NXGamer : Playstation 5 - Backwards Compatibility Enhanced | Backlog Boosters

Last Guardian would have been so CPU heavy with all the dynamic elements, makes sense it gets a big performance boost

Need to get around to finishing it
 
Is Sony afraid to update Bloodborne for PS5 because of it would take attention from Demon's Souls Remake?

Yes, I would think so. A 4K 60 fps patch would definitely steal some thunder from DS. Souls fanbase are vocal and demanding. I believe a remaster is in the works and will probably arrive sometime after the hype has calmed down for Demon's Souls. If it doesn't, then Sony is really stupid.
 
Surprised about The Last Guardian pretty sure it wasn't unlocked so how's it running at 60 fps 1890p? 😮
 
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Yes, I would think so. A 4K 60 fps patch would definitely steal some thunder from DS. Souls fanbase are vocal and demanding. I believe a remaster is in the works and will probably arrive sometime after the hype has calmed down for Demon's Souls. If it doesn't, then Sony is really stupid.

So we're never going to get a remaster then 😭
 
Yes, I would think so. A 4K 60 fps patch would definitely steal some thunder from DS. Souls fanbase are vocal and demanding. I believe a remaster is in the works and will probably arrive sometime after the hype has calmed down for Demon's Souls. If it doesn't, then Sony is really stupid.
This is such a dumb conspiracy. Why aren't Uncharted 4 or The Last Guardian updated then?
 
This is such a dumb conspiracy. Why aren't Uncharted 4 or The Last Guardian updated then?

I think it's a good conspiracy. It sounds plausible that a remaster/ free patch for BB would make people choose to play that instead of buying Demon's Souls on launch day. They are very similar in spirit, sharing the same DNA, from the same creator. Makes sense an upgraded Bloodborne would steal some limelight from a very anticipated first party remake, and Sony can't have none of that.

Regarding Uncharted 4 and TLG, I don't know. Maybe Sony will get around to them when time comes. Can't patch every game at the same time. Or they don't care. Who knows?
 
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I believe it will sometimes. Sony would be stupid not to capitalize on it. It's probably the number 1 most requested remaster from the PS4-library.

Why don't you think it will come?

I dunno, man. Sony has made some odd decisions throughout the years. One would think sony would capitalize on remastering Killzone 2 for the PS4 seeing how it was critically acclaimed as sony's flagship shooter and highly requested for a remake. It would have sold like hot cakes if they had remastered it especially with how popular the multiplayer was.

Bloodborne was released 7 years ago :( It made sense for sony to update Bloodborne once the PS4 pro released, yet here we are lol.
 
Bloodborne was released 7 years ago

It was 5 years ago. March 2015. Soon to be six.

But yes, Sony can make no sense sometimes. You would think some decisions would be easy and generate money on the fly, yet they are stubborn and keep all the goodies locked up in their vault for years.
 
The Last Guardian 60 fps. That's big news. I remember it on base PS4 running at 15 fps most of the time. Great game. Looking forward to another playthrough.

I also got another playthrough on Sekiro before the Platinum. Been saving it for the PS5. Game of the generation.

What a time to be alive.
Unpatched version
 
I'd really like to break into their freaking vault man. These suckers have priceless gems in there.

Yeah, they are starting to have a real nice back catalogue of IPs. Too bad a lot of them only sits around doing nothing. Personally, I would like them to revive Legend of Dragoon for a new generation but that will most likely never happen.
 
Yes, I read that. It sucks. Hoping for a proper patch bumping up res and framerate, similar to Days Gone.

I don't expect more patches from Sony. Horizon, Death Stranding and Last of Us 2 haven't received a patch. Last guardian is even less priority. I suspect Sony will try to sell us more remasters
 
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Adding Until Dawn and TLG to my redownload list. Was really hoping someone would cover NIOH and NIOH 2.
 
Ok NxGamer good list of games.....First game I wanted tested was Until Dawn and it seems you nailed that one straight on...Amazing performance boost in Until Dawn, the high level of effects in UD is still something else to behold....For some reason there seems to be less aliasing/shimmering and a bit more clarity in the PS5 rendition of UD. Can you confirm that no AA pass is happening with PS5 BC....?


Some games I feel needs to be tested;

MGS Phantom Pain + Ground Zeroes
Dead or Alive 6 unlocked framerate mode.+ 4k mode
Nioh 1 + 2
Kingdom Hearts 3
Gran Turismo Sport
Crash Bandicoot 4
Ace Combat 7
Dragon Quest XI
Bioshock Series
Devil May Cry games
Resident Evil Games (7+2+3) and Resident Evil 5 which had some dips
Dying Light (unlocked framerate)
Lord of the Fallen
Mirrors Edge Catalyst
Wolfenstein
Doom
Outlast Games
Rainbow Six 60 and 120fps modes
Cod Series....
 
Sony's BC plan might not be as ambitious as the competition, but the catalog is better so the 60 FPS boost ends up paying big dividends.


The catalog is better for 3rd person action games. Fixed it for accuracy purposes. I'm getting both so no fanboy here as they are just game consoles.
 
Good video, lots of effort put into it.

Until Dawn seems to occasionally struggle loading in textures on PS5:

captureytjv8.png
 
With an unpatched version of a game having an uncapped framerate, and the digital verison being stuck on a later patch that forces a 30fps lock, can we at least agree in the case of TLG that not unlocking the framerate is complete and utter laziness?
 
With an unpatched version of a game having an uncapped framerate, and the digital verison being stuck on a later patch that forces a 30fps lock, can we at least agree in the case of TLG that not unlocking the framerate is complete and utter laziness?

No, because your assumption is there's always manpower to do the work. Which is not a certainty.
There's a lot of scheduling involved, especially around launch time, and stuff needs prioritization. Tweaking a perfectly functional BC game, just to make it better, is not a priority task. Everything needs QA-ing, and those test slots will be highly contested especially by third parties who need to be treated with due respect in order to ensure future support.
 
No, because your assumption is there's always manpower to do the work. Which is not a certainty.
There's a lot of scheduling involved, especially around launch time, and stuff needs prioritization. Tweaking a perfectly functional BC game, just to make it better, is not a priority task. Everything needs QA-ing, and those test slots will be highly contested especially by third parties who need to be treated with due respect in order to ensure future support.
The QA'ing was done already. It's the game as it launched...

Just having the digital version not use the newest patch is the "work" that would be done.
 
Frame rate this... frame rate that... why doesn't anyone talk about super sampling... or better textures... or better AA?
 
The QA'ing was done already. It's the game as it launched...

Just having the digital version not use the newest patch is the "work" that would be done.

It needs QA on PS5, a platform that didn't exist when that build was passed. And you cannot change a byte without doing due diligence. The whole executable needs to be rebuilt and as that process could potentially cause unforseen changes (say someone did a blind commit to the source repository post-submission for example) you cannot safely half-ass it.

If you are a hacker or a tiny indie you can fly by the seat of your pants, big corporations simply cannot though due to their size inflating potential for damages. Its a business and legal imperative that you try to avoid any situation that could backfire.

I also think if people realized how much work is involved in simply doing a rebuild they'd be shocked. One of the reasons why long-term support is somewhat uncommon is because you can't just leave terabytes of source and data lying around on devkits indefinitely. At some point these things need to get archived and the toolkits redistributed to live projects and developers. Doing the work isn't necessarily the hard part!

Just to add: I truly feel you on the subject. It'd be a crying shame if either/or TLG or Bloodborne didn't get a proper spit-and-polish, my point is solely that its by no means a frictionless process and there's always a chance that a scheduling, logistical, or even a planning snafu could sideline it - its the nature of large scale software development.
 
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It needs QA on PS5, a platform that didn't exist when that build was passed. And you cannot change a byte without doing due diligence. The whole executable needs to be rebuilt and as that process could potentially cause unforseen changes (say someone did a blind commit to the source repository post-submission for example) you cannot safely half-ass it.

If you are a hacker or a tiny indie you can fly by the seat of your pants, big corporations simply cannot though due to their size inflating potential for damages. Its a business and legal imperative that you try to avoid any situation that could backfire.

I also think if people realized how much work is involved in simply doing a rebuild they'd be shocked. One of the reasons why long-term support is somewhat uncommon is because you can't just leave terabytes of source and data lying around on devkits indefinitely. At some point these things need to get archived and the toolkits redistributed to live projects and developers. Doing the work isn't necessarily the hard part!

Just to add: I truly feel you on the subject. It'd be a crying shame if either/or TLG or Bloodborne didn't get a proper spit-and-polish, my point is solely that its by no means a frictionless process and there's always a chance that a scheduling, logistical, or even a planning snafu could sideline it - its the nature of large scale software development.
But anyone with a disc version who doesn't install a patch already has this version with an upcapped framerate...what is there to rebuild? It's literally just the game as it was before it received a patch.

I feel like we're talking about two different things here or something lol

Bloodborne never had a version with an uncapped framerate, along with many other PS4 games. Those games can't easily be changed. We agree there. But TLG launched with an unlocked framerate and was patched to lock it down to 30fps.
 
Anyone seen any performance reporting on the standard edition of Control?

I got the physical copy dirt cheap and I know you cannot upgrade to next gen version unless you buy Ultimate Edition but not sure if worth to buy ultimate or just play this on PS5. I have not played Control at all and been waiting to dive in!
 
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With an unpatched version of a game having an uncapped framerate, and the digital verison being stuck on a later patch that forces a 30fps lock, can we at least agree in the case of TLG that not unlocking the framerate is complete and utter laziness?
I remember a time I was saying that all games should have an unlocked mode or prefer unlocked modes to capped 30fps modes. People went on and on about judder and 'lock it to 30". Now they understand, not only is unlocked better for controller response, it's a godsend for BC as well......Wish more games were unlocked or at least had the unlocked option...
Frame rate this... frame rate that... why doesn't anyone talk about super sampling... or better textures... or better AA?
Because framerate, especially at 60 is more important than AF or AA.....Besides most PS4 games had decent IQ already, good AA and AF....
 
Any word on how Nioh and Nioh 2 perform?

In Action mode they are both close to solid 60fps already on Pro*, so it would take very little uptick to lock them even under the worst stress-cases. I've never really bothered with the cinematic modes but I believe the variable frame-rate movie mode should run 4k/60fps on PS5 with all the visual bells and whistles turned on.

*Most importantly drops are extremely rare during combat, I say this with well over 600 hours played. The main thing I hope they fix is to increase the cut-scene framerate to 60 as the animated interludes are beautiful but play jarringly at 30.
 
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Frame rate this... frame rate that... why doesn't anyone talk about super sampling... or better textures... or better AA?
Personally I care faaaaaar more about smooth FPS more than Ray Tracing or other graphical effects, because having smooth FPS will make the actual gameplay feel that much better to play.
 
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If games are running so good even whiteout boost mode, I hope some developers will patch games and offer some unlocked option for PS5
 
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