KratosEnergyDrink
Member
So maybe 68k - 70k for retail sales of Bayonetta 2 on Wii U
And your number is based on what?
So maybe 68k - 70k for retail sales of Bayonetta 2 on Wii U
Wow, so Bayo 2 may really have outsold Driveclub at retail....that's honestly shocking to me. I'm aware a lot of people probably bought DC digitally, but still....
That's probably bad news for DC more than it is good news for Bayo 2 lol : (
So B2 ~70k.
Not bad but not good.
Well compared to Japan everything is looking pretty healthy!
I guess I don't think it is bad because the Wii U situation... if it was a PS4 release for example with 70k I will call terrible.It's definitely bad.
It's just not as catastrophically bad as a Wii U game could be (like The Wonderful 101).
How did Driveclub have so many issues when nobody even bought it?
DriveClub problems can't stop it topping PSN sales charts
The game has topped the PSN sales chart in Europe for October, topping previous chart-topper Minecraft and beating second place newcomer Middle-earth: Shadow of Mordor.
Heres the Top 20:
Driveclub (New)
Middle-earth: Shadow of Mordor (New)
Minecraft (1)
FIFA 15 (3)
Battlefield 4 (RE)
The Evil Within (New)
Assassins Creed Freedom Cry (RE)
Trials Fusion (7)
Destiny (2)
Assassins Creed IV Black Flag (RE)
NBA 2K15 (New)
The Last of Us Remastered (5)
Need for Speed Rivals (RE)
Outlast (10)
Alien: Isolation (New)
Oddworld: New n Tasty (6)
InFamous First Light (4)
Sleeping Dogs Definitive Edition (New)
The Legend of Korra (New)
Peggle 2 (New)
It's definitely bad.
It's just not as catastrophically bad as a Wii U game could be (like The Wonderful 101).
Sunset overdrive didn't even do 100k?
Dc Will sell good enough in Europe. I'm not surprised about bayonetta 2 was in the top 5 for a while on amazon, but it won't have any legs.
It's definitely bad.
It's just not as catastrophically bad as a Wii U game could be (like The Wonderful 101).
So B2 ~70k.
Not bad but not good.
And your number is based on what?
How did W101 do at launch again?
What?
Its definitely catastrophically bad, it had alot of hype and higher expectations, wasn't a new IP, wii u owners just dont buy mature games it seems.
I don't think SO is damaging like Fuse was, I think SO is relatively safe (especially with MS partnering) but still a misguided product. Will we see a SO sequel? I doubt it. So it's more an opportunity cost than anything.I think a lot rides on how well they were expecting it to sell and how much Microsoft paid them for the game.
For all we know, they sold above estimates and may even turn a slight profit.
Do we have Bayo 2 numbers or hint at its numbers
Its definitely catastrophically bad, it had alot of hype and higher expectations, wasn't a new IP, wii u owners just dont buy mature games it seems.
It sold little more than the PS3 version only from what I read.It sold more than Bayo1 2010 on PS360 that had a much bigger userbase and Bayo1 had way more hype and press back then.
But this kind of game has obviously not a big audience.
Who is it that you think you're fooling here?
They won't develop those games for Nintendo's set top box instead of PC and mobile... They will develop those games in addition to PC and mobile. Hell, many indie developers already do that with the Wii U and the Vita. Hell, some indie developers are supporting the Ouya... the Ouya. It's actually the XB1 that is having the most trouble getting indie developers on board and that is due to the parity clause and MS making things difficult for indies to put their games onto the system.
Nintendo's unified platform would have the combined userbase of their successful handheld and their mediocre console, which would make it worth supporting for indie developers even if the userbase coming from the 3DS and the Wii U still decreased. The reason why AAA games aren't appearing is because the userbase for Nintendo platforms don't buy those games, which is not something that can be solved by just making a console that's on par with Sony and MS's.
It sold more than Bayo1 2010 on PS360 that had a much bigger userbase and Bayo1 had way more hype and press back then.
But this kind of game has obviously not a big audience.
Actually, I'd argue that Bayonetta is likely to have longer legs (pun very much intended) than DC, although it's never going to sell big numbers. Bayo 2 is the type of game that will entice many hardcore gamers who pick up a Wii U throughout the generation. It was smart for Nintendo to include both games in the package.
Fool?, why no one sir, i wear my PS badge proudly on my sleeve, i've never shied away from the fact. Still doesn't change the fact that XB guys seem to get banned in a more frequent fashion... or does it?
I don't think SO is damaging like Fuse was, I think SO is relatively safe (especially with MS partnering) but still a misguided product. Will we see a SO sequel? I doubt it. So it's more an opportunity cost than anything.
And I don't know what their internal expectations were/are, but they're essentially a holiday game and they failed to crack the top 10, soooo.... depends how November/December treats them, but there's a heckuva lot of competition.
It sold little more than the PS3 version only from what I read.
Wow, so Bayo 2 may really have outsold Driveclub at retail....that's honestly shocking to me. I'm aware a lot of people probably bought DC digitally, but still....
That's probably bad news for DC more than it is good news for Bayo 2 lol : (
I said Fuse was damaging, not SO.Damaging? Why would it be damaging?
I don't think it did "well" but I don't particularly think it did "very bad" either - it's more of a reflection of the month xbox one had in my opinion, which wasnt that great. It's the #2 sku on the platform last month, behind nba. And yes it's above 100k
You might have have a point if it was 360/ps3, but on wiiu petty much nothing has legs except if it's mario, and especially this being mature rated, I don't see it doing more then 300k ltd.
We don't need the commentary.
Damaging? Why would it be damaging?
I don't think it did "well" but I don't particularly think it did "very bad" either - it's more of a reflection of the month xbox one had in my opinion, which wasnt that great. It's the #2 sku on the platform last month, behind nba, ahead of TEW. And yes it's above 100k.
TEW on the other hand did awesome.
It sold little more than the PS3 version only from what I read.
Maybe not. Bayo 1 PS3 is 202k ltd in Japan. Bayo 2 could be past that already with ~120k US + Japan retail only.So far it sold more on ps3 in Japan alone vs Bayonetta 2 WW.
the sales numbers here for Bayonetta 2 seems only based on guesses without any strong evidence. as useful as the numbers from the "vg-site" that were hilarious high for US.
Ok I see Bayo 2 numbers
How much did it sale in Japan
if its around 75K in NA retail plus digital
It should be around 130 WW right?
the sales numbers here for Bayonetta 2 seems only based on guesses without any strong evidence. as useful as the numbers from the "vg-site" that were hilarious high for US.
I think the biggest problem comes from the fact that, as one of Sony's big three, Naughty Dog, Sucker Punch, and Insomniac, they never gained as much of a success on next gen as naughty dog has from uncharted and sucker punch from infamous. Resistance was always being overshadowed by Killzone as Sony's shooter and Ratchet and Clank exists in a generation where platformers are no longer big sellers.Saw it coming, but Insomniac still badly in need of a hit. i don't think their upcoming Ratchet game will do it either.
When they announced Fuse Ted Price was proud of the fact they were an independent, multiplatform company. But when Fuse bombed they went right back to their comfort zone with back to back subsidized exclusives in SO and Ratchet PS4. What good is being independent if you're going to be exclusive all the time? And what good is owning the IP if the IP fails to take off? That's not to say SO would have done better on PS4 without owning the IP. I think SO, like Fuse, is just a conceptual mistake. I mean who thought it was a good idea to make a game that gleefully breaks the 4th wall and where the humor is largely referencing internet memes and even directly appealing to NeoGAF? The Steve Bucsemi "how do you do fellow kids" gif sums it up so perfectly it hurts.
On their current trajectory they'll either be bought out by a bigger company or downsized into mobile, or both. Ted should take the paycheck and pull a Jason Rubin. Insomniac might see better days under new management. I know we give Insomniac a lot of flak as a studio but let's face it, Insomniac is independent and Ted is the boss.
Less than 20k, but close.
Ok I see Bayo 2 numbers
How much did it sale in Japan
if its around 75K in NA retail plus digital
It should be around 130 WW right?
Everything's looking up, Milhouse.So B2 ~70k.
Not bad but not good.
Damaging? Why would it be damaging?
I don't think it did "well" but I don't particularly think it did "very bad" either - it's more of a reflection of the month xbox one had in my opinion, which wasnt that great. It's the #2 sku on the platform last month, behind nba, ahead of TEW. And yes it's above 100k.
TEW on the other hand did awesome.
If it were on a Sony or MS machine, I would feel differently, actually. Bayonetta 2 is a very unique game on Nintendo's platform and its high review scores and positive word of mouth can only help it in the long run. It's never going to be a big hit but I do think it will sell at a nice, steady pace throughout the generation. Having both games always available on the eShop will help it as well.
I still believe it was a worthy investment for Nintendo. Digital distribution is going to keep a game like this from being forgotten. If this were the GCN or Wii era, I'd be more worried about the game's fate.
How many retail copies of SMT4 were sold, if anyone can provide a figure?
I'd predict that Bayo 2 disc copies will be as hard to find as Metroid Prime Trilogy in about a year. Hold onto those copies for dear life.
How many retail copies of SMT4 were sold, if anyone can provide a figure?