Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
Dreams-Visions said:yes, I'm sure GT5 floated under the radar of gamers...
this thread truly has everything one could dream of.
F5 F5 F5
nib95 said:Wow, it's as if you're on some sort of mission here.
Anyway, I don't know what else the explanation could be. Clearly the points he made probably did have some sort of impact. I guess the only way to know for sure is to wait and see what December holds for GT5 sales. Then we'll see if the Gran Turismo franchise lore has just worn off in the US or not. But I'm sure all the things he labelled above, coupled with Black Ops (8.5m??!!!!) and AC didn't help.
Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
Lion Heart said:Why are you such a hater?
GT4 sold 531k in March NPD (which lasts til Apr 9). The game sold another million the rest of the year and another 500k lifetime. Thats 25% in its first month. Compared to GT5 which had 3 days, shittiest launch in history and came out after the biggest game in history. Is it really terrible?
Dreams-Visions said:yes, I'm sure GT5 floated under the radar of gamers...
this thread truly has everything one could dream of.
F5 F5 F5
user_nat said:Last years top 10 bottomed out at 650k.
So very possible it will be out of the top 10. I still think it will increase in sales though.
Jtyettis said:Last year we had non combined SKUs as well.
I think most people agree on that.. (maybe)Mrbob said:You guys shouldn't have jumped the gun on GT5 sales.
It will go up in December.
Thank God somebody said it.chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
Stop trying to compete with Truespeed's crazy post. The gimmick doesn't work a second time.chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
ElFly said:Kinect costs like $56 to make.
Sure, they may lose some money on the bundles.
But they take a huge profit on the standalone units.
You are crazy.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
OldJadedGamer said:Yeah, there have been many threads in the past and posts stating how GT5 would be a sales megabuster. I wish we had access to post history searches as we could find some good gems. GT5's numbers defiantly do not coincide with GAF hype, and sales predictions for the game pre-release. It's selling good, just not great.
Megadragon15 said:Stop trying to compete with Truespeed's crazy post. The gimmick doesn't work a second time.
chandoog said:Of a game of a franchise as revered as Gran Turismo ?
user_nat said:Some people need to install new sarcasm detectors I think..
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
Lion Heart said:Why are you such a hater?
GT4 sold 531k in March NPD (which lasts til Apr 9). The game sold another million the rest of the year and another 500k lifetime. Thats 25% in its first month. Compared to GT5 which had 3 days, shittiest launch in history and came out after the biggest game in history. Is it really terrible?
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
user_nat said:Some people need to install new sarcasm detectors I think..
gundamkyoukai said:chubigans and his crazy post :lol :lol .
I sure he can't be serious .
Microsoft out of gaming by the new year. With Nintendo's horrible sales, that makes 2011 year of the PS3 by default.chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
nib95 said:Do you have a link to the number of days in development and number of staff in each developer?
Anyway, bad numbers for GT5 and PS3 in general. Good job it's a different story in Europe/Japan otherwise the franchise would have had an embarrassing showing given the enormity of the franchise.
It is, or at least was, Sony's biggest selling franchise to date. The release date change and all the rest must have really had an impact.
Xbox 360: 1.37 Million (+68%)
Wii: 1.27 Million (+0.8%)
Truespeed said:The PD employee number is available on their website, the T10 number came from an interview one of the T10 producers did with Gamasutra. As for the development days, it's simply the difference between the GT5 release date and GT4 release date and likewise for Forza 3 (yes, higly inaccurate (especially for GT5), but those are the only numbers I could find.
Regardless, of how inaccurate the numbers are, one constant is true - GT5 will be considerably more profitable than Forza 3.
Stripper13 said:Well done.
Also, Truespeed... I feel less intelligent having read your post/budget-estimates. You truly are in a league of your own now.
That person obviously had more intelligence than you. Just saying.Truespeed said:Ouch, even the juniors are piling on. Don't feel bad, though, it's not like you had any to begin with
Really? I thought I was keeping up pretty well but I missed this.duckroll said:Number of people who have been banned in this month's NPD thread = 1
Sho_Nuff82 said:I agree. If you take that the rhetoric that "GT is Sony's biggest franchise" that's been thrown around here for years at face value, 400k in a few days is poor. As posted above, Fable 3 did noticeably better in October, and it's MS' 3rd biggest exclusive (5th if you count Mass Effect and Left 4 Dead) in the US at best. Donkey Kong, a mid-tier Nintendo franchise, is slightly ahead, and will likely leapfrog it further in December.
But taken in the reality of this generation (where racing games not named Mario Kart barely sniff 500k on one platform in one territory, Forza 2 and 3 sold roughly 1/2 as much in similar timeframes, and quality games like Split/Second and Blur fucking bombed), 400k is pretty good.
So I think it's more of a case of gamers having unrealistic expectations for the market, rather than the game being a massive flop. I wonder what Sony's internal projections were. MS has to be smiling about this. They didn't invest tens of millions of dollars into the Forza franchise and give away literally millions of copies of F2/F3 as stocking stuffers just to watch GT5 walk in and be a system seller again. I'd say the Forza franchise served its purpose - it sated a large enough chunk of the sim racer fanbase to dull GT5's system seller appeal. Prologue probably didn't help, especially at $40. And the launch fiasco was an embarrassment for everyone involved.
Going forward in the US, Sony is really going to have to hang its hat on Killzone 3 and Uncharted 3 being big hits in 2011 to sustain US sales in the absence of a price drop. SOCOM might be their big surprise of the year, as most tactical shooter devs have completely dropped the ball as of late and there is a gaping hole that hasn't been filled since Vegas 2 came out. I expect LBP2 and Infamous 2 will be good/great games, but will sell in the 500k-750k range in the states and be relative non-factors.