Rafaelcsa said:I just finished the game and I was quite underwhelmed and disappointed by it. Not enough improvements were made over the original (the combat and visuals are better... I can`t think of anything else right now), but so much was lost. Especially the personality of the bosses. Most of them were generic. I did like a few, though:.Power Ranger robot fight was awesome, the crazy kid inside the haunted house too, Destroyman steals the show once again, Letz Shake coming back was cool, the girl in Henry's dream too and I really liked Captain Vladmir
I liked the 8 bit games at first, but they got quickly annoying after the first time you play them. I'm one of the few who didn't mind the overworld in the first one, but I do agree that it could be improved upon. Suda's solution for NMH2 was not an improvement at all, though. I think it's even more tedious now, just selecting in a menu. All the grinding in the first NMH eventually payed off when you got to see another awesome boss battle. I know not everyone liked it that way, but it did work for me. I was way more bored in the sequel with practically going straight to another not that great ranked fight, most of the time.
And I must say that the way they set up the Revenge Missions sucked. I haven't played a single one of them, nor the little girl mission (forgot the name). Why would anyone go back to the motel before starting a ranked match? How was I supposed to imagine that? I didn't do that a single time and now I haven't seen any of that part of the game.
The loss of the opening narrator voice saying the name of the boss and of Sylvia's cell phone calls just before the fight, Shinobu's terrible platforming sequences, underwhelming ending, much worse music... Blah. It seems to me that Suda must have been barely involved in this one. It seems like it was designed by someone copying Suda's style, and not by himself. Weak game overall, even it's still fun at times.
Rafaelcsa said:I just finished the game and I was quite underwhelmed and disappointed by it. Not enough improvements were made over the original (the combat and visuals are better... I can`t think of anything else right now), but so much was lost. Especially the personality of the bosses. Most of them were generic. I did like a few, though:.Power Ranger robot fight was awesome, the crazy kid inside the haunted house too, Destroyman steals the show once again, Letz Shake coming back was cool, the girl in Henry's dream too and I really liked Captain Vladmir
I liked the 8 bit games at first, but they got quickly annoying after the first time you play them. I'm one of the few who didn't mind the overworld in the first one, but I do agree that it could be improved upon. Suda's solution for NMH2 was not an improvement at all, though. I think it's even more tedious now, just selecting in a menu. All the grinding in the first NMH eventually payed off when you got to see another awesome boss battle. I know not everyone liked it that way, but it did work for me. I was way more bored in the sequel with practically going straight to another not that great ranked fight, most of the time.
And I must say that the way they set up the Revenge Missions sucked. I haven't played a single one of them, nor the little girl mission (forgot the name). Why would anyone go back to the motel before starting a ranked match? How was I supposed to imagine that? I didn't do that a single time and now I haven't seen any of that part of the game.
The loss of the opening narrator voice saying the name of the boss and of Sylvia's cell phone calls just before the fight, Shinobu's terrible platforming sequences, underwhelming ending, much worse music... Blah. It seems to me that Suda must have been barely involved in this one. It seems like it was designed by someone copying Suda's style, and not by himself. Weak game overall, even it's still fun at times.
Same here Except for the SMG2 part, I've got that preordered. My Wii is gonna get a heart attack from too much gaming after months of dust collecting :lolCeline said:I'm patiently waiting for Zavvi to shipp my order.
I postponed SMG2 purchase for it, hope I'll enjoy it.
G.O.O. said:The booklet is good by the way. Suck it, americans !
There's a lot of whimsy that's missing in NMH2. It feels like more NMH minus the engrossing story.EDarkness said:No offense, man, but it's funny to read stuff like this. People were complaining about the overworld and even the grinding. They pretty much got rid of it, and people are still complaining. Heh, heh. They really can't win.
Same here, just I'm not sold on the game arrival on next monday :-\Oxx said:Sweet! Order dispatched. I wasn't expecting Zavvi to do it this early. I still have the dreaded 3-5 working day wait for delivery to sit through, so I'll just assume I'll be playing this on Monday.
Paid 27 bucks using Zavvi.G.O.O. said:I didn't know/remember the game was only 45 euros
The booklet is good by the way. Suck it, americans !
EDarkness said:No offense, man, but it's funny to read stuff like this. People were complaining about the overworld and even the grinding. They pretty much got rid of it, and people are still complaining. Heh, heh. They really can't win.
To Far Away Times said:No More Heroes 2 is probably a better game in the traditional sense (better combat, improved pacing), but it lost a lot of the little things that I really liked about the original. Overall, I enjoyed the first one a bit more, but both games are well worth playing.
About bosses, I realized that their settings were much more elaborate this time. Matt Helms barely has any development, but the place (and the music) makes his fight memorable imo.EatChildren said:Especially the issue people have had with boss characters, complaining they lack the strong personalities found in the original game. While this is something I still agree with, I no longer consider it an issue and instead moreso the direction of this game's story.
Where NMH was very in-the-moment, DS is presented as much more of a legendary story. Boss characters still get a significant amount of introductary back story, but it often comes from other sources rather than the characters themselves.
G.O.O. said:About bosses, I realized that their settings were much more elaborate this time. Matt Helms barely has any development, but the place (and the music) makes his fight memorable imo.
Oh you lucky bastardOxx said:Game get.
Keyser Soze said:Day one Bomba...
No More Heroes 2: Desperate Struggle Nintendo (Wii) - £16.93 @ The Hut (use code 10BANK)
Philistine says you're wrong.Mafro said:One thing I do remember is that the music wasn't up to scratch, in comparison to the original.
Giolon said:
Korigama said:Philistine seems to be the only track on the same level as the first game's OST, though.
Giolon said:If you wanted me to pick a standout track from the first game that stood out, other than the main theme or Pleather for Breakfast, I really couldn't. Both games do a good job of using to set the mood, but have few gems.
VistraNorrez said:It really only lost the novelty factor. Which can be really important of course.
Rafaelcsa, it seems like you missed some of personality of NMH2. You didn't go back to hotel room at all? Then you definitely missed a boss fight, and one that many considered to be thebest, character wise. I really liked going back to the hotel and seeing all these little items build up in my apartment from collecting them in the battle levels. Plus there is shooter game to play on the TV. And if you like the battle system, the revenge missions are really fun to play. They were just some bonus time to play around with the game more, plus beating them unlocked the ability to wear no jacket.
And as far as memorable bosses I think I like and remember about the same amount from both games, didn't think one really excelled over the other.
The battle improvements are very hard to ignore. The forward evade move is really missed in the first game when going back to play.
We don't have titles for the second's OST, which makes them harder to remember, but some scores are truly great imo (but I wouldn't call them "catchy")Korigama said:Steel Python (pretty much what helped the debut trailer for NMH1 stand out as well)? Season of the Samurai? Samurai Summer? Rocket Surgeon? We Are Finally Cowboys? Though not made for the game, I even enjoyed Heavenly Star.
That said, I intend to give another listen to NMH2's OST before making a final decision on it, even if I felt that Masafumi Takada's work was better overall.
To be fair, Nathan Is Our Boss is one other I did like from NMH2.
Oh don't worry, some of the later levels are much longer than any level in the original.Oxx said:I've put in about three hours today. I'm liking it so far.
The open-ish world of the first game was hardly an asset, but the menu-based navigation does lack personality.
The ranked missions have been fairly quick and easy. I honestly can't remember if the early stages of the first game were this slight, but at least the fights have been entertaining.
ElAlcesDiablo said:What happened with censorship - there was some talk of two versions in Europe. What did we get in the end?
Ah, cool. Thanks.EatChildren said:Only one version ended up being released, and its uncensored.
It's still in.Wiseblade said:I got this game oin thursday and I've been enjoying it so far, but I have a question: did dark stepping get removed, or am I just doing it wrong?