DarkLordMalik
Member
AW was up over Ghosts?BO3 so far was up over AW
But this is good news although not surprising since BO2 is the best selling game in the series after all.
AW was up over Ghosts?BO3 so far was up over AW
So. Midnight release wasn't as busy for us as it was in other areas of the country - Then again, for New England, it was 40 degrees F last night. When we opened the doors last night to let the people in, my coworker said, and I quote, "Poor bastards" to the 30 or so folks shivering in line there at our store. However, when I drove home, the local gamestop had 40 or so people still waiting to pick up their copies outside, so they must have been pretty swamped. Perspective, eh?
Well, anyway. We've got fucking pallets of these bundles. Holy hell. And as Mister Megative stated (and I mentioned to him in a PM preceding that), every single one of the limited edition ones we've received were spoken for. And that's not a tiny number, either. They didn't give us some really tiny number of those bundles. Lots of these things picked up today, and lots of the regular bundle picked up today too.
And plenty of the game in general. Star Wars fever is definitely picking up. It's not doing CoD numbers... Maybe I should put it this way. The midnight release for CoD way out performed, and you have the CoD preorders are people talking about specific features and modes, or K/d ratios... The range of people we saw picking up Battlefront is enormous. It's just all over the place. Lots of middle aged dads gleeful as hell to get some star wars in, and the splitscreen for doing stuff with their kids in the game modes that way was apparently a great thing.
So a very, very solid day. I checked a few districts before I left for the night, and it mirrors across the country, solid, solid performance so far. And Sony really is batting 1000 with the advertisement sets for this bundle stuff. It's concentrated nostalgia.
And I know I talked a lot of Sony stuff here - This game did well on the XB1 as well, and one of the people in line for the midnight release was a PC copy grandfather in a Deadpool shirt. He was a riot.
Also updates on other titles: Fallout still doing well, CoD still doing well. Tomb Raider and Halo not so much. I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on. We'll have to see how those influence things. Get your GCU ready lads and ladies. It's already better than employee pricing for games *before* sales.
I'm going to go back to Lost Song now (whoever called it, yes, I did get it today via the digital bundle with Hollow Fragment awhile ago, but I snagged my copy of Battlefront last night before I went home)
Imru al-Qays;185893919 said:Saying that Sony had its best generation ever last generation is true only insofar as last generation was the first generation Sony sold handhelds. It's even more misleading than blithely pretending that home and handheld consoles can be treated as a single undifferentiated market.
"And high quality games too" is sort of the rub, isn't it? The home console market views graphics as a proxy for quality - or as a necessary prerequisite for quality. It's glad to buy cheaper hardware if the difference in graphical quality is not too noticeable, but it's not going to buy substantially weaker hardware just because it's cheap.
That might change in the future if we finally reach the point of diminishing returns for graphics, but at the moment that's not happening. Generalist hardware of any sort won't be able to disrupt specialized home consoles so long as home console consumers care more about graphics than they do about price.
But we understand why the behavior changed for the handheld part of the industry, and it was for reasons that simply do not apply to the home console market.
What? No, that's not even what we're talking about here. When we say digital distribution, we're still referring to games installed and executed locally. It's just a question of how they get installed. You're talking about streaming, which is something entirely different, and yes, is largely platform agnostic.digital distribution means you don't need any specialized form factor. it means at that point, it could stream to your rook or download onto steam or play on any iOS device.
Streaming will be a part of the future of gaming to be sure, but I think there will continue to be a lot of arguments for strong local compute, VR not least among them.my hypothesis for the future is that the first-parties of dedicated hardware today will be struggling to convert their business to a purely digital one in the future. i imagine they will have xbox, playstation, and whatever the hell nx is exist as some sort of service that can be accessed on multiple devices, but run best on their own hardware, which would probably be offered with some sort of special deal, such as a perpetually free membership into their playstation plus/xbl gold/my nintendo program.
Yeah, that's why it killed handhelds; only little kids carry two toys, and everyone carries an iPhone already, so sorry, GameBoy, you're going in the drawer.the iPhone has many utilities. it plays music, movies, games, can text and send video and go on the internet and do many more things. the needs it fulfills are so much greater than that of your standard video game machine, even these days.
I think that like most people, they're going to scoff at anything that doesn't first substitute for their current solution. An iPhone is a fairly effective replacement for a GameBoy, but it's not a very good replacement for a PS4, and I don't think there's much risk of it becoming one. The new Apple TV could be a replacement for the PS4 though, since although "non-dedicated," it at least fits a similar normal-use case. See what I mean?i hope you know that handhelds outside of nintendo existed before sony entered the market.
handhelds are part of what makes the dedicated market the dedicated market. the only distinction is the form factor. people go into a store, find a piece of hardware that is pretty specialized, and then buys games that only play on that specialized hardware. it's supported by the same first-party/third-party model that's been in play for the last thirty years.
what mobile represents isn't just tearing people away from casual console games, but it's a threat to the entire model of a dedicated device playing a game made for that dedicated device. it's a new place for unknown developers and new publishers to grow and reach a wider audience. it's also a place for consumers to have the easiest access to games at the best prices. do you think 'core' gamers are going to scoff at increased variety, low prices, and high quality games too?
See, I feel the form factor is far more relevant here than "also checks Facebook." Smartphones have only killed devices that have virtually the same form and usage, and little or no effect on the more dissimilar devices. If there was going to be a threat to consoles, it would come from traditional computers, and/or boxes like the Apple TV.because it's the behavior that's changing that's going to have an effect on the rest of dedicated gaming. the behavior used to be go into a store, get the thing that only plays certain games, and spend at least $30 on the game. these games are usually the same kinds of experiences you find on consoles (aside from puzzle games, usually something with a clear start and a finish, and more recently, sometimes with dlc). the only thing handhelds have in common with smartphones is the form factor, like how consoles and pcs are both stationary units with a separate input device.
What? No, that's not even what we're talking about here. When we say digital distribution, we're still referring to games installed and executed locally. It's just a question of how they get installed. You're talking about streaming, which is something entirely different, and yes, is largely platform agnostic.
See, I feel the form factor is far more relevant here than "also checks Facebook." Smartphones have only killed devices that have virtually the same form and usage, and little or no effect on the more dissimilar devices. If there was going to be a threat to consoles, it would come from traditional computers, and/or boxes like the Apple TV.
well i agree. but i think that handhelds have more in common with consoles due to their shared history and the way consumers interacted with them for 35+ years.
Handhelds have buttons, Smartphones have not.
But the consumer doesn't care about this difference.
Handhelds will become more and more niche as people don't want to carry around two devices. And if the choice is between phone and handheld, it will be the handheld they leave behind.
Unfortunately.
Heh. I'm okay. Long day though! I worked the midnight release last night, then the day into night shift today.
Haha, yes, last week was Fallout Day, today was Battlefront Day, it's true.
Black Friday now looms as the next horizon. After that, it's just the crazy mess of later and later hours as people shift into panic mode. It's less specific items and more insane individuals.
I still try to keep you guys posted on what's going on, it's just harder to find time to do district searches for more accurate info.
I'm indeed here.
So. Midnight release wasn't as busy for us as it was in other areas of the country - Then again, for New England, it was 40 degrees F last night. When we opened the doors last night to let the people in, my coworker said, and I quote, "Poor bastards" to the 30 or so folks shivering in line there at our store. However, when I drove home, the local gamestop had 40 or so people still waiting to pick up their copies outside, so they must have been pretty swamped. Perspective, eh?
Well, anyway. We've got fucking pallets of these bundles. Holy hell. And as Mister Megative stated (and I mentioned to him in a PM preceding that), every single one of the limited edition ones we've received were spoken for. And that's not a tiny number, either. They didn't give us some really tiny number of those bundles. Lots of these things picked up today, and lots of the regular bundle picked up today too.
And plenty of the game in general. Star Wars fever is definitely picking up. It's not doing CoD numbers... Maybe I should put it this way. The midnight release for CoD way out performed, and you have the CoD preorders are people talking about specific features and modes, or K/d ratios... The range of people we saw picking up Battlefront is enormous. It's just all over the place. Lots of middle aged dads gleeful as hell to get some star wars in, and the splitscreen for doing stuff with their kids in the game modes that way was apparently a great thing.
So a very, very solid day. I checked a few districts before I left for the night, and it mirrors across the country, solid, solid performance so far. And Sony really is batting 1000 with the advertisement sets for this bundle stuff. It's concentrated nostalgia.
And I know I talked a lot of Sony stuff here - This game did well on the XB1 as well, and one of the people in line for the midnight release was a PC copy grandfather in a Deadpool shirt. He was a riot.
Also updates on other titles: Fallout still doing well, CoD still doing well. Tomb Raider and Halo not so much. I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on. We'll have to see how those influence things. Get your GCU ready lads and ladies. It's already better than employee pricing for games *before* sales.
I'm going to go back to Lost Song now (whoever called it, yes, I did get it today via the digital bundle with Hollow Fragment awhile ago, but I snagged my copy of Battlefront last night before I went home)
It was pretty nuts in line at Best Buy. Was about 8 or 10 to 1 ps4 to xb1. They also had more Thanh 10 bundles on the floor that were preordered. Couple people asked for the sw xbox bundle and were disappointed.
i agree that the distinction among the general public or the more casual game-buying audience is this, but in practice, what it means to be a consumer playing a game on a handheld form factor is different.
yep, and i think it's the future of the former dedicated industry (well, not ps now specifically but you get the idea).
Streaming is the future for most entertainment markets .
Might be for games too if they can find a way around those pesky laws of physics in the natural world or increase the speed of light somehow. Until then, streaming for gaming is DOA.
Might be for games too if they can find a way around those pesky laws of physics in the natural world or increase the speed of light somehow. Until then, streaming for gaming is DOA.
Also updates on other titles: Fallout still doing well, CoD still doing well. Tomb Raider and Halo not so much. I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on.
Current US Amazon HOURLY report:
SW
#1 Twilight Princes [out of stock]
Current US Amazon HOURLY report:
Agree.Forgive my ignorance but i don't understand how amazon hourly report has any relevance to the big picture for a full month of sales (especially november). An hour of sales on amazon seems like anecdotal evidence to me and i'm much more interested in amazon monthly report because i feel it has much more meaning.
But maybe i'm missing something?
Heh. I'm okay. Long day though! I worked the midnight release last night, then the day into night shift today.
Haha, yes, last week was Fallout Day, today was Battlefront Day, it's true.
Black Friday now looms as the next horizon. After that, it's just the crazy mess of later and later hours as people shift into panic mode. It's less specific items and more insane individuals.
I still try to keep you guys posted on what's going on, it's just harder to find time to do district searches for more accurate info.
I'm indeed here.
So. Midnight release wasn't as busy for us as it was in other areas of the country - Then again, for New England, it was 40 degrees F last night. When we opened the doors last night to let the people in, my coworker said, and I quote, "Poor bastards" to the 30 or so folks shivering in line there at our store. However, when I drove home, the local gamestop had 40 or so people still waiting to pick up their copies outside, so they must have been pretty swamped. Perspective, eh?
Well, anyway. We've got fucking pallets of these bundles. Holy hell. And as Mister Megative stated (and I mentioned to him in a PM preceding that), every single one of the limited edition ones we've received were spoken for. And that's not a tiny number, either. They didn't give us some really tiny number of those bundles. Lots of these things picked up today, and lots of the regular bundle picked up today too.
And plenty of the game in general. Star Wars fever is definitely picking up. It's not doing CoD numbers... Maybe I should put it this way. The midnight release for CoD way out performed, and you have the CoD preorders are people talking about specific features and modes, or K/d ratios... The range of people we saw picking up Battlefront is enormous. It's just all over the place. Lots of middle aged dads gleeful as hell to get some star wars in, and the splitscreen for doing stuff with their kids in the game modes that way was apparently a great thing.
So a very, very solid day. I checked a few districts before I left for the night, and it mirrors across the country, solid, solid performance so far. And Sony really is batting 1000 with the advertisement sets for this bundle stuff. It's concentrated nostalgia.
And I know I talked a lot of Sony stuff here - This game did well on the XB1 as well, and one of the people in line for the midnight release was a PC copy grandfather in a Deadpool shirt. He was a riot.
Also updates on other titles: Fallout still doing well, CoD still doing well. Tomb Raider and Halo not so much. I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on. We'll have to see how those influence things. Get your GCU ready lads and ladies. It's already better than employee pricing for games *before* sales.
I'm going to go back to Lost Song now (whoever called it, yes, I did get it today via the digital bundle with Hollow Fragment awhile ago, but I snagged my copy of Battlefront last night before I went home)
Yep November NPD is gonna be happy times for the most part. Industry doing gooooood this month.
march will be interesting
the win for sony is the mindshare that the ps4 is the console for casual video game players
if the battlefront makerting campaign is successful
Interesting in what way? -_-march will be interesting
I guess implying zelda tp hd would have a chance to outsell uncharted 4..at least thats the only take away i can get from thatInteresting in what way? -_-
This was a great thread
Thx to everyone who contributed.
Imru al-Qays;185890625 said:Including handheld sales in a discussion of the health of the home console market is disingenuous and makes no sense.
Because last gen's growth was an eccentric outlier.
Current US Amazon HOURLY report:
HW
#10 PS4 Battlefront $350
#11 PS4 Battlefront LE $400
#16 PS4 Blops3 LE $430
#23 Xbone 1TB Fallout 4 $400
#28 Xbone Gears Remaster $326
#46 PS4 Uncharted Collection $348
#60 Xbone 1TB Madden $400
#61 Xbone 1TB Holiday bundle $395
#93 Xbone 1TB Halo5 LE $485
SW
#1 Twilight Princes [out of stock]
#2 Battlefront Xbone
#3 F4 PS4
#4 Battlefront Deluxe PS4
#6 Battlefront PS4
#7 Battlefront Deluxe Xbone
#8 Blops3 Xbone
#9 F4 Xbone
#16 Blops3 PS4
#18 Halo5
#21 Mario Maker
#56 Rise of the Tomb Raider Xbone
#317Rise of the Tomb Raider X360
It was never going to be top 10 at any rate lol.Nobody giving a shit about TR. Mirroring what we've seen in the UK. That's not going to be Top10 for November at this rate.
I guess implying zelda tp hd would have a chance to outsell uncharted 4..at least thats the only take away i can get from that
Lmao i could be wrong buy if he was talking about hardware wise than well...thats even more far fetched
Let's say it will be interesting how zelda will chart. Full stop.Lmao i could be wrong buy if he was talking about hardware wise than well...thats even more far fetched
Let's say it will be interesting how zelda will chart. Full stop.
The story for the month will be: can Uncharted top Halo release.
Doable I'd say. Would be for the first time.
It's releasing in March. It won't have to compete vs the big guns in November as Uncharted had to do in 2 and 3. Halo 5 looks like it's going to sell 1/3rd to half of what the main franchise tends to sell. Uncharted 4 is ending so I don't see fatigue. I expect it will be the best selling Uncharted game. I just hope they won't screw up online because it screams of several casual additions.slavesnyder said:Isn't this an even bigger story?
Isn't this an even bigger story?it won't be close.Yes, and
This game has spread out by the millions already. If people like it, word of mouth will be the pusher and review scores can get lost.I wonder if not doing so well in reviews will affect Battlefront sales after launch, or will be like Destiny.
I wonder if not doing so well in reviews will affect Battlefront sales after launch, or will be like Destiny.
Andrew Reiner doesn't think so:
https://twitter.com/andrew_reiner/status/666992708637097984
In other news, Andrew Reiner is smoking peyote.
Andrew Reiner doesn't think so:
https://twitter.com/andrew_reiner/status/666992708637097984
In other news, Andrew Reiner is smoking peyote.
we're 2 years in, so I'm comparing to the games we had 2 years in last gen. Things are going to keep getting released
I wonder if not doing so well in reviews will affect Battlefront sales after launch, or will be like Destiny.
He is a GameInformer's executive editor.Who the hell is Andrew Reiner and why should we care what he thinks? More importantly why would an extremely limited early access have any affect on the mass market reception? Especially when impressions seem split.
If anything affects the sales it would be review scores or the presence of the $50 season pass and I'm not even sure those will have much of an impact.
Has there been? I know software spending dropped significantly YOY in late 2013, but hardware spending was up significantly, and overall spending was up a bit. To me, that's precisely what you'd expect to see in a generational shift
Seems like NX won't be able to increase release counts all that significantly
It seems to me that the best way to increase variety is with smaller titles that can fill niches more effectively, and again, digital makes that much easier on the devs; their game doesn't need to hit some magic number before it even recoups the astronomical distribution costs, because now their distribution costs are zero.
In any case, maybe the drop is bottoming out because ~200 is a good number for retail releases, given the advent of digital, and retail releases will stabilize there. Or more likely, it will continue to dwindle away and be subsumed completely by digital. C'est la vie.
As a consumer, my impression is that the decline in retail titles is more than offset by the increase in digital offerings
Oh? Hook a brother up?
My point was merely that your focus seemed a bit narrow, as it largely ignored past generational transitions, along with the advent of digital publishing.
I think I have close to 200 games for my PS4, which I know makes me a weirdo. Of those, I bought six physically
it it seemed like you were rather unwilling to discuss digital and its potential effects on the physical market. "Irrelevant," I think you said, so you can maybe understand my confusion.
Similarly, Nintendo may not appreciate NPD publicizing just how far behind they are, etc.
I guess my point was that ignoring the immeasurable sales to the point they may as well not exist at all struck me as a bit extreme. ("Irrelevant.")
Really? I would've thought that NPD and their ilk were still the best way for them to track retail sell-through. Is that not the case?
Then what purpose do NPD actually serve, and for whom? =/
We're 3 years in. Compare to three years in last time.
let's be clear here. last gen, sales were amazing for not one company, but everyone. mistakes were made with regards to how much money was made, but the gaming industry has never sold so much hardware, and not one of the three manufacturers had ever done so in a generation either. nor had more software been moved. if you want to talk patterns, then last gen was a tremendous spike that benefited everyone in terms of userbase, but the industry has always grown from generation to generation, and now it's so down that it won't match up to the generation before last. there's going to be one system this gen out of five that will outdo its predecessor. that's not my definition of the industry doing fine.