Fuse?
Didn't Fuse only do ~20k it's first month? I don't think it'd even be possible for SO to do worse.
Fake Edit:
13-20k first month, less than 35k total after 2 months.
An Aquamarine/ creamsugar double confirmation.
http://www.neogaf.com/forum/showthread.php?p=71472761&highlight=fuse+20k#post71472761
Bigger bomba, SO or Fuse?
One of the games that deserved to chart didn't, you gamers are failures. Bayonetta did everything right and it still failed, I did my fucking part!
I dunno, I see lots of people playing SO. I bought it digitally so I guess I'm part of the problem?
The further we go into this gen the less these game sales results are going to be representative, methinks.
WiiU getting shellacked has at least produced a lot of bitter miyamoto interviews.
This is something that sounds shocking at face value, but if you cross checked sales in other regions (particularly UK) it doesn't really come off as that much of a surprise.
Except in the real world Sony keeps working with them.
Eh, maybe.I dunno, I see lots of people playing SO. I bought it digitally so I guess I'm part of the problem?
The further we go into this gen the less these game sales results are going to be representative, methinks.
I'm a bit afraid of breaking some type of unwritten rule here but seeing how slow this is moving I'll ask:
Am I the only one who remembers some email tags on that creamsugar last post stating he lost his source like it was some type of joke?
Insomniac wants to keep the rights of their IP. That's a nono for Sony when they're funding it. So Insomniac went to MS. End of the story: Insomniac owns the Sunset Overdrive IP (and the game bombs).bad timing. very bad timing. should've stuck with sony, waited till this gen, released something, & then made their move once they saw how it was panning out...
What did worse than Bayo 2, Sunset or Driveclub?It also apparently did worse than Bayonetta 2.
WiiU getting shellacked has at least produced a lot of bitter miyamoto interviews.
What did worse than Bayo 2, Sunset or Driveclub?
I know that Europe consists of more of the PS4's install base than the Wii U's and that racing games typically tend to sell a lot better in Europe, but it's still surprising considering Driveclub came out weeks earlier and considering how niche Bayonetta 2 is.
Actually, since set top boxes are effectively the internal hardware of a handheld/phone/tablet without the screen or cameras, they're usually cheaper than the handheld/phone/tablet.
Like the Vita costs $200, but the Vita TV is $100. Similarly, most set top boxes only cost $100, whereas the tablets with the same parts might cost $200 or more.
There are obviously pains with any transition, though the same can easily be said for the situation they are in now.
What did worse than Bayo 2, Sunset or Driveclub?
PlayStation Store charts - October 2014
http://www.neogaf.com/forum/showthread.php?t=928330
To bad we don't get actual numbers though. :/
lolMiyamoto: What can Nintendo learn from this month's NPD numbers? Nothing.
The sad thing is... that's actually true for them ;_;Miyamoto: What can Nintendo learn from this month's NPD numbers? Nothing.
I'm a bit afraid of breaking some type of unwritten rule here but seeing how slow this is moving I'll ask:
Am I the only one who remembers some email tags on that creamsugar last post stating he lost his source like it was some type of joke?
Oh, that's news to me, I think. I'm glad to know it, but as we've been discussing, it seems like it would have to be a massive reinvention of some kind. I know Miyamoto made comments a few days ago that could be read as an oblique hint towards VR development but that seems like an unwise route for them to take (not that they haven't proven me wrong time and time again).
When you think about what virtual reality is, which is one person putting on some goggles and playing by themselves kind of over in a corner, or maybe they go into a separate room and they spend all their time alone playing in that virtual reality, thats in direct contrast with what it is were trying to achieve with Wii U. And so I have a little bit of uneasiness with whether or not thats the best way for people to play.
So from Nintendos perspective, theres interest in the technology, but we think it might be better suited to some sort of attraction style of entertainment, say something at a video game arcade or things like that, rather than something that one person plays alone.
I dunno, I see lots of people playing SO. I bought it digitally so I guess I'm part of the problem?
The further we go into this gen the less these game sales results are going to be representative, methinks.
What did worse than Bayo 2, Sunset or Driveclub?
I thought someone answered this earlier in the thread Sunset>Bayo2>DC.
lol....I think SO will sell well.
What about Driveclub?
What would constitute a bomb for sunset numbers wise?
Eh, maybe.
But that still doesn't explain it's place, or lack of place, in the charts. If we assume more people are buying digitally, then surely all the other games have lost sales to digital too, so it should even out.
The charts are generally a pretty good indicator of how good a game is doing.
Numbers would be great, but we can't have everything.
Sunset > Bayonetta > DC according to a poster earlier in the thread.
If Bayo did > 100k I'd honestly be pretty surprised, it deserves better but it'd be literally 2x my expectations.
I'm sure they sold way more than 100k to date.For me less than 100k.
There were some hints they might be considering this between Miyamoto's software statements and an even older statement from Iwata about increasing the number of SKUs (hardware configurations), but essentially having them share a foundational platform base.
Now, this could mean common APIs that make porting between platforms easier, or it could mean they all use basically the same hardware a la iOS devices (especially last year, where the iPhone 5S, iPad Air, and iPad Mini 2 all used the same processor) and run all the same software despite being different form factors and products you can buy.
You can essentially sell people on the hardware configuration they like the most (or multiple if they want a home and portable version) and then just sell them games that work on any of the devices so you effectively only have to support one platform.
Am I the only one who remembers some email tags on that creamsugar last post stating he lost his source like it was some type of joke?
and creamsugar too :,(
No. I asked in the last NPD thread, and in that Xbox PR thread (the one about almost shipping 10 million Xbones) and still never got an answer.
I still don't know if is unwritten rule because everyone is saying that is gone, but I remember.
Depends on the platform and time frame. And likely nature of the title. We have credible info that some games are going north of 30%.Not really, they still generally count for 80%ish of the console/handheld space. Something that didn't do well as a physical product isn't magically going to have done better digitally.
I'm sure they sold way more than 100k to date.
I dunno, I see lots of people playing SO. I bought it digitally so I guess I'm part of the problem?
The further we go into this gen the less these game sales results are going to be representative, methinks.
DC shouldnt even be considered, it's broken. Who would buy that game?!
Depends on the platform and time frame. And likely nature of the title. We have credible info that some games are going north of 30%.
Really hoping next NPD:
-MCC doesn't debut at #1. I know it probably will I mean hell my purchase counted toward it but it doesn't deserve it. I hope word of mouth spreads fast enough and sends a clear message to MS.
-AC Unity is the worst selling game of the franchise.