That makes sense. Thank you!
In this case, the problems are even worse for Xbox, and it'll continue to hog the system down. Even if there were demand (which there isn't currently) after Starfield release, hypothetically speaking, they'd continue to suffer from this issue.
I think this may be a leading reason why they must increase their console cost this year.
Well, they're already doing that in markets like India and Japan

.
I'm guessing what Microsoft are going to do, since they can't really justify a hard price increase in US or UK for a good while (lest they just lose even more market share to PlayStation), they will increase the price in regions where the consoles aren't doing well. Have them absorb the costs, increase hardware sales revenue in those markets, and stave off a price increase in the two main markets where Xbox is actually competitive for as long as possible.
Going back to the wafer stuff, I do want to suggest that the setup might be a
bit different from what I said in the other post. Wafers themselves are still finite in supply, but Sony & Microsoft have a lot of wafers through TSMC. For Microsoft, they have a chunk of wafers for Series X, and a chunk for Series S chips. But the wafer supply is still split between X & S chips, and heavily favors S chips.
So the same issue I was explaining in that other post still exists, it's just not like a literal "each wafer is 3 S chips to 1 X chip" type of situation if that's how it came off. But they're still stuck with S chip wafers they have to make use of, so if they say want to increase X chip production, they're forced to sit on S chip wafers and basically waste money by not leveraging wafer pipelines they've already paid for in advance.
It's either that or utilize them, knowing they're going into a product struggling with demand.
Okay thanks. And the bolded is why I think we see Xbox where they are today, versus Nintendo and Playstation. Phil just doesn't have the skillset to push Xbox where it needed to be. He didn't seem to learn the proper lessons during the Xbox 360 era at all.
Phil was too busy shutting down Lionhead and making Rare make Kinect games while Peter Moore and Don Mattrick did the heavy lifting
You don't sell over 80m consoles in the US and UK alone. Microsoft misread demand for the Series S. The market is showing that demand for a powerful console is high. Maybe gamers see the Series X as more of a true upgrade than the Series S. The problem with MS supply is that the PS5 software library from 1st party is much more appealing than the PS4 launch aligned and we are seeing next gen 3rd party games more and more now. How long do people wait for a Series X to play Hogwarts Legacy or Dead Space remake for example?
I agree with the comment but I want to focus on the bolded for a minute.
This might be surprising, but US & UK actually accounted for about 65% of all 360 sales. 12.8 million were from the UK, and something like 41.8 million from the U.S. The ratio's even wilder for XBO: US & UK were closer to 75% of all sales!
Another thing about 360 sales; aside from the RROD (which did inflate a portion of sales that otherwise might not have happened, though I guess that depends on if MS counted replacements as another sale. Don't know if they did), a big portion of 360's sales came post-Kinect. I think by
May 2010, they had reached 40.3 million worldwide, which is less than half the total lifetime sales.
It might be fair to say that about a quarter of the post-2010 sales were driven by Kinect; Kinect did around 25 million units in total, let's say half of those were by new 360 owners (mainstream & casual types). What I'm trying to say is, probably at least 11.25 million 360s sold simply due to Kinect. So remove the Kinect and that probably would've resulted in lifetime 360 sales closer to 74 million. However if more than 50% of Kinect sales were driven by casuals & mainstream just jumping into 360 for it, then 360 lifetime sales would have potentially been lower than that if Kinect didn't happen, maybe closer to something between 65 - 68 million for example.
Xbox doesn't really have a Kinect moment this gen, from what we can see. If VR/AR really blows up at some point this gen, they won't have anything in time because they just closed their Hololens & VR unit. They probably thought Game Pass was their Kinect for this gen, but it isn't. I doubt any studio at Xbox can product something with as big a mainstream draw as Wii Sports or Wii Fit, so that's not on the table. Personally I think even if Xbox does everything else right for the rest of the gen, they won't reach 360 numbers, but they can maybe get between 65 - 70 million lifetime.
And I think that's going to require another refresh for the Series S; maybe phase it out and replace it with what Project Keystone meant to be, drop the mandate for all games to have native Series S versions, and increase Series X volumes.