JohnnyTropics
Member
It's a Squenix game that sold 3 million and released on all major platforms.I think that the individual stories are interesting and pay off well enough, the complaint was that the characters basically have no interaction once they join your team. It's like 8 mini stories with NPCs in the background. I really enjoyed Primrose's story quite a bit.
I'm sure the budget for the first game wasn't huge, since they had no way to gauge its success, so given that, and the fact that the narrative style was fairly unique, I think it was pretty good.
Not to say it was a massive project, but on a sliding budgetary scale, I'm moving it closer to marquee title than plucky indy that could.
Don't get me wrong--turn based JRPGs will always be my favorite genre, so I wanted to love this one, but...
I think saying that we need more character "interaction" misses the mark: we need more narrative structure.
10, 15, 20 hours into an RPG, I should not be slogging through introductory missions and chapter one plot points.
If that happens one time it's annoying.
Twice would be highly unusual and a legitimate gripe.
3 times would be unheard of.
4 times? Wow.
5 times? This seems absurd, but let's keep going.
6? Why stop here.
7? That's the sweet spot, apparently.
And if that's the narrative intention, fine--but don't make me out to be the bad guy for wanting a narrative pay off commensurate with that amount of set up.