ThatObviousUser
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careksims said:Poor Bayonetta
Also GaF's impressions kinda' steered me away from NMH2.
What impressions?
careksims said:Poor Bayonetta
Also GaF's impressions kinda' steered me away from NMH2.
mugurumakensei said:The brawler genre hasn't really been popular since the 16-bit days. That publishers can't set expectations and budget around that shows poor management.
I think neither Bayonetta sales nor Mad World sales are good. However, Mad World is at least in a genre that shows a consistent trend (i.e. selling poorly at least since the late PS1/N64 days). Bayonetta is in a genre that has consistent 250k+ sellers.
Kaijima said:On No More Heroes 2 "proving" core games don't sell on Wii:
Here we go.soldat7 said:Is there any evidence to the contrary? Maybe the Wii is just a miserable little pile of secrets.
schuelma said:Yeah that was a good one..did anyone see it air anywhere? Not doubting it, I just personally never saw it.
Kusagari said:Not even DMC is as popular here as people seem to think.
velvet_nitemare said:Here we go.
soldat7 said:Is there any evidence to the contrary?
AniHawk said:Lots of games sell really poorly when they would obviously do much better on other systems, but this is one case where it really was UbiSoft's fault. There's no reason they should have handled the game's release quite like they did. Just look at TVC- it's an unknown to the audience, released on the same day, but marketed much better and might've sold twice as much.
soldat7 said:Many of the 'core' third-party releases turn out the same way. Perhaps it's the fault of marketing, perhaps it's the audience, or maybe these 'core' games are not very good and the customer knows this...again, to third-party developers it's a miserable little pile of secrets.
No More Heroes 2: Desperate Struggle has scored top reviews averaging a 90 (out of 100) since its release. However, sales came less than 30,000 units for its first week (January 26, 2010 release). Given that the game is more targeted to the traditional core gamers (who tend to be more attached to the Xbox 360 and PS3) this is yet another sign that the Wii is a difficult device for third party publishers to succeed on with M Rated titles. Other titles that have failed to perform despite strong review scores on the Wii include Dead Space: Extraction (ERTS) and MadWorld (Sega). Of course, all three titles did have low marketing budgets, which is likely the wrong strategy to use when attempting to target the Wii consumer, even if you are targeting the core market.
soldat7 said:Many of the 'core' third-party releases turn out the same way. Perhaps it's the fault of marketing, perhaps it's the audience, or maybe these 'core' games are not very good and the customer knows this...again, to third-party developers it's a miserable little pile of secrets.
AniHawk said:And about triple the time.
Doorman said:I remember wondering about a week before NMH2 and TvC came out which one would end up being the better seller. I ended up with sort of a stalemate at the time because I figured that the base the first No More Heroes established would help to even out the fact that it didn't receive much marketing. Now that I look back on it though, it seems so obvious which publisher put more faith into their product and the sales are reflecting that.
50k in a month doesn't seem stellar for TatsuCap, but considering it was only out for a week or so I feel encouraged about it. With at least serviceable online play and growing fan support, I could see it carrying a decent February and beyond, at least with moreso of a long haul than some of the other "core" Wii games that haven't been doing as well. After playing it I certainly think it deserves any success it gets.
On the other side, I'm really surprised that Bayonetta and Dark Void both came in lower than expected, considering the amount of advertising I've seen for both. What else could SEGA or Capcom really have done to get these things off the shelves?
Doorman said:On the other side, I'm really surprised that Bayonetta and Dark Void both came in lower than expected, considering the amount of advertising I've seen for both. What else could SEGA or Capcom really have done to get these things off the shelves?
velvet_nitemare said:This will devolve into a Wii 3rd party sales discussion yet again. The usual recycled neverending arguments.
sillymonkey321 said:Maybe the people who bought No More Heroes just aren't eager for a second helping. I bought the first one after much hype and found it to be a "sometimes great, mostly mediocre" title. I'm not exactly throwing my money down on day one for a second chance.
AniHawk said:I agree that could be part of it, but it really doesn't explain such a sharp drop. My copy was one of a few left at the store (day one- got it with ME2). I thought it was because it was decently popular. Now hearing that people can't find it in stores, I have to wonder if there just weren't many shipped to begin with.
AniHawk said:I agree that could be part of it, but it really doesn't explain such a sharp drop. My copy was one of a few left at the store (day one- got it with ME2). I thought it was because it was decently popular. Now hearing that people can't find it in stores, I have to wonder if there just weren't many shipped to begin with.
Massa said:Do you expect Mass Effect 2 to double its sales in the next 3 months?
There have been no games to provide evidence. What hardcore games have come out on Wii that follow the same business model as successful hardcore games on 360, PS3 and PC? Aka, not niches, inferior ports, or mediocre games, but games with good graphics, online, deep gameplay, co-op...soldat7 said:Is there any evidence to the contrary? Maybe the Wii is just a miserable little pile of secrets.
Is that number confirmed? By whom?Ookami-kun said:Whoa, 50k+?! Nice! It outsold CGoH!
Dragmire said:There have been no games to provide evidence. What hardcore games have come out on Wii that follow the same business model as successful hardcore games on 360, PS3 and PC? Aka, not niches, inferior ports, or mediocre games, but games with good graphics, online, deep gameplay, co-op...
About a month.Gamer @ Heart said:How long did it take for the original NMH to pass the 100k that we were celebrating 2 years ago?
What is the point of making these excuses? The facts are in.AniHawk said:Lots of games sell really poorly when they would obviously do much better on other systems, but this is one case where it really was UbiSoft's fault. There's no reason they should have handled the game's release quite like they did. Just look at TVC- it's an unknown to the audience, released on the same day, but marketed much better and might've sold twice as much.
Whatspeculawyer said:What is the point of making these excuses? The facts are in.
Do you really think the publishers are going to pour more money into failure? Perhaps the reason they don't get much of a marketing budget is that they already realized it was a hopeless cause. They just finished up the game and shipped it so they could recoup some of their investment. But don't plan on seeing NMH3.
Uh . . OK . . . but that really doesn't change things.ShockingAlberto said:What
Ubisoft didn't make NMH. They published it in the US, which almost solely centers around marketing and distribution. Marvelous handled the rest of the cost.
speculawyer said:What is the point of making these excuses? The facts are in.
Do you really think the publishers are going to pour more money into failure? Perhaps the reason they don't get much of a marketing budget is that they already realized it was a hopeless cause. They just finished up the game and shipped it so they could recoup some of their investment. But don't plan on seeing NMH3.
speculawyer said:What is the point of making these excuses? The facts are in.
Do you really think the publishers are going to pour more money into failure? Perhaps the reason they did not give it much of a marketing budget is that they already realized it was a hopeless cause. They just finished up the game and shipped it so they could recoup some of their investment. But don't plan on seeing NMH3.
Ondore said:Is there a minimum number you have to hit or you get delisted from the NPDs (looking at you, PS2)?
Vilix said:It's not the marketing. It's the freakin audience. American manboys, I being one, want to aim guns at each other and talk trash over the internet. MW2 is a mediocre game at best, but enjoys massive sales.
EDIT: What worries me is if the trend continues a lot of Japanese dev/pubs are going to say "the hell" with western audiences and we won't anything from the east. The funny thing about that is is that Mario is about as American as you can get.
speculawyer said:What is the point of making these excuses? The facts are in.
Do you really think the publishers are going to pour more money into failure? Perhaps the reason they did not give it much of a marketing budget is that they already realized it was a hopeless cause. They just finished up the game and shipped it so they could recoup some of their investment. But don't plan on seeing NMH3.
soldat7 said:Many of the 'core' third-party releases turn out the same way. Perhaps it's the fault of marketing, perhaps it's the audience, or maybe these 'core' games are not very good and the customer knows this...again, to third-party developers it's a miserable little pile of secrets.
Andrex said:Is that number confirmed? By whom?
It kind of doesspeculawyer said:Uh . . OK . . . but that really doesn't change things.
Do you really think the publishers are going to pour more money into failure? Perhaps the reason they did not give it much of a marketing budget is that they already realized it was a hopeless cause. They just finished up the game and shipped it so they could recoup some of their investment. But don't plan on seeing NMH3.
Truespeed said:I'm not sure why people thought Bayonetta would actually do well. Sega marketed the game using the same amount of expertise and effort they applied when porting it to the PS3. So, it was destined to fail, just like the frame rate, screen tearing and graphics do on the PS3. I can't think of any recent game that has garnered so much negative publicity and anger before its actual release.
Wellscha said:Alas, this is becoming true.. I weep for the future.
speculawyer said:Do you really think the publishers are going to pour more money into failure?
Obviously I don't know much about the franchise.markatisu said:You do realize who the developer was right :lol
You are speaking as if Ubisoft poured some massive amount of money into game development or something. Its a Suda51 game which automatically means it has to be done on a shoestring budget like all the rest of the Grasshopper games are.
I will save this post for when NMH3 (or whatever the next one) gets announced, since the 1st one is now being ported to the HD systems and Suda has expressed interest on continuing the franchise.
But then again I think you are trolling just to get a response, that is what you do most of the time anyway
The amount of development for the PSP really seems to have slowed down. Piracy does seem to be killing the platform. :-/JoseJX said:Seems to working well for the PSP, it gets more "core" games than the Wii does despite the awful software sales numbers.