My challenge :
No 2022 games (or as low as possible). I can buy older games. If I buy a game, I play it immediately avoid growing my backlog.
Physical Backlog* :
- The Legend of Heroes : Trails in the Sky (PSP)
- Rogue Galaxy (PS2) Ongoing !
Baldur's Gate : Siege of Dragonspear (PS4) Done !
- Baldur's Gate 2 : Shadows of Amn (PS4)
- Baldur's Gate 2 : Throne of Bhaal (PS4)
The Legend of Zelda : Ocarina of time (N64) Done !
- Final Fantasy XIII (PS3)
Project X Zone (3DS) Gave up !
- Brigandine : The legend of Runersia (Switch)
The Mark of Kri (PS2) Done !
- Shin Megami Tensei Devil Survivor 2 : Record Breaker (3DS)
Demon's Souls (PS5) Done !
- Divinity : Original Sin (PS4/5)
- [2022] The legend of Zelda : Twilight Princess (Wii)
[2022] Final Fantasy Tactics : The War of the Lions (PSP) Done !
*doesn't include PSplus free games
Games completed :
- Demon's Souls (PS5) (Started the 13th of December , finished the 3rd of January, 25h20)
- [Replay] Sekiro : Shadows Die Twice (PS5) (Started the 6th of January, finished the 1st of February, NG/NG+/NG++ done in 91h40)
- [2022] Elden Ring (PS5) (Started the 25h of February, finished the 22nd of April, 190 hours)
- [Replay] Elden Ring (PS5) (Started the 23rd of April, finished the 16th of May, 52 hours)
- [2022] Final Fantasy Tactics : the War of the Lions (PSP) (Started the 18th of May, finished the 4th of June, 51 hours)
- Project X Zone (3DS) (Started on 20th of February, gave up, around 35 hours)
- [Replay] Elden Ring (PS5) (Started 4th of June, finished the 22nd of August, 88h)
- The Mark of Kri (PS2) (Started 23rd of August, finished the 27th of August, 6h48)
- The Legend of Zelda : Ocarina of Time (N64) (Started 27th of August, finished 12th of September)
- Baldur's Gate : Siege of Dragonspear (PS5) (Started 13th of September, finished 3rd of October)
- God of War 2018 (PS5) (Started the 3rd of October, finished the 28th of October, around 49 hours)
And finally one of the big hitter from recent years done. I overall enjoyed it but a lot of things are not my jam in it.
Let's start with things I didn't like. And why not start with the most annoying thing that almost made me quit the game after my first session :
the fucking camera that is so close to Kratos that you can barely see anything on your side and back. So many time I got hit by enemies I couldn't see coming. Yes there is some indicators for that, but they glow red for so long before an attack is coming that it's not really helpful. Especially in group fight where there will always be an attack incoming off camera...
Then the whole "immersive cinematic" experience can be annoying. By that I mean all the door opening animation, the climbing animation... Also the fact you can't drop from a ledge anywhere you want but have to go where there is some yellow painting to trigger a climb down animation can be really frustrating on the long run. Also forced slow walk animation during dialogue is annoying. Just put a cutscene ! Making me pushing my joystick is not more immersive, even worse for me it breaks my immersion when suddenly my controls are limited for no reason.
A big letdown is the lack of enemy and boss diversity. Like after 2 hours you almost seen everything. After it's just reskin or small variation in moveset/look. This goes for the bosses as well (Even the famous Valkyries, which are optional challenging bosses, are quite similar. Some different moveset at first but quickly they start to combine their moves making it no so thrilling anymore). And they didn't even made some different "kill animation" on the bosses. You'll kill lot of Trolls which they try to make different by changing colors and add one specific element/move to the fight but the kill animation is always the same...
Add to this the lack of big epic battle that what made the success of the original trilogy. I mean there is like 3 "epic" boss battle (+ 1 interactive cutscene let say) in the entire game. The rest is just standard boss fights (lot of Trolls...).
Not a open world collecthaton at first but kind of it in the end. It's not really in your face, but if you dig the side content it can become a checklist game.
But now the good things !
First I was surprised it's not a reboot in term of story. It's a continuation of the first Trilogy. I would have know I would have play/replay them before. And I probably will before playing Ragnarök.
The story of the first games play quite an important part in the story and it makes Kratos a really interesting character in my opinion.
Speaking of characters, I really like most of them. Kratos is phenomenal (and his voice !), the dwarves are funny and touching, Baldur is also quite something and the same goes for Freya.
My favorite is probably Mimir : so funny and well thought. I like how he informs you about the lore. I can't get enough of him and hope he comes back in the sequel.
Atreus (the Boy) is good in average but there is a small period of time where he suddenly becomes an annoying brat that annoyed me (even if it's kind of justify by the story but I think it could have been handle differently).
So good characters that serves a pretty good story. From the opening scene to the end I was really interested. Kratos and Atreus relation is well managed and some stuff with others character (don't want to spoil) are really interesting in my opinion. The ending kind of surprised me on how it was managed. It's not a bombastic ending, just something really smooth that could directly go into another game. But nonetheless I really enjoyed it.
I had a rough start with the combat (played in "Give me a challenge"), but the horrible camera and questionable "floating" lock system didn't help, but I ended up liking it once I unlock several options.
The visceral and brutal feeling is quite good.
The "RPG" system is interesting. You can change armor that offer different stats boost and can be infused with enchantment that further increases stats and offer some perks (like heal after a parry, slow time after a last second dodge...). I personally went for a "cooldown" focus build to reduce all my ability cooldown that allow me to use them quite a lot. You could do a parry centric build where each parry have a chance to trigger different effects. Or focus on enhances on particular damage type to demolishes your enemies with it.
It's maybe me because I don't like changing my build, but I ended up not use some "better" enchantments or armors I found later in the game because it was not useful for my build.
Ok my post is already too long so let's finish here.
The game is really stunning graphical.
I love some of the music (like the main theme).
The World serpent voice is amazing and I want a 10 hours ASMR video of it.
In conclusion, a good game that makes me want play the sequel (but only next year I think). I would call it "overrated" in regard to the big hype there is around it and I have the feeling its visuals and "cinematic" feel carry it. It's a good game but not a masterpiece in my eyes.
What to play next :
I already started
Rogue Galaxy (29th of October) on PS2. I wanted to go back to my list and a JRPG.
Just played one hour but I already like that particular old JRPG atmosphere. Combat is decent (but camera controls horrible) and the skill unlocking system seems addicting.