theprodigy
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how does this thread have fewer posts than the January one did at this point?
I know everything.
I share what I find interesting
how does this thread have fewer posts than the January one did at this point?
how does this thread have fewer posts than the January one did at this point?
Well, I mean, casinos have been going since at least the 19th century...As said earlier
http://venturebeat.com/2014/02/26/o...-50-percent-of-all-in-game-revenue-exclusive/
You can't sustain an industry with only 0.15% of the whole audience giving you around 50% of your revenue, you just can't. It's a nightmare-in-the-making. And let's not even discuss about how the quality itself is going down, and more and more free to play are going the extorsion route. Less and less possibly good gaming experiences (of any kind, free to play as well - DQM is a recent example of this done well), much more bad experiences...you can!t expect people to stay forever if things continue like this. And, so far, there doesn't seem to be a stop to such a trend: I fear it even accelerated, recently O_O
The 3DS/Vita split isn't interesting?
January was full of surprising bad news. There's more to talk about when that happens.
This is crazy. Apple cleaned up post iPhone.
As said earlier
http://venturebeat.com/2014/02/26/o...-50-percent-of-all-in-game-revenue-exclusive/
You can't sustain an industry with only 0.15% of the whole audience giving you around 50% of your revenue, you just can't. It's a nightmare-in-the-making. And let's not even discuss about how the quality itself is going down, and more and more free to play are going the extorsion route. Less and less possibly good gaming experiences (of any kind, free to play as well - DQM is a recent example of this done well), much more bad experiences...you can!t expect people to stay forever if things continue like this. And, so far, there doesn't seem to be a stop to such a trend: I fear it even accelerated, recently O_O
Well, I mean, casinos have been going since at least the 19th century...
how does this thread have fewer posts than the January one did at this point?
History is full of whales, it's not even funny
No, seriously: I don't think at all it'll completely disappear, since the userbase is gigantic, and, as said, good things are still there, but with this trend of "freeification" of every title + bad quality / extorsive practises (it's the combination that makes this awful), I can't see mobile going so strong for too long...I see a big drop if things don't change. So far, I'm not seeing signs of good changes, far from it.
Minecraft literally prints money, it's ridiculous how much that game has sold.
iOS/Android developers have to PAY for users to play their games in the first place, and that acquisition cost is now higher than any other platform. If AAA has sustainability problems - mobile is going through the same cycle, just on an accelerated timeline.Nirolak said:Well, I mean, casinos have been going since at least the 19th century...
That said even if that entire group burnt out, 50% of iOS/Android f2p revenue is still a *lot* of revenue.
iOS/Android developers have to PAY for users to play their games in the first place, and that acquisition cost is now higher than any other platform. If AAA has sustainability problems - mobile is going through the same cycle, just on an accelerated timeline.
History is full of whales, it's not even funny
No, seriously: I don't think at all it'll completely disappear, since the userbase is gigantic, and, as said, good things are still there, but with this trend of "freeification" of every title + bad quality / extorsive practises (it's the combination that makes this awful), I can't see mobile going so strong for too long...I see a big drop if things don't change. So far, I'm not seeing signs of good changes, far from it.
I think a key difference in mobile's case is that even if there is a big crash, the devices will still be out there in people's hands, allowing the game makers a greater opportunity to adjust to downturns and changes in the market with a different model. With the dedicated handheld market downturn, people stop buying the devices, and you don't get a second chance.
Well that obviously varies greatly with each product. Rising costs are just a reflection of acquisition through any other means becoming less and less likely.Nirolak said:Paid acquisition through advertising is costly, yes, but that doesn't tell us if the people who open up the game actually like it or not, or their conversion and retention rate.
Yes, and with F2P that risk is increasingly more problematic because monetization can be a fickle problem with less revenue-guarantees.Obviously at some point you cross the barrier and it makes sense to stop advertising since your new users aren't worth what they cost.
Strictly speaking they are still spending a fraction of what people drop on F2P on other platforms. So if you use the "money spent = enjoyment" logic, it would lead to "mobile = less enjoyable" conclusion.I'm assuming they're not spending all this money on games they don't like
Yes, one thing that always stuck out to me is the difference in monetization between PC and mobile.Well that obviously varies greatly with each product. Rising costs are just a reflection of acquisition through any other means becoming less and less likely.
Yes, and with F2P that risk is increasingly more problematic because monetization can be a fickle problem with less revenue-guarantees, and more so on mobile platforms.
Strictly speaking they are still spending a fraction of what people drop on F2P on other platforms. So if you use the "money spent = enjoyment" logic, it would lead to "mobile = less enjoyable" conclusion.
I don't think it's as unexpected as it is fascinating to see this transition taking place.
There really isn't a lot that Nintendo (or Sony) can do about this. Gaming on devices that you already own is more convenient for consumers, and the pricing strategy is far more inviting (Free - $15) than dropping $30-$40 on new games.
The dedicated handheld market will become a niche, and will continue to exist... but sales expectations will have to be tempered to reflect reality. There won't be another period similar to when the Game Boy or the DS dominated. Those days are done.
I really hope that Monster Hunter on Wii U has put up respectable digital numbers. I desperately want MH4U to come to the Wii U as I just cannot get into the game on a small screen. Please?
Didn't it sell solidly in Japan? That should count for something.
PS4 demand is there; supply isn't.
If there was a bump in February due to the beta, why do you not expect there to be a bump when the ACTUAL game releases? Of course there will be a large bump for Titanfall.
GZ is not exclusive. It's on four other consoles. I wouldn't be surprised if the PS3 version outsells the PS4 version. Infamous has never been a system seller. PS4 owners will surely buy the game but it will not convince a lot of people to purchase the system.
If anything, the PS4 version of Ground Zeroes are outselling the PS3 version in pre-orders (both in Amazon & in Gamestop), & the MGS series is far more popular on Playstation consoles than on Xbox consoles. Who in the world would want to pick up the weaker version over the superior version?
History is full of whales, it's not even funny
No, seriously: I don't think at all it'll completely disappear, since the userbase is gigantic, and, as said, good things are still there, but with this trend of "freeification" of every title + bad quality / extorsive practises (it's the combination that makes this awful), I can't see mobile going so strong for too long...I see a big drop if things don't change. So far, I'm not seeing signs of good changes, far from it.
Hence I think the heavy push on indie games on things like the vita. They satisfy the lower price range urge, while still having more premium, more robust offerings at the 30-40 range.
All this talk of abandoning dedicated handhelds in favor of a phone only future scars me. Given many of the most successful mobile games are barely above the Newgrounds flash games in terms of depth, it would basically kill off a lot of creativity and variety in the mobile gaming area.
Nintendo as a business confuses me.
Edit: http://www.macrumors.com/2014/03/13/ios-8-screenshot-icons/
Better link here: http://www.macrumors.com/2014/01/31/healthbook-app-ios-8/
Jesus, Apple is going to beat Nintendo to the Health whatever thing. Bad news.
Wrong. The PS3 version of TR sold 1.87M worldwide. And it was released much later than Infamous so it has not had as much time to trend upward.
And it continues to trend downward. Considering that Nintendo is already losing money, has one bullet left in the big gun (Smash), and the 2DS hasn't done anything to build sales momentum, this is very bad news for Nintendo.
I don't know what they can do. If they discount the hardware, then that's less money coming in. Cut the software prices, same thing. It will be at least a year before they could get something new out, and by then they'll also be launching their Health whatever initiative. Considering they're stretched to the limit with two platforms, and hopefully starting to gear up for whatever comes after the WiiU, I don't know how they can re-engage the market with anything near the effort and manpower needed.
Nintendo as a business confuses me.
Edit: http://www.macrumors.com/2014/03/13/ios-8-screenshot-icons/
Better link here: http://www.macrumors.com/2014/01/31/healthbook-app-ios-8/
Jesus, Apple is going to beat Nintendo to the Health whatever thing. Bad news.
Year Over Year
Code:Family 2014 2013 Change MSFT 372 302 23.18% SONY 382 309 23.62% NINT 247 455 -45.71%
If they're on the initial tend they might actually have a shot. And for all we know the implementations could be completely different.That's what blows my mind about this 'QoL' initiative from Nintendo. That's what Apple's next big thing is. Does Nintendo honestly think that they have what it takes to directly compete with Apple? Or Google? Or Samsung?
What the fuck are they thinking?
That's what blows my mind about this 'QoL' initiative from Nintendo. That's what Apple's next big thing is. Does Nintendo honestly think that they have what it takes to directly compete with Apple? Or Google? Or Samsung?
What the fuck are they thinking?
The question is, do the people playing these games actually find them to be bad?
I'm assuming they're not spending all this money on games they don't like.
If they're on the initial tend they might actually have a shot. And for all we know the implementations could be completely different.
If they're on the initial tend they might actually have a shot. And for all we know the implementations could be completely different.
Doubtful. If people need to buy another device to get the full benefit of this health stuff, they'll go with the one that was designed for and natively syncs with their iOS/Android phone. Not the obscure Nintendo product.
That's what blows my mind about this 'QoL' initiative from Nintendo. That's what Apple's next big thing is. Does Nintendo honestly think that they have what it takes to directly compete with Apple? Or Google? Or Samsung?
What the fuck are they thinking?
If they're on the initial tend they might actually have a shot. And for all we know the implementations could be completely different.
18+ million people are also already on Nike Fitness, who would presumably have been among Nintendo's most likely audience to buy this kind of fitness product: http://www.fastcompany.com/3016141/fast-feed/18-million-people-are-using-nike-to-track-their-fitness
Video game makers, GameStop climb after NPD sales data
Shares of a number of video game makers are climbing after data indicated that U.S. video game sales were stronger than expected last month. WHAT'S NEW: Research firm NPD found that video game sales dropped 9% last month, versus the same period a year earlier, Piper Jaffray analyst Michael Olson reported in a note to investors earlier today. Olson had expected software sales to tumble 29% last month, he stated. Take-Two Interactive (TTW) stood out as sales of its video games jumped 44% last month, while Electronic Arts (EA) and Activision Blizzard (ATVI) trailed with declines of 45% and 33% respectively, NPD reported. Olson remains confident that the video game sector will start growing during the next holiday shopping season as more players update to the next generation of hardware consoles. Video game retailer GameStop (GME) should also get a boost from the holiday season, wrote Olson, who kept Overweight ratings on all the stocks named in this note. PRICE ACTION: In late morning trading, Electronic Arts rose 1.5% to $30.14, Take-Two Interactive climbed 1.8% to $21.25, Activision Blizzard added 1.2% to $21.10, and GameStop jumped 4% to $38.65.
Sure, but that device was designed to work natively with iOS and is heavily pushed by Apple. Half of the functionality of those things are tied to the Nike+ app for iPhone.
I highly doubt that Nintendo is planning on heavily integrating with the platforms that are responsible for their downward spiral and even if they did, I have absolutely zero reason to believe that it would be better than the competition that's currently out there. Not to mention what's coming in the near future.
"Xbox One hardware revenue was over 10% greater than its nearest competitor"
...tbh I'm shocked we didn't get that
Hardware did way better than I predicted, other than the PS4 which I was close on.
Also, is Nintendo particularly adept at advertising JRPGs? Because 200K (digital + retail) is pretty amazing for a new IP. Hopefully legs are good as well.
Even in the domestic Japanese market you have a relative giant in NTT DoCoMo entering the wearable tech sector and pushing into health with smart clothing in the making.No, I was saying that in agreement with you.
Why would you buy a new product when you're already with Nike?
Similarly Fitbit got $43 million in funding and Jawbone got $250 million in funding with a $3.3 billion valuation so they're presumably having good success already, making Nintendo a 5th wheel in a market with four major competitors.
I think you put a lot of faith in what Iwata has said in the recent investor briefing... without him actually having done or shown anything towards this.According to their plan, Health is just one of the fields of their QoL platform, not the only one. Education is surely going to be another, don't know about what else. It'll be the first one, but not the only one.
The concern about their historic inability to support more than one platform at time is legitimate, but they're doing a big reorganisation, so much that they've stated next consoles will take big inspiration from iOS and Android: NN is the real platform, with devices sharing OS, functions, architectures and also games (sincerly, it's the direction I hoped Nintendo would have went, and I'm very glad to see it in the making)