Anyways, awesome to think Splatoon vs Halo comparisons is an actual, real thing we are going to get to soon. What a world.
Anyways, awesome to think Splatoon vs Halo comparisons is an actual, real thing we are going to get to soon. What a world.
Seems odd guys think 9o to 1oo million ps4s are on lock when theres nothing other than price alone that can extend the ps4s life and boost sales high enough for that to happen.
2o million for the next 3 years wouldnt put it at 9o. And that 2o million for the next 3 years, or more, is unlikely because outside price, the ps4 does not have what the Xbox 36o or the ps2 had. We can pretend it will just keep going at the same rate, but that doesnt really add up.
BTW I dont have an XB1. So wow what the heck guys not every one is a fanboy out to kill you.
I a
I appreciate the kinda real responces here. Ill answer them.
1. You cant compare the ps2s 15o million. The ps2 reached that from where it was by a long extention, which included a few more years, a price drop and another revision, the ps3 floundering, a ton of devs still sticking with it due to how quick the next gen jump was for a couple years, barely any 6th gen competition, which became Zero around 2oo7. You had also Online increase, addons, There are other factors as well, issues is the ps4 has none of those.At least so far, and its not VR.
2. No the argument was a guy said the Xb1 wont win one month this year, and I said it will likely win a month at least within the first 6 months of the year. You even considered it with QB as a maybe. I think the issues is you and others, due to being on Gaf so long, read defense of a console as a fanboy paragraph when I really couldnt care less. Just read it regularly.
3. You didint even read this, what does Xbox one has no games have to do with the 2o15 Holiday being worse for sales than the 2o14 holiday. When did the ps4 come in to the conversation, did you even read this, because none of what you wrote was said.
4. I didint say the ps4 had less or more of anything, drov the fanboy act and read the posts normally, I never attacked the vs4, and said the ps4 will win inevitably short of a miracle and you and a couple others are still changing my posts around to ones that were never made. Or you dont read the whole post and nitpick.
I mean outside those two games, the Xbox one barely had a 3rd of what gave it the win last year (1), not even half, and it still was relatively close with record breaking sales that were higher.(2)
This year the Xbox One has a subjective review and preview wise, higher assortment of anticipated games starting in the first half of the year, going into the holidays. Along with another possible price drop, an arguably, depending on the final release dates, a better exclusive and Tp line up, then this holiday as well.
One simple question : do you know in how many units PS2 sold before the launch of 7th gen ( X360 in that case )?
One more, show me where I said the s4 has no games. I am not other guys, I never said it, if others said it thats fine, dont add it to my quotes.
Wow, this thread atm.
BTW I dont have an XB1. So wow what the heck guys not every one is a fanboy out to kill you.
And here I was, thinking we'd entered a new era of rational thought, shared information, a true Renaissance...
Good to see we can still keep it OG(af) style.
Anyways, awesome to think Splatoon vs Halo comparisons is an actual, real thing we are going to get to soon. What a world.
How is this possible?
LOL @ Microsoft
Seemingly very close to the 100 million mark. Probably around 95 Million.
Ah the I don't even have an Xbox One guys! You are the real trolls! How original.
You didn't say it has zero games, just that PS4 has zero to keep it selling. Nothing but a price drop could possibly continue to sell PS4s. Also you mentioned the lackluster lineup. So yeah you said pretty much everything except that it has "o games".
FIRST PART: CONFIRMED NUMBERS
Halo 5 confirmed sales are >1,665,000 including digital by end of November.
First month:
Withouth bundle: 842,000
Including bundle: 935,000
Including digital: 1,300,000
Second month, no idea of digital sales, but it sold 358,000 withouth bundle, and >365,000 including it.
So far, 0 info about December.
the Top 10 ends with FIFA 16 at 629K.
That's beautiful.Magic. Magic happened. Apparently of the fairy dust variety.
Quick somebody clap your hands. We must believe! Believe in Tivorbell!
So even in the very, very best case scenario it's not at the 2 million retail that Tivor claimed.
Are you really going to keep lying about what i said really, i mean this isnt funny stop. I never said retail.
Then again... Hindle was this out of touch.
Wow, this thread atm.
snip
I don't know why people are all upset about it! With digital, even the biggest bombs you love can be successful! I have it on good authority that the order 1886 is the best selling digital game ever in the history of gaming.
Ps4 will reach 90mln easily. Ps3 will probably end up selling that much after all is said and done.
The Ps4 is going to smash that number.
Snip.
any numbers for rise of the tomb raider ?
You are totally right. AAA is horribly time and budget consuming. And failure is no option and I think that studios and publishers are more nervous than ever. Lesser titles per annum give no chance for risc spreading and together with other trends like front-loaded sales and shift to digital this is worrying.So if we go way back to the early phases of the thread, I wanted to weigh in on the AAA industry sustainability debate people were having.
(...)
I think you're going to hear, "I didn't buy this console to play no indie games!" a lot more. Not just indie, but low tier downloadable stuff from nontraditional publishers.
Poor vita. Ahead of its time!
For sure. Bayonetta 2 sold 7+ million, which is why we are getting bayonetta 3 on nx!The Wonderful 101 could sold 5 million if we include digital sales!
I don't know why people are all upset about it! With digital, even the biggest bombs you love can be successful! I have it on good authority that the order 1886 is the best selling digital game ever in the history of gaming.
So if we go way back to the early phases of the thread, I wanted to weigh in on the AAA industry sustainability debate people were having.
To me, the current revenue is not problematic. If we look at the software for the PS4/XB1, they're generating about the same amount of revenue as the 360/PS3, and that's before we even get to digital revenue.
The actual problem is the process of making the games and how much rides on each one. We have maybe 1/3rd as many AAA games releasing per year as we used to, and they've went from taking 2-3 years to develop to 3-4 years. They're also in increasingly few genres and varieties. Consumers seem okay with the current situation judging by the rate at which they're buying consoles and the games themselves, but let's just keep forecasting this out.
What happens if next generation we have half as many AAA titles a year as we do now and they start taking 4-5 years to develop each? Are consumers still happy? Have they fully embraced some smaller titles and especially digital games? How about publishers? Is it still okay for games to fail? It's important that a game can fail and it not be a total disaster for the publisher, because quite frankly, there are always going to be titles that don't do well, if for no other reason than what was hot when you started making your game 3-4 years ago might not still be hot when it releases. If you made 30 games a year and 5 of them failed, that was fine. If you're making 3 games a year with the same number of staff and one of them fails, that's like 10 did. If two fail, that's like 20 did before. It's a significant scaling issue.
Before deleting his tweets, the head of Avalanche studios was explaining how he was spending more per month on Mad Max than the entire development budget of Just Cause 1. That game didn't exactly light the chats on fire and it took around four years to make. Maybe only 12-24 months of that was at the burn rate he was referring to, but that game probably hurt Warner's otherwise very successful year a fair bit.
Maybe we've hit a plateau and the general costs and timeframe of making games isn't going to go up by a meaningful amount anymore, but to me, while there's plenty of demand for many of these games as they come out, this is the core struggle they face.
For sure. Bayonetta 2 sold 7+ million, which is why we are getting bayonetta 3 on nx!
nah, indies give variety for those that want variety.So if we go way back to the early phases of the thread, I wanted to weigh in on the AAA industry sustainability debate people were having.
To me, the current revenue is not problematic. If we look at the software for the PS4/XB1, they're generating about the same amount of revenue as the 360/PS3, and that's before we even get to digital revenue.
The actual problem is the process of making the games and how much rides on each one. We have maybe 1/3rd as many AAA games releasing per year as we used to, and they've went from taking 2-3 years to develop to 3-4 years. They're also in increasingly few genres and varieties. Consumers seem okay with the current situation judging by the rate at which they're buying consoles and the games themselves, but let's just keep forecasting this out.
What happens if next generation we have half as many AAA titles a year as we do now and they start taking 4-5 years to develop each? Are consumers still happy? Have they fully embraced some smaller titles and especially digital games? How about publishers? Is it still okay for games to fail? It's important that a game can fail and it not be a total disaster for the publisher, because quite frankly, there are always going to be titles that don't do well, if for no other reason than what was hot when you started making your game 3-4 years ago might not still be hot when it releases. If you made 30 games a year and 5 of them failed, that was fine. If you're making 3 games a year with the same number of staff and one of them fails, that's like 10 did. If two fail, that's like 20 did before. It's a significant scaling issue.
Before deleting his tweets, the head of Avalanche studios was explaining how he was spending more per month on Mad Max than the entire development budget of Just Cause 1. That game didn't exactly light the chats on fire and it took around four years to make. Maybe only 12-24 months of that was at the burn rate he was referring to, but that game probably hurt Warner's otherwise very successful year a fair bit.
Maybe we've hit a plateau and the general costs and timeframe of making games isn't going to go up by a meaningful amount anymore, but to me, while there's plenty of demand for many of these games as they come out, this is the core struggle they face.
For sure. Bayonetta 2 sold 7+ million, which is why we are getting bayonetta 3 on nx!
At least 12 million.Wow, that's amazing! Do you have any numbers for S.T.E.A.M? Can be over 10 million with digital?
So NX will be even more ricy than PS4?That was expected. The NX is a game changer. All Japanese third parties are bound to develop everything for it. And Nintendo is already porting every WiiU game to it.
At least 12 million.
So NX will be even more ricy than PS4?
Really? These are Knack numbers!
That is why Cerny got the green light to make crash bandicoot 9Knack numbers withouth bundle, including it we are looking at >20 million.
Conflicts of this century are always rooted in the pityless fight for ressources.Much rice. Many shapes. Thoz Smellz. Omnomnom. Porridge.
Our meeting with the investor took place 13 days before the launch of PS4. What has that got to do with us? A lot, because I had deduced one interesting, almost shocking revelation from our negotiations: one of the main reasons why nobody had signed for our game was the fear, I would say almost horror, of the established big publishers that the new consoles would be a washout, that they werent powerful enough and that people today wanted nothing but free-to-play MMOs for iPad. So they were all preparing a few guaranteed mega-titles and waiting to see what happened with regard to everything else, which sent a few studios to the wall and might also result in a big drought for good console games in 2015, because I get the feeling from behind-the-scenes talk and indications that most publishers have nothing prepared for that year, because they didnt want to plan that far ahead in such an uncertain climate and now they can hardly come up with something epic in less than two years.
Interesting. No wonder they all come out of their holes at the same time this year. Crazy times full or triumphs and drama ahead.This is a giant factor in current package games. I dont think people are aware how worried pubs were coming into this generation. It was a HUGE factor
If this is accurate, late gen should be really good. 2014-15 really proved that the market has remained for AAA games, so from 2017 onward releases should pick up a bit.This is a giant factor in current package games. I dont think people are aware how worried pubs were coming into this generation. It was a HUGE factor
Incredible how SPOT ON he was.