I don't think every AAA game worth 60 dollars... that's why recently I use to wait for a price drop in most of the cases. It's more of a combination of content + development cost.

If they think they can only profit enough charging 60 dollars, that's okay I guess. I won't pay that much though, cause for me it doesn't seem reasonable. Maybe I'm wrong... maybe I'm not.
 
That's not the point, like, at all.

The point is, from my point of view, the game seems overpriced for what I've seen and read it will be. I'll likely buy it used and on sale too, if there is a physical copy made. If not, I'll wait for a sale on PSN.

I see your edit. I don't think most games should be $60, hence why I still have gamefly and buy used.
 

ZangBa

Member
And yet, I doubt you guys were complaining about the price of Diablo III.

No one has a problem with someone not being personally interested in a game and feeling it's not worth the price for them. That's now what's happening here, at all.

The hell does Diablo III have anything to do with this? It's not even the same genre, or the same style of game, or the same budget, or anything in common other than both being games.

There was someone JUST stating anyone who has a problem with this must obviously be only because it's an indie studio, so I am all right with posting my opinion on it to refute this.
 

jett

D-Member
From Blow's update a week after launch

If you add PS4 into the mix who knows where it's at, although Blow said the difference between both platforms wasn't significant. Personally I loved the Witness and it was worth the money, but it doesn't seem like some major success story to me.

For instance Firewatch is at 218k just on Steam (according to SteamSpy), at half the price it's still higher revenue on PC.
 

Lunar FC

Member
2016 is the year of cheap idiots wanting everything to be sold at half thier value. I can't take much more of this.
 
The hell does Diablo III have anything to do with this?[/B] It's not even the same genre, or the same style of game, or the same budget, or anything in common other than both being games.

There was someone JUST stating anyone who has a problem with this must obviously be only because it's an indie studio, so I am all right with posting my opinion on it to refute this.

Procedural generation. Did you make a point to go into Diablo III threads and complain about its price? I doubt it.

If you personally aren't fine paying the price, because it's not the type of game you enjoy, obviously no one has an issue with that and you're not the type of person I was speaking about.
 

DOWN

Banned
I still think based on how much of this game seems to be really thin on production depth and values, it's priced too high but hopefully new info will change my mind. It looks like a thin concept with a lot of time sink due to being procedural. A game taking dramatic amounts of time without the finessed production to back it up against other games at that price point is not for me.
 
from the How much will No Man's Sky cost? thread



oh would you look at that
Oh, this thread is just deja vu of the previous thread where No Man's Sky was reported to be $60
This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail

Thought this was a downloadable only game at first for at most $30. Will wait it out now, it looks alright but nothing I would pay $60 for.

$60? I thought this was an indie game, $30 at best. Well, it does look awesome, but don't know if I want to pay full price for that.

Uuuh I thought this was an indie 20 bucls game too
 
And horde mode
Well that goes without saying.

Deleted from my witchlist right now.
xjnHNi7.gif
 
2016 is the year of cheap idiots wanting everything to be sold at half thier value. I can't take much more of this.

What exactly is the value of NMS? Part of the problem is we still don't know a whole lot about it.

And it's easy to say it's an amazing value because it's a whole galaxy or whatever that you have to explore, but most people would prefer a smaller, designed game than a massive one that's literally randomly generated. Daggerfall has far, far more space to explore than Skyrim but if even if you get them on par witch each other graphically most people are going to prefer the guaranteed sights of the latter to walking around hoping to bump into something cool by chance.

I've been looking forward to this but if there's no physical copy I'll be with the "I need to have a really good idea of what I'm getting into before I buy" camp.
 

ZangBa

Member
Procedural generation. Did you make a point to go into Diablo III threads and complain about its price? I doubt it.

They aren't even remotely comparable. If you will recall, I said games that rely too much on it. NMS is clearly, in majority, procedurally generated. Diablo 3 has an actual narrative (a shitty one) with set pieces and designed cohesively. The only things procedurally generated are most pieces of equipment, with most of the best and unique ones being designed, well, uniquely.

These types of games are also more prone to performance issues and glitches.
 
The cynic in me thinks this was done as a marketing ploy to gauge reaction on social media on both price, pre-order interest, etc... I mean, of all the things to push live onto the site..


$60 is just fine for this. I know what the game is and what it offers me, and I feel the price is fine. Day 1 for me.
 

Kuraudo

Banned
It's a videogame. $60 is kind of the going rate for them. HelloGames are well within their right to choose that price point if they want to. As consumers, we're then entitled to decide if that price is worth it, just like we do with every other product.

The idea that that price point should be reserved for large corporations with X amount of employees is a pretty dangerous stance to take. We shouldn't be encouraging certain market freedoms being restricted to the parties that already exert the greatest control of the market.
 

HykCraft

Neo Member
Procedural generation. Did you make a point to go into Diablo III threads and complain about its price? I doubt it.

If you personally aren't fine paying the price, because it's not the type of game you enjoy, obviously no one has an issue with that and you're not the type of person I was speaking about.

If you think Diablo III has procedural generation... then you really need to go back and research what procedural generation is in a video game...
 
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