charlequin said:
Yes, that I'd certainly agree with. I am much more open to the argument "Kinect is doing well now but Microsoft will fuck it up" (with bad or a lack of additional software, schizophrenic branding or market positioning, stock problems, etc.) than "Kinect is doing well now but people will discover they secretly don't like it," basically.
I think we're agreed. We're definitely past the point of "Kinect is really shitty, wait till everybody finds out!". It's also worth noting that Microsoft as a company has a lot of experience defending against new-market products, so there's a decent chance that they will not fuck up.
charlequin said:
No, but (as I've said) I don't view Kinect's current success as equivalent in scope to the Wii's. I do think its software is quite arguably good and good enough to, at some particular level, drive the success of the peripheral both now and for some indeterminate period of time into the future, at which point the question of whether additional software can keep driving it comes up. But I don't think it's selling on hype right now, I think it's selling because people who demo Kinect Sports and Dance Central enjoy them and want to take them home.
Yea, there's definitely a chance that Kinect will be the Sega Genisis to the Wii's NES (not SNES), although I think that is a high goal to set and not one MS is likely to meet. But right now, Kinect looks like it has been positioned as a tempting alternate choice for the expanded audience. It's a Coke vs. Pepsi kind of battle, and there are always people who choose Pepsi. Going back to the Sega metaphor, Microsoft needs to find their Sonic the Hedgehog for expanded audience.
On the other hand, if Microsoft ignores the differences between the expanded audience and the traditional 360 audience, they could drive customers away. Pushing live, dlc, graphics, hardcore games, ect. would be indicative of this. The other potential pitfall would be if they feel that can't financially afford to target both markets and the enthusiast market pulls attention away from Kinect. It's too early to tell if Microsoft will make either of those mistakes, though.
Rainier said:
I usually agree with you, but not on this. People (the new gamers that accounted for the Wii's success) saw WiiSports and bought it, the Wii just happened to be in the same box.
Yea. If anything, you could say that the first few weeks or so were driven by Zelda and core Nintendo fans. But then the Thanksgiving effect occurred; Nintendo nerds popped in Wii Sports to entertain their non-gaming friends and family and the system went viral.
OldJadedGamer said:
I'm not talking about sales in Japan. I'm talking about people using sales of Wii Sports in a 1:1 fashion acting like the game obtain that many sales on it's own like it was a stand alone product. All I'm saying is that NPD doesn't count WiiSports sales so we can't pretend to know the true numbers of the game and hence it shouldn't be used.
Occam's razor.