RandyRaceCar
Banned
Fun game.
You prove your point first, then I'll prove mine.
The original claim came from Rex and you are saying he's right, the burden is on you.
Fun game.
You prove your point first, then I'll prove mine.
The original claim came from Rex and you are saying he's right, the burden is on you.
Pardon me, but I don't get all the details on this fighting game discussion. What's the question actually?The original claim came from Rex and you are saying he's right, the burden is on you.
It'll probably do 3M+ in the US after a few years which is on par with every GT so far barring GT3 but GT3 was bundled with PS2s in N/A inflating numbers.Gran Turismo Sport will Sell good worldwide, bad in the US.
It won't even Sell Close to Mario Kart both worldwide, let's don't talk about US...
It'll probably do 3M+ in the US after a few years which is on par with every GT so far barring GT3 but GT3 was bundled with PS2s in N/A inflating numbers.
GT has brand recognition among even non gamers. Everytime I play DriveClub my non gamer friends ask if it's GT and say it's the only racing game they know.
Gran Tourismo is as dead as a franchise and genre as Ratchet&Clank
The original claim came from Rex and you are saying he's right, the burden is on you.
Cosmic what is happening what Cosmo's did we fly into to reach this lolShooters are nowhere near the #1 genre in either sales or release count.
This thread man.
Too much time in NX threads, man. I've seen this before.Cosmic what is happening what Cosmo's did we fly into to reach this lol
I think he has a small point, Imo I think SFIVs impact for fighting games outside the hardcore us a bit exaggerated.
However I wouldn't argue it did nothing unlike racecar.
The real debate is why FPS is still the most popular genre after 8 years of oversaturation last gen
I mean, FPS games aren't a bad thing but it's clearly blocking the way of others genres, especially for some companies that shouldn't be making them.
I mean at this point it's been an 11 year race to the bottom. Even Blizzard is doing it now. How many of these fps even had passable sales let alone successes? It's like no one learned there lesson.
Shooters are nowhere near the #1 genre in either sales or release count.
This thread man.
MK8 is at 7.5 million iirc
Holy....is this true?
MK8 has a 50%+ attach rate?!?
I knew it was high...but that's really high.
Nintendo usually has a few games like that every gen.
I can't think of a single Wii game with an attach rate like that, aside from Wii Sports, which was bundled with every console.
And aside from other bundled games, like Super Mario World on SNES, I can't think of anything on any other Nintendo console either. Certainly nothing had an attach rate that high on Gamecube or N64, for example
(Edit - Maybe Mario 64 did?).
Attach rates are wonky with the Wii because of how much it sold, but that doesn't mean they didn't sell a shit ton of certain games.
I wonder why Sony didn't say a thing this month.
Hardware wise they were flat. Probably nothing really to brag about. I figure they'll wait until NPD next month to say something substantial. Doesn't NPD come out that thursday before E3?
There are newer game types that have overtaken even FPS in sales and popularity it's just that console centric gamers are completely oblivious to their success as they are not generally common or even successful on platforms other than PC.
Action Adventure games are almost assuredly the biggest genre at this point regardless.
It's such a huge and wide genre.
Bigger than MOBAs? I thought MOBA games were king of the hill these days. That and survival games seem to be all the rage.
MOBA has extremely limited release counts because MOBAs die before even getting into the market dominated by titans.
Also, the most popular MOBAs are free, so the transaction and sales are largely invisible.
MOBA's are a weird genre to me I can't grasp for some reason like why is overwatch not considered moba but battleborn is, what makes paragon a moba?
Wow thx a bunch this was pretty helpful.MOBAs have in match leveling mechanics as well as AI trash mobs and a variety of map objectives one can complete to gain resources in order to purchase new equipment or upgrade materials. Generally the core objective of MOBA is capture or domination of the enemy base with lots of secondary objectives that support the core objective. MOBAs also have map layouts that contain things called lanes and control of these lanes is essential to the completion of the core objective as not only do the AI mobs path through these lanes but enemy defenses are set up in these lanes and the destruction of these defense pints allows progression towards the enemy base.
Overwatch is a hero shooter with no AI trash mobs or in match leveling mechanics and a single objective with a larger focus on direct PVP confrontation.
The only thing the Overwatch has in common with MOBAs is the use of archetypal Heros with unique abilities and skill sets but that's essentially where the similarities end.
Wow thx a bunch this was pretty helpful.
How many successful MOBAs are there even? I can only really think of 4-5 with 2 that have a disproportionately large share of the pie (or League basically being the pie).
Pardon me, but I don't get all the details on this fighting game discussion. What's the question actually?
SF4 having done nothing?
There was nothing after SF4?
Fighting games are in decline generally?
Fighting games are dead and done?
And the shooter genre will be carried over by... Anyone? Ryng?So we're saying the racing genre will be carried to future generations by Mario Kart, and the fighting genre will be carried to future generations by Smash.
Thanks for explanations. This didn't elevate my interest for the genre, but it was very nice to get a definition.There seems to be a lot of confusion about what MOBAs are and why Overwatch is not one so I certainly don't mind clarifying. Hopefully this helps others understand the differences.
Holy....is this true?
MK8 has a 50%+ attach rate?!?
I knew it was high...but that's really high.
Bundles surely played a notable part.
Oh, definitely. I believe Mario Kart Wii sold over 30 million copies. And games like Wii Fit, Wii Sports Resort, and New Super Mario Bros. Wii were massive sellers as well. Like, insanely huge.
Nope. It's absolutely not. Did you miss the part of my post where I explained how SFIV's unexpected success freed up NetherRealm studios to actually reboot MK which has gone on to be a phenomenal success for fighting games in the mainstream? SFIV impact on the genre's revival and renewal in mass consumer interest cannot be understated.
I literally have no idea what this means.
How is this "the real debate?" Not only is it something nobody was debating but it's a debate that betrays a lack of understanding of both what a "genre" is and of the market.
First of all, you act as though FPS games are all the same. It's not a genre it's a type and it's a type that's flooded with an incredible variety of genres and game styles. There's room for lots of FPS because it's a very flexible archetype rife for exploration of so many different genres and gameplay experiences.
For an example look at Dishonored abd compare it to something like Borderlands or compare Doom to Tribes. Obviously people are much less likely to become burnt out if there's such a gamut of unique experiences to be had within a given archetype.
Secondly, there's also this:
There are newer game types that have overtaken even FPS in sales and popularity it's just that console centric gamers are completely oblivious to their success as they are not generally common or even successful on platforms other than PC.
Street Fighter 4's biggest impact was making Mortal Kombat a thing again.
Thanks Capcom!
Bundles surely played a notable part.
In countries like Franch the Mario Kart 8 attach rate was ~85% in June 2015, with 500,000 unit of Mario Kart 8 and 590,000 Wii U sold.
I think gone are the days of saying stuff like FPS , Open world etc etc .
In these times games mix and match so much that just saying FPS for eg don't really tell you anything .
Like for eg Destiny and Division are the same type of game but one is in first person and the other is in 3rd person .
So when people say which genre is the most popular i wonder what they means sometimes.
You know what we need to boost both genres? Fighters Megamix 2.I literally have no idea what this means.
I think he's saying an action adventure game can be both third or first person etc.Pretty damn easy to tell what a FPS and tps are.
I think he's saying an action adventure game can be both third or first person etc.
Ex. Overwatch is an objective based FPS. While Doom is also an FPS, but more of a first person shooter/ action adventure game. So maybe lumping games into just FPS and TPS is kinda limiting when a game could be doing the same thing as another game with just a different viewpoint
Battlefront would have helped the 2015 increase. No battlefield in 2014 & Titanfall was only on Xbox. Doesn't help Ghosts and AW are the worst selling CoD's either. Doesn't really surprise me to see an increase last year.Dollar share trend of US physical by genre. Can't give numbers.
I am surprised by Shooter strength in 2015. I hadn't looked at this in a while and was assuming 2014 gap would hold. I was wrong. In 2015, about 3/4 of all shooter sales were for FPS.
For top-selling games by genre, the top 3 selling Fighters of the gen in Units are MKX, Smash, UFC. For Racing it's Kart, NFS Rivals, Forza 5.
Everything is hybrid these days. Single player games need multiplayer, career people need to be perfect parents, we learn with science podcasts while driving our hybrid car, we have smartphones, functional food, networking parties, all-in-one-entertainment-systems and so on. This will only get worse.With how mixed games are these days, I'd say it's hard to actually differentiate between action adventure, shooter and RPG games. Maybe the lines will eventually just plateau at the same level lol