A lot of people in my circles (internet wasn't much of a thing back then outside of BBS stuff) thought that Mario World was too easy / casual to be taken seriously. Unlike previous entries in the series where you lost all of that world's progress if you ran out of extra lives, this game had generous checkpoints (! switch levels, ghost houses, mid-level mini-dungeons) that meant you'd never lose more than 2-3 levels of progress for losing all of your extra lives. And because you could re-play levels like the first ghost house (which takes 40 seconds to beat if you know what you're doing), that's like the same as having a "save anywhere" menu button, just with extra steps.Very surprised that people are criticizing Wonder's easy difficulty and then praising World in the same breath. Aside from some late-game levels, World is ridiculously easy and forgiving.
Presentation was great and I love how Wonder looked, but the game itself is like modern Pokemon games. They're so easy, it's kind of boring now. I'm not even the best platformer. I grew up on PC games with some NES. I beat Super Mario games over the years and I always look forward to them, but I'm not even going to pretend I'm a wizard at these games. But Wonder? I feel you'd have to try to actually die. Odyssey is the best Mario Switch game, followed by Bowser's Fury. Fight me.
While I think Wonder is fine, I think Super Mario Wonder should be ranked more of an 8 out of 10. Lots of charm, beautiful looking, fun, but there's just no challenge for adults.
As of late, they're easy. Actually World is easy. But its more difficult than others.I'm going to buy Switch or Switch 2.
How difficult are those Mario games normally?
Do they target casual or hardcore gamers?
I'm going to buy Switch or Switch 2.
How difficult are those Mario games normally?
Do they target casual or hardcore gamers?
Play the post game world and tell me Wonder is easy. It isn't.
Play the normal game without Stamp abilities and tell me it is easy. It isn't.
Sure the normal game can be made easy by using the right abilities to make the levels a cakewalk but that postgame world. Oh boy that's where the fun/frustration is.
Play the game with your controller upside-down and tell me it's easy.Play the normal game without Stamp abilities and tell me it is easy. It isn't.
No, not at all.
And the most challenging 2D Mario series today is the Mario Maker series.My overall complaint is this game is for toddlers, but even then I don't know if they'd find it remotely challenging.
this is my main complaint: I fundamentally hate the concept of time-based "wonder" segmentsIt's pretty average. The novelty of the Wonder segments wears off quickly because it's so predictable that one's going to show up in every stage and have some sort of different mechanic that you marvel at for a few seconds, but that ultimately doesn't change much. Then you go back to the normal platforming, which is fine, but presents absolutely zero challenge. The creative mechanics should've been woven more deeply into the levels than just the small, fenced-off segments where they appear, and they should've pushed the player to actually utilize those mechanics with a bit more challenge.
It's in between SMB3 and SMW for me. It did give me that Nintendo Charm from old Mario games so there was that. Characters are so expressive.It’s great, but the people saying it’s the best 2D Mario since World - or even better than World, at that - must put down the drugs.
… but it is.Play the normal game without Stamp abilities and tell me it is easy. It isn't.
3D plane does add a bit of challenge. It's funny you mention these since I think to date my favorite platformer in Mario series is either 3D World or Galaxy 2.Mario 3D Land and World were way more challenging than Wonder.
this is my main complaint: I fundamentally hate the concept of time-based "wonder" segments
I want the entire level itself to be the be of creativity, not some special event inside it. It only annoys me when the wonder kicks in.
100%, this is the core of what I hate... (and I also think Sonic (even its best games) is the exemplar of the worst possible approach to level design)I feel like the gimmick where you get the wonder seed and then rush to the end of the level like you're in a sonic game kinda ruins level design.