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NPD Sales Results For November 2010 [Update 6: PSP, PS2, Move Games]

The Felo

Neo Member
This thread :lol

Truespeed said:
How much do you think Forza 3 cost? Let's do some general calculations:

Development days:
GT5: 2187 Days
Forza 3: 887

Team Size:
GT5: 110 employees
Forza 3: 305 employees

Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours

Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400

This post :lol :lol

NPD is back.
 

KingDizzi

Banned
Dreams-Visions said:
yes, I'm sure GT5 floated under the radar of gamers...

this thread truly has everything one could dream of.

F5 F5 F5

Ah shut up mate, they get it. You don't like GT5, I don't like GT5 and the excuses thus far are funny as shit. Gets really boring after a while though, try going on about something else, PS3 sales maybe? Now that is horrific, simply horrific. First time I have felt sad that a console that is not the PSP (DS has done well since I can remember) has sold so poorly, it had nobynoby boy for crying out loud. :p

nib95 said:
Wow, it's as if you're on some sort of mission here.


Anyway, I don't know what else the explanation could be. Clearly the points he made probably did have some sort of impact. I guess the only way to know for sure is to wait and see what December holds for GT5 sales. Then we'll see if the Gran Turismo franchise lore has just worn off in the US or not. But I'm sure all the things he labelled above, coupled with Black Ops (8.5m??!!!!) and AC didn't help.

It's time to rest for GT in NA and Japan, no idea how that can change unless racers suddenly become popular again. WTF has happened to the racing genre overall? It's my fav genre so seeing that do so badly is terrible, it seems if you're not Mario don't bother. :(

Truespeed said:
How much do you think Forza 3 cost? Let's do some general calculations:

Development days:
GT5: 2187 Days
Forza 3: 887

Team Size:
GT5: 110 employees
Forza 3: 305 employees

Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours

Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400

:lol :lol :lol :lol :lol :lol

Lion Heart said:
Why are you such a hater?

GT4 sold 531k in March NPD (which lasts til Apr 9). The game sold another million the rest of the year and another 500k lifetime. Thats 25% in its first month. Compared to GT5 which had 3 days, shittiest launch in history and came out after the biggest game in history. Is it really terrible?

Yeah it is terrible, take solace in knowing it's doing well in Europe.
time to fuck off now and stop talking about a game I wasted £35 on
 

Mrbob

Member
You guys shouldn't have jumped the gun on GT5 sales. :p No offense intended to Turn 10, but Forza isn't even in the same league. With a botched launch and in a weaker territory than Europe, GT5 still sold more in 3 days than Forza 3 did in the first two months.

It will go up in December.
 
Dreams-Visions said:
yes, I'm sure GT5 floated under the radar of gamers...

this thread truly has everything one could dream of.

F5 F5 F5

Why are you such a hater?

GT4 sold 531k in March NPD (which lasts til Apr 9). The game sold another million the rest of the year and another 500k lifetime. Thats 25% in its first month. Compared to GT5 which had 3 days, shittiest launch in history and came out after the biggest game in history. Is it really terrible?
 

chubigans

y'all should be ashamed
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
 
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
Thank God somebody said it.
 
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

Jesus...
 
Truespeed said:
How much do you think Forza 3 cost? Let's do some general calculations:

Development days:
GT5: 2187 Days
Forza 3: 887

Team Size:
GT5: 110 employees
Forza 3: 305 employees

Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours

Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400

holy shit :lol this is definitely the best post of the thr--

chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

--Oh my God. :lol :lol :lol
 
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
Stop trying to compete with Truespeed's crazy post. The gimmick doesn't work a second time.
 

Ashes

Banned
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

:lol
 

ElFly

Member
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

Kinect costs like $56 to make.

Sure, they may lose some money on the bundles.

But they take a huge profit on the standalone units.

You are crazy.
 

Dai101

Banned
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
kGP1q.gif

Thread is delivering
 

KingDizzi

Banned
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

Ladies and gentlemen.
NPD is back to its best.
I know you're kidding around and that is why Gaf loves you
 

Vorg

Banned
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

wut.
 
OldJadedGamer said:
Yeah, there have been many threads in the past and posts stating how GT5 would be a sales megabuster. I wish we had access to post history searches as we could find some good gems. GT5's numbers defiantly do not coincide with GAF hype, and sales predictions for the game pre-release. It's selling good, just not great.

GT games always sell allot but the are never front loaded , GT 4 sold 620k first month and it's LTD was 2.5 million non bundle as of 2009 in NA.
That about 25% of it's LTD in the first month which is not normal for most games(not counting Nintendo games)
The question would be is GT 5 going to have legs like the other GT games.
With the series being on decline and the PS name , so far we can see it won't have legs in Japan .
Lets see what happen in NA and EU.
 

Shurs

Member
chandoog said:
Of a game of a franchise as revered as Gran Turismo ?

I'm just trying to bring some logic into this thread.

Probably a mistake.

I don't think that people are so tuned into Gran Turismo that everyone knew when it was releasing on the 24th, when a week and a half before, Gamestop had it as a January release in their system.

If promoting release dates doesn't matter, why does everyone announce their release dates way ahead of time?

This is all on Sony/Polyphony, of course, not on the consumer or retailers. But it seems like a logical explanation for the game's initial sales.
 
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

Futurama_Fry_Looking_Squint.jpg
 

chubigans

y'all should be ashamed
If "lets do some general calculations" isn't a meme by next NPD, I'll eat my hat.

Sorry Truespeed, I really am. :lol
 

DrForester

Kills Photobucket
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

DontPanic.gif
 

goldenpp72

Member
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

Personally I feel MS would switch places with sony in a heart beat.
 
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

Well fuck, guess we can close this thread now.
 
Lion Heart said:
Why are you such a hater?

GT4 sold 531k in March NPD (which lasts til Apr 9). The game sold another million the rest of the year and another 500k lifetime. Thats 25% in its first month. Compared to GT5 which had 3 days, shittiest launch in history and came out after the biggest game in history. Is it really terrible?

Not to mention the PS2 install base was much larger than the PS3s.

I think GT5 did well for three days, and will end up doing better in the long run. It's the crazy expectations leveled up on it that make it come off as a sales disappointment. But when you compare it to GT4 as said, it really doesn't seem like that much of a disaster, if one at all.
 

Cels

Member
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.


Masterful :lol :lol :lol
 
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

Well done.

Also, Truespeed... I feel less intelligent having read your post/budget-estimates. You truly are in a league of your own now.
 

lowrider007

Licorice-flavoured booze?
I am worried that that Sony may think that their exclusive catalogue next year is enough to carry them through without a price drop which they obviously need.


chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.

The icing on the NPD cake :lol
 

Owzers

Member
user_nat said:
Some people need to install new sarcasm detectors I think..

It's been a rough stretch of NPD days....for the most part of this generation Wii has dominated and the same 5 games were in the top ten every month. Now things are going crazy....we must adjust!
 

Chrange

Banned
chubigans said:
I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:

360 sales: 1,370,000
PS3 sales: 530,000

Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000

Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.

MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000

Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000

I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
Microsoft out of gaming by the new year. With Nintendo's horrible sales, that makes 2011 year of the PS3 by default.
 

Truespeed

Member
nib95 said:
Do you have a link to the number of days in development and number of staff in each developer?

Anyway, bad numbers for GT5 and PS3 in general. Good job it's a different story in Europe/Japan otherwise the franchise would have had an embarrassing showing given the enormity of the franchise.

It is, or at least was, Sony's biggest selling franchise to date. The release date change and all the rest must have really had an impact.

The PD employee number is available on their website, the T10 number came from an interview one of the T10 producers did with Gamasutra. As for the development days, it's simply the difference between the GT5 release date and GT4 release date and likewise for Forza 3 (yes, higly inaccurate (especially for GT5), but those are the only numbers I could find.

Regardless, of how inaccurate the numbers are, one constant is true - GT5 will be considerably more profitable than Forza 3.
 

PSGames

Junior Member
Xbox 360: 1.37 Million (+68%)
Wii: 1.27 Million (+0.8%)

Wow. The Wii did better than last year and the 360 still beat it :lol

The momentum for the 360 this year has been unbelievable and hopefully Kinect continues it far into next year.
 

duckroll

Member
Okay let's do some general calculations:

Number of people who have been banned in this month's NPD thread = 1

Number of people who will be banned in this month's NPD thread if this retarded meme continues to grow in popularity = many

I think the statistics speak for themselves! :eek:
 
Truespeed said:
The PD employee number is available on their website, the T10 number came from an interview one of the T10 producers did with Gamasutra. As for the development days, it's simply the difference between the GT5 release date and GT4 release date and likewise for Forza 3 (yes, higly inaccurate (especially for GT5), but those are the only numbers I could find.

Regardless, of how inaccurate the numbers are, one constant is true - GT5 will be considerably more profitable than Forza 3.

Nobody's arguing with your conclusions

It's the "calculations" that will go down in NPD history.
 

Truespeed

Member
Stripper13 said:
Well done.

Also, Truespeed... I feel less intelligent having read your post/budget-estimates. You truly are in a league of your own now.

Ouch, even the juniors are piling on. Don't feel bad, though, it's not like you had any to begin with :D
 
Sho_Nuff82 said:
I agree. If you take that the rhetoric that "GT is Sony's biggest franchise" that's been thrown around here for years at face value, 400k in a few days is poor. As posted above, Fable 3 did noticeably better in October, and it's MS' 3rd biggest exclusive (5th if you count Mass Effect and Left 4 Dead) in the US at best. Donkey Kong, a mid-tier Nintendo franchise, is slightly ahead, and will likely leapfrog it further in December.

But taken in the reality of this generation (where racing games not named Mario Kart barely sniff 500k on one platform in one territory, Forza 2 and 3 sold roughly 1/2 as much in similar timeframes, and quality games like Split/Second and Blur fucking bombed), 400k is pretty good.

So I think it's more of a case of gamers having unrealistic expectations for the market, rather than the game being a massive flop. I wonder what Sony's internal projections were. MS has to be smiling about this. They didn't invest tens of millions of dollars into the Forza franchise and give away literally millions of copies of F2/F3 as stocking stuffers just to watch GT5 walk in and be a system seller again. I'd say the Forza franchise served its purpose - it sated a large enough chunk of the sim racer fanbase to dull GT5's system seller appeal. Prologue probably didn't help, especially at $40. And the launch fiasco was an embarrassment for everyone involved.

Going forward in the US, Sony is really going to have to hang its hat on Killzone 3 and Uncharted 3 being big hits in 2011 to sustain US sales in the absence of a price drop. SOCOM might be their big surprise of the year, as most tactical shooter devs have completely dropped the ball as of late and there is a gaping hole that hasn't been filled since Vegas 2 came out. I expect LBP2 and Infamous 2 will be good/great games, but will sell in the 500k-750k range in the states and be relative non-factors.

Well let's be fair here, it's Sony's biggest franchise worldwide. As far as I know, this is still true. Europe pretty much carries most of the sales on its back, and it has been this way for a while. It seems like its sales in Europe are still strong. In the U.S., God of War has clearly been Sony's biggest franchise, and this was true back in 07, when GOWII debuted to 800k+ sales. And the sim racer genre has definitely lost its luster as of late, as evidenced to Forza 3's and GT5's disappointing debuts.
 
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