Idk how any of you are surprised by this, and I don't think any of you know how retail pricing works. If it's on a store shelf, it's full price, game stores won't push 15 dollar games because there's not enough of a margin in them, and No Man's Sky is big enough for Playstation that it's a retail title, so it has to be priced like any other retail title, Call of Duty you name it.
Plus, it's a serious game and it probably has enough content. Unless y'all are playing it at press events and I haven't, maybe you should stop complaining about having to pay money for something that is worth that much money.
It should include a game not made by an indie team, of course!
The only reason anyone is getting bent out of shape is due to the game's small development team, which is absolutely pathetic.
A game with big budget cost may require more profit to cover its entire development. So I think it's more reasonable (not always though) to charge more in that case.
Still, I don't think every AAA game worth 60 dollars... that's why recently I use to wait for a price drop in most of the cases. It's more of a combination of content + development cost.
If they think they can only profit enough charging 60 dollars, that's okay I guess. I won't pay that much though, cause for me, it doesn't seem reasonable. Maybe I'm wrong... maybe I'm not.
Idk how any of you are surprised by this, and I don't think any of you know how retail pricing works. If it's on a store shelf, it's full price, game stores won't push 15 dollar games because there's not enough of a margin in them, and No Man's Sky is big enough for Playstation that it's a retail title, so it has to be priced like any other retail title, Call of Duty you name it.
Answer me this
Minecraft offered hundreds of hours, had a small dev team, yet cost no more than $30.
Why should this be $60?
I am only 50% serious with this
Digital codes are eligible for GCU?
Yeah I'm gonna watch some other people's playthroughs first before pulling the trigger. Game looks awesome, but I dnno how fleshed out everything is.
This game could be a killer app for any VR device. I know the team who is building the game is small, but damn. Doesn't it occurred to anyone like HTC, Oculas or Sony to fund the hell out of it and bring it on their platform?
Wasn't minecraft just kind of thrown out onto pc and built over time? than came to consoles much later?Answer me this
Minecraft offered hundreds of hours, had a small dev team, yet cost no more than $30.
Why should this be $60?
I am only 50% serious with this
Answer me this
Minecraft offered hundreds of hours, had a small dev team, yet cost no more than $30.
Why should this be $60?
I am only 50% serious with this
So, what should a $60 game include?
It's most definitely going to be a PSVR game. Probably even bundled with the hardware.
That's thinking generated by this outrageous price that's equivalent to 120 dollars cut in halfminecraft should and could have been $60
If you think Diablo III has procedural generation... then you really need to go back and research what procedural generation is in a video game...
Idk how any of you are surprised by this, and I don't think any of you know how retail pricing works. If it's on a store shelf, it's full price, game stores won't push 15 dollar games because there's not enough of a margin in them, and No Man's Sky is big enough for Playstation that it's a retail title, so it has to be priced like any other retail title, Call of Duty you name it.
Plus, it's a serious game and it probably has enough content. Unless y'all are playing it at press events and I haven't, maybe you should stop complaining about having to pay money for something that is worth that much money.
You're explaining what's so weird about that train of thought.
You're basing how much a game should cost based off its production budget instead of YOUR own value.
Because based off this way of thinking...some games should cost more than 60 dollars. GTA is a prime example.
Would you say GTA was too cheap knowing how expensive it was to make? I doubt you would...because this argument is only made to devalue smaller teams making smaller games and NOT to prop up larger teams making larger games.
In the end...it's a bs excuse to try and justify not paying sixty bucks even if the content warrants it. Because indie games and indie teams.
No, you're right. I must be thinking of another loot-based game. Diablo games have set maps that are randomly chosen when you play the game.
That being said, Blizzard could make a procedurally-generated game and no one would scoff at its price, regardless of whether or not they were personally interested in it.
Eh, I'd rather buy it at discount. I couldn't care less about the points.Not sure, but you so get double the points. So if it is digital only (which it won't be), then I would rather have double pints, than no points on PSN.
I don't care that it's made by an indie team. The content itself is largely procedural generation, which I don't value highly due to my experience with other games that rely too much on it.
Yeah I'm gonna watch some other people's playthroughs first before pulling the trigger. Game looks awesome, but I dnno how fleshed out everything is.
It's 60fps though, hardly a stretch to imagine it'd run in psvrI don't think it's going to be a PSVR game. I don't think the PS4 can handle it in VR.
minecraft should and could have been $60
Don't watch too much, it will spoil it for you ...
GTA still makes lots of profit costing 60 dollars though, so they don't need to charge more than 60 for it!
You're right... I am the one who decides the value I consider reasonable. And I don't think it's reasonable to a game that I suppose it's not a big budget development, that may sell pretty well giving all the hype behind it, a 60 dollars price tag. Also, i'm still unsure about its content... we don't know how much of it won't become repetitive after a couple of hours playing.
Also, I am fucking LOVING the vibe I get from that 'cover art'
Spoil what? They have hardly indicated they worked on a campaign whatsoever.
Don't watch too much, it will spoil it for you ...
$60? Fair price. That's the cost of a video game in 2016.
Oof. Thanks!Here you go:
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minecraft should and could have been $60
So, what should a $60 game include?
No Man's Sky does not use procedural generation, they use an algorithm to decide the look and properties of everything. That way there is always the exact same outcome every single time no matter who's system it is run on. Every planet's looks and environment is already set in stone.
You didn't answer my question. Since you know GTA has a huge budget, would you have scoffed if it were priced higher than 60 dollars to accommodate the fact its budget was bigger than damn near every other game on the market?
GTA is making lots of profit because it's a sales monster and the online.
But what can we identify as the problem causing so many people to think this game is priced higher than expected or warranted? And let's not go with "the consumers don't know any better" because many of those complaining seem to clearly have watched or followed the game in some form and thus identified it as too low on value for the $60 price range.