xexex said:well we cant change RE4, but do look forward to 24-bit color or 32-bit color RE5 on Revolution & PS3 ^___^ thanks to ATI & Nvidia. remember Gamecube's feature set was decided on in 1998. implemented in 1999.
There are plenty of GC, PS2, and XBOX games that use color depths higher than 16-bit, though. Metroid Prime on GC, for example, not only runs in 24-bit color...it also runs at a smooth 60 fps. MGS3 is said to push the PS2 to its limits and also happens to sport 24-bit color.
Honestly, the problems in RE4 aren't something that always occur when using a 16-bit front buffer. However, the exact problems are also found in PN03...which was created by the same studio. I know PN03 wasn't pushing the system to its limits...