Ashes1396 said:my comic timing is off it seems...
user_nat said:Forza 3 - 175k
Forza 2 - over 200k I think.. can't be bothered checking.
GT5 - 400k
:lol :lol :lolexpy said:Not surprising, it's multiplat, and had 8 more days on the market.
Redbeard said:It's sold around 5 million, right? Assuming ~ $20 in profit, that's roughly $100 million
Whipped Spartan said:Why do people talk about worldwide sales in NPD threads?
We're already on page 13 and you're just poking your head in now? You've changed, man.elrechazao said::lol :lol :lol
Came to post this, amazing rewriting of history going on in here.AdventureRacing said:There is no way that GT5 will have legs like GT4. PS3 games are much more frontloaded than PS2 games in general (in fact i think that is true for the HD consoles in general).
I think the max range GT5 will reach in the US is between 1-1.5 million. So significantly down on it's predecessors. It will also be way down in Japan.
The only market where it is performing well is Europe. It has started as well as the former games but i think it will end up slightly behind LTD (due to smaller legs).
Considering this is by far the most expensive installment in the series and there has been such a long gap between releases sony really can't be to happy with that.
Also i can't believe how much the goalposts have moved yet again. GT5 has went from being this ultimate system seller to a 400K opening month, in November no less, being pretty good. Not to mention it looks like it has had trouble moving any HW.
Hell we have people in here acting like it was expected that it would be outsold by NFS. No one was predicting that before this month.
I can also guarantee that if i suggested that fable 3 would outsell GT5's lanuch month in it's second month i would have been laughed off.
Rainier said:We're already on page 13 and you're just poking your head in now? You've changed, man.
interesting, that.REMEMBER CITADEL said:You should have gotten used to it by now, this is the generation of goalpost moving.
Stripper13 said:?
I responded to the bolded in your post.
for the publishers and developers, yes.Tylahedras said:Uh, if anything actually DOES qualify as "serious business," then wouldn't it be sales?
the game-buying public.Corto said:Only question left unanswered is who or what is the flappy cunt?
But a lot of us are heavily invested as to how our console of choice performs.RSTEIN said:for the publishers and developers, yes.
For anyone else, no.
chespace said:Prologue was at a different time in the PS3's lifecycle and at a different (cheaper) price point. You could argue that these factors could actually keep Prologue at a higher LTD than GT5.
TheFLYINGManga_Ka said:GT5 was reported to be $60 million dollars budget, but in February Kotaku listed it as $80 million which was the 2nd most expensive game made this gen behind GTAIV.
Who knows how much more it went up since then.
I could see it easily pushing the $100 million mark, and that's not including ads, etc.
Dreams-Visions said:the game-buying public.
:lol :lol :lolTruespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
chespace said:Prologue was at a different time in the PS3's lifecycle and at a different (cheaper) price point. You could argue that these factors could actually keep Prologue at a higher LTD than GT5.
Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
user_nat said:Out of curiosity.. where do you get this number from?
From the Forza 3 credits, I get the impression that a lot of the work is actually outsourced. Also this whole thing is based on an insane amount of assumptions.
Rainier said:But a lot of us are heavily invested as to how our console of choice performs.
:lolCorto said:We're all pussies...
I just...you're doing too much, bro. You want to start a discussion based on conjured up numbers. Let's not.Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
Ashes1396 said:Going by the top ten software sales, isn't it most likely x360>ps3>wii?
user_nat said:Out of curiosity.. where do you get this number from? (From the Forza 3 credits, I get the impression that a lot of the work is actually outsourced)
Also this whole thing is based on an insane amount of assumptions. :lol
May 2007 said:Forza Motorsport 2 - Xbox 360 (Microsoft) - 217,000 units
June 2007 said:Forza Motorsport 2 (360) - 197,400
Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
_Alkaline_ said:Thnis is quite simply the best NPD thread we've had in a long, long time. It's comforting to know that even without genuine numbers off the bat, these threads can still be a hell of a ride. After the past few meh months, I was getting worried that the NPD thread had lost its mojo.
8.4 million, GT5 underwhelming, PS3 going down YOY, 360's rise to heaven, fanboy tirades...it's all so magnificent.
Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
teepo said:wait, this month only goes to the 27th? so that's only 3 days of sales for gt5?
belvedere said:Before you guys get the nails out, remember the sales are almost the exact opposite in Europe.
Jtyettis said:No cash breakdown for the 3 so hard to say.
How many do you think it will sell for the whole month of December? Why, that's the biggest sales month of the year! One million copies at least, right?teepo said:wait, this month only goes to the 27th? so that's only 3 days of sales for gt5?
8 hour days for an AAA title are probably unrealistic, but OTOH I would imagine both the Polyphony Digital and Turn 10 pay flat salary, no overtime pay.soundscream said::lol :lol :lolTruespeed said:How much do you think Forza 3 cost? Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Ashes1396 said:Purely by the black op sales, then ac:B, the x360 would lead by so much that the difference is apparent already. And unless just dance 2 is doing near ps3 black op numbers, I don't see how the ps3 can be fail to beat the wii where the top ten counts.
Overall, most likely in terms of software sales, it is probably x360>>>>>wii>>Ps3.... I think... who knows, you're right.... we'll just have to wait...
How so? COD has been a yearly franchise since the very beginning in 2003 and it shows no sign of fatigue. I don't like COD, but Activision has been handling the series amazingly well and they won't mess it up overnight. It might show some decline, but they treat it completely differently from TH and GH._Alkaline_ said:A few things I'll address. Firstly, 8.4 million. Granted these figures count PC sales this time around, as opposed to MW2's 6-something million, but it's still a huge amount. People will look at these figures and say "this is the future of the industry, now everyone is going to make FPS shooters. Why try to be creative when you can just cash off of COD?" but it doesn't work like that. COD isn't just a FPS anymore. It's COD. Similar products, probably even superior ones, will come around and still sell markedly less. Name recognition folks. The only way I see it being overtaken in the foreseeable future is if Activision run the franchise into the ground. And they will.
I hope you don't actually work in game production as a producer. :lolTruespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
Jtyettis said:Hard to measure these things. Holiday months a good bit of SW sales occur below the top 10.
teepo said:wait, this month only goes to the 27th? so that's only 3 days of sales for gt5?
PD? Maybe, if they're super-traditional with that sort of thing. All of Turn 10? No chance.beat said:8 hour days for an AAA title are probably unrealistic, but OTOH I would imagine both the Polyphony Digital and Turn 10 pay flat salary, no overtime pay.