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NPD Sales Results for October 2015 [Up1: Xbox #1]

Bluenoser

Member
Again, that's not how it works. Wii U isn't even really a technical upgrade from ps360 but it's their 8th generation box. Wii was barely a technical upgrade over the 6th generation boxes but it was their 7th generation box. Whether they have the same software support is irrelevant to the technicality. If you are still confused, please consult Wikipedia.

Cool, then by your logic, next gen started for Nintendo in 2012, but not for MS/Sony until 2013. Not sure why it all has to be the same date.

And if we want to be really technical, this is only the 4th Playstation, making it 4th gen. It's Xbox's 3rd, making it 3rd gen.

It was so much simpler when the number of bits decided the gen.
 
Again, that's not how it works. Wii U isn't even really a technical upgrade from ps360 but it's their 8th generation box. Wii was barely a technical upgrade over the 6th generation boxes but it was their 7th generation box. Whether they have the same software support is irrelevant to the technicality. If you are still confused, please consult Wikipedia.
What a load of snarky shit.
"Consult Wikipedia..." as if your opinion is some objective standard and we dullards simply don't understand.
Software support of the new HD siblings exists completely separate from the barren Nintendo wasteland. Nintendo's desert island has no bearing on them and shouldn't be arbitrarily used as a basis to artificially extend their active lifespans and lower the time-averaged number of releases on those platforms.

I'm not sure what happened this gen that has turned you so vehemently against this batch of hardware, but your constant doomsaying about the state of the industry in these threads (often using selective methods of parsing the data to create the grimmest narrative, like in this thread) is growing tiresome.

That's certainly not to say that everything is fine this gen. I'd just appreciate it if your negativity was more grounded in facts and less steeped in agenda.
 
No, it wasn't. Forego labels on boxes for just a moment. They're basically irrelevant.

One company's boxes were responsible for growth last gen. Who cares who's boxes they were; they just did what every other successful products have done since we started measuring sales over traditional generations.

This generation's successful box may have difficulty reaching the heights of its previous generation analog (the 2nd place box). It may just pass it. It won't grow a thing. Everything else will be far lower. THAT'S an outlier from the past.

Last gen was totally bizarre in at least four respects:

1. Nintendo reversed its consistent slide into irrelevance to surge to first place.
2. Sales of the first-place console collapsed halfway through the generation.
3. The second- and third-place consoles collectively sold significantly more than the first-place console.
4. All the consoles had extremely similar sales.

The market arrangement of the fifth, sixth, and eighth generations had all been basically the same: one overwhelmingly dominant first place followed by two distant competitors. Over time, the first place console continues to sell well into the next generation, whereas the competitors are discontinued earlier.

The market arrangement of the seventh generation was totally eccentric. The first place wasn't overwhelmingly dominant and its sales success was fleeting: the second and third places eventually caught up to it and outlasted it on the market.

The explanation for this is simple: the Wii was a fad, not a typical console.
 

StevieP

Banned
What a load of snarky shit.
"Consult Wikipedia..." as if your opinion is some objective standard and we dullards simply don't understand.
Software support of the new HD siblings exists completely separate from the barren Nintendo wasteland. Nintendo's desert island has no bearing on them and shouldn't be arbitrarily used as a basis to artificially extend their active lifespans and lower the time-averaged number of releases on those platforms.

I'm not sure what happened this gen that has turned you so vehemently against this batch of hardware, but your constant doomsaying about the state of the industry in these threads (often using selective methods of parsing the data to create the grimmest narrative, like in this thread) is growing tiresome.


https://en.m.wikipedia.org/wiki/Eighth_generation_of_video_game_consoles

Instead of attempting personal attacks, try reading an entirely objective article instead of engaging in subjectivity. Separate yourself from names on boxes for a moment.

Imru’ al-Qays;185962976 said:
Last gen was totally bizarre in at least four respects:

1. Nintendo reversed its consistent slide into irrelevance to surge to first place.
2. Sales of the first-place console collapsed halfway through the generation.
3. The second- and third-place consoles collectively sold significantly more than the first-place console.
4. All the consoles had extremely similar sales.

The market arrangement of the fifth, sixth, and eighth generations had all been basically the same: one overwhelmingly dominant first place followed by two distant competitors. Over time, the first place console continues to sell well into the next generation, whereas the competitors are discontinued earlier.

The market arrangement of the seventh generation was totally eccentric. The first place wasn't overwhelmingly dominant and its sales success was fleeting: the second and third places eventually caught up to it and outlasted it on the market.

The explanation for this is simple: the Wii was a fad, not a typical console.

Let me ask you something. What were the LTDS of the ps3 and the 360 at the end of a typical half decade console generation? And why do you suspect that both Sony and Microsoft needed those extra years to make up those 80+m LTDS that they ended up with? That's also a relevant metric if you want to frame the previous generation as entirely atypical. Which, in some ways, it absolutely was. What was typical is the growth that happened last generation, where it is currently missing (or reversed really).

Instead of engaging in subjective arguments like "this gaming console wasn't a gaming console, it was a fad" Let's try talking numbers instead. Hardware, packaged software - the things we normally discuss when it comes to packaged sales threads.
 
https://en.m.wikipedia.org/wiki/Eighth_generation_of_video_game_consoles

Instead of attempting personal attacks, try reading an entirely objective article instead of engaging in subjectivity. Separate yourself from names on boxes for a moment.



Let me ask you something. What were the LTDS of the ps3 and the 360 at the end of a typical half decade console generation? And why do you suspect that both Sony and Microsoft needed those extra years to make up those 80+m LTDS that they ended up with? That's also a relevant metric if you want to frame the previous generation as entirely atypical. Which, in some ways, it absolutely was. What was typical is the growth that happened last generation, where it is currently missing (or reversed really).

Instead of engaging in subjective arguments like "this gaming console wasn't a gaming console, it was a fad" Let's try talking numbers instead. Hardware, packaged software - the things we normally discuss when it comes to packaged sales threads.
I won't argue that the Wii was an absolute boon to the industry as a whole. I also agree that the new consoles will struggle to attain even the LTD sales of the 360+PS3. This industry is definitely facing a contraction. I simply disagree with the way you framed your comment.
 

Fdkn

Member
Can we not do this again? It's a tired discussion. Wii was different, it grew faster than anyone and then collpased just as fast.

Nintendo doesn't decide when a generation starts because the industry no longer moves with them.

Nintendo also says they don't compete with Sony and MS anymore, so they think they have moved on from the race too.
 

DC1

Member
Instead of engaging in subjective arguments like "this gaming console wasn't a gaming console, it was a fad" Let's try talking numbers instead. Hardware, packaged software - the things we normally discuss when it comes to packaged sales threads.

Numbers without contextual assignment is mindless crap. We should never undermine analysis; we can weigh the hell out of it, but never disregard it.
 

Bolivar687

Banned
Can't we don't do this again? It's a tired discussion. Wii was different, it grew faster than anyone and then collpased just as fast.

Nintendo doesn't decide when a generation starts because the industry no longer moves with them.

Nintendo also says they don't compete with Sony and MS anymore, so they think they have moved on from the race too.

Only thing to add is that the 360 and PS3 LTD numbers can't be dismissed because of a long cycle. The 7 years the PS3 was on the market without a successor wasn't much longer than the six years of both its predecessors or the SNES, or the 7 years the NES was on the market. 5 years isn't a typical hardware gen, it's how long the distant runners up usually take to refresh their offering once they know they've lost. Both systems did great and it's looking like their successors will do even better.
 
Only thing to add is that the 360 and PS3 LTD numbers can't be dismissed because of a long cycle. The 7 years the PS3 was on the market without a successor wasn't much longer than the six years of both its predecessors or the SNES, or the 7 years the NES was on the market. 5 years isn't a typical hardware gen, it's how long the distant runners up usually take to refresh their offering once they know they've lost. Both systems did great and it's looking like their successors will do even better.

Lol no that's not how it works. 5 years is generally the typical length of a hardware cycle in terms of that current system being the main commercial offering of its parent company. Everyone has followed this model, including Nintendo.

NINTENDO

NES - SNES: 7 years

SNES - N64: 5 1/2 years

N64 - GC: 5 years

GC - Wii: 5 years

Wii - Wii U: 7 years, but it should've been 5, perhaps even 4.

SEGA

Master System - Genesis: 3 years

Genesis - Saturn: 5 years

Saturn - Dreamcast: 4 years

SONY

PS1 - PS2: 5 years

PS2 - PS3: 6 years

PS3 - PS4: 7 years

MICROSOFT

Xbox - 360: 4 years

360 - XBO: 8 years

-Of those systems, the SNES, N64, Saturn, PS2, PS3, PS4 and XBO were not followups to "distant 2nd place" systems in any way. Of that group, ALL of them fall within the 5-year range except most explicitly the PS3, PS4, and XBO.
 

jryi

Senior Analyst, Fanboy Drivel Research Partners LLC
Wii U isn't even really a technical upgrade from ps360 but it's their 8th generation box.
It may be, but it is still in its own generation.

What is common for consoles of this generation:
- sharing gameplay to Twitch, Youtube and whatever
- Destiny
- Assassin's Creeds Unity and whatever this year's installment was
- Fallout 4
- bunch of other huge franchises that are on Xbox One, PS4 and (in some cases) PC

There's really little in common with WiiU and this generation consoles. The fact that they were released in the same decade only makes the differences more difficult to comprehend.
 
Lol no that's not how it works. 5 years is generally the typical length of a hardware cycle in terms of that current system being the main commercial offering of its parent company. Everyone has followed this model, including Nintendo.

NINTENDO

NES - SNES: 7 years

SNES - N64: 5 1/2 years

N64 - GC: 5 years

GC - Wii: 5 years

Wii - Wii U: 7 years, but it should've been 5, perhaps even 4.

SEGA

Master System - Genesis: 3 years

Genesis - Saturn: 5 years

Saturn - Dreamcast: 4 years

SONY

PS1 - PS2: 5 years

PS2 - PS3: 6 years

PS3 - PS4: 7 years

MICROSOFT

Xbox - 360: 4 years

360 - XBO: 8 years

-Of those systems, the SNES, N64, Saturn, PS2, PS3, PS4 and XBO were not followups to "distant 2nd place" systems in any way. Of that group, ALL of them fall within the 5-year range except most explicitly the PS3, PS4, and XBO.

PS2 only counts as falling in the "five-year range" if six years counts as five years for some reason. Which you pointedly don't do for the Wii, instead choosing to arbitrarily give it a seven-year lifespan.

Consoles under five years:
Master System - failed console
Saturn - failed console

Consoles in the five-year range:
SNES
N64 - failed console
GC - failed console
Genesis
PS1
Xbox - failed console

Consoles over five years:
NES
Wii
PS2
PS3
360

The only successful consoles in the five-year range are the SNES, the Genesis, and the PS1 - all consoles released in the 90s. All successful consoles since the PS2 have lasted more than five years, and the length of successful console lifespans has been increasing.
 

Bolivar687

Banned
Imru’ al-Qays;185972390 said:
PS2 only counts as falling in the "five-year range" if six years counts as five years for some reason. Which you pointedly don't do for the Wii, instead choosing to arbitrarily give it a seven-year lifespan.

Consoles under five years:
Master System - failed console
Saturn - failed console

Consoles in the five-year range:
SNES
N64 - failed console
GC - failed console
Genesis
PS1
Xbox - failed console

Consoles over five years:
NES
Wii
PS2
PS3
360

The only successful consoles in the five-year range are the SNES, the Genesis, and the PS1 - all consoles released in the 90s. All successful consoles since the PS2 have lasted more than five years, and the length of successful console lifespans has been increasing.

Yeah, he also low balled the SNES, Genesis and the PS1 lifespans, in addition to the PS2. His numbers clearly show successful consoles eclipsing the five year window before their successors were released.

Funny to see "that's not how it works" being used in this thread to argue against the way things actually really do work.
 

Ryng_tolu

Banned
Imru’ al-Qays;185972390 said:
PS2 only counts as falling in the "five-year range" if six years counts as five years for some reason. Which you pointedly don't do for the Wii, instead choosing to arbitrarily give it a seven-year lifespan.

Consoles under five years:
Master System - failed console
Saturn - failed console

Consoles in the five-year range:
SNES
N64 - failed console
GC - failed console
Genesis
PS1
Xbox - failed console

Consoles over five years:
NES
Wii
PS2
PS3
360

The only successful consoles in the five-year range are the SNES, the Genesis, and the PS1 - all consoles released in the 90s. All successful consoles since the PS2 have lasted more than five years, and the length of successful console lifespans has been increasing.

How is N64 a failed console?
It sold nearly 20 millions LT in the US, and in only 5 years, both firsts 2 year it sold over 4 millions ( which is PS4 / XB1 level), that's pretty good.
 

Kyoufu

Member
How is N64 a failed console?
It sold nearly 20 millions LT in the US, that's pretty good.

Nintendo lost mind and market share as well as 3rd party support. I wouldn't exactly call it a "failure" but it did spell the beginning of the end of Nintendo's dominance in the console market.
 
How is N64 a failed console?
It sold nearly 20 millions LT in the US, and in only 5 years, both firsts 2 year it sold over 4 millions ( which is PS4 / XB1 level), that's pretty good.

The N64 was relatively successful in the US, but a failure in terms of global sales, which are ultimately what matter for a company's decisionmaking process.

It was also the console that lost Nintendo its dominant position in the market. Compared to the SNES it was indisputably a failure, and that's how Nintendo execs would have seen it. The only way it looks like a qualified success is with the gift of hindsight: we know that the N64 was the first sign that Nintendo was in freefall, but no one at the time knew that.
 

Ryng_tolu

Banned
Because outside the US it tanked hard

That's true, it sold terrible in Europe and bad in Japan, but this is a NPD thread.

Nintendo lost mind and market share as well as 3rd party support. I wouldn't exactly call it a "failure" but it did spell the beginning of the end of Nintendo's dominance in the console market.

Indeed. But is not a failure.

Imru’ al-Qays;185974454 said:
The N64 was relatively successful in the US, but a failure in terms of global sales, which are ultimately what matter for a company's decisionmaking process.

N64 has sold over 30 millions lifetime in only 5 years. I don't think is much, it's great, not a success but is not a failure.

And since you are talking about WW sales, so far N64 has sold around the same of XB1 launch alinied. ( WW shipments)
If N64 is a failure, then what is XB1?
 
That's true, it sold terrible in Europe and bad in Japan, but this is a NPD thread.

When game company executives are deciding whether their console is a success that should have a prolonged lifespan or a failure that should be replaced early I assure you they do not find "but this is an NPD thread" a convincing argument.

N64 has sold over 30 millions lifetime in only 5 years. I don't think is much, it's great, not a success but is not a failure.

It wasn't even in the ballpark of first place for its generation. That means it was a failure. 30 mil is closer to GC sales than to the sales of any subsequently successful console (PS1, PS2, PS3, X360, Wii).

And since you are talking about WW sales, so far N64 has sold around the same of XB1 launch alinied. ( WW shipments)
If N64 is a failure, then what is XB1?

The Xbone is exactly like the N64: a relatively successful failure by the standards of other failures, but a failure by the standards of successful consoles.
 
Who the hell is Andrew Reiner and why should we care what he thinks? More importantly why would an extremely limited early access have any affect on the mass market reception? Especially when impressions seem split.

If anything affects the sales it would be review scores or the presence of the $50 season pass and I'm not even sure those will have much of an impact.

I mean we have people hanging on the words of Forbes' Contributors, why not random Twitter comments. Lol.
 
Idk Battlefront is going to be big no doubt. But I'm not sure its going to perform as strong as many think

Edit: For reference I'm thinking 2-3 million November NPD
I think in the same range but what are people expecting? It's going to have legs in Dec as well.
giphy.gif
 

Ryng_tolu

Banned
Twilight Princes is a best on Amazon. Holy fuck. Is still first one week after the annunced and is over Fallout 4, Black Ops III, and Star Wars in the hourly... D:
 
I mean we have people hanging on the words of Forbes' Contributors, why not random Twitter comments. Lol.

For added fun, I asked him if he was serious:

@Andrew_Reiner: @mistermegative Serious, and from the sound of it, fairly accurate.

@mistermegative: @Andrew_Reiner From the sound of what?? A minority of people on one platform on a service with about 100k saying so?

@mistermegative: @Andrew_Reiner I suggest you look at the Amazon hourly and monthly sales rankings for November.

@mistermegative: @Andrew_Reiner Really. I'd like to know your metric other than "some people on EA access say they don't like it".

And the answer he gave for his metric? "The Internet".

We're done here.
 
NX might not be a new generation but a whole new... something. Like, if the rumors are to be believed, how do you even compare NX with past Consoles or Handhelds or anything?
 
sorry, i should have clarified that i really meant more services like steam in the future.
Well, unless I missed something, Steam don't stream games either.

well i agree. but i think that handhelds have more in common with consoles due to their shared history and the way consumers interacted with them for 35+ years.
And again, I would argue that it turned out that's where they differed most, and it turned out handhelds had far more overlap with smartphones when it came to interactivity and general use case.


Might be for games too if they can find a way around those pesky laws of physics in the natural world or increase the speed of light somehow. Until then, streaming for gaming is DOA.
Yup. Like I said, there's a future for streaming, but I don't think it's in usurping local execution for applications like "core" games. Yes, some stuff can be streamed without significant penalty, but there's still a lot of stuff that can't, and some stuff that probably never will be.


Long story short, if more Packaged games were made total Packaged sales would rise, data suggests to me that Digital Distribution may be more incremental than substitute.
What data in particular?

Packaged SW has definitely been in decline. I believe that may have bottomed out as I'm predicting slight growth in 2015 (could be wrong). But as this Packaged Spend chart shows (where I've messed with the left axis so the bottom line is not 0), yeah. Definitely a decline.

J5PQK9b.jpg
Not to pick nits, but again, does this include handheld software? It's hard to determine the health of console software if it's mixed in with a bunch of unrelated data. Just looking at the chart, I see an unprecedented explosion in the number of titles published 2007-11, and after that, it seems to drop back to "normal" levels. I've no idea what accounted for that 4-year bubble, but it appears to have popped. My guess would be that it was composed primarily of handheld and third-party Wii software though, and as we know, those audiences have largely fled to mobile.

If we look back to 2002 — a couple of years after the PS2 launched — we can see that retail releases are down by "some amount." Since your chart isn't labeled, it's hard for me to say how much it's down by, but I would guess the drop would be attributed to the loss of handheld publications coupled with mid-tier games moving to strictly digital distribution to reduce risk and increase profitability. So even if we're only getting the same number of console games as the height of the PS2 era, I would argue that transitioning the smaller releases from retail to digital has made the industry more healthy rather than less so. Sucks for GameStop though, I guess.

Given how little anyone knows about it, making any assumptions on the NX is pure speculation. No one has any idea what's really going to happen with it.
I thought I explained it fairly clearly… =/ When Madden comes to NX, that doesn't increase software variety. We already have Madden. When Mario Kart comes to NX, that doesn't increase software variety either, because Nintendo currently make games. Their continued existence isn't something "new."

I suppose this begs the question though… How does the above chart handle multi-platform releases? There was an unusually high number of those last generation as well, which can further instill a false sense of variety with the reader. When FFXIII went multi-platform in Gen7, the XBox version didn't really increase the variety of software available versus Gen6, but it might be being tracked as a distinct release, helping to create that weird peak in the data.

A few incorrect assumptions here:

  • Increased variety with smaller titles won't come from packaged
  • Even digital games have goals, so "magic numbers" still definitely need to be hit
  • Distribution costs are hardly astronomical. They barely register in fact because...
  • Once you apply the 30% cut digital first parties take, per unit margin are not as different between packaged and digital as you might assume (unless you own your own distribution platform). You're just shifting the costs around
Nope, just more miscommunication! lol

  • Yes, as I explained in the bit you quoted, digital is far better poised to deliver small games. As I've also explained, I've no ties to packaged software — emotional or otherwise — so when your rebuttal is, "But that doesn't help packaged," my response is still, "Okay? =/"
  • Sure, I said they needed to feed the devs. They also need to keep the lights on, license game engines, etc, etc, etc. The point is, if you distribute physically, that's additional money you need to produce up front, on top of all of the unavoidable costs. So a physical release costing X means you need to sell Y additional copies before you break even, on top of whatever you need to sell to feed everybody. When your distribution costs are $0, you don't need to sell any extra copies. That means you can target a smaller, more niche audience, and still find success.
  • They're also hardly insignificant, especially when you're talking about small titles intended to increase variety. Variety doesn't come from blockbusters; they're lowest-common-denominator, paint-by-numbers affairs by definition.
  • Actually, in the link you were so kind to provide, the dude said EA's margins on digital copies were double their physical margins. So even if the entire market shrinks by half as a result of the transition to digital — and I've no idea why that would happen in the first place — their profits will be equally high, and their investments will be lower. That sounds pretty good for them, and by extension, for me, since they're making the shit I'm hoping to buy someday, so I win when they're healthy. When you only need to sell half as many copies to break even, you can take more risks and/or appeal to smaller audiences, which means more variety for me. (Yes, that's an oversimplification, but I hope you see my point.)

Thanks. <3 A couple of notes: He said digital was 20% of total console sales on "full game" releases, which means that the digital sales would be 25% of whatever gets reported for physical. Also, he expects digital downloads to become 40% of total sales over the next 3-4 years. That sounds to me much more substitutional than incremental, if I'm understanding your terminology correctly.

Oh, regional splits might be something to consider as well. Isn't EU fairly digital-shy?

My focus was right where I wanted it to be. To go back to your tree analogy, you can't look at a forest, see it's changing, and make broad assumptions without going down and looking at some trees.
Fair enough. It just seemed like you were really focused on some old, sickly trees, and were unconsoled by the fact that the new growth seemed to be doing fairly well.

I was taking a narrow focus on packaged because I wanted to take a narrow focus on packaged to see what is happening.
I can understand that, but I'd still argue it's difficult for you to truly understand what's happening if you consider the underlying causes to be largely irrelevant. When you say, "Well, we're not looking at digital right now," and then are left wondering where all of the games and users went, "Lack of interest" becomes the only "logical" explanation. Anyway, *bro-hug*.

You are an extreme outlier (many people on GAF are) and the lifeblood of the Core gaming market. The strong majority of the mass consumer audience with a PS4 doesn't even know what Disgaea is. Hell, most people in publishing don't know what Disgaea is.
Right. I just didn't know how many of us outliers also comprise the avant garde of digital adoption. Joe DualShock doesn't buy Disgaea. Is he also not buying games digitally? Of the 2M gamers who buy Fallout digitally, might 1% of them also buy Disgaea digitally, giving it a really healthy digital split? What's the Venn diagram of Disgaea buyers and digital buyers? Bah, I can't seem to explain this concept very well.

Sorry, should have been more clear. "Irrelevant" in terms that the drivers of baseline demand are incorporated already into a normal demand curve, outside of supply constraints, and that small fluctuations in those factors impacting baseline demand may not be a significant factor when determining drivers of change in that demand curve.

Basically, the advent of Digital Distribution can either be considered a substitute to existing packaged demand (1 sale digitally means 1 less sale packaged) or could provide incremental sales, meaning, the convenience of digital provides more opportunities for sale than packaged alone (1 sale digitally is a more likely a new, incremental sale to the pie).

And because, despite the growth in digital distribution, Packaged SW sales still correlate at a very high level with release count, I'm more of the opinion that Digital Distribution has been more incremental than substitute.
But maybe there's more than one type of substitution going on here. Yes, a digital copy of BLOPS substitutes for a physical copy, but you also have digital substituting entirely for physical, where games simply skip physical release altogether. Again, that's especially appealing for smaller titles with smaller audiences, so it's no surprise that the "only" games left at retail are BLOPS, AssCreed, and Madden; they're the only games guaranteed to sell billions of copies.

If release count and sales were not correlated, or if that correlation was worsening, I'd probably be leaning more towards "shift" to digital. But, in fact, the data suggests to me it's growth opportunity.
Sorry, I'm not sure what you mean here.

My position is that the decline in Packaged release count is not a problem driven by consumer demand. Rather, it's a problem driven from the supply side. Development costs have grown, raising the risk profile of making big games, we get fewer big packaged games as a result, which then results in lower packaged sales, rinse and repeat. Snake eating the tail. And then we get the misguided "consoles are doomed" rhetoric.
Hmm. Seems like we don't entirely disagree. I agree it's more supply-side driven, but I see the migration of smaller games to digital-only as more of a natural and positive progression, I guess. Not so much snakes eating their tales as people abandoning the rivers for the Interstates. But hey, even in the 21st century, if you need to move a barge-load of stuff, rivers can be a good option, especially in places where they don't have very good roads yet.

Don't let HW sway you. Those guys are doing really well despite some HW challenges.
Yeah, that was kinda my point, actually. lol Their hardware sales can paint an unnecessarily grim picture, since their business is actually fairly healthy, despite the low hardware sales. Nintendo don't hit it out of the park every generation — just most — but they certainly know how to run their business.

Definitely not the case. Publishers get detailed sell-through information from every retailer on a much more consistent basis. NPD is more of a "how to we stack up against the competition" thing.
Interesting. I knew they'd get feedback from retail, but I actually thought NPD served as sort of an independent auditor.

Well, you still want to see general trends. And the investment community uses it a lot. I mean it's still very important. Just not what it used to be.
Gotcha. Thanks for the insight. <3


Heh to be fair this is mostly one of those examples where the retailer's interest and the interests of the consumer that likes physical games align.
Toast.gif
 
Imru&#8217; al-Qays;185972390 said:
PS2 only counts as falling in the "five-year range" if six years counts as five years for some reason. Which you pointedly don't do for the Wii, instead choosing to arbitrarily give it a seven-year lifespan.

Consoles under five years:
Master System - failed console
Saturn - failed console

Consoles in the five-year range:
SNES
N64 - failed console
GC - failed console
Genesis
PS1
Xbox - failed console

Consoles over five years:
NES
Wii
PS2
PS3
360

The only successful consoles in the five-year range are the SNES, the Genesis, and the PS1 - all consoles released in the 90s. All successful consoles since the PS2 have lasted more than five years, and the length of successful console lifespans has been increasing.
While you're right, I wasn't referring to console lifespans. I was referring to how many years it took for a successor of that console family line to show up as the new official console for that company as its new "main system".

Basically, neverminding if the previous console was still available on the market when the new console was made official.

Imru&#8217; al-Qays;185976833 said:
It wasn't even in the ballpark of first place for its generation. That means it was a failure. 30 mil is closer to GC sales than to the sales of any subsequently successful console (PS1, PS2, PS3, X360, Wii).
Well by today's standards, yes, but back at that time no one could have predicted a system capable of selling 100+ million units over the course of the gen. The market was simply smaller back then, so by that size standard 30 million is actually pretty successful, especially if one doesn't look at the market from the perspective of the PS1, which bought in new people who wouldn't of gamed otherwise. By the measure of today's market size, the Genesis/Megadrive, SNES/SFC and NES would be seen as commercial failures too, but again, the market size was different then. Back then 60 million was the equivalent of 120 million (let's assume), 50 million the equivalent of 100 million, 40 million the equivalent of 80 million, etc. etc.

I'm guessimating this of course, but you get the idea; it's not too different from the concept of inflation in the economic sector. If you're using 100 million Wiis or PS3s/360s sold as the measure of a financially successful console, you need to at the very least adjust the sales of prev-gen systems to the new market size you're using as the standard to measure sales.
 
Sorry if this has already been mentioned, but WOW, the PS4 has spots 17-20 on Amazon monthly charts. When you combine that with all the preorders from the previous months the PS4 is absolutly going to kill in November. There will of course be many Black Friday sales, but this shows where the interest lies. I don't see BF changing the order up, only increase their sales amounts.

  • 17: PS4 1TB Call of Duty: Black Ops 3 Limited Edition Bundle
  • 18: PS4 500GB Star Wars Battlefront Limited Edition Bundle
  • 19: PS4 500GB Star Wars Battlefront Bundle
  • 20: PS4 500GB Uncharted: The Nathan Drake Collection Bundle (Digital Download Code)
  • 32: XB1 1TB Fallout 4 Bundle
  • 40: XB1 500GB Gears of War: Ultimate Edition Bundle
  • 62: XB1 1TB Madden NFL 16 Bundle
  • 74: XB1 1TB 3 Games Holiday Bundle (Gears of War: Ultimate Edition + Rare Replay + Ori and the Blind Forest)

I thought I'd also chime in on the definition of a console generation debate. It seems to me that even though we are talking about hardware, the software should be used to decide this. People buy the hardware to play the software. For example if a new console launched right now that could only play Xbox 360 games, we wouldn't say it belonged in the 8th generation. Instead we'd say it was a 7th generation XBox 360. Take that one step further. If a console released right now but could only play games at the Xbox 360 graphics level then it too should belong with the 7th generation.

The real problem here is that generations don't go as linearly as the name implies. By its own design Nintendo took a different path and forked the line. Looking at it from a software point of view, the Wii U bears little resemblance to the XB1 and PS4 with regard to graphics capability or available games. It's much more accurate to accept the fact that the Wii U isn't a 7th or 8th generation console. It left the main path to do its own thing and should be considered separately.
 
It's hard to determine the health of console software if it's mixed in with a bunch of unrelated data.

That graph is total consumer spend on Packaged software. You asked if packaged software spend really declined. Just showing that indeed it did.

When Madden comes to NX, that doesn't increase software variety.

But multiplatform releases in the total release count charts only count as 1 release.

As I've also explained, I've no ties to packaged software &#8212; emotional or otherwise &#8212; so when your rebuttal is, "But that doesn't help packaged," my response is still, "Okay? =/"

Well then we're just talking about different things.

Actually, in the link you were so kind to provide, the dude said EA's margins on digital copies were double their physical margins. So even if the entire market shrinks by half as a result of the transition to digital &#8212; and I've no idea why that would happen in the first place &#8212; their profits will be equally high

EA does own its own digital distribution platform though, so that helps them.

He said digital was 20% of total console sales on "full game" releases, which means that the digital sales would be 25% of whatever gets reported for physical. Also, he expects digital downloads to become 40% of total sales over the next 3-4 years. That sounds to me much more substitutional than incremental, if I'm understanding your terminology correctly.

You're not understanding the terminology. Incremental means, in this case, additive to the pie. Digital provides opportunity for more sales than Packaged alone, and 1 digital sale does not necessarily mean 1 less packaged sale.

Fair enough. It just seemed like you were really focused on some old, sickly trees, and were unconsoled by the fact that the new growth seemed to be doing fairly well.

I'm not concerned, so I don't need to be consoled, and I'm not trying to look at everything holistically in one big picture. And the Packaged space is not old and sickly, but underserved. Which is my whole point. If we had more Packaged games releasing, sales of Packaged products in whole would go up.

I can understand that, but I'd still argue it's difficult for you to truly understand what's happening if you consider the underlying causes to be largely irrelevant.

Irrelevant to the math =/= unimportant or meaningless.

When you say, "Well, we're not looking at digital right now," and then are left wondering where all of the games and users went, "Lack of interest" becomes the only "logical" explanation.

This bums me out as it seems I wasn't able to communicate my points successfully. What you're stating here is pretty much the exact opposite of it.

But maybe there's more than one type of substitution going on here. Yes, a digital copy of BLOPS substitutes for a physical copy

I'm saying that the data suggests that substitution is not happening, or at least that there are enough new, incremental, digital purchasers that would not have bought packaged that it makes any shifting meaningless in the data.

Sorry, I'm not sure what you mean here.

The data I look at (both Packaged and Digital) suggests to me that a "shift" from Packaged to Digital is not really happening, but rather that Digital is growing the overall pie.

Hmm. Seems like we don't entirely disagree.

Told you.

Gotcha. Thanks for the insight. <3

Back at you.
 

QaaQer

Member
Words can and usually do have multiple definitions, which is why the 'generation' debate is so annoying. Wiiu can belong to 7 or 8 or 4 (ea's definition) at the same time. It all comes down to the criteria used. There is no one right answer, sorry wikipedia editors.
 
After this month, I'm not sure what to make of Amazon console preorders. The Halo bundle also charted a month prior and it didn't really have any sort of meaningful impact on launch month in terms of numbers.
 
Not going to quote all that digital discussion, but the people thinking yearly AAA games will all go digital are going to be disappointed. However, other segments of the market are now increasingly digital. Many smaller titles would never get a physical release, but are viable as digital only releases. Also, the Vita seems to have a healthy digital presence, but is absolutely dead at retail.

The key factor is production budget, which is why a small, digital, niche title can be profitable with low sales, but the AAA games can't.
 

Square2015

Member
You will post the top 15 from the past later?

Yes, working on it.

The years I have been focusing on don't quite fit the PS4/Bone generation, they are a year behind, I did this to focus on the WiiU to previous generations cycles. Maybe I should go back a year?

Okay, October is a huge month. We have GTA: San Andreas, Final Fantasy III, Sonic & Knuckles, Uncharted 2, WiiFit Plus, Dreamcast and FFVIII in their second month, etc etc and more, look forward to it :)
 
So which generation is the Apple TV a part of?

Agreed. The NVidia Shield is an even more problematic one since it has a strong gaming focus. It even ships with a gaming controller. The idea of putting these consoles in nice neatly packaged console generations is out of date. It no longer applies. We should categorize these release by the types of software they offer and who they target for an audience, not by their release date.

After this month, I'm not sure what to make of Amazon console preorders. The Halo bundle also charted a month prior and it didn't really have any sort of meaningful impact on launch month in terms of numbers.

Those Halo Amazon preorders are what pushed the XB1 over the PS4 in October sales. If you only looked at the October rankings, the PS4 should have come out on top.
 

ZSaberLink

Media Create Maven
Imru’ al-Qays;185972390 said:
What arbitrary connotations for consoles as failed or not. Xbox was not a "failed console" as it launched their video game console "career" as a company. The PS3, while it definitely sold units, could easily count as a failed console based on how much money was lost to it. Actually by that profit definition, very few consoles actually made money just through hardware (Nintendo was typically the exception here). I think you mean "not leading in cumulative hardware sales", but wanted to exempt the PS3 & 360 somehow...

Companies move onto their next platform when they think the time is right. This usually entails console sales dropping to levels that simply aren't profitable or sustainable, or their next step is ready and the company thinks it would be a more profitable endeavor (see GBA -> DS, where Nintendo had to actively kill the GBA). 5 years happened to be the typical pattern at the time where console generations transitioned, and in the future I could see that dropping even further given the rapid upgrade cycle introduced by phones & tablets.

The 360/PS3 were overpowered for their time at launch, and Microsoft had a strategy to relatively cheaply reuse existing hardware to launch an extension to the 360 platform (Kinect). Of course, there's the fact that profits were actually increasing at that time, so both Sony & MS saw no reason to launch a new platform.

It may be, but it is still in its own generation.

What is common for consoles of this generation:
....

For the vast majority of their lifecycles, the following boxes were competing with the following other boxes. That's what a console generation is in my mind and I think to most others. Saying the Wii U isn't a part of the 8th generation is claiming it was technically competing with the 360/PS3 for most of its life as opposed to the PS4/XB1. That's incorrect.

Just like the 7th generation console generation started in 2005 (360 launch) but fully developed by 2006 (PS3 & Wii launch), it's the same deal with the 8th generation (started in 2012, all entrants arrived by 2013).
 
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