PS4 was released in 2013 bruh
This generation started in 2012.
PS4 was released in 2013 bruh
Who the hell is Andrew Reiner and why should we care what he thinks? More importantly why would an extremely limited early access have any affect on the mass market reception? Especially when impressions seem split.
If anything affects the sales it would be review scores or the presence of the $50 season pass and I'm not even sure those will have much of an impact.
...How many people even own EA Access? 100K?
This generation started in 2012.
Long story short, if more Packaged games were made total Packaged sales would rise, data suggests to me that Digital Distribution may be more incremental than substitute.
Nope... Wii U placed in a transition between generations... NX too... this generation started late 2013.This generation started in 2012.
Nope... Wii U placed in a transition between generations... NX too... this generation started late 2013.
2012 was when a lot of the best games of last generation dropped.
Cosmic I'm curious about your thoughts on the cause of digital creep in retail packaging. I made a thread specificity about my theories in the matter but I'd really like to hear yours and your reasoning.
At first I assumed it was strictly a cost reduction measure but as this has started to extend to collectors editions (even ones with limited edition/steel book cases) it seems there might be ulterior motives at play.
For bundles and collector's edition it's more a cost cutting thing and a production thing. These need to be manufactured and bundled aside from the normal game. So this way, they can get those editions ready before the game is done and printed.
Microsoft can now just make the bundles already, ship them, etc, and doesn't have to wait for Square/Ubisoft/EA/whatever to print the games for them.
ClosingADoor nailed it on the CE thing. If you're waiting for a disc, you have to outsource your CE materials months in advance, wait for them to arrive on a boat, get them to your distribution facility, open up each CE package, put a disc in, reseal the package, restack the pallets, put on a truck. If you use a code, you can have the full and complete CE come from your materials provider, don't have to reopen and restack every package... could save days/weeks and a ton of labor cost.
Hmm yea as I said in the thread that does make sense it's just odd to me that they would advertise/include special game cases if there was no physical disc. I don't know maybe I'm just overthinking it.
I think in the same range but what are people expecting? It's going to have legs in Dec as well.Idk Battlefront is going to be big no doubt. But I'm not sure its going to perform as strong as many think
Edit: For reference I'm thinking 2-3 million November NPD
Okay on that one, who knows. That's just weird. Only thing I can think of is that the components for the CE were determined and ordered before the decision on code vs disc was made. And once it was decided to go with code, they're like "well we have all these steelbooks coming. What do we do with them?" "Ehhhh, just put it in the box I guess".
Hanlon's Razor. Never attribute to malice that which is adequately explained by incompetence/stupidity/whatever
Well this gen games started to ship in late 2013.That's not how it works.
Fair enough. Hopefully you're right about GameStop and they nip this trend in the bud. I had no idea GameStop still had that much influence.
I think in the same range but what are people expecting? It's going to have legs in Dec as well.
I think in the same range but what are people expecting? It's going to have legs in Dec as well.
Andrew Reiner doesn't think so:
https://twitter.com/andrew_reiner/status/666992708637097984
In other news, Andrew Reiner is smoking peyote.
GameStop has all the influence. Notice how discs are back in the HW bundles? If you like disc based games, GameStop is your best friend in the entire industry and is fighting for you constantly.
I think in the same range but what are people expecting? It's going to have legs in Dec as well.
I.... I have mixed feelings about that. GameStop seems the greater of two evils in this situation.
Ive seen quite a few people say Blops 3 numbers. That ain't happening. Pretty confident it wont beat FO4 either
Ive seen quite a few people say Blops 3 numbers. That ain't happening. Pretty confident it wont beat FO4 either
Honestly I think it's sales hinge on the movie hype more so than anything else. If the movie is fantastic the game will ride those coat tails all the way to the bank. If not the legs on the game will drop like a rock.
I.... I have mixed feelings about that. GameStop seems the greater of two evils in this situation.
?
Without discs, they (the execs and employees) would be out of work.
What is wrong with Gamestop?
I kinda see Gamestop as leeches. Probably a bit dramatic.
What is wrong with Gamestop?
They are responsible for much of "preorder culture" as we know it today as well as profiting off of grossly exaggerated second hand market margins that actual developers and publishers see no recourse or return from.
On the other hand, I've read research that finds a good deal of the money generated by trading in games goes to purchases of new games, and that many people of lower income or young in age use the trade in of their older games as a currency source for purchasing new games. And that, if that used market went away, those people would be able to afford far fewer games and that the loss of this spend would not be made up from other demographic groups.
This generation started in 2012.
My early life right here.
They are responsible for much of "preorder culture" as we know it today as well as profiting off of grossly exaggerated second hand market margins that actual developers and publishers see no recourse or return from. Their whole business model relies on profiting from the ill informed by paying out as little as humanly possible and then reselling for massive margins. They're basically the gaming equivalent of a pawn shop. I just personally find it to be a reprehensible business model. But I understand why others would disagree.
^^^^ what he said.
Second hand market can definately boost overall spending and also increase brand perception and market reach.On the other hand, I've read research that finds a good deal of the money generated by trading in games goes to purchases of new games, and that many people of lower income or young in age use the trade in of their older games as a currency source for purchasing new games. And that, if that used market went away, those people would be able to afford far fewer games and that the loss of this spend would not be made up from other demographic groups.
It would kind of stink for that 18 year old kid with the part time job to have no ability to boost his buying power by using his old games. Sure, there are other ways that person could sell those possessions, granted.
You're right on the preorder culture thing though.
Personally, I don't think GameStop gets enough credit for just how much they get after publishers to lower prices, improve the product offering, and ensure that discs still get around. They can be merciless, and they do always seem to have their customer in mind when doing so.
They are responsible for much of "preorder culture" as we know it today as well as profiting off of grossly exaggerated second hand market margins that actual developers and publishers see no recourse or return from. Their whole business model relies on profiting from the ill informed by paying out as little as humanly possible and then reselling for massive margins. They're basically the gaming equivalent of a pawn shop. I just personally find it to be a reprehensible business model. But I understand why others would disagree.
^^^^ what he said.
That's not how it works.
Slighty off-topic, can anyone in the know inform us who the top publishers were last year and the order? I'd assume the top 5 were Activision, EA, Ubisoft, Take-Two, Nintendo. And what will that list probably look like this year?
Slighty off-topic, can anyone in the know inform us who the top publishers were last year and the order? I'd assume the top 5 were Activision, EA, Ubisoft, Take-Two, Nintendo. And what will that list probably look like this year?
So you're going to judge the Xbox One and PS4's library in the context of them being in their 3rd year rather than their 2nd simply because Nintendo prematurely released a console that the mass market ignored for the half baked "master of none" product that it is? That's not how it works.That's not how it works.
Slighty off-topic, can anyone in the know inform us who the top publishers were last year and the order? I'd assume the top 5 were Activision, EA, Ubisoft, Take-Two, Nintendo. And what will that list probably look like this year?
On the other hand, I've read research that finds a good deal of the money generated by trading in games goes to purchases of new games, and that many people of lower income or young in age use the trade in of their older games as a currency source for purchasing new games. And that, if that used market went away, those people would be able to afford far fewer games and that the loss of this spend would not be made up from other demographic groups.
It would kind of stink for that 18 year old kid with the part time job to have no ability to boost his buying power by using his old games. Sure, there are other ways that person could sell those possessions, granted.
You're right on the preorder culture thing though.
Personally, I don't think GameStop gets enough credit for just how much they get after publishers to lower prices, improve the product offering, and ensure that discs still get around. They can be merciless, and they do always seem to have their customer in mind when doing so.
it honestly feels like they are trying squeeze water from a stone by looking for ways to profit from the customer at every conceivable opportunity.
Well they're certainly doing that too... they are GameStop after all
This was a great thread
Thx to everyone who contributed.
On the other hand, I've read research that finds a good deal of the money generated by trading in games goes to purchases of new games, and that many people of lower income or young in age use the trade in of their older games as a currency source for purchasing new games. And that, if that used market went away, those people would be able to afford far fewer games and that the loss of this spend would not be made up from other demographic groups.
It would kind of stink for that 18 year old kid with the part time job to have no ability to boost his buying power by using his old games. Sure, there are other ways that person could sell those possessions, granted.
You're right on the preorder culture thing though.
Personally, I don't think GameStop gets enough credit for just how much they get after publishers to lower prices, improve the product offering, and ensure that discs still get around. They can be merciless, and they do always seem to have their customer in mind when doing so.
Hah you're right I guess those two things aren't mutually exclusive despite them feeling that way at first glance. But I stand by my point I'm just not aware of this consumer advocacy at all so I'd have to assume it's pretty behind the scenes as I consider myself a fairly informed consumer.
So you're going to judge the Xbox One and PS4's library in the context of them being in their 3rd year rather than their 2nd simply because Nintendo prematurely released a console that the mass market ignored for the half baked "master of none" product that it is? That's not how it works.
+1.
Personally, I count generation progression as technology progresses. WiiU is to PS3/360 as Xbox was to PS2. Slightly more powerful, but certainly not a generational leap. If anything, Wii should be placed on it's own separate category, and WiiU should be Nintendo's late entry to last gen. NX will be their late entry to this gen.