Gary Whitta said:Sony needs to kick in a price drop for the PS3 ASAP. $249 minimum, $199 if they really want to stop the cancer. Ideally they should have done this before the holidays. PS3 just can't compete against two rivals selling for a full $100 less, and we're seeing the evidence of that with the system trailing almost a million units behind both this month.
skyfinch said:The way people were hyping GT5 made it seem as if it would sell over a million in one day.
skyfinch said:The way people were hyping GT5 made it seem as if it would sell over a million in one day.
Stripper13 said:That is not the biggest issue with your calculations.
The biggest issue is that you pulled a couple of out-of-context figures that were floating around, attached some bullshit figures, and then multiplied them for what is sure to be one of the biggest 'assumptions' ever made on GAF.
And the reason you can't be proven wrong is because making up numbers and calculations is/was bannable - so anything even remotely as unrealistic as what you posted will result in a ban.
Gary Whitta said:I think the fact that you can now get a really good Blu-ray player for basically $100 is really eating into the PS3's appeal. A year or so ago when BD players were around $300 the PS3 was a great proposition by being a combo BD/game machine for the price of a standalone BD. But now the standalones are so cheap I think a lot of potential BD buyers are looking elsewhere.
Sony needs to kick in a price drop for the PS3 ASAP. $249 minimum, $199 if they really want to stop the cancer. Ideally they should have done this before the holidays. PS3 just can't compete against two rivals selling for a full $100 less, and we're seeing the evidence of that with the system trailing almost a million units behind both this month.
Having exclusives and having exclusives that will actually sell hardware are two different things.AniHawk said:They'll have to do it next year, which should give them some nice momentum if timed properly. They have a ton of exclusive games coming out in 2011.
Truespeed said:How much do you think Forza 3 cost? Let's do some general calculations:
Development days:
GT5: 2187 Days
Forza 3: 887
Team Size:
GT5: 110 employees
Forza 3: 305 employees
Man Hours (assume an 8 hour day)
GT5: 1,899,040 hours
Forza 3: 2,139,880 hours
Labor Cost (assume $30 per hour)
GT5: $56,971,200
Forza 3: $64,196,400
honestly, Gary? every year we talk about the notion that all the PS3 needs is a price drop and AAA titles in order to start catching up. Every year, it gets a price drop and very high-quality AAA titles. And it does no catching up.Gary Whitta said:I think the fact that people can get a really good Blu-ray player for basically $100 is really eating into the PS3's appeal. A year or so ago when BD players were around $300 the PS3 was a great proposition by being a combo BD/game machine for the price of a standalone BD. But now the standalones are so cheap I think a lot of potential BD buyers are looking elsewhere.
Sony needs to kick in a price drop for the PS3 ASAP. $249 minimum, $199 if they really want to stop the cancer. Ideally they should have done this before the holidays. PS3 just can't compete against two rivals selling for a full $100 less, and we're seeing the evidence of that with the system trailing almost a million units behind both this month.
sorry, Che. the math is sound.chespace said::lol Um, no.
Takao said:GT5's positioning isn't surprising. The franchise isn't a blockbluster
ShockingAlberto said:Sony had to have known they conceded this holiday.
GT5 alone wasn't going to cut it. You need more than one piece of software to entice a frenzy.
2 Minutes Turkish said:Oh yeah, GO GO GO Donkey Kong Country.
So in one month in the US, the 360 managed to cancel out a fair chunk of all the 'catch up' the PS3 was doing WW?
December could get ugly.
HAL_Laboratory said:I love how people are acting like 360 outselling Wii by 100,000 units in one month is a big deal. Wii has been stomping everyone's ass for like 4 years.
apana said:I wonder if Sonic Colors, Goldeneye, and Galaxy 2 are still selling steadily down there in the bottom somehwere. Also Move is looking like a mistake, should have tried something innovative, or at least something that looked innovative.
AniHawk said:Gran Turismo 5 is... kinda... not doing what I had thought it would do. GT4 was on the bigger userbase when it sold 600k, but that was during February, and GT5 hit in November. If it doesn't have legs, the series might be in serious danger of being done as a megafranchise.
I highly doubt that will make a difference in the US.apana said:Sony have to make sure that FF Versus 13 will be exclusive to PS3. I don't really see any other big system seller exclusives for 2011.
chespace said::lol Um, no.
PSGames said:Having exclusives and having exclusives that will actually sell hardware are two different things.
PSGames said:Having exclusives and having exclusives that will actually sell hardware are two different things.
apana said:Sony have to make sure that FF Versus 13 will be exclusive to PS3. I don't really see any other big system seller exclusives for 2011.
miladesn said:ACB sales make me , no BS exclusive DLC next time please, looks like it doesn't work anyway, thanks.
AniHawk said:Wow at the 360. Seriously, outside of the DS, I don't think there's any system that's done this well 5 years into its lifespan. I'd say there's a very good chance it could outsell the Wii in December as well now, and an even likelier chance that it will be the best-selling home console YTD.
.
Truespeed said:What numbers did I make up? The development days? The number of employee's? Using 8 hours to represent a working day?
BenjaminBirdie said:I'm not sure what this is trying to put forth.
EviLore said::
Xbox 360: 1.37 Million (+68%)
You can't just pick two dates and assume everything in-between is full-on development, much less assume the entire existing employee count was actively on development during said assumed span. It's not even a decent super-rough estimate. It's effectively the same thing as making up numbers.Truespeed said:What numbers did I make up? The development days? The number of employee's? Using 8 hours to represent a working day?
chubigans said:I really can't believe some of you actually think that the 360 sales are anything but disappointing compared with the PS3's solid sales. Let's do some general calculations:
360 sales: 1,370,000
PS3 sales: 530,000
Amount of 360s sold as Kinect bundles: let's say 40%, so 548,000
PS3 move bundles: let's say 20%, so 106,000
Kinects sold as losses: they lose about $50 per bundle that they could have made by selling it standalone, factor in shipping and extra weight, round that off to -$76 lost per bundle, at a staggering $41 million lost in sales.
PS3 moves sold as losses: the pack in and the standalone bundle for Move is exactly the same, so Sony loses no money. Let's call that a net gain of $15 million.
MS commercial budget to achieve these sales: $500,000,000
Sony commercial budget to achieve these sales: lets say $20,000,000
Total overall holiday cash flow:
MS -$541,000,000
Sony ~+$100,000,000
I commend Sony for taking this holiday season and really making a profit, unlike it's competitors. They are truely in it to win it.
pulga said:guys guys
is this for real?
holy shit
chespace said::lol Um, no.
chespace said::lol Um, no.
chespace said::lol Um, no.
Truespeed said:What numbers did I make up? The development days? The number of employee's? Using 8 hours to represent a working day?
I thought these sales seemed pretty good? I'm not sure what was expected.ShockingAlberto said:So do you guys feel DKCR is being hurt in any way by Nintendo's ads?
I heard that the napkin he used to write out the calculations was triple ply. Triple Ply!chandoog said:I don't know man...
that dude seems Legit with his research and all.
AniHawk said:Gran Turismo 5 is... kinda... not doing what I had thought it would do. GT4 was on the bigger userbase when it sold 600k, but that was during February, and GT5 hit in November. If it doesn't have legs, the series might be in serious danger of being done as a megafranchise.
I just said all that.Stripper13 said:All of them? If they weren't made up they were very seriously taken out of context.
305 employees takes no consideration into how they are paid, how many hours they do, how long they're involved with the project etc
The dollar per hour rate was pulled out of thin air.
The average hour work day was pulled out of thin air.
The development days were pulled out of thin air (the difference between two releases does not equal development days... the figure would be inappropriate to be used even if talking about general 'dev cycles' as you have no idea how many people remain on the team after/during/starting a project and what the general behind the scenes activities involve).
The fact is, your figures don't even amount to 'rough' estimates - it's just pure bullshit that you should have thought about before posting.
subversus said:BOMBAAAAAAAkldskjnfsdkfsdlfjsldkfl!!!! /cry
WHY DOES IT SELL SO BADLY awwaaaaaaaaawwwwadasawwwwwwwwawaaaaa1!!!
Ya, but now your sources are confirmed!XiaNaphryz said:I just said all that.
Stripper13 said:The dollar per hour rate was pulled out of thin air.
The thing is those Nintendo and Microsoft franchises while fewer, are far better known in the mainstream. Sony exclusives just don't hold the same clout that they used to evidenced by GT5s sales. Price cut is a start but they need price parity with the 4GB 360. The days of Sony charging a premium for Bluray (even as little as $50) are long gone if they want to remain competitive.AniHawk said:True, but both are preferable to a third alternative: having neither. Uncharted 3, Twisted Metal, Killzone 3, Resistance 3, and LittleBigPlanet 2 are all familiar names that should have nice, big marketing campaigns to go along with them. The Wii, in comparison (so far), has Zelda and Mario Sports Mix, and the 360 has the second batch of Kinect games, Forza 4, and Gears 3.
I'm not saying it'll be enough make it sell as good as it did in late 2009 again, but it should keep sales steady at least.
If it weren't in the top ten it would one of the biggest flops in history. Lowered expectations now are amazing....we have to bet that in december it would be in the top ten?Shurs said:So GT5:
*Had its release date announced a week before the game arrived on shelves, which led to it being MIA from Sunday circulars.
*A commercial that started airing three days before its release.
*Went on sale the day after new releases normally go on sale.
*No Black Friday deals save for one at Kmart where you had to be a member of their rewards program.
It's not hard to see how things went wrong this month.
I expect the game will be in the top ten for December.
:lolEmCeeGramr said:Tell us more.
This is amazing! :lol :lolWarLox said:
Fredescu said:I thought these sales seemed pretty good? I'm not sure what was expected.
Stripper13 said:All of them? If they weren't made up they were very seriously taken out of context.
305 employees takes no consideration into how they are paid, how many hours they do, how long they're involved with the project etc
The dollar per hour rate was pulled out of thin air.
The average hour work day was pulled out of thin air.
The development days were pulled out of thin air (the difference between two releases does not equal development days... the figure would be inappropriate to be used even if talking about general 'dev cycles' as you have no idea how many people remain on the team after/during/starting a project and what the general behind the scenes activities involve).
The fact is, your figures don't even amount to 'rough' estimates - it's just pure bullshit that you should have thought about before posting.
To generalize everyone to one number is foolhardy at best. You have to go by their job title and locality and then attempt any sort of generalization - a senior engineer in the US would have a vastly different salary than a junior modeler in Japan. Then you can get a better rough estimate.Zoe said:It reminds me of when in my game dev class, one of the groups estimated developer salaries to be $30K/year. The whole room busted out laughing :lol
$30/hour is closer to reality, but it's still not quite there. Don't forget that there's an additional 25~30% of the salary in taxes and overhead costs.
You're just tag-fishing now aren't you?Truespeed said:How inconsiderate of you to not take into account the 110 employees at PD. Show some compassion, dude.
Shurs said:So GT5:
*Had its release date announced a week before the game arrived on shelves, which led to it being MIA from Sunday circulars.
*A commercial that started airing three days before its release.
*Went on sale the day after new releases normally go on sale.
*No Black Friday deals save for one at Kmart where you had to be a member of their rewards program.
It's not hard to see how things went wrong this month.
I expect the game will be in the top ten for December.
elrechazao said:If it weren't in the top ten it would one of the biggest flops in history. Lowered expectations now are amazing....we have to bet that in december it would be in the top ten?
mujun said:You make pretty lopsided arguments when passionate, huh.