Kenpachii
Member
I never though it would be so fast!
That bookmarked post is delivering already!
???
I never though it would be so fast!
That bookmarked post is delivering already!
A great example, thanks!
Definitely worth the frame rate hit. Ray tracing is amazing. Just wow!
Not in every game Turing owners turn off RT. For example it doesnt make sense to turn off RT when DLSS works so great in wolfenstein 2 youngblood.Screamer-RSA
These screenshot look terrible next to what Sony is doing in a 7870 level GPU.
Sure thing, John.
It's me "not liking it" that causes less than 1% of games to support it and even 2080 owners to disable it in settings.
Yeah, imagine what we'll get with DLSS 3, I bet it will be photorealism+, with stuff looking even more realistic, than real stuff, chuckle.
Reminds me the way commies talked about our path to communism.More and more new games already offer RTX...
If support is there, they will use it.You think XSX / PS5 games will not use RT
Buzzwords.AI upscaling
Is a big deal, with major benefits to pretty much anything GPU constrained.
Resolution and texture size can only go but so big. There have been newer techniques that have added better SSAO, AO, HBAO, SSR, etc. Raytracing is the next level thing. I would much rather game at 2k or even 1080p, with raytracing, than just upping the resolution and stopping there.Reminds me the way commies talked about our path to communism.
User base is minuscule, devs need to be bribed to add support for it.
When RT gets massive, it will be highly unlikely for current gen support in Turing to matter, it will be an outdated throwaway tech.
If support is there, they will use it.
Not necessarily the same way they'd use it on overpriced NV cards.
Buzzwords.
Is a big deal, with major benefits to pretty much anything GPU constrained.
Look at the screen shots I provided. Night and day difference to the ones you cherry picked to change that narrative.Don't look at me, its the RTX Killer App at max settings!
Idk about everyone else, but RT makes a difference. It's the same people who are vouching for RDNA2 raytracing on consoles.... yet knock RTX... I honestly don't get it?
Raytracing looks great nobody is denying that. The only problem is the FPS hit on it which makes it a hard sell. If the 3000 series can salvage that where FPS hit is like 10% over the normal performance and the normal is fastly superior towards the older cards and the price is right, raytracing will be adopted by any high end gamer as standard in a gen of cards pretty easily.
You still have to shoot insane amount of rays even in low poly game like quake 2.There will always be a large gap between RTX and non-RTX, because it's just vastly more complicated. The question is can they get RTX performance to a point where that drop is acceptable. Right now, it's iffy, although the improved DLSS helps.
To use a very extreme example of what I am talking about, Quake 2 on my laptop runs at like 600fps. With RTX it's like 50-60. Q2 RTX is a bit of a gimmick, of course, but that's an acceptable performance level even though it's a ~90% drop.
Look at the screen shots I provided. Night and day difference to the ones you cherry picked to change that narrative.
Idk about everyone else, but RT makes a difference. It's the same people who are vouching for RDNA2 raytracing on consoles.... yet knock RTX... I honestly don't get it?
The problem with RT as it stands now is that faked lighting became so good it's pretty hard to tell the difference unless you closely scrutinize comparison shots. That alone tells you that the difference may not be worth it yet when you consider the performance hit. Plus, when you're really into the game, it will be hard to notice those kinds of minute details.
Not saying that RT isn't the future, but right now it just feels like a nice a thing to have that doesn't add much in the end. Maybe that will change in a few years.
Idk, maybe it's just me, but it's a night and day difference. Especially in motion. It's one of those things, that once you experience it, you want EVERY game to implement it. In games like control, when you enter a hallway, the reflections against the glass, floor, and objects are so accurate and detailed. The shadows and all the little details add up. You can switch between it on and off, and can see how outdated new games look that don't implement it. In earlier games like battlefield, it wasn't implemented as well as more recent games, and future games.Can't really tell the difference unless you know what to look for...
Idk, maybe it's just me, but it's a night and day difference. Especially in motion. It's one of those things, that once you experience it, you want EVERY game to implement it. In games like control, when you enter a hallway, the reflections against the glass, floor, and objects are so accurate and detailed. The shadows and all the little details add up. You can switch between it on and off, and can see how outdated new games look that don't implement it. In earlier games like battlefield, it wasn't implemented as well as more recent games, and future games.
Raytracing is much more of an amazing feat, than the resolution bump to 4K. Now once we can do 4K, even more complex raytracing, AND hold 144fps.... I'll be in heaven (maybe literally)
Look at the screen shots I provided. Night and day difference to the ones you cherry picked to change that narrative.
What are you trying to prove. Not every surface has reflections in control, so not all screenshots will show big differenceLol what? Cherry pick? I made those myself, they are right there in the starting section of the game, Central Executive control point. If you want to talk cherry picking can we talk about your super high res, cleaned up pics that is in essense bullshotting?
Did you even play the game?
in those images raytracing is only a beefed up form of screen space reflections which i feel is what consoles will be limited to. basically, it's just improved reflections for glass/water/metal surfaces.Can't really tell the difference unless you know what to look for...
Pretty disingenuous to take screens from that area, as I do own the game, and do know that is the only part of the game that has little to no reflections. I can take my own screens if you'd like as well, to prove my point even further. If you scrolled up some, it would be beyond obvious I not only own the game, but it's one of my personal favorite games and glimpse of what raytracing will be in the near future. And it seems you aren't using an RTX card. My frames never drop in an increment like that! Can't be a 20xx card for sure.Lol what? Cherry pick? I made those myself, they are right there in the starting section of the game, Central Executive control point. If you want to talk cherry picking can we talk about your super high res, cleaned up pics that is in essense bullshotting?
Did you even play the game?
Control has it too and so has Dying Light.in those images raytracing is only a beefed up form of screen space reflections which i feel is what consoles will be limited to. basically, it's just improved reflections for glass/water/metal surfaces.
global illumination raytracing is much more noticeable and impressive. i don't know all the games that use it but Metro Exodus has it and Cyberpunk 2077 will too.
Pretty disingenuous to take screens from that area, as I do own the game, and do know that is the only part of the game that has little to no reflections. I can take my own screens if you'd like as well, to prove my point even further. If you scrolled up some, it would be beyond obvious I not only own the game, but it's one of my personal favorite games and glimpse of what raytracing will be in the near future. And it seems you aren't using an RTX card. My frames never drop in an increment like that! Can't be a 20xx card for sure.
So I'm guessing you haven't used photo mode during an explosion before? Or are you implying the game has no difference like the screen shots YOU provided? And it's been asked before, what gpu are you using? Framerate doesn't tank like that, at ALL.Ah so you know the game doesn't look like the screenshots you posted.
Listen buddy, I don't have to prove anything to you. I'm sorry the first place I spawned and took a pictures doesn't show your precious ray tracing in a good light.So I'm guessing you haven't used photo mode during an explosion before? Or are you implying the game has no difference like the screen shots YOU provided? And it's been asked before, what gpu are you using? Framerate doesn't tank like that, at ALL.
When anyone posts things on the internet, there are several people who will see it. There are probably some people on the fence about raytracing, and those screen shots are doing a HUGE disservice to is implementation in games. I have nothing against you, and I'm not trying to make an issue out of it, as we are both pc gamers. I just didn't think they were the best area to display "Raytracing at max settings". Walking right outside of the executive branch, would provide a night and day difference to those screens is all I'm saying.Listen buddy, I don't have to prove anything to you. I'm sorry the first place I spawned and took a pictures doesn't show your precious ray tracing in a good light.
Because you are refusing to answer very simple question I'm assuming it's either not your screenshot or you are running this game on pascal GPU because RTX performance hit on "your" screenshot is just too big.Listen buddy, I don't have to prove anything to you. I'm sorry the first place I spawned and took a pictures doesn't show your precious ray tracing in a good light.
Because you are refusing to answer very simple question I'm assuming it's either not your screenshot or you are running this game on pascal GPU because RTX performance hit on "your" screenshot is just too big.
So I was right, thanks for the confirmation. It shows you were just trolling and cant be taken seriously.Your mom's ATI 1050Ti
Great idea. We would probably see Max reflections on the bullets . I think real PC enthusiasts should be happy when games use new and amazing graphics effects. It's almost like in Geforce 3 era when shaders were introduced.If Remedy could take back Max Payne, and add in raytracing.....HOLY SHIT. Take my money! Bullet time would never have looked so good.
36TF
36TF
I'd imagine at least 5800 for consumer use. Probably around 1.6ghz base clock, boost up to 1.9ghz, and 2.2ghz AIB OC. Just a guess, but man this card will kick some serious ass!Specification looks insane (8192 cores, 48GB VRAM) but that's still GPU build for professional use. I wonder when Ampere series build for gaming will launch (Q4 2020?) and how many CUDA cores 3080ti will have.
I'm gonna guess ~6000. Card should end up around 26TF.Specification looks insane (8192 cores, 48GB VRAM) but that's still GPU build for professional use. I wonder when Ampere series build for gaming will launch (Q4 2020?) and how many CUDA cores 3080ti will have.
I think it should be RTX 2080 replacement. I would expect 3080ti to feature at least 16GB.
NVIDIA said:NVIDIA today announced that, in light of the spread of the coronavirus, it is deferring plans to deliver a webcast keynote as part of the digital version of its GPU Technology Conference later this month.
The company will, instead, issue on Tuesday, March 24, news announcements that had been scheduled to be shared in the keynote. This will be followed by an investor call with NVIDIA founder and Chief Executive Officer Jensen Huang, which will be accessible to other listeners.
The call will begin at 8am Pacific time and will be accessible at investor.nvidia.com.