Manmademan said:Why do you assume Sony can't afford to do a price drop on the Ps3?
the PSP has been profitable for some time now.
The Ps2 is STILL selling consoles like crazy. It's pretty much all profit at this point.
Blu-Ray has taken a commanding lead over HD-DVD, earlier than anyone expected, and if box office success is any indicator of Blu-Ray sales (and it is) it'll stay that way for some time.
Sony could take advantage of any of these positive revenue streams to justify a price cut on the PS3 hardware.
The Ps3 already has a price cut in japan. IMO even bringing US prices in line with the jp ones will have a positive effect. surely they CAN do this if they chose to.
Actually, I'm pretty sure the PSP makes a considerable profit, as does the PS2 at this point.vasuba said:PSP doesnt make a dime. the PS2 overal profit margin isnt that earth shakingly high and the PS3 is a dangerous money sucking vaccum. They already lose 300 dollars as it is for each PS3 they sell. what are they gonna do make it 400-500 dollars they lose per sale?
Jirotrom said:I'd say the game play has changed due to the way you play the game changing.:lol :lol
But Seriously I believe input devices can change gameplay, for example...
First persoin shooters mouse and keyboard vs Dual analog. Dual analog games often need aim assistance due to the slower preciseness and aim time. that to me is a gameplay change. DDR on a dpad or on a footpad. the footpad gives your whole body an immersion into the game as it changes the gameplay in making it a more full body experience rather than twittling your fingers...input devices change gameplay as gameplay for me is how I the game is to be played.
LJ11 said:Just got in and saw your quote which reminded me of a Kuturagism.
Microsoft shoots for the moon. Sony shoots for the sun.
Keep it simple stupid.
ethelred said:Are you seriously suggesting that DDR on a pad has different gameplay than playing it on a controller? The only difference is the method of input.
JB1981 said:I bet you wouldn't give me that advice if you didn't have the advantage of anonymity, my man. Anyway, looking forward to your ban.
Manmademan said:DDR on a pad is absolutely, positively TOTALLY different than playing it with a controller.
I don't have a clear picture of PS1's early numbers, but it's probably true. PS2... no, and it never was true on a per-region basis. By comparing PS2's early worldwide numbers (Japan only) with PS3's early worldwide numbers (Japan+NA), and allowing for Sony claims to be true (shipping 100K per week in NA, selling them all), then it was a plausible talking point to say it was doing better than PS2 until we actually got the numbers for January.mcdonnell said:Is the PS3 still outpacing sales of PS2 and PS1 in the same time frame?
Phil Harrison kept using that line at GDC (see Wired Interview: "PH: We've outsold our preceding platforms for the same time frame, PS1 and PS2, both of which went on to sell more than 100 million units each.")
Curious to see if that is still true after the March NPD? It has to become false soon with these numbers.
Yes I am, because the experience changes when I use my feet to respond to the arrows on the screen. The gameplay changes for me...for one because I suck at DDR it becomes more difficult. Another thing is that I grow tired quicker than when using a pad thus adding more stress to the game...for some people that is more enjoyable for others it is not but for me yes it is different gameplay.ethelred said:Are you seriously suggesting that DDR on a pad has different gameplay than playing it on a controller? The only difference is the method of input.
Jirotrom said:Yes I am, because the experience changes when I use my feet to respond to the arrows on the screen. The gameplay changes for me...for one because I suck at DDR it becomes more difficult. Another thing is that I grow tired quicker than when using a pad thus adding more stress to the game...for some people that is more enjoyable for others it is not but for me yes it is different gameplay.
ethelred said:No it's not. It's the same.
ethelred said:No it's not. It's the same.
let me ask you a question,ethelred said:But it's just a different input method. How is pushing a button not the same as jumping up and down like a monkey on speed?
ethelred said:But it's just a different input method. How is pushing a button not the same as jumping up and down like a monkey on speed?
Warm Machine said:Really how does these sales impact the long term viability of Blu-Ray?
Maybe that's it. They got too close to the sun.LJ11 said:Just got in and saw your quote which reminded me of a Kuturagism.
Microsoft shoots for the moon. Sony shoots for the sun.
Keep it simple stupid.
GhaleonEB said:Maybe that's it. They got too close to the sun.
GhaleonEB said:Maybe that's it. They got too close to the sun.
If the possibility of a sequel is in part contingent upon how many people see a movie or buy a game, and the movie or game is high-quality, I would be happy. Not that that's always or even usually the case, but it's one counterexample. And it's more applicable to games than movies because story and visuals are the dominant features of film, with the content of each being determined by the target audience, while gameplay and visuals are the dominant features of gaming, and only the latter is affected by the rating.reilo said:And as a hardcore gamer I should be happy about Nintendo's "everyone can play it!" approach because..?
I guess I should be ecstatic next time a studio decides to edit a movie I was anticipating that was intended to be rated-R down to PG-13 because more people get to see it.
Genius.GhaleonEB said:Maybe that's it. They got too close to the sun.
Flo_Evans said:I would agree that the 'experience' of playing DDR on a controller vs. a dance pad is different, but the gameplay is the same.
Immersion is not nessicarly inovation. I think everyone can agree immersion is a good thing, a race wheel for instace make the game so much better, but is not really inovative.
I think Nintendo hit a grand slam on the wii-mote in the immersive applications that it can replicate. The wii mote is inovative in that way, but this doesn't really transfer automaticaly to bad game design. It doesn't make pushing crates any more fun than it was when we had to do it wih a thumbstick IMO.
Hopefully the wiis comercial success will encourge developers to create true inovation, and not just add motion sensing to PS2 game designs.
GhaleonEB said:I've actually let go of my angst over Sega's demise. At the moment I'm just floored at the reversal of fortune - for Sony and Nintendo. We've got the two fastest, most dramatic turnabouts in industry history here. It's many things, but of all I'm actually excited to see where things are going. This year is so damn hard to predict, with so many variables. The past two months have me questioning every assumption I had for where this generation - and the industry as a whole - could go. Fun times.
I've actually let go of my angst over Sega's demise. At the moment I'm just floored at the reversal of fortune - for Sony and Nintendo. We've got the two fastest, most dramatic turnabouts in industry history here. It's many things, but above all I'm actually excited to see where things are going. This year is so damn hard to predict, with so many variables. I really believe this is *the* battleground year this gen. The past two months have me questioning every assumption I had for where this generation - and the industry as a whole - could go. Fun times.LJ11 said:You're definitely enjoying this. :lol
Ultimate day of redemption for Sega fans.
Edit: ethelred, I was going to make the similar Kid Icarus comment but I cut it out. :lol
ethelred said:I just don't see how it's different, that's all.
GhaleonEB said:I've actually let go of my angst over Sega's demise. At the moment I'm just floored at the reversal of fortune - for Sony and Nintendo. We've got the two fastest, most dramatic turnabouts in industry history here. It's many things, but above all I'm actually excited to see where things are going. This year is so damn hard to predict, with so many variables. I really believe this is *the* battleground year this gen. The past two months have me questioning every assumption I had for where this generation - and the industry as a whole - could go. Fun times.
civilstrife said:Things can change in an instant. I should know. I'm a Nintendo fan :lol
LJ11 said:I remember all the doom and gloom threads being posted about Sony, and you would always come in and tell people not to get ahead of themselves and that this was Sony after all. I'm not proclaiming Sony's dead but maybe those doom and gloom threads weren't that far from the truth.
I agree that an interesting year awaits everyone. Good gaming for all nonetheless.
I don't want Sony to fail. But I gotta say... it would be pretty ****ing entertaining if they did. And when I say fail... I mean like the Dreamcast.
Its not going to happen though, but man, would I love to see a glimpse of GAF if it ever did.
Pureauthor said:Lessee... November, December, January, February.
That makes 4, and this is what is known as a trend.
Cerrius said:Yeah I bet those third parties are having an all-you-can-sell buffet on Nintendo systems huh?
Don't count on it.zallaaa said:OMG at Sony's numbers, they are pretty pretty low but hopefully, after the GDC's announcements things are going to improve a bit (even if the price is a great deterrent)
ethelred said:No it's not. It's the same.
BirdFlu said:I wouldn't say instant. I mean you were around for N64 and GC right?
MickeyKnox said:Once the software drought is over and we see some must have titles out there we can get a clearer picture of just how much of a barrier to entry the $6/500 price tag really is.
Manmademan said:Innovation and Gameplay are not two different names for the same term they're completely different.
You can have innovation without Gameplay. You can have Gameplay without innovation.
controlling a racer in..say..a cabinet with steering wheels, a stick shift, clutch and brake pedals is DRASTICALLY different GAMEPLAY than controlling a racer with a pad.
I shouldnt have to explain why, it should be obvious.
That being said, I've just read GAF for dummies and have most likely "been had" by ethelred.