NX Controller Rumor [Up5: Original was fake, and thus this is too]

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Sorry

This nightmare needs to be in the OP of Nintendo's E3 thread this year
 
I just did this with an iPhone 6 Plus, and the camera angle was very weird. It emphasized my chin, and made me look unflattering. Almost all photos of people's faces are taken with an angle pointing down on them since it makes them look better. Pointing up almost never happens in portrait photography, whether someone takes it themselves (e.g. selfie) or gets someone else to do it.

Sure, but this controller:

1) Won't be nearly as tall as your iPhone, so the camera will be an inch or two higher than it is on your phone
2) Has a camera that, if it's oriented at the bottom, won't be optimized as if it's at the top
3) Won't be naturally held up to your face the way you naturally hold your iPhone up to your face

Also, I got pretty decent results. It didn't look at all like I was getting an up-pointing shot.
 
That camera will face the user's chest. The one you posted won't.

As he said though; It's the orientation of the camera is what matters. It would need to be angled upwards by a microscopic fraction to intersect the average viewing angle at arms length.

Besides, do you honestly think Nintendo wouldn't , I dunno, switch the thing on and test it? I'm fairly certain they would notice if they were only able to see their own
rippling, hairy
chests through the camera input.
 
I just did this with an iPhone 6 Plus, and the camera angle was very weird. It emphasized my chin, and made me look unflattering. Almost all photos of people's faces are taken with an angle pointing down on them since it makes them look better. Pointing up almost never happens in portrait photography, whether someone takes it themselves (e.g. selfie) or gets someone else to do it.

I've said all this before but I don't think selfies is the prime reason it has a camera, and the DSiXL was no different to this setup. You CAN hold it higher if you want to take a more flattering picture.
 
Dpad has been used mostly for item switching or small actions like that which can be mapped to the touchscreen.

Too big of a change for their target audience in the console market and it is not going to fly. Hell, even the Wii U gamepad was still a regular controller that played great and that failed. This is so backwards it's like they doubled down instead of learning from the mistake.

Here is the thing that Nintendo needs to realize. People just love their games... that's it! The Wii is over and nobody gives a damn about fucked up control schemes anymore. Their desire to create lightning in a bottle with some gimmicky controller takes away from what people ultimately want from them.
 
As he said though; It's the orientation of the camera is what matters. It would need to be angled upwards by a microscopic fraction to intersect the average viewing angle at arms length.

Besides, do you honestly think Nintendo wouldn't , I dunno, switch the thing on and test it? I'm fairly certain they would notice if they were only able to see their own
rippling, hairy
chests through the camera input.

Yes, when you orient the camera upwards, it creates an unflattering photo. Please show me an instance of a consumer electronic good where the camera is at the bottom.

And yes, Nintendo would definitely test it. And know it didn't work. Which is why it's fake. :)
 
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.

There aren't any. And frames are still rendered as a rectangle so there's no performance benefit, just performance waste.

Looks cool, though. Very nintendo.
 
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.
It looks vantastic, but mainly the fact that it lets you have the touchscreen surrounding the analog sticks tightly so that you can actually use it in combination with them.
 
Obviously just spit balling here, but I wouldn't expect you'd need to reach your thumbs very far away from the sticks when playing a game that utilizes both sticks

Depends on the actions available and how much touch control integrated the game is.

Plus it would be much easier for a child holding the controller.
 
Too big of a change for their target audience in the console market and it is not going to fly. Hell, even the Wii U gamepad was still a regular controller that played great and that failed. This is so backwards it's like they doubled down instead of learning from the mistake.

Here is the thing that Nintendo needs to realize. People just love their games... that's it! The Wii is over and nobody gives a damn about fucked up control schemes anymore. Their desire to create lightning in a bottle with some gimmicky controller takes away from what people ultimately want from them.
I don't see why controller has a screen=failure confirmed. They probably can't compete in the traditional sense so offering new experiences is probably the way to go.
If it means few multiplats then that's fine. The controller won't scare away devs if they think they can make money. It seems like one can make a good control scheme with little thought.
And probably best to wait until actual details on what the controller actually does to go mental but if this is an elaborate fake or not, they will probably keep being different and that's not a bad thing
 
Me too. Otherwise I never believe those leakers. Why taking just photos of that specific angle and not a 360° shot?
Why isn't the device turned on? Whats the point of showing it when it's turned off? Was the leaker in a hurry? Doubt it...so many points just seem so weird.
And why is the leaker so silent now? Why not reveal everything at once and then piss off? No, just reveal a little bit so that no one can say if it's real or not and then never come back. Thats always a sign of the real deal. Not.
We haven't seen the back because there's nothing there. This is most likely a student doing a project where he needs to make an Internet sensation for his final project (North American college semesters end in April) and creating a hoax like this has been successful before. These controllers are most likely 3D printed mockups with acrylic glass, generic printed labels that don't contain any Nintendo logos or serial numbers (which dev kits usually have, along with a number to troubleshoot) and a 1:1 match of the patent which if you know Nintendo, there products are rarely 1:1 with their patents. Don't get me started on the UE4 demo that wasn't even cropped properly, the depth is off and lighting is terrible.
 
Yes, when you orient the camera upwards, it creates an unflattering photo. Please show me an instance of a consumer electronic good where the camera is at the bottom.

And yes, Nintendo would definitely test it. And know it didn't work. Which is why it's fake. :)

You're still assuming it's a camera. Maybe it's a power button.
 
I am just hoping that we still get a screen in the controller, but this time we can have up to 4 controllers at the same time so we can each have our own screen and get an HD version of The Legend of Zelda: Four Swords Adventures. I have yet to play that game and I would bet most have not. It would encourage users to purchase their handheld. When there was talk about both releasing at the same time, I was thinking if they had a bundle, that would be packaged in with it.
 
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.

It's mostly just a fancy way of presenting information. Take a handheld, let practically the whole surface be a screen and have cutouts in it for any physical controls. Your physical controls no longer limit your screen estate as much. It's also a way to fit screens into spaces that don't have a rectangular form, say round watches.
 
Ok, just for the LOLz and speculation purposes. My take on NX names and logos.
I called it Niix just because it will probably have the ii from amiibo, miitomo, miiverse and all that stuff.

I like it. But the X looks like a butt, hahah.
 
But if you have one stick for movement and one stick for camera, how would the stick fire the gun?

It's described in the patent like that. Tilt stick - move, press gun button - draw gun, tilt stick (second time) - fire. That's why I said that the stick actions are based on the context of the actions. That's how is described in the patent. It might not happen in real life.
 
We haven't seen the back because there's nothing there. This is most likely a student doing a project where he needs to make an Internet sensation for his final project (North American college semesters end in April) and creating a hoax like this has been successful before. These controllers are most likely 3D printed mockups with acrylic glass, generic printed labels that don't contain any Nintendo logos or serial numbers (which dev kits usually have, along with a number to troubleshoot) and a 1:1 match of the patent which if you know Nintendo, there products are rarely 1:1 with their parents. Don't get me started on the UE4 demo that wasn't even cropped properly, the depth is off and lighting is terrible.

We do think the same, buddy!
 
What are the usability/gameplay benefits to having a freeform screen? I really can't think of any.

Think about the shape of your eye and how it influences your natural field of vision. Think about the traditional shape of a 16:9 display and how often you actually look at the corners or even the sides of the screen apart from when the UI demands it.

Think about how much bulk the non-screen portions of the Wii U GamePad added to the controller. Think about how the appearance of the Wii U GamePad contributed to its reception.

Think about the usability of the Wii U GamePad touch screen when trying to hold it like a regular controller. How much of that screen could you actually touch while keeping the controller gripped in both hands?

Think about the main usability benefits of a smartphone. Think about how you'd try to design a game controller that has the same usability as a smartphone.

Think about how these factors play especially strongly in a handheld. Now think about how you'd design a console that can have crossover play for most of the software you're developing for a handheld made with these elements in mind.
 
You're still assuming it's a camera. Maybe it's a power button.

I think it looks most like a home button, but you're probably correct. No matter what, a console's power button can't be digital, it just wouldn't work for obvious reasons.

Maybe a home and power button incorporated in to one? As in, press it when it is off and it turns on the console to the home menu, and when the console it on it just opens the home menu. To turn the console off, there would be a power option within the menu, or you can press power on the box that connects to the tv.
 
I think you're right, but here's the thing. Nintendo's not convincing anyone to invest in additional hardware for games everyone is already perfectly happy playing on their phones or tablets. So 1 becomes less of a big deal.

With 2, at this point, they probably won't be getting anything you wouldn't also find on PS4 or PC for a lower price. Either way, games like Final Fantasy or indie titles aren't selling consoles, let alone Nintendo consoles.

So you're left with 3. Which is what they had with the Wii U, and look how that turned out for them...

It just blows my mind that they'd go down the gimmick controller route AGAIN after the market burned them so hard with the Wii U. I was sure they'd try something more traditional this gen just to be safe and get things back on track.



Third parties willing to put in the extra effort:

This is my feeling. All Nintendo has to offer is their library of games. They're a premier developer without question. That's their draw and should be the prime focus on making it easier and more valuable for consumers to invest in them.

They're most likely never going to get comparable 3rd party support with the PS/XB/PC, they lost that long ago, and trying to play the mobile market's game is a race to the bottom. Phones are a must have item for most people today. Gaming on them is a value added feature, not a selling one. The actual market for people looking to get a dedicated gaming device that's just like their phone or tablet is slim because they already have those devices, so why spend money on something that is basically the same thing? They're going to come over to Nintendo because they want Nintendo games, not phone/tablet like devices. It just makes no sense to try ape that market.

For me the best they could do is create a shared ecosystem with their handheld and console systems. Creating a controller that is both a capable standalone handheld device and a controller for the home console, both of which can play the same games would be a great buy. They had the right idea with the Wii U gamepad it was just not taken far enough or implemented correctly.

I own a 3DS, I love it. I've bought well over two dozen games on it. After my PC it's my go to gaming platform. There just so many games on it I want to play. Conversely I have yet to buy a current gen console and don't really plan to since none of them have must have games I want to play. Zelda Wii U and Persona 5 are the only ones that will push me to get one eventually as it stands right now, that's it.

But in the future if I had an NX where my handheld games could be played on the big screen and my big screen games could be played on my handheld I would totally spend the extra cash to get both. That's a no brainer in my view. It's a tangible, valuable feature that could be well worth the price. I get to play my games on the go or wherever I want and if I feel like it I can take those same games and play them on the big screen in a more immersive environment. I'm not buying games for one device and only being able to use them there and nowhere else.

It's like using Chromecast to take games I have on my tablet and streaming them to my TV, but actually having really good games on devices that play well.
 
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