Obsidian says it won't chase huge profits or grow aggressively, and that's how it's going to last 100 years in the RPG business: 'Are we serious? Yes'

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The Avowed studio expects each game to be a "mild success" and budgets accordingly, say company leaders who want it to reach its 100th birthday.

In a talk at this week's D.I.C.E. Summit, an industry conference whose theme this year is sustainability, Obsidian Entertainment VP of operations Marcus Morgan and VP of development Justin Britch said they want the Fallout: New Vegas, Pillars of Eternity, and most recently Avowed studio to make it to its 100th birthday. Obsidian is 22 years old now, so that's 78 to go, and the VPs think it can get there by staying lean, holding onto talent, setting realistic sales expectations, and not going all-in on delivering huge profits.

Obsidian's 100-year plan isn't—and I hope this isn't too disappointing—a decade-by-decade breakdown of future projects that ends somewhere around Fallout: Old Vegas (I'm assuming that pre-apocalyptic settings are popular in 2103). It's more of a thought exercise, but Morgan and Britch said that they genuinely want Obsidian to continue beyond their lifespans. "Are we serious? … Yes," said Morgan. And why not? Nintendo was founded in 1889.

One of the pillars of the plan is staying "lean and invested," meaning small enough that none of Obsidian's employees feel like a cog in a machine. Morgan and Britch said that in recent years they'd been considering opening multiple international offices, but in the end decided to partner with existing studios rather than risk weakening Obsidian's culture by getting too big.

Leanness can also refer to Obsidian's games: It doesn't aim for unprecedented scale or the most advanced graphics, and before it greenlights a game, Britch says the studio spends a lot of time determining how much to invest in the project with the assumption that it will be a "mild success," not a smash hit.

Obsidian has released three games in the 2020s so far: survival game Grounded (we reviewed it positively), narrative adventure game Pentiment (we reviewed it positively), and now Avowed (another good one). Some studios don't even announce a new game in that amount of time.

Among other things not mentioned here, Morgan and Britch's plan includes building institutional knowledge by aiming for "the lowest turnover rate in the industry" and continuing to release the kinds of games they're known for (player freedom, worldbuilding, all of that) at a consistent pace, "not rushed, but often."

Britch described his vision for Obsidian as a 1973 VW bus with a trunk full of tools and a manual that's being continuously annotated, and summed up the plan by saying that Obsidian is more or less going to keep doing what it's been doing, "not trying to grow aggressively, expand our team size, or make super profitable games." It's aiming for somewhat profitable games, then, made well and at a consistent pace.

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The Avowed studio expects each game to be a "mild success" and budgets accordingly, say company leaders who want it to reach its 100th birthday.
Kacho Kacho
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Under microsoft and if and that is a big if gamepass is profitable and show growth in the upcoming years sure this can work.

But if you want to be like that try maybe the Remedy approach.
 
Pretty sensible approach given how AAA is going nowadays. Better safe than sorry.
Japan-devs have been walking this fine line for years now.
 
Makes me question if Obsidian is developing a new Fallout game. I thought it would be a no brainer. Microsoft should be doing everything possible to have Obsidian solely focus on that. It would generate absurd profits. By the time Bethesda releases Fallout 5, the TV show will be irrelevant
 
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The 100 year comment is silly but budgeting as if your games will be mild successes seems smart. Especially these days with budgets getting out of control.
 
In short AA.

And that's not a bad strategy considering how long it takes for other studios to make AAA games. But they need to be on their toes, agile, constantly adapting to world and cultural changes, to not fall in traps. They wouldn't be able to handle two mild failures in a row this way since they wouldn't have the funds from any previous huge success to fall back on.
 
Talk about having no aspirations.
These comments alongside the "expect jank" from the Avowed's director are laughable.
Leave game dev to ambitious folks people. Take gardening or something else..
 
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Wow, this really gets me. What a nice vision for a game studio between all these greedy, soulless giants.

I hope for them that this works out. I think this is the spirit to produce games, where you can really feel the passion. Don't confuse mild success with mediocre quality. It just means that they don't need to cater to the mass market, which I think makes better games (same with most media).
 
Tyranny was the last great Obsidian game and nobody bought it.
Tyranny was great...loved it. But yeah, can remember it didnt sold well.....not even a "mild success" and most probably also the reason they had to sell their soul to the devil (M$) later on. :messenger_pensive:
 
Lots of sensible stuff here.

I always thought they were Microsoft's best acquisition along with Playground. Just look at the productivity, it's almost Insomniac level.

The problem now becomes.. Will Microsoft be happy with this or not.

But if you want to be like that try maybe the Remedy approach.
This IS the Remedy approach basically.
 
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That no longer depends on them, if the game does not meet objectives it will happen like Tango, Arkane, etc... it does not matter if they make good games.
 
I mean, this is a pretty sensible approach. While some other studios have begun releasing games once every five years or so, Obsidian can churn out more, retain their developers(who become increasingly experienced and skilled) and make a perfectly fine profit.

I am not the target audience for their type of games, but I'd be very happy if we could have that steady output of exclusives on PS5 instead of the drought I experience it has now.
 
For a independent studio, makes sense...

For a MS (MS, of all companies!) subsidiary... this makes NO SENSE. I mean, we saw what MS did with Tango, right? :-D
 
The 100 year comment is silly but budgeting as if your games will be mild successes seems smart. Especially these days with budgets getting out of control.
Kc2 probably has a smaller budget but it is 10x times the reactive rpg that avowed is.

And i'm 99% sure it also has way more content and quality voice acting, you can easily waste 50 hours before even doing the wedding quest...

The low budget excuse doesn't work anymore today, people make big ass projects with relatively low budgets.
 
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Tyranny was the last great Obsidian game and nobody bought it.

Or Pillars of eternity 2

This must have broken some souls over there.

Gamers have shit tastes in the end it seems. They wonder why everything is GAAS when they threw so many genres under the bus. The immersive sim genre also was neglected and now many studios are down.

No wonder they changed the approach
 
I loved New Vegas,
I liked The Outer Worlds,
i bought both in the last 14 to 15 years, that's it,
I don't think Avowed will sell and make a lot of profit on it's own, so they better hope Microsoft is around for a 100 years then.
 
Another thing to add. I mean being a creative and only want mild success is kinda lame but understandable.

They said they're basing their expectations on 'mild success', not that they want mild successes.
Nobody's going to turn their nose up at money.

Kc2 probably has a smaller budget but it is 10x times the reactive rpg that avowed is.

And i'm 99% sure it also has way more content and quality voice acting, you can easily waste 50 hours before even doing the wedding quest...

The low budget excuse doesn't work anymore today, people make big ass projects with relatively low budgets.

Warhorse Studios has 250 employees. Avowed has like 80 people in the team, with Obsidian split between it and Outer Worlds 2.

KCD2 has a whole lot more resources dedicated to it than Avowed.

Ironic, since Avowed itself had a significantly increased budget over Outer Worlds.
 
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