Fine Ham Abounds
Member
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Sorry
This nightmare needs to be in the OP of Nintendo's E3 thread this year
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Sorry
I see NoA had a hand on the designHere's the back:
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I just did this with an iPhone 6 Plus, and the camera angle was very weird. It emphasized my chin, and made me look unflattering. Almost all photos of people's faces are taken with an angle pointing down on them since it makes them look better. Pointing up almost never happens in portrait photography, whether someone takes it themselves (e.g. selfie) or gets someone else to do it.
SNES
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NX
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SNES
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NX
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Which was Mario's original occupation. It's code, he's a Nintendo insider.
*Insert vague post and emoji here*And what do carpenters work with? Wood. Where does wood come from? Trees.
TREES
10k is an insider confirmed.
That camera will face the user's chest. The one you posted won't.
I just did this with an iPhone 6 Plus, and the camera angle was very weird. It emphasized my chin, and made me look unflattering. Almost all photos of people's faces are taken with an angle pointing down on them since it makes them look better. Pointing up almost never happens in portrait photography, whether someone takes it themselves (e.g. selfie) or gets someone else to do it.
Dpad has been used mostly for item switching or small actions like that which can be mapped to the touchscreen.
This actually might be the best evidence for teamreal lolHere's the back:
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I still hate that your thumbs (and the thumbsticks) would obscure part of the screen.
You'll be looking at the TV anyway so it's not that much of a problem.
If Nintendo isn't doing this implementation, they need to start.Figured this would be a good exercise. Made a quick UI animation concept:
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Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.
As he said though; It's the orientation of the camera is what matters. It would need to be angled upwards by a microscopic fraction to intersect the average viewing angle at arms length.
Besides, do you honestly think Nintendo wouldn't , I dunno, switch the thing on and test it? I'm fairly certain they would notice if they were only able to see their ownchests through the camera input.rippling, hairy
There's no going back from this![]()
Sorry
I still hate that your thumbs (and the thumbsticks) would obscure part of the screen.
Games can just use the centre of the screen.
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.
SNES
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NX
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Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
It looks vantastic, but mainly the fact that it lets you have the touchscreen surrounding the analog sticks tightly so that you can actually use it in combination with them.What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.
Obviously just spit balling here, but I wouldn't expect you'd need to reach your thumbs very far away from the sticks when playing a game that utilizes both sticks
I don't see why controller has a screen=failure confirmed. They probably can't compete in the traditional sense so offering new experiences is probably the way to go.Too big of a change for their target audience in the console market and it is not going to fly. Hell, even the Wii U gamepad was still a regular controller that played great and that failed. This is so backwards it's like they doubled down instead of learning from the mistake.
Here is the thing that Nintendo needs to realize. People just love their games... that's it! The Wii is over and nobody gives a damn about fucked up control schemes anymore. Their desire to create lightning in a bottle with some gimmicky controller takes away from what people ultimately want from them.
You'll be looking at the middle anyway so it's not that much of a problem.
We haven't seen the back because there's nothing there. This is most likely a student doing a project where he needs to make an Internet sensation for his final project (North American college semesters end in April) and creating a hoax like this has been successful before. These controllers are most likely 3D printed mockups with acrylic glass, generic printed labels that don't contain any Nintendo logos or serial numbers (which dev kits usually have, along with a number to troubleshoot) and a 1:1 match of the patent which if you know Nintendo, there products are rarely 1:1 with their patents. Don't get me started on the UE4 demo that wasn't even cropped properly, the depth is off and lighting is terrible.Me too. Otherwise I never believe those leakers. Why taking just photos of that specific angle and not a 360° shot?
Why isn't the device turned on? Whats the point of showing it when it's turned off? Was the leaker in a hurry? Doubt it...so many points just seem so weird.
And why is the leaker so silent now? Why not reveal everything at once and then piss off? No, just reveal a little bit so that no one can say if it's real or not and then never come back. Thats always a sign of the real deal. Not.
Yes, when you orient the camera upwards, it creates an unflattering photo. Please show me an instance of a consumer electronic good where the camera is at the bottom.
And yes, Nintendo would definitely test it. And know it didn't work. Which is why it's fake.![]()
Because it's cool? It has a cool factor to it you have to admit and when them kids see how cool it is they'll be coming. HahaThen why bother?
You're still assuming it's a camera. Maybe it's a power button.
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.
Then why bother?
If Nintendo isn't doing this implementation, they need to start.
Ok, just for the LOLz and speculation purposes. My take on NX names and logos.
I called it Niix just because it will probably have the ii from amiibo, miitomo, miiverse and all that stuff.
But if you have one stick for movement and one stick for camera, how would the stick fire the gun?
I like it. But the X looks like a butt, hahah.
We haven't seen the back because there's nothing there. This is most likely a student doing a project where he needs to make an Internet sensation for his final project (North American college semesters end in April) and creating a hoax like this has been successful before. These controllers are most likely 3D printed mockups with acrylic glass, generic printed labels that don't contain any Nintendo logos or serial numbers (which dev kits usually have, along with a number to troubleshoot) and a 1:1 match of the patent which if you know Nintendo, there products are rarely 1:1 with their parents. Don't get me started on the UE4 demo that wasn't even cropped properly, the depth is off and lighting is terrible.
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.
You're still assuming it's a camera. Maybe it's a power button.
I think you're right, but here's the thing. Nintendo's not convincing anyone to invest in additional hardware for games everyone is already perfectly happy playing on their phones or tablets. So 1 becomes less of a big deal.
With 2, at this point, they probably won't be getting anything you wouldn't also find on PS4 or PC for a lower price. Either way, games like Final Fantasy or indie titles aren't selling consoles, let alone Nintendo consoles.
So you're left with 3. Which is what they had with the Wii U, and look how that turned out for them...
It just blows my mind that they'd go down the gimmick controller route AGAIN after the market burned them so hard with the Wii U. I was sure they'd try something more traditional this gen just to be safe and get things back on track.
Third parties willing to put in the extra effort:
Yeah, it's the X that appears using that "amiibo" font.