Definitely has my curiosity.
But no price? Even though it's coming out in a couple weeks?
What do people expect this to cost, about?
Lovely trailer. Though I wonder how controlling the character'll be like...
Truth is that we're running out of money to pay rent, eat food, and those sorts of things so we wanted to get it out on PC first to give ourselves some cushion to finish the PS4 version.
Sorry March is still a ways off, ya'll. We're doing our best to get it out the door ASAP.
We'd been working on the PC release long before we hooked up with Sony, and we promised it to Kickstarter backers first.
Truth is that we're running out of money to pay rent, eat food, and those sorts of things so we wanted to get it out on PC first to give ourselves some cushion to finish the PS4 version.
Hope you enjoyed the trailer!
- Phil (@PTibz)
It's not because of an Unkown reason. It's because Sony's QA is hot garbage in a landfill.
The Banner Saga
Broken Age
Octodad
Indie love in my steam train. NOTHING STOPS THIS INDIE TRAIN.
Holy shit. 1.) I thought this was PS4 exclusive and 2.) Had no idea the dev was a GAFfer
Day 1 on PC and I will click buy extra hard.
Tibitoski also said the game features a four-player Roulette mode. In this mode, every time an objective is completed, the limbs each player controls will be randomly switched without indicating who is controlling what. For example, a player using the right leg could suddenly be controlling the left arm, and players will need to figure out for themselves who is controlling what. This mode can be toggled on and off.
I don't think designing your game around one silly gag is a good idea, because the whole "he's an octopus AND NOBODY KNOWS" thing has become pretty stale to me. Sort of like Lococycle.
I would double dip but My PC can't run it.
PS4 release date?!
Any word on if using the DS4 with PC works?
Any word on if using the DS4 with PC works?
"We think about it, but we’re not trying to shove it anyone’s face. You can take what you want from it," he said. "Whether that’s having fun and being silly for a couple of hours, or getting deep into the story and relating to him on a personal level. But we’re not trying to make people confront these things, it’s what people pull out of it from playing and talking to us."