Nah the size of it is what's special about it.
Still, there is no sense of that apparent scale at all. It all just feels so cramped and almost pointless.
Nah the size of it is what's special about it.
This doesn't make sense at all. If that was his experience and he backs up his criticisms well enough (which he does), who cares if it's 'snarky'? It's a product like any other, you don't need to approach this wearing velvet gloves.
Once again, correct.Nothing was said about building without getting the materials, although Minecraft lets you do whatever you prefer. The point is that Minecraft offers something to do period. There's nothing for you to direct your efforts towards in NMS besides grinding more. Basebuilding might help, just depends on how it goes, it seems counter to the 'exploration' aspect of the game though (Shipbuilding seems more in line to me personally).
Minecraft wouldn't be a fraction as popular today as it is if it was literally just digging and occasionally fighting a creeper, with no building or crafting to speak of. That's basically NMS.
Yep!Instead of building a space base on a planet I would rather have the building element be a giant space airship that you can fully customize in space.
You could have it in space where ever you are, dock your ship on it, customize the interior and allow for additional storage that you could send more items to. It would be cool if this was a massive project that took a good amount of time and resources but the benefits would be worth it and you easily make a building station accessible from the main space docking stations already in game.
You could also dock on it and warp to new areas to bring it with you and if someone happened to be in the same area they could visit and see your customized interior and if it was ambitious you could setup a vendor to sell a few things on should someone find you.
I mean there are so many things you could add or so many little layers you could add to this to make it better. Right now it feels like a game that has a solid foundation but missing the meat and potatoes to it.
I'll give them the benefit of the doubt though and games like Minecraft took time to take off so hopefully they continue to support it and I'll certainly keep an eye on what they do with this and hopefully they take this support it and build on it for sometime. They also need to make things like turning off the hud a simple button not a menu thing that you need to constantly toggle and apply, you have a nice looking game let me take screenshots freely and quickly.
Yeah, I think it mostly comes down to expectations.
I expected less than what I got, so I love it.
I think I feel like I pretty much played "most" of the game at this point with around 14-16 hours clocked in.
I'm okay with that. I don't think I'll be binge gaming it like I've been doing for the past 30 hours anymore, but I'm okay with that.
I've mostly been wandering aimlessly and checking out cool things while I resolve one in game objective or personal objective after the next. Sadly I'm out of all the obvious ones so the next time I play I'll be jumping as far ahead as I can with my current technology before exploring more planets like I've been doing.
Then say it's about the manner in which he speaks in the first place. A review is inherently opinion-based, and if someone hates a game they're entitled to that opinion. If you've watched his other reviews he's your stereotypical snarky Brit even if he loves a game, that's just his style.
Also,
A reviewer can't say what they wanted a game to be yet it's fine for you to say how they should create their content? You used the exact same words in both instances yet somehow one is fine and the other is an indicator of a bad review. I don't understand.
A good reviewer says what is needed to be said without being condescending and snarky. Using snarky descriptions on something usually changes the meaning of what was talked about.
It's a question of style, it's fine to personally dislike a certain style of reviews, but some of the most respected reviewers and critics in history (and I'm not talking game reviewers here) have used snark quite often, and at least in my opinion, quite successfully.A good reviewer says what is needed to be said without being condescending and snarky. Using snarky descriptions on something usually changes the meaning of what was talked about.
A good reviewer says what is needed to be said without being condescending and snarky. Using snarky descriptions on something usually changes the meaning of what was talked about.
Wdf really? Jeez...I meant that each area you warp to feels like a little area with 3-4 planets you can fly to and I was hoping you could fly out far and find more planets but trying to do so just hits an invisible wall. Obviously there has to be some limits but space feels like a small hub to hop between a few planets until you get to the next warp area.
By this logic, Ebert wasn't a good reviewer since he always reserved the right to be snarky when appropriate.A good reviewer says what is needed to be said without being condescending and snarky. Using snarky descriptions on something usually changes the meaning of what was talked about.
A good reviewer says what is needed to be said without being condescending and snarky. Using snarky descriptions on something usually changes the meaning of what was talked about.
Yes and no.
It's what we see vs what we hear. With Star Citizen we can see what it will be and also play some of the components right now (no matter how unfinished). The very fact that the systems are hand crafted mean it will be denser and have stuff like cities, the existence of various components like multiplayer, commerce, cities, FPS, shipbuilding, running a ship with crew etc means it will also be more varied. Any disappointment in Star Citizen can only come from sub par implementation of those features...not lack of features themselves.
With NMS we had no idea about anything. It's the entire reason why in every single showcase you had the press asking Sean "But what do you actually do in NMS ?" Now that the game is out we know the answer to that and it's...not a whole lot. You don't find such lingering questions in case of Star Citizen because people know what the game wants to offer, now whether it will manage to offer them well that remains to be seen.
So you would deny a reviewer the catharsis that comes from skewering a game/movie/book/??? they hated?A good reviewer says what is needed to be said without being condescending and snarky.
It's a question of style, it's fine to personally dislike a certain style of reviews, but some of the most respected reviewers and critics in history (and I'm not talking game reviewers here) have used snark quite often, and at least in my opinion, quite successfully.
So you would deny a reviewer the catharsis that comes from skewering a game/movie/book/??? they hated?
That's just plain cold.
I care if it's snarky. It says alot about a reviewer and his review(s).
Just so you know, ad-hominem aka criticising tone or character rather than refuting arguments, is not exactly helping you here.
Your first comment was to say the reviewer did not talk about what the game is, and instead talked about what the game wasn't.
Numerous posters have pointed out your assessment does not seem to be the case at all.
Rather than solidify and further explain your original argument, you've gone straight into "yeah but I didn't like his tone, he's not really a good reviewer."
Yo seemingly forgotten that your actual problem with the review was what it was talking about, and are now just attempting to discredit the review by arguing about the way the words were said, instead of what the words actually were.
Ad-hominem isn't an argument.
Up till now, you have not yet actually articulated your actual problem past making claims with no attempt to back them up and ad-hominem.
Would you like to back up your claim that he is not talking about what the game is in the review?
Cramped and no sense of scale?? I've still only been to 3 planets, those planets has been gigantic in terms of landmass to travel and things to find, and if PS blog is right there are apparently 18,446,744,073,709,551,613 planets left for me to visit.Still, there is no sense of that apparent scale at all. It all just feels so cramped and almost pointless.
They're massive planets and take forever to cross on foot, sure.Cramped and no sense of scale?? I've still only been to 3 planets, those planets has been gigantic in terms of landmass to travel and things to find, and if PS blog is right there are apparently 18,446,744,073,709,551,613 planets left for me to visit.
Cramped and no sense of scale?? I've still only been to 3 planets, those planets has been gigantic in terms of landmass to travel and things to find, and if PS blog is right there are apparently 18,446,744,073,709,551,613 planets left for me to visit.
That's a kicker for the scale issue. Planets don't really feel that big when the entire planet feels like a slim variation on whatever theme the planet shows in the first two minutes after landing.Numbers and size mean nothing when they all are pretty much the same with few variables here and there. I see no ringed planets, no stellar phenomenon, no pulsars, no nebulas, no binary star systems, no comets, no actual black holes (the black holes in this game are basically wormholes). When it comes to the planets themselves, first square km you see of a planet is the same as the rest of the planet.
Cramped and no sense of scale?? I've still only been to 3 planets, those planets has been gigantic in terms of landmass to travel and things to find, and if PS blog is right there are apparently 18,446,744,073,709,551,613 planets left for me to visit.
That's a review on what the game is not. It should be about what the game is. Bad review imho. You should read Eurogamers' review.
In what way? You need to explain how. I can only go by my own experience where it takes me minutes just to go with the spaceship from one important place on the planet to another, and you'll quickly get lost because of the scale, moving between the planets takes even longer, and this is just in one single system.the planets in NMS lack most of the geographic scale you'd associate with a real life planet.
With much of the No Man's Sky's structure having apparently been added in the final month of development, that's not so surprising. (The patch notes are eye-opening; mere weeks ago, this was half the game it is now.)
Do any of the planets have geographic feature of the real world? Mountains? Canyons? Waterfalls? Rivers? Plains? Biomes? At best there's some mild hills to be found.In what way? You need to explain how. I can only go by my own experience where it takes me minutes just to go with the spaceship from one important place on the planet to another, and you'll quickly get lost because of the scale, moving between the planets takes even longer, and this is just in one single system.
It was childish and disrespectful to the listener, on top of not being professional.
There is tremendous room for it to grow and improve.
It's to do with the fact that what you see when you enter a planet is how the rest of the planet will looks. You don't find colder regions near the poles and warmer regions near the equator, no rivers, mountain ranges etc...it's all just your regular uneven randomly generated terrain. Even a lifeless rock like our Moon has variations in its topography in one sq km than you would in an entire lush planet in NMS. There really is no point to actually wander around a planet because you've seen it all within the first 2 minutes, the planet isn't going to offer anything more. Then there is the fact that nothing on the planet actually exists outside of what you can see when you land, all that is randomly generated as you get closer to the area.In what way? You need to explain how. I can only go by my own experience where it takes me minutes just to go with the spaceship from one important place on the planet to another, and you'll quickly get lost because of the scale, moving between the planets takes even longer, and this is just in one single system.
Are they? I've obviously just started (15 hours in) but the 3 planets I've visited has been very different, windy desert planet, water planet with islands and mountains kind of like earth and a constantly raining lush planet with lots of vegetation. Two of them are radioactive though and the third one poisonous.Numbers and size mean nothing when they all are pretty much the same with few variables here and there.
Any reason why the Polygon review hasn't been listed in the OP? Polygon links aren't banned on GAF are they?
Polygon review- 6.0
Man, even Molyneux himself would be impressed by some of the stuff Murray shat out during NMS' development. I'm amazed the review scores weren't dragged down even further by the expectations he set.
I've been waiting for gamefly to ship a copy since launch day, but I'm leaning toward just dropping it off my queue. Not worth the wait for what sounds like just a couple hours of interesting gameplay before redundancy sets in.
Okay thanks for explaining, I can agree with lots of what you say here. Procedual generation is a bit tricky, maybe the planets need the biome variations from Minecraft, not the sharp jungle-to-snow-to-desert edges though but at least not the same biome for the whole planet. Something to wish for in NMS2 maybe?It's to do with the fact that what you see when you enter a planet is how the rest of the planet will looks. You don't find colder regions near the poles and warmer regions near the equator, no rivers, mountain ranges etc...it's all just your regular uneven randomly generated terrain. Even a lifeless rock like our Moon has variations in its topography in one sq km than you would in an entire lush planet in NMS. There really is no point to actually wander around a planet because you've seen it all within the first 2 minutes, the planet isn't going to offer anything more. Then there is the fact that nothing on the planet actually exists outside of what you can see when you land, all that is randomly generated as you get closer to the area.
Say you play a game like Farcry and you are just roaming around doing nothing and then suddenly you come across a creek that leads to a hidden area that has beautiful views of a waterfall, you explore because there is a reason for the environment to exist so you continue to wander and exploration feels rewarding when that happens. You can't get that sort of experience in NMS because you won't see anything new no matter how far you go.
Are they? I've obviously just started (15 hours in) but the 3 planets I've visited has been very different, windy desert planet, water planet with islands and mountains kind of like earth and a constantly raining lush planet with lots of vegetation. Two of them are radioactive though and the third one poisonous.
I wasn't trying to refute his criticism, just the way his review was done, which in my opinion was not good. It was childish and disrespectful to the listener, on top of not being professional.
That's a review on what the game is not. It should be about what the game is. Bad review imho. You should read Eurogamers' review.
I'm in no hurry I'm exploring the planets, identifying the wildlife, learning the language, upgrading my gear etc. I've been away to a nearby space station to trade things but I just don't see the point of rushing away to new systems until I'm ready with this one.In any case I am confused over how you've spent 15 hours and only been to three planets.
I was sitting on a 7, but I think a 6 is far more accurate after playing more.
As a $20 early access Steam title I would be willing to give it an "in-progress/development" 6/10 but as a released $60 product I give it a 4/10 after 20+ hours of game time.
I'm in no hurry I'm exploring the planets, identifying the wildlife, learning the language, upgrading my gear etc. I've been away to a nearby space station to trade things but I just don't see the point of rushing away to new systems until I'm ready with this one.
Edit: It's actually 17 hours ;P
After checking a few gameplay videos there's something I cannot understand. When you fly to a planet is it always the case that wherever you decide to land the game automatically generates a space station at that spot? I find that a bit ridiculous if that's the case.
After checking a few gameplay videos there's something I cannot understand. When you fly to a planet is it always the case that wherever you decide to land the game automatically generates a space station at that spot? I find that a bit ridiculous if that's the case.
Well you only have about 3000 planets or so to explore before you get to centre of galaxy.
The thing with RNG is that it does not really matter if you miss something because the next planet/system has about just as much of a chance of having something that the current planet/system has. I don't even bother going to all planets in a system, for instance the chances that an undiscovered planet in my system turns out to be a lush planet full of loot is pretty much the same as a random planet in the next system. They are just blank templates for the RNG to work on, same for plant you are already on.
After checking a few gameplay videos there's something I cannot understand. When you fly to a planet is it always the case that wherever you decide to land the game automatically generates a space station at that spot? I find that a bit ridiculous if that's the case.
Numbers and size mean nothing when they all are pretty much the same with few variables here and there. I see no ringed planets, no stellar phenomenon, no pulsars, no nebulas, no binary star systems, no comets, no actual black holes (the black holes in this game are basically wormholes), all the stars are a yellow dwarf like our sun, all planets have the same gravity.
Is it possible to get into the Everspace beta now? Or did we have to kickstart it?
How do you think the planets get lit ?Are there even stars in the star systems? I can only see one major light source and that is the center of the galaxy.