Well yeah, there is nothing ambitious in it. Enemy variety is abysmal, NCPS are static like trees, combat is nothing to write home about, story is apparently mid/not interesting. I will stop here...Idk, I’m like four or five hours in. But if you’re going to use a quote as the crux of your position then at least read the entire thing![]()
screams lack of ambition tbh, you don't need to spend a ton to have success. There are studios that don't grow at rapid rates that are hugely successful.Another thing to add. I mean being a creative and only want mild success is kinda lame but understandable.
They still knew enough by then to know the game would disappointThis is from a talk a DICE that would have been scheduled ages ago.
It is silly because of the fact that they are not in control. Microsoft is, and they can change their expectations or kill them to hide a bad quarter. If they are lucky they can use Microsoft inertia to their advantage but Tango is proof that even a successfull game is not enough sometimes. IMHO once you are under a publisher I think that either going too big to fail or having a niche can work. Does Obsidian maintain the perception of being good at RPG when huge hits like Hogwarts, Baldur gate 3 and the witcher 3 show the "future" of the genre? And from below games like Hades?The 100yr comment isn't silly at all. It's an indication of their intent to manage the studio tightly and not take on too much commercial risk. It's a sound strategy for the longevity of the studio. Know your limits and manage them appropriately.
It's the difference between studios like Obsidian and the 500 dev houses that shutdown during the PS3 gen, because they exploded from a headcount of 60 to 300 overnight.
Everybody knew. Some don't want to admit it.They still knew enough by then to know the game would disappoint
It is silly because of the fact that they are not in control. Microsoft is, and they can change their expectations or kill them to hide a bad quarter. If they are lucky they can use Microsoft inertia to their advantage but Tango is proof that even a successfull game is not enough sometimes. IMHO once you are under a publisher I think that either going too big to fail or having a niche can work. Does Obsidian maintain the perception of being good at RPG when huge hits like Hogwarts, Baldur gate 3 and the witcher 3 show the "future" of the genre? And from below games like Hades?
Do we know the budget of avowed? Because kc2 was just 40 mil.They said they’re basing their expectations on ‘mild success’, not that they want mild successes.
Nobody’s going to turn their nose up at money.
Warhorse Studios has 250 employees. Avowed has like 80 people in the team, with Obsidian split between it and Outer Worlds 2.
KCD2 has a whole lot more resources dedicated to it than Avowed.
Ironic, since Avowed itself had a significantly increased budget over Outer Worlds.
Probably more because is based in California. I would go to say maybe ~50-60Do we know the budget of avowed? Because kc2 was just 40 mil.
And how you spend your budget is kinda the point.
I know american devs take much more money but after seeing the results, maybe some people should start looking in the mirror in the morning and evaluate if it's right to ask such money.
I didn't see ambitious scope in those. New Vegas they pulled off a narrative web that allowed you to kill every AI in the game, or none, and still get a coherent ending. Alpha Protocol was a moonshot (and a miss), but I supported and applauded the moonshot. The isometric stuff just felt like safe plays. We've got an infinite number of indie studios who can provide us with safe plays. I hoped for more from Obsidian.They had a bit of a comeback in the 2010s with Pillars and Tyranny. Outer Worlds was exciting because it was like Fallout in space but it missed the mark. I thought maybe Avowed would be where they got things back on track but that didn't materialize.
Remedy is independant, ofc they won't bet too much on one project, but from Obsidian standpoint i don't really understand.That is a good strategy actually. Remedy seems to be doing that too. If budgets aren't too high its easier to make profit.
Definitely true. I'm looking forward to games from both parties.People say stuff like this, then go rate SoP 'F' for showing games that do exactly that.
(Not you, but in general)
Do we know the budget of avowed? Because kc2 was just 40 mil.
And how you spend your budget is kinda the point.
I know american devs take much more money but after seeing the results, maybe some people should start looking in the mirror in the morning and evaluate if it's right to ask such money or maybe they should not split the team to begin with.
I dont agree. CRPG's were dead for minimum a decade before Pillars. Pillars of Eternity revived the whole genre. I wouldnt call that a "safe play". Also Tyranny was something special as it wanted you to play the bad guys....not even optional...but as main theme. Thats not a "safe play" as well. Or maybe I dont understand what you mean with "safe play". Avowed on the other hand looks like the mother of "safe play"...yep.The isometric stuff just felt like safe plays.
Obsidian was down bad in the mid-2010s. They ran a kickstarter for Pillars and it was successful for them. Then they followed that up with two flops (Tyranny, POE2) and their future was in doubt again. When Microsoft copped the studio I thought they would finally get the resources they needed to take up a notch and do more ambitious things.I didn't see ambitious scope in those. New Vegas they pulled off a narrative web that allowed to kill every AI in the game, or none, and still get a coherent ending. Alpha Protocol was a moonshot (and a miss), but I supported and applauded the moonshot. The isometric stuff just felt like safe plays. We've got an infinite number of indie studios who can provide us with safe plays. I hoped for more from Obsidian.
Ok I see where you're coming from.
I still disagree the comments are silly. Myopic? Yes, based on your argument, which is a sound one.
That said, I do think MS needs content to continually fill GamePass, so as long as they continue to back GamePass, Obsidian will be safe as long as they don't end up putting out games that get critically panned.
Then maybe american devs should lower their salaries.Not everyone can completely reconstitute their studios in Eastern Europe, can they?
KCD2 had 250 employees to throw at the game. More artists, more programmers, more everything. Lower budget because of much lower salaries.
All of this started when Microsoft cancelled their biggest contract ever for the AAA Stormlands lol. They almost destroyed the studio doing so, then a few years later they bought them.Obsidian was down bad in the mid-2010s. They ran a kickstarter for Pillars and it was successful for them. Then they followed that up with two flops (Tyranny, POE2) and their future was in doubt again. When Microsoft copped the studio I thought they would finally get the resources they needed to take up a notch and do more ambitious things.
They most likely have the resources they need under Microsofts umbrella. However, they are happy with being mid.Obsidian was down bad in the mid-2010s. They ran a kickstarter for Pillars and it was successful for them. Then they followed that up with two flops (Tyranny, POE2) and their future was in doubt again. When Microsoft copped the studio I thought they would finally get the resources they needed to take up a notch and do more ambitious things.
Oh yeah... I totally forgot about that.All of this started when Microsoft cancelled their biggest contract ever for the AAA Stormlands lol. They almost destroyed the studio doing so, then a few years later they bought them.
Sweet dream there Obsidian.....and you wake up and see Game Pass logo on your game & you know it was just a dream....![]()
Obsidian says it won't chase huge profits or grow aggressively, and that's how it's going to last 100 years in the RPG business: 'Are we serious? Yes'
The Avowed studio expects each game to be a "mild success" and budgets accordingly, say company leaders who want it to reach its 100th birthday.www.pcgamer.com
The Avowed studio expects each game to be a "mild success" and budgets accordingly, say company leaders who want it to reach its 100th birthday.
In a talk at this week's D.I.C.E. Summit, an industry conference whose theme this year is sustainability, Obsidian Entertainment VP of operations Marcus Morgan and VP of development Justin Britch said they want the Fallout: New Vegas, Pillars of Eternity, and most recently Avowed studio to make it to its 100th birthday. Obsidian is 22 years old now, so that's 78 to go, and the VPs think it can get there by staying lean, holding onto talent, setting realistic sales expectations, and not going all-in on delivering huge profits.
Obsidian's 100-year plan isn't—and I hope this isn't too disappointing—a decade-by-decade breakdown of future projects that ends somewhere around Fallout: Old Vegas (I'm assuming that pre-apocalyptic settings are popular in 2103). It's more of a thought exercise, but Morgan and Britch said that they genuinely want Obsidian to continue beyond their lifespans. "Are we serious? … Yes," said Morgan. And why not? Nintendo was founded in 1889.
One of the pillars of the plan is staying "lean and invested," meaning small enough that none of Obsidian's employees feel like a cog in a machine. Morgan and Britch said that in recent years they'd been considering opening multiple international offices, but in the end decided to partner with existing studios rather than risk weakening Obsidian's culture by getting too big.
Leanness can also refer to Obsidian's games: It doesn't aim for unprecedented scale or the most advanced graphics, and before it greenlights a game, Britch says the studio spends a lot of time determining how much to invest in the project with the assumption that it will be a "mild success," not a smash hit.
Obsidian has released three games in the 2020s so far: survival game Grounded (we reviewed it positively), narrative adventure game Pentiment (we reviewed it positively), and now Avowed (another good one). Some studios don't even announce a new game in that amount of time.
Among other things not mentioned here, Morgan and Britch's plan includes building institutional knowledge by aiming for "the lowest turnover rate in the industry" and continuing to release the kinds of games they're known for (player freedom, worldbuilding, all of that) at a consistent pace, "not rushed, but often."
Britch described his vision for Obsidian as a 1973 VW bus with a trunk full of tools and a manual that's being continuously annotated, and summed up the plan by saying that Obsidian is more or less going to keep doing what it's been doing, "not trying to grow aggressively, expand our team size, or make super profitable games." It's aiming for somewhat profitable games, then, made well and at a consistent pace.
it'd appear that the normalization of mediocrity is becoming yet another abominable feature of the 21st century...
Everybody knew. Some don't want to admit it.
There's no way these devs don't know it.
I didn't think they'd make it to next yearThey're going under next year aren't they
Opportunity cost. I don't think that the Outer Worlds was mega profitable as it was. Pentiment was (hopefully) cheap af, but almost literally no one played it and the vast majority of those who did would've played it through a Gamepass subscription they already had. Avowed is not going to make its money back in any serious accounting formula; and Outer Worlds 2 isn't getting anywhere near the numbers of the first game despite taking longer to make at post-coof spending levels.You know ‘mild success’ also means profitable?
Why would anyone need convincing that a scandal free studio making profits isn’t worth keeping?
And Remedy's on the brink. The Max Payne remakes and Control 2 are going to have to do very well. If it wasn't for the fact that they're based in Finland as opposed to anywhere in the US, they'd already been purchased by either Sony or MS or shut down.‘Mild success’ is pretty much Remedy’s MO. Are they a ‘safe and cheap subscription studio’ too?
Wouldn't be surprised if MS/Xbox is gonna clean ship soon.![]()
What kind of attitude is this…?
Just set the bar low? Everyone gets a participation award?
You’re running a business and your business is now owned by Microsoft. Whether you want to remain weak and small with your vision is entirely dependent upon whether Microsoft allows you to continue failing with mid-tier forgettable games like Avowed and Outer Worlds
Wouldn't be surprised if MS/Xbox is gonna clean ship soon.
If they have another set of quarters like the last one, it's done. I actually think it could get worse from here.Wouldn't be surprised if MS/Xbox is gonna clean ship soon.
Mild Success™"Mild success" will become the next meme on GAF you heard it here first folks
Their formula to success is how to entertain within 5 minutes. It's very different approach than western RPGs where you usually get lost for hours and have no fucking clue what your doing.Pretty sensible approach given how AAA is going nowadays. Better safe than sorry.
Japan-devs have been walking this fine line for years now.
And people are getting mad at me for saying Xbox excels at mediocrity.Mild Success™
They're literally bathing in mediocrity as a rally cry. Wild.