I can't understand this assumption that BF: Hardline has 'sold well' any more than people's assumption that it bombed hard.
Sure, it's got good first month sales but of course it is going to sell well initially because of the BF name. I expect it is going to sell considerably less than BF3/4.
Do you mean something like this? That shows the cumulative gap over time.
Highest the gap has been - 1.13m (Oct 2014)
Lowest the gap has been - 0.19m (Dec 2013)
(Numbers rounded)
Theoretically speaking the gap could be over 1.25m come October should PS4 continue to outsell X1 in the same way it did during 2014. Of course I'm expecting October (Halo) and the holiday season to hinder further growth for PS4.
Yep, thanks.
I was just wondering what the slope and level of the sales differential looks like right now. The gap is clearly above, but it seems like the slope is roughly the same -- which makes an overtake in the holiday season an even less likely proposition.
I suspect that we will be playing NPD gap rollercoaster over the next 5 years.
I can't understand this assumption that BF: Hardline has 'sold well' any more than people's assumption that it bombed hard.
Sure, it's got good first month sales but of course it is going to sell well initially because of the BF name. I expect it is going to sell considerably less than BF3/4.
Oh you mean like this? You want to compare Jan through Dec for 2014/2015.
I can't understand this assumption that BF: Hardline has 'sold well' any more than people's assumption that it bombed hard.
Sure, it's got good first month sales but of course it is going to sell well initially because of the BF name. I expect it is going to sell considerably less than BF3/4.
Oh you mean like this? You want to compare Jan through Dec for 2014/2015.
Sales are very very close in the USA. It takes just one really good holiday for Microsoft to take the lead.
that graph doesn't seem to be ok, it points the gap at 300k on Dec 2014 and even if that was true, the 2015 red line should start on 300k too
or maybe I'm reading it wrong tho
that graph doesn't seem to be ok, it points the gap at 300k on Dec 2014 and even if that was true, the 2015 red line should start on 300k too
or maybe I'm reading it wrong tho
Not happening...ps4 also won;t be 399 this holiday. BY the time oct/nov come the lead will be well over 1 million again. MS cannot rely on undercutting and sony doing nothing every holiday, they can only go so low, it is not a viable long term solution.
Ta. That's a pretty significant boost they got then. I guess now we wait to see if Sony drop the hammer or try to nickel and dime it. Not really knowing much of anything, it seems to me that they can afford to hit $299 by autumn, and it seems like sales might really skyrocket if they can/do, which means lots of Plus subs, digital royalties, etc.Not right now for worldwide buddy. I got to sleep and work in the morning (UK time). Will probably get this done tomorrow evening If i get time. I don't have all the numbers to hand right now.
For US here ya go-
Not happening...PS4 also won't be $399 this holiday. BY the time oct/nov come, the lead will be well over 1 million again. MS cannot rely on undercutting and Sony doing nothing every holiday, they can only go so low, it is not a viable long term solution. I find it funny because X1 had one great holiday over PS4, it will be the same every year...the PS4 has sustained more momentum over X1 despite being more expensive; It is unlikely at this point the X1 will all of a sudden reverse that trend.
Ta. That's a pretty significant boost they got then. I guess now we wait to see if Sony drop the hammer or try to nickel and dime it. Not really knowing much of anything, it seems to me that they can afford to hit $299 by autumn, and it seems like sales might really skyrocket if they can/do, which means lots of Plus subs, digital royalties, etc.
i saw him making a pretty tame and commonly held argument which only comes across as controversial due to the charged hostility of the environment, whereas this is the definition of an empty shitpost which only serves to derail discussion and encourage everyone to play the man instead of the ball.
There is really no disputing the value of the tech on display in the game.
Please remind yourself that this is a sales topic before accusing me of a vendetta against the game and talking about how much you personally loved it and hope to see the wonderful world and narrative expanded upon.
- very expensive technology
- very poor sales
How is that not a self-evident dispute as to its value?
Good news. Even EA think so.
3DS 2015 PSP 2009 NDS 2009
January 74 172 510
February 395 199 588
March 265 168 563
April 116 1040
May 100 633
June 163 766
July 123 539
August 140 552
September 190 524
October 174 457
November 293 1700
December 654 3310
Through
March 734 539 1661
Total 2492 11182
Also you keep insisting that it was incredibly expensive when we have no concrete evidence of it being such.
This bothered me for quite some time (from the first time I saw you long-term predictions).Moving the subject on.
...
For reference here is my WORLDWIDE 5 year forecast for the generation as a whole.
snip.
Sure I do.
as far as I'm aware this is the only one that was posted online in its totality. You can find everything under "Crafting a Next-Gen Material Pipeline for The Order: 1886." Seriously impressive stuff.
Doesn't the whole point fall flat when you simultaneously claim that the game is extremely lacking in content?
I think the great achievement in The Order 1886 is in the rendering. As far as I know that team didn't have more than 8 people on it.I believe his point is that the majority of the cost went into developing the engine rather than the game itself. Paying top-shelf developers for 5 years to make an engine that looks that good must have cost some serious green.
If you want to claim that the artists at Ready At Dawn are industry world-leaders in 3D modelling, texturing and animation, then feel free to do so, but industry world leaders tend to also have industry world-leading salaries commensurate with their talent.
If you want to pretend that Ready At Dawn have the greatest 3D modellers, Texture Artists and Animators on the planet, but they pay them less than industry standard wages and make no use of the resources that other AAA developers do for cost reasons - such as outsourcing - the onus is on you to prove that they can get the same end result cheaper than any other developer.
Doesn't the whole point fall flat when you simultaneously claim that the game is extremely lacking in content?
Your whole arguments hinges on this idea that somehow it's impossible for one company to develop an engine that outperforms competitors on various fronts
You're insistence that creating incredible visuals in a game is dependent on budget and not talent is fucking ludicrous. If that was the case then Call of Duty and Destiny would be the most gorgeous games ever. Why is it so hard to acknowledge that they deserve some damn credit for their achievements? You can't look at the game and not be blown away. What you see on that screen isn't dollars it's pixels and people worked hard to put them there. They created an engine that is capable of the most impressive realtime lighting, shading and texture rendering I have ever seen on any platform. Yet you have the gall to dismiss that accomplishment as the sole result of monetary investment and not talent or hard work. Shame on you for attempting to downplay the talent or hardwork of a developer simply because their salary probably doesn't have enough zeros on the end of it for you and that this is somehow proof they are devoid of qualification or skill. That is the most elitist self righteous bullshit I have ever read on this forum.
I believe his point is that the majority of the cost went into developing the engine rather than the game itself. Paying top-shelf developers for 5 years to make an engine that looks that good must have cost some serious green.
I'm not sure, what the point of this was supposed to be.And again, if you want to pretend otherwise, the onus is on you to provide evidence that The Order somehow did not cost a lot of money to produce.
I'm not sure, what the point of this was supposed to be.
I hoped if we could stipulate that The Order was in fact a very expensive game to make we could have an actual discussion about its subsequent market performance and Sony expectations thereof, but I guess that's not going to happen.
No, I cannot provide you with exact dollar amounts to "prove" that The Order cost a significant amount of revenue to develop
Please remind yourself that this is a sales topic before accusing me of a vendetta against the game and talking about how much you personally loved it and hope to see the wonderful world and narrative expanded upon.
Admittedly I haven't read every NPD thread, but I don't recall seeing you and certain others getting so hot under the collar about other high profile game failures (and seemingly people enjoying the game in spite of that), so there's clearly something about this particular title going on.
When Medal of Honor bombed it didn't have swarms of posters rushing to say it probably only cost as much as Boom Blox to develop and that anyone who said otherwise is probably pursuing an agenda and how they're ruining the forum by making such outrageous claims impuning the integrity of Danger Close
It's:
Because step one of any discussion about The Orders sales performance is its cost.
Step two is what Sonys probable expectations (on a commercial, critical and strategic level) were, and is a potentially interesting point of discussion.
It would be really nice to get past Step One.
Sales are very very close in the USA. It takes just one really good holiday for Microsoft to take the lead.
I made an effort to address every singe point that was made in support of your claims multiple times
But as we already established US market for PS4 is only ~36% of total sales.
For Xbox its ~66%
You honestly have not.
You have not addressed the fact that development budgets increase with every new generation while simultaneously linking to siggraph presentations discussing entirely new graphics workflows that needed to be created from scratch while dismissing lowballed estimates on cost increases because "they haven't said anything recently" (because new gen titles have been delayed across the board which literally means titles going over budget).
You have not addressed the fact that - even assuming RAD are the most skilled developers in the world - Asset creation is a fixed time cost in development, and higher fidelity assets require more time (and therefore money) to produce.
You have not addressed the fact that The Order was in development for 5 years, and even if - as with every AAA title from every AAA developer - it started with a smaller team in pre-production it was been ramped up into full production for at least 3 years, which is a longer development cycle than most developers ahve the luxury of working towards.
You have not addressed the marketing costs alone being directly comparable with other modern AAA titles.
It is either hugely naive or hugely disingenuous to claim that The Order "probably cost as much to produce as Little Big Planet"
Back in 2013. We don't know how much the ratio has shrunk.
Back in 2013. We don't know how much the ratio has shrunk.
back in 2013 it was 60%
but yes we have no real update on that since
5 years development time including a new engine. I am not sure I would count the cost/time of a new engine against game development time.
back in 2013 it was 60%
but yes we have no real update on that since
claim that The Order "probably cost as much to produce as Little Big Planet"
Those costs would be offset as an engine expense if Sony plan on using The Orders engine for multiple future projects.
In the same way that Crytek use the CryEngine for multiple projects, that Epic use the Unreal engine, that EA use Frostbite or that Ubisoft use the AC engine.