No Man's Sky pre-orders start March 3rd, $59.99

Guys, it's an open world game (current big genre) with the OPENNEST WORLD

they could charge $80 for it and it would sell. It's what the masses want. Shit, if they waited for PSVR to launch they could sell it for $120 if they got it on local news and late night shows.
 
I expected this game to be $60, and to me it's worth that much.
Day One for sure, digitally of course. Will wait for another spend $100 get $15 deal (or similar) to preorder it, no rush, it's at least three months from release.
 
No Man's Sky does not use procedural generation, they use an algorithm to decide the look and properties of everything. That way there is always the exact same outcome every single time no matter who's system it is run on. Every planet's looks and environment is already set in stone.

Um
Sean Murray on No Man's Sky said:
We've written it all around procedural generation.
http://kotaku.com/how-a-seemingly-impossible-game-is-possible-1592820595
 
Could have, sure, but should have? It wouldn't be anywhere near as big as it is if had cost that much. Should the mobile versions cost $60 too?

Pricing isn't just a function of how many hours you can potentially play a game. NMS looks really interesting in demos, at $20 a lot of people would buy it just to check it out. At $60 a lot of people are going to say "Eh, I'm not really into sci-fi." A lot of people are going to want to see gameplay before buying. As is apparent in this thread a lot of people are just going to ignore based solely on the price.

I don't really have an opinion on whether the game is or isn't worth $60, but it does seem like a bad business decision to me. I wish them the best, and the Witness seems to be doing well at $40 so maybe this will too, but $60 takes something that could have had really wide appeal and makes it niche.

Minecraft's popularity was also about the social, multiplayer aspect. Something that also propelled the success of games like Warcraft.

From what I understand, NMS lacks that direct interaction intentionally, and that can effect the value for some people, especially if they have expectations for a different experience.
 
No, you don't understand. There's red planets, and green planets, and yellow planets. That's infinite content. You should be thanking them for being so generous as to keep it under $100.

Good post bro 👍

Wait for a sale if you think it's too much? They happen pretty frequently. I don't understand how price conversations don't end here.
 
with amazon prime or gcu no man's sky is actually $2 cheaper than the fallout 4 season pass. so for everyone overly concerned about the price point just think about all that value
 
Good post bro ��

Wait for a sale if you think it's too much? They happen pretty frequently. I don't understand how price conversations don't end here.

I don't think it's too much. I honestly believe that they could charge more for the game if they bundled it with PSVR.

People love open worlds and don't give a flying fuck about whether something is procedurally generated/mechanically shallow. In a world where Skyrim and Minecraft do gangbusters, No Man's Sky is poised to make megadollars, and could be the first game to "sell" VR to the masses.
 
My official stance:

If No Man's Sky is quite good: I buy it

If No Man's Sky is not very good: I do not buy it
 
No Man's Sky does not use procedural generation, they use an algorithm to decide the look and properties of everything. That way there is always the exact same outcome every single time no matter who's system it is run on. Every planet's looks and environment is already set in stone.

These two things are contradictory.
 
then you're getting the content of two fallout 4 season passes in one game

J8w8T7a.gif
 
Well this thread has certainly been enlightening. We actually saw a similar outcry around the recent release of SFV with many claiming the game didnt have enough content to justify its price tag and while I will admit that it released much earlier than it should have we also know that it is being sold as a constantly updated platform and not a solitary standalone release so the criticism seems uninformed.

Yet here we have a game with hundreds of hours of potential content to experience and people are also proclaiming it is somehow unworthy of its price tag. I just dont understand this thought process at all. Its their game. They made it so they decide what price they think it is worth and if you think that is too much then dont buy it but telling the creators of the game that their product somehow isnt worthy of that pricetag is absurd to me.
 
Well this thread has certainly been enlightening. We actually saw a similar outcry around the recent release of SFV with many claiming the game didnt have enough content to justify its price tag and while I will admit that it released much earlier than it should have we also know that it is being sold as a constantly updated platform and not a solitary standalone release so the criticism seems uninformed.

Yet here we have a game with hundreds of hours of potential content to experience and people are also proclaiming it is somehow unworthy of its price tag. I just dont understand this thought process at all. Its their game. They made it so they decide what price they think it is worth and if you think that is too much then dont buy it but telling the creators of the game that their product somehow isnt worthy of that pricetag is absurd to me.

Do you think the game is worth $120? I'm sure you've paid $60 for games with a sliver of the content that NMS offers.
 
Meh. I doubt id be interested even at $6. I Just don't understand how people are going to remain engaged with this. It looks like a string of "thats cool" moments, but nothing that resembles a satisfying gameplay loop.

The question with this game isn't "What do you do?" but rather "Why should you care about doing it?" Nothing murray has shown even comes close to answering that question for me.

I can see alot of people picking this up and loving it at first, then dropping it relativly quickly.

The greatest thing about No mans sky is going to be its marketing campaign.

I have the same questions.

This game doesn't really look like a game that somebody can "get gud" at. Is there skill required? Is there any gameplay challenge besides finding the time to commit?

I know for me, without having either a gear progression goal or the desire to improve my own skill, I'm not playing long term. Personal opinion, from what I've seen so far, I don't think there's enough meat on the bones to warrant $60.
 
I don't think it's too much. I honestly believe that they could charge more for the game if they bundled it with PSVR.

People love open worlds and don't give a flying fuck about whether something is procedurally generated/mechanically shallow. In a world where Skyrim and Minecraft do gangbusters, No Man's Sky is poised to make megadollars, and could be the first game to "sell" VR to the masses.

This post makes you sound pretentious as if you only pick "art" to play.

Ffs games are here to entertain us.
 
I agree, charging retail price is a dumb idea. Should have been half of that. They should build a great and long lasting community first. This game seems like a good contender of selling a lot based on good word of mouth and community engagement.

$60 will put lot of people to think before buying it. Like myself.

image.jpeg
 
The most risky pre-order ever.

I can't wait for the shit storm this game is going to cause when reviews start to hit.
 
No, you don't understand. There's red planets, and green planets, and yellow planets. That's infinite content. You should be thanking them for being so generous as to keep it under $100.

The level of stupid in this thread is reaching astronomical proportions really ...
(I guess it's fitting for the space theme?)

What gets me is ... What's the benchmark to set the price of a game?

Production cost?
What's the scale? $1 per million invested? GTA VI will cost $300, and the next Divinity $2?

Team size?
Again, what's the scale then? $10 per 100 persons having worked on the game? Next mainline AC will be $200, and next Gran Turismo $15?

Amount of -developper crafted- content?
From Minecraft ($1) to ... Witcher 3 at say $200?

Development years? $20 per year of development/ worked on?
From, what, The Last Guardian @ $140 to the next Madden at $20?

This discussion is beyond silly and reeks of people having pegged the game as a small digital indie for peasants that "ought" to be no more than a $20-$30 release (when they were probably thinking they'd grab it at $5 in a Steam sale or a PS+ month), when we all knew that between the hype and the (apparent) retail release plus the amount of content we were definitely looking at $40-$60...

#tacticalfacepalm
 
Well this thread has certainly been enlightening. We actually saw a similar outcry around the recent release of SFV with many claiming the game didnt have enough content to justify its price tag and while I will admit that it released much earlier than it should have we also know that it is being sold as a constantly updated platform and not a solitary standalone release so the criticism seems uninformed.

Yet here we have a game with hundreds of hours of potential content to experience and people are also proclaiming it is somehow unworthy of its price tag. I just dont understand this thought process at all. Its their game. They made it so they decide what price they think it is worth and if you think that is too much then dont buy it but telling the creators of the game that their product somehow isnt worthy of that pricetag is absurd to me.

It really depends on whether or not the planets are different enough. Will they still feel unique after 50 planets? Or 20 hours of exploration?

Did seeing what was on the other side of a mountain in any other exploration game count as content?
 
To be worth $60 a game requires hype trains, animated GIFs, and review threads full of teary eyes, gnashed teeth, and wet tears. It requires Shu and Naughty Dogs and Halos and Master Chiefs. It requires an OT that's kicked off with a multi-post intro that is just regurgitated press kit bullshit sent to the creator who I at least _hope_ is getting a free copy under the table, for the sake of their dignity. It requires port beggings and money hats and lots of trophies and cheevos.

So, in short, it requires all of the things that truly matter when it comes to enjoying a video game.

Best thing I read today, lol.
 
No, you don't understand. There's red planets, and green planets, and yellow planets. That's infinite content. You should be thanking them for being so generous as to keep it under $100.
Feel free to wait for a sale instead of bitching about it then. I don't go in to threads about Ubisoft game threads saying they don't deserve to be 60 dollars just because I personally buy them when they're super cheap.
 
Feel free to wait for a sale instead of bitching about it then. I don't go in to threads about Ubisoft game threads saying they don't deserve to be 60 dollars just because I personally buy them when they're super cheap.

I think it should be more expensive. They are offering an unheard of amount of content. People spend $80 or $120 on things that don't offer them thousands of hours of value.

They could stand to make a lot of money and are passing it up.
 
The saddest part about this thread is most people wouldn't be whining if it was made by a large corporation and came in a box.
 
I legitimately think they could charge above sticker price for this game and people would buy it if they launched it beside PSVR.
Okay but the comments about the red planets and green planets and thanking them for being generous as to keep it to the normal retail price?
 
Oof at that price. Went from instabuy to play at a friend's house eight months down the line while they're taking a quick bathroom break.
 
Okay but the comments about the red planets and green planets and thanking them for being generous as to keep it to the normal retail price?

Just because I personally am not interested in repetitive simple tasks on a variety of colorful open areas does not mean that millions upon millions people are not, and those people definitely would value the game at higher than retail price. People would buy Skyrim if it were $70, I'm sure that the first game to make them feel like they've traveled to a different planet could sell for even more.

Open world is the biggest genre. This game has the most open world. It has been poised for success since it's unveiling, it's just up to Sony to capitalize on it. And I do think that charging $60 for a golden ticket product like that is generosity.
 
Developers can charge whatever they want, I'm not going to complain about the price.

What I am going to say, is that I've seen nothing in multiple demos that suggests much depth to the game. It looks like your standard multiplayer survival gameplay (punch Tree, get Resource, improve Stuff) without the multiplayer, and the procedural aspect doesn't seem any more impressive than say, generating a world in Minecraft.

Hopefully I'm wrong. I'd love for the game to live up to the hype.
 
The entitlement from some of the users in this thread is seriously nauseating holy shit. Reminds me of people who complain to small indie artists about their commission prices.

$60? I was expecting this considering how much press it was getting early on as well as the amount of work being put into it plus the game looks right up my alley so I'm fine with it even more.
 
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