caligula13 said:
i don`t get all this talk here.
Is Silent Hill Wii a hardcore game? Yes. Hardcore gamers buy hardcore games. Casual gamers don`t buy hardcore game. If Silent Hill Wii sells like shit why do you blame Nintendo or the casual gamers? Blame the hardcore gamers, they are not buying games made for them. the casual gamers on the other hand are buying games made for them.
This is a very superficial way of approaching the question.
Not every "hardcore" gamer is interested in every single "hardcore" game out there, people simply buy the games they're interested into and the bullshit hardcore/casual dualism PR and media have been feeding us for the past three years is not only extremely superficial, but in the long run damaging to our industry because of how seriously this dualism is taken by inept decision-makers.
Haunted said:
And that's the million dollar question. Are Nintendo ready to pour as much money and support into third party developers as Microsoft (the current subsidy king) have done this gen?
Because that's what they need to do to change this. Just providing the biggest userbase and promoting select titles (DQ, MH) has not been enough - they need to do more.
Yes, exactly. Launching a Wii+, even if they commit to a more "hardcore" tone in their marketing, would never win third parties alone. They'd need to work hard and spend lot of marketing money to get them to release quality products (actually, they'd have lots of options, but they've never been that interested into using them before... so, unless they change their policy nothing else will change).
Opus Angelorum said:
Well I guess the question is, for how long?
Exactly.
The Wii has proven how the expanded audience doesn't feel committed to buy every single yearly iteration of the games they previously bought.
Many sequels on the Wii tend to sell less than their previous iterations, often leading to spectacular bombs. This has often much to do with the previous game ending up being disappointing and not living up to its premise (Rock Band is a notable example: people bought the gimped first game in droves, exceeding Xbox360 LTD in less time, but RB2 sold notably less and probably the resonance of the RB franchise on the Wii - compared to Guitar Hero - is now ruined forever). But this also has to do with them not really needing a sequel that's more of the same and without any novelty (see the sales of minigame collections collapsing, or the general decline of music games everywhere).
gofreak said:
There's no one to blame.
If hardcore players don't want these games it's their perogative as much as it's 'casuals' perogative not to buy them either.
If the market's small or not there to a large extent then it's not really anyone's fault.
People who berate third parties are missing the point - if their 'core' stuff doesn't sell on the system, there's little incentive for them to keep putting that stuff on it. It's like giving out people aren't trying to sell hardcore rock albums at a Britney Spears market. You might sell a few...but that's not where the market is, really.
People who berate Nintendo are missing the point too - Nintendo doesn't give a toss about these games. Why would they? Their market doesn't care about them, the presence of them nor the absence of them, quite clearly.
People who berate 'hardcore' gamers are also missing the point - why should they feel obliged to buy these games if they don't really want them? Outside of the 'core' Nintendo fan, the broader 'core' is too distracted elsewhere to take a trip down memory lane (technology-wise) for the sake of motion control.
There's no one to blame. It's how the market is. If you're a wii owner frustrated by the lack of core games then join a market that sustains them. No one else really cares, not third parties, not Nintendo...no one.
I don't agree about Nintendo not caring about traditional gamers. It would be an extremely short-sighted policy for such a conservative and risk-averse company, considering they would be relying on a proven unreliable audience that might leave them any day (something enthusiast gamers have proven they never do as long as good games keep coming).
They should care about traditional gamers even more than this expanded audience, because new and compelling ideas can't be scheduled forever.
EDIT:
EDarkness said:
I don't think people should use a game like Silent Hill. There WAS an HD version of that game released before this one and it didn't do so well, either. I could understand if they hadn't tried to make an HD game, but they have and the outcome was basically the same. It says to me that Silent Hill in general is just a dead franchise.
I really hope Shattered Memories sales have a long tail because of positive word of mouth, but just because it's a really good game apparently (and Silent Hill is one of my favourite franchises ever, if not my single favourite one).
While it still has a chance to match Homecoming's sales, it will still stay a bomb (like Homecoming is) and even if it
does match them you can bet everyone will keep using it as a blatant example of the lack of "hardcore" gamers in the Wii crowd (ignoring Homecoming and Origins completely).