Sadly the wife didn't agree on my proposition to hang it in the living room, oh well.
This is why i love neogaf
Sadly the wife didn't agree on my proposition to hang it in the living room, oh well.
Problem is that at the end of the day, developers have to earn money, even indies, even digital. Share is higher than in retail by far, chance to get visibility is there, but the competition is maddening.On PC side, yes, people have embraced smaller titles and digital gaming. I'm talking about gaming industry where games like Undertale can sell 900k copies:
http://steamspy.com/app/391540
The fact that Undertale is so widely adored is proof that a game does not have to have AAA graphics to succeed in gaming industry. Plus PC is almost fully digital. But this is on PC, I think the issues you are talking about are on console side.
In my opinion indie titles are heavily dependent on digital gaming. Thus before you can bring indies and smaller titles to consoles, you have to popularize digital.
I want to frame this and put it on a wall.
You made it happen and it's awesome
Sadly the wife didn't agree on my proposition to hang it in the living room, oh well.
Historical Data
Sure, I just think it will go further in that direction and likely using different wording.
Arkham Knight's season pass was $40 and people gasped audibly at it. I think they're going to find a way to do it without the sticker shock.
Damn DK Country. Such a shallow, overrated game topping the charts. Kind of sad, but a sign of things to come.Historical Data
Previous four generations:
Last Month: http://www.neogaf.com/forum/showpost.php?p=189366884&postcount=5779
Historical Data
Historical Data
Previous four generations:
Nooooo! What happened to Tivor and his crazy magic spells of ooooooooo? Please, come back.
I genuinely, honestly believe the industry cannot survive another ramp up of production budgets from here. They are at their max as-is. I hope consumers will eternally be okay with that plateau and the limitations that come with it...
...otherwise, the mainstream industry will die.
I really don't want to see the day where this glorious industry withers away because consumers insist upon games with even more hyperrealism that only increasingly-inflated budgets can provide.
Naturally, graphics will incrementally improve over time as tech matures and asset production becomes more efficient. But aside from baseline improvements I genuinely do fear for the future of expectations. I haven't thought this in 30 years of being invested in the video game industry, but I do feel as if it's finally rearing its ugly head to haunt us.
I know I will forever be content with niche Japanese developers who produce on a small budget with tech eternally frozen at the PS3 level. I will always champion the indies where everyone is dedicated to turning back the clock to small, dedicated teams and tiny development budgets like back in the old days.
I just hope enough people think like me to keep this industry alive and thriving.
Maybe its time people make making games easier. Just look at how easy Dreams looks creating things.
Isn't the graphics problem caused by lack of new and improved game engines? Aren't games still using Unreal 3 even thoughts it over a decade old?
That's what UE4 and Unity and the like are supposed to be all about.
I genuinely, honestly believe the industry cannot survive another ramp up of production budgets from here. They are at their max as-is. I hope consumers will eternally be okay with that plateau and the limitations that come with it...
...otherwise, the mainstream industry will die.
I really don't want to see the day where this glorious industry withers away because consumers insist upon games with even more hyperrealism that only increasingly-inflated budgets can provide.
Naturally, graphics will incrementally improve over time as tech matures and asset production becomes more efficient. But aside from baseline improvements I genuinely do fear for the future of expectations. I haven't thought this in 30 years of being invested in the video game industry, but I do feel as if it's finally rearing its ugly head to haunt us.
I know I will forever be content with niche Japanese developers who produce on a small budget with tech eternally frozen at the PS3 level. I will always champion the indies where everyone is dedicated to turning back the clock to small, dedicated teams and tiny development budgets like back in the old days.
I just hope enough people think like me to keep this industry alive and thriving.
I dont think high end tech is really much of an issue. The average consumer doesn't really care, they just want games they like.
FO4 is probably the ugliest of the major AAA releases in 2015, didn't massively evolve the gameplay formula, and by AAA standards was made by a smaller sized team. Its sold through more than 8.5 million copies in 2 months. We shouldn't be afraid of consumers demanding better tech, we should be afraid of publisher confidence and lack of risk taking. Its the most dangerous factor in the current climate imo.
Sadly the wife didn't agree on my proposition to hang it in the living room, oh well.
That's what UE4 and Unity and the like are supposed to be all about.
Maybe people are overestimating how many games console owners need to have in order to be happy with their purchase. Numbers from Nintendo showed that the lifetime tie ratios ranged from a low of 4.22 for the gameboy to a high of 9.59 for the GameCube. The majority of console owners buy less than ten games per console, much less.
So the question is, how many AAA are needed each year to keep these players happy? Given the narrow taste in games that yearly top tens show--open world tps-RPG, fps, sports--I don't think there needs to be more than 5-10 per year. Moreover, I don't think there is room for more. The only problem is the concentration of games in oct-nov.
Stuff like UE4 and Unity has allowed the creation of games to be "easier", but I don't think they've made AAA game development "faster" and "cheaper." when all is said and done.
Not because of the tools but because of escalation of what it means to be AAA.
Let's say newer tech tools allows 3D character models to be made faster, but current gen means that now the 3D models are all higher fidelity, has more physics in them, has more lighting consideration, etc, which ultimately adds up and makes them more expensive and longer by the end of the day.
Sadly the wife didn't agree on my proposition to hang it in the living room, oh well.
Historical Data
Previous four generations:
Last Month: http://www.neogaf.com/forum/showpost.php?p=189366884&postcount=5779
First of all, thank you for doing this.
Second, a small request for LTD number on some of the 3rd party jrpgs such as:
- Disgaea 5
- Tales of Zestiria
- Dragon Quest Hereos
- Omega Quintet
- Trails of Cold Steel
Pretty please?
This is really cool
Surprised at no Dreamcast game charting in 1999. And at Frogger beating Crash lol
Can someone give me a straight answer?
Why is the OP never updated with info from this thread? Even a "rumour" section or something.
Can someone give me a straight answer?
Why is the OP never updated with info from this thread? Even a "rumour" section or something.
Because the numbers we get are unofficial leaks.
Until we go back to how it was pre 2011 and get numbers directly from NPD themselves, none of the stuff that cream/other leakers post will go in the OP.
Like Welfare said, anything posted here can't be considered "official" and also will bring unwanted attention from other places onto our info sources. If you can't find what you are looking for in the thread just ask for a PM.
Not even a spoilered unofficial section?
I would like to see everything and that everything is splintered into 3000 posts.
Not even a spoilered unofficial section?
I would like to see everything and that everything is splintered into 3000 posts.
I want the Xbox to be basically a larger version of the alienware alpha ( so you can swap out the gpu). As a result you could then sell Xbox games to the PC market, while still having a base standard that the console only crowd can latch onto.2015 was the year that SW revenues experienced the smallest YoY decline since 2008.
I completely agree that packaged sales will be up this year, to tune tune of around 3-4% in consumer spend.
I believe in the rumors about half-step console iterations, and to the idea that somehow MS is going to merge Win10 and the Xbox platform together because of the ideas that Muclair just touched on.
I think the days of firm console gen leaps are no longer certain. And I think you'll start seeing this being presented at E3. Could be wrong, don't think I am.
A man after my own heart. I agree with everything you've said here. My hope is that simple, surreal and beautiful art direction will take the place of hyper realism in gaming. I think the indie space has repeatedly proven how appealing slick art styles can be. Look at something like Hyper Light Drifter, Transistor, Journey or even smaller dev cost AA games like Bloodborne and Street Fighter V. I think the appeal of hyper realism is on its way out thanks to diminishing returns. Or at least that's my hope.
This is also an excellent point. I think the demand is more and more falling into providing compelling gameplay systems than it is in providing the most realistic graphical tech. That said, people do still seem to enjoy graphically impressive games. Time will tell.
Gran Turismo 2 was released just a week before Christmas [DEC 18th?], it actually did very well for the time. Sony released a PR citing GT2 was their fastest selling title ever during its debut week (tho no numbers were given).Wow, Donkey kong destroying in 94 and 99. Gran Turismo 2 debut was not that great considering the big success of the first game.
Can you add HW ?
Yep Nintendo's biggest month ever. DEC 2009 may have also been the biggest month for gaming ever.December 2009. The month when Nintendo sold over 7 million of console, and when a exclusive game like Mario, outsold all version combined of a multiplatfrom game like Call of Duty.
This was an epochal month in the US.
December is a tough month to crack especially if your userbase is low (or new) compared to the competition.This is really cool
Surprised at no Dreamcast game charting in 1999. And at Frogger beating Crash lol
Me too, and I'm impressed since it launched with next to no hype at all.I know its already been discussed but I'm so happy at Siege launch. I'm loving this game
Publishers have been getting more and more risk adverse as time goes, which leads them to become an echo chamber for the perceived tastes of the masses. Indies,
Kickstarter and Early access picked up some of the flack, but the concentration of the genras for AAA dev has been crazy. What's worse, it is being compounded by both buying tastes and critical reception of the industry.
E.g.
Full Year:
- Call of Duty: Black Ops III (Activision Blizzard | Xbox One, PS4, 360, PS3, PC)
- Madden NFL 16 (Electronic Arts | PS4, Xbox One, 360, PS3)
- Fallout 4 (Bethesda Softworks | PS4, Xbox One, PC)
- Star Wars: Battlefront (Electronic Arts | Xbox One, PS4, PC)
- Grand Theft Auto V (Take-Two | PS4, Xbox One) 360, PS3, PC)
- NBA 2K16 (Take-Two | PS4, Xbox One, 360, PS3)
- Minecraft (Microsoft | 360, Xbox One, PS3, PS4)
- FIFA 16 (Electronic Arts | PS4, Xbox One, 360, PS3)
- Mortal Kombat X (Warner Bros | PS4, Xbox One)
- Call of Duty: Advanced Warfare (Activision Blizzard | Xbox One, PS4, 360, PS3, PC)
Goty awarded by years:
2015 Witcher3
2014 Dragon Age Inquisition
2013 The Last Of Us
2012 The Walking Dead
2011 Skyrim
2010 Red Dead Redemption
2009 Uncharted 2
2008 Fallout 3
Seeing that, the ideal game that'll maximize profit is either Sports with a big Franchise, or a TPS -FPS - Adventure game/ Rpg with semi or full open world.
And things will continue to concentrate that way as budgets continue to grow.
Hopefully the vicious cycle takes a pause, and in some ways VR might help due to inherent constraints in high end visuals. Maybe.
I don't think it's that at all. The casual gamer really want two types of games: solitary and poker. One to keep themselves busy for hours and the other to play with friends. It's we gamers who are the problems. We want more nuanced games with more rules that differ from what people in general want. We're too few to support this industry that keeps on bloating in cost.
I genuinely, honestly believe the industry cannot survive another ramp up of production budgets from here. They are at their max as-is. I hope consumers will eternally be okay with that plateau and the limitations that come with it...
...otherwise, the mainstream industry will die.
I really don't want to see the day where this glorious industry withers away because consumers insist upon games with even more hyperrealism that only increasingly-inflated budgets can provide.
Naturally, graphics will incrementally improve over time as tech matures and asset production becomes more efficient. But aside from baseline improvements I genuinely do fear for the future of expectations. I haven't thought this in 30 years of being invested in the video game industry, but I do feel as if it's finally rearing its ugly head to haunt us.
I know I will forever be content with niche Japanese developers who produce on a small budget with tech eternally frozen at the PS3 level. I will always champion the indies where everyone is dedicated to turning back the clock to small, dedicated teams and tiny development budgets like back in the old days.
I just hope enough people think like me to keep this industry alive and thriving.
Just in case Harkin or Cream happen to have these? Anyone? Pretty please? PM me if it can't be posted
Like Welfare said, anything posted here can't be considered "official" and also will bring unwanted attention from other places onto our info sources. If you can't find what you are looking for in the thread just ask for a PM.
But I thought you said we got numbers straight from NPD for free? I don't understand. What is a lie and what is real???
i'm trying to think of the influential things that are blowing up in the industry and how often does it happen on dedicated hardware anymore? maybe just monster hunter in japan, but it's been a while since clones of that started coming.
toby fox asked for $5,000 to make undertale, got $50,000, and has so far earned over $6,000,000 from steam. it's also a game that actually uses the pc as a means to tell its story, something i've only seen in one or two games before this. i'm sure now there are publishers who would love to have this on console, but the game wouldn't really be the same on console. nor would it have been greenlit in the first place. stuff like brothers, journey, and shovel knight can only get a retail release after being a hit on digital platforms. shouldn't this be a hint that there's value in taking a step back, maybe devoting the resources to one of the three games that's eating up a $40 million budget, and making ten smaller ones instead? are publishers hopelessly locked in chasing this needy demographic?
Ubisoft does not green light every game any more. If an Ubisoft studio wants to make a game that costs as much as many Kickstarters they can just do that without any management approval.shouldn't this be a hint that there's value in taking a step back, maybe devoting the resources to one of the three games that's eating up a $40 million budget, and making ten smaller ones instead? are publishers hopelessly locked in chasing this needy demographic?