No quick resume on Switch 2

Parazels

Member
I'm surprised Switch 2 doesn't feature a quick resume and nobody cares.

I expected it to become a default option on all new consoles. Even Series S has it!
 
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… why? It's a feature unique to Xbox because of how the OS hypervisor virtualization works on it, because of it essentially running a version of Windows. Why would any other system have it?
PlayStation has it.
The difference between Xbox and PS versions is that Xbox allows for multiple titles while PS quick resumes only one.
 
Great, so you want other systems to have it.

I want every device I own to blow me. It won't happen because it's not realistic, I don't come to GAF to make a thread about it.
Are you ok? Microsoft invented a great thing, why don't other manufacturers replicate it to improve game experience on their platforms as well?
 
PlayStation has it.
The difference between Xbox and PS versions is that Xbox allows for multiple titles while PS quick resumes only one.
The Switch has had single title quick resume since launch lol. OP is asking about the multi title implementation which is exclusive to Windows. He's an idiot who doesn't seem to get it even after it being explained to him.
 
Where does this info comes from? Because its hard to believe...
If you are confusing this with sleep mode/instant resume like PS5/Switch, it has that. OP is talking about the multi game implementation on Xbox which has always been proprietary to Microsoft.
 
If you are confusing this with sleep mode/instant resume like PS5/Switch, it has that. OP is talking about the multi game implementation on Xbox which has always been proprietary to Microsoft.

Ok, thanks. Nothing to see here. We all can move on
 
I like how OP thinks that Xbox quick resume is somehow tied to RAM, like every game suspended in his console is in the RAM somewhere. Really the more RAM, the bigger the resume data can be.

The quick resume on Xbox takes out a big chunk of your SSD space playing various titles without managing it. I don't really like it beyond suspending one game like Switch or PS. On Switch it is quite more unrealistic because it only has flash memory.
 
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The Switch has had single title quick resume since launch lol. OP is asking about the multi title implementation which is exclusive to Windows. He's an idiot who doesn't seem to get it even after it being explained to him.
That's a bit unnecessary. You may have explained why MS has it but you wrapped it in rudeness and condescension, prompting another reply to which you were even more rude and condescending to.

OP simply likes a feature and is misinformed about how it works, no need to be a prick about it.
 
It's the one thing I miss the most after selling my Series X. Really great feature, would've loved to see it (or something similar) on Switch 2.
 
It's honestly one of those features that really sounds amazing on paper but I've barely used and don't miss anywhere else.

Modern games save constantly. I'm not going to say no if they decide to add something similar, but it's far from a must have
 
It's a shame they didn't do multi-game QR as it would have been even more useful on a handheld than on a home console.

But that would still be low on the priority list compared to analog triggers.
 
If the Switch 2 allows the game to actually run in the background while I open the eShop, which the first Switch can't do, that's a huge win for me. Was the PS3 the last one that forced you to fully close a game for basic functions?
 
This and the VRR issue makes me think people should really appreciate Xbox consoles more, for all the shit they get, they're the best consoles in the market in terms of features, even the HDR is better than the HDR on PS5... If only it had a DLSS-like upscaler
 
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I'm surprised Switch 2 doesn't feature a quick resume and nobody cares.
Quick resume in the sense of what you have on Xbox no, but a game running indefinitly in the background while you don't use the console has been a thing since the first Switch
 
No one cares. Quick resume for 1 game, like Nintendo and Sony have, is more than enough and what people actually need in real world usage.
 
Doesn't Switch just save state of the game you're playing when it sleeps? Quick resume would needlessly keep copying data and drain battery when nobody really needs it. If I'm switching between games I just save and exit.

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battery life? the console doesnt have to stay on its just a system/ram save state
It would require it to copy data. Even the current version of keeping low power RAM on to keep the state of the single game uses battery but this is less than constantly copying data.
 
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Doesn't Switch just save state of the game you're playing when it sleeps? Quick resume would needlessly keep copying data and drain battery when nobody really needs it. If I'm switching between games I just save and exit.

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It would require it to copy data. Even the current version of keeping low power RAM on to keep the state of the single game uses battery but this is less than constantly copying data.
Quick Resume works even if you unplug the console though. So you'd be able to turn it off completely and still pick up where you left off. Shouldn't be an issue with battery (?).
 
i mean.. cant you just pause the game and put the system to sleep? I do that constantly on Switch 1
I am confused as well. I also do this with my Switch 1 and I can't imagine that Nintendo would remove a feature like this for Switch 2.
 
all handhelds has this for single title, its in the nature of the beast.
you can sleep the device anytime and come back where you left. more than enough.
xbox quick resume saves gamestates of multiple titles to hard disk. which would cost valuable and limited ssd space on a handheld.
 
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… why? It's a feature unique to Xbox because of how the OS hypervisor virtualization works on it, because of it essentially running a version of Windows. Why would any other system have it?
PSP Go had it.

It eats storage though and usage pattern for handheld is presumably more centred on suspend/resume of a single game not jumping between games.
I get the modern humans attention spans are getting worse every day though - so maybe this is a missed opportunity for Nintendo.

Doesn't Switch just save state of the game you're playing when it sleeps?
No, ram is kept powered - that's why it eats 'some' battery compared to powering it off.
Saving state has to save entire device state which is 12GB on a Switch 2. Meaning Series S is a good analogy for how that would perform (likely worse since storage is a bit slower).
 
Absolutely useless feature, even the most hardcore fanboys forgot about it long ago, and I bet 99% of them didn't even it use in the first place
 
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I like picking the game up exactly where I left but I don't jump from game to game in a single platform all that much. In that sense the game suspension that Switch and Switch 2 have is enough for me.
 
It still has resume. These days the whole quick resume doesn't work half the time on Xbox if the game you play has online connects like eldin ring.
 
I'm surprised Switch 2 doesn't feature a quick resume and nobody cares.

I expected it to become a default option on all new consoles. Even Series S has it!
Wow, I would have thought it would be a standard feature now. There's nothing better than picking up exactly where you last left off.
 
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