reilo said:
Ugh, I come back to this thread and people still do not understand what I mean by innovating GAMEPLAY.
Oh well, this thread has gone on too long for me anyway.
I just finished reading this entire thread (ugh) and I
do know what you mean (I think), but I don't know that the distinction you're making is all that important. I think the real place we're getting hung up here is that we're are operating with different definitions of what "gameplay" is.
"Gameplay", to me (I won't attempt to speak for anyone else on the subject... I've learned
that much from the last few pages), is not just "what you do in the game", it's the entire experience of playing the game. That includes the input method since that's your only way to interact with the game world. A port of a game with less precise controls, even if it's the same game underneath, won't provide the same "gameplay" experience under my definition.
But I think I see where you're coming from (please correct me if I'm wrong). We've seen some shockingly uncreative use of the Wiimote's pointer functionality so far. Replacing button presses with vague Wiimote movements might be technically innovative but it's not that impressive, and this is not at all what I imagined I would be doing with the Wii when it was announced. Wii Sports is popular because it does use the unique strengths of the Wiimote to create a different gameplay (my definition) experience. The Wii needs more titles like that and less of the same old stuff with Wiimote controls tacked on.
So either that's what you mean or you've simply decided that "waggle" is something you dislike or object to on a fundamental level and you're working from that position to justify your viewpoint. Or maybe there's another position I haven't considered... again, let me know if that's the case.
To make myself clear: I'm not making any accusation about your motivation. I'm just trying to parse your argument and understand it.
The real irony of this argument is that the new method of input could lead developers to consider gameplay (your definition) experiences that would not be attempted on more traditional consoles. But we haven't seen much of that yet and I don't think anyone should be faulted for worrying that it won't happen.