flyinpiranha
Member
Anybody know how to actually see the grid-lines of the camera range like the old DK2 desk demo?
Are there any special codes in the box for the pre-ordered rifts in comparison to the retail ones? I got the email code for VR Sports Challenge and The Unspoken already and redeemed that, but since my Touch still hasn't arrived yet (lost at UPS), I'm thinking about just finding a Best Buy in the area and buying one (and returning the other if I ever get it).
I heard mention of some other free software that you get when you activate the controllers themselves, but I wanted to check in case the ones I activate from Best Buy aren't eligible for the free software or something.
I don't believe there's any limitation as to where you get it (unless there's some timed limitation like it won't work in a few months when you activate).
I've seen people from BB and Amazon getting the "Upon Activation" games.
The Ripcoil being free with a Store purchase is the only one I know that isn't pre-order and is timed.
This is a good reddit post on it.
As to your specific question, I got mine from Oculus and there were no special codes or anything, just the email after the card was charged and the free games upon activation.
Plus the demo Bullet Train will 'become' a full fledged game that's free (not sure if Bullet Train just becomes the full game or a separate item on the store) once that's launched sometime next year.
Seriously guys, Ripcoil is where it's at! If you haven't given it a try, you should. So much fun
Anybody know how to actually see the grid-lines of the camera range like the old DK2 desk demo?
I don't believe there's any limitation as to where you get it (unless there's some timed limitation like it won't work in a few months when you activate).
I've seen people from BB and Amazon getting the "Upon Activation" games.
The Ripcoil being free with a Store purchase is the only one I know that isn't pre-order and is timed.
This is a good reddit post on it.
As to your specific question, I got mine from Oculus and there were no special codes or anything, just the email after the card was charged and the free games upon activation.
Plus the demo Bullet Train will 'become' a full fledged game that's free (not sure if Bullet Train just becomes the full game or a separate item on the store) once that's launched sometime next year.
Someone recreated the desk demo, and expanded it for multiple camera sensors
https://www.reddit.com/r/oculus/comments/5gy2my/desk_scene_multisensor_update_check_your_cameras/
https://www.youtube.com/watch?v=ymK4h8y3Qlo
Came to the touch game a little late and missed preorder bonus. Damn was that any store? Didn't even hear about it. Still got many free but wanted vr sports and unspoken. That's 60 bucks. Nice pre order
I'm pretty sure my USB 3.0 ports aren't working properly. I'm getting jumping and stuttering in the Touch controls, and now sometimes the headset will stutter too. Weird since I didn't have any of these problems a week ago.
I ordered this so hopefully after installation, things should work better.
Seriously guys, Ripcoil is where it's at! If you haven't given it a try, you should. So much fun
Well, SuperHot VR is preeeeeeetty good. It is rather short but an extremely enjoyable experience. I think I sweat more playing SuperHot VR than anything.
Also did The Climb. Same level I demoed at Best Buy only so far. I am curious to see the other mountain tops.
I Expect You to Die was not as fun as I was hoping. It is too frustrating to die and have to do the sequence of events all over again. I'm stuck at what I assume is the last puzzle for level 2. If anyone has any tips I'm at the part wherethe bomb leaves the building when I put in the health? chemical (from the drawing in the locker). I know I can shoot the panels off the bomb thing, but what then?
All play pretty well on the Vive with ReVive. IEYTD is the only one that really became a nuisance. I am eagerly awaiting my touch controls before I get back into that game.
How was The Climb? Considering buying it and using ReVive for it. Worth the money?
I did the launch 5 pack thing for $90. Worth it in that case because you get IEYTD, SuperHot VR, Space Pirate Trainer, and The Climb. I haven't played enough to know if I think it's worth the $50 price tag tbh. I am going to guess probably not. It's a cool experience though and is the best out of the bundle (so far). You use the triggers instead of the grips, which makes for less hand strain.
I've gotten Superhot and with it Ripcoil in preparation for getting my Touch tomorrow. I'd get a third game too. Recommendations? Job Simulator? Seems like a pretty steep price, and I don't really "get" it from the videos I've seen. Is it different when you play it?
Yeah, Ripcoil is great. I hope they expand on the concept. It deserves it.
When I play that game and lean to the left or right the inertia almost throws me completely off my feet. Its Weird!
I am actually very tempted to get the launch bundle. I do own Space Pirate Trainer though, but the other games look very tempting. Still worth it if I own SPT?
I Expect You to Die was not as fun as I was hoping. It is too frustrating to die and have to do the sequence of events all over again. I'm stuck at what I assume is the last puzzle for level 2. If anyone has any tips I'm at the part wherethe bomb leaves the building when I put in the health? chemical (from the drawing in the locker). I know I can shoot the panels off the bomb thing, but what then?
Seriously guys, Ripcoil is where it's at! If you haven't given it a try, you should. So much fun
I am not a huge fan of the movement in that game. Leaning left and right feels really awkward, but maybe it would just take more practice to get used to it.
Is there a way to adjust the sensitivity of it?
Finally. The app everyone has been waiting for. Stream your Xbox One games to a virtual theater in Rift!
https://www.oculus.com/experiences/rift/1266881563371842/
Can't believe this thing was announced 1.5 years ago.
Finally. The app everyone has been waiting for. Stream your Xbox One games to a virtual theater in Rift!
https://www.oculus.com/experiences/rift/1266881563371842/
Can't believe this thing was announced 1.5 years ago.
Finally. The app everyone has been waiting for. Stream your Xbox One games to a virtual theater in Rift!
https://www.oculus.com/experiences/rift/1266881563371842/
Can't believe this thing was announced 1.5 years ago.
I am not a huge fan of the movement in that game. Leaning left and right feels really awkward, but maybe it would just take more practice to get used to it.
Is there a way to adjust the sensitivity of it?
so... it's just a big monitor? it's not actually Forza Horizon 3 in VR?
why would someone lie on the internet?
Apparently thanks to SteamVR acting like a middleman, everything (I think?) that listed Vive support now also lists Rift, without anything done by developer. That there's just a single "motion controllers" thing listed rather than having something separate for Vive controllers / Touch also muddies things. Unfortunately in not all cases does it actually work, or at least work well enough to be considered supported. I bought and then refunded Castle Must Be Mine since I couldn't get it working properly, and the developer confirmed Rift/Touch support hadn't properly been added yet. I ran across someone having similar issues with The Thrill of the Fight. One common issue being the game considers the player to be much lower than it should. For CMBM it's a tower defense game sat on a table, but when I started the game I was under the table. TTotF is boxing, and the person reported they seemed to be very short with the trainer looking down on them. In retrospect this being-too-low seems to be the case with Lazerbait as well, but I was still able to play it fine by just scrolling the map.
Hint:After you pull off the bomb panels you can see the poison chamber. There is a chain holding the chamber lid on.
I'm going to go ahead and get Vanishing Realms, been dying for a Zelda like game on this.
FTFY.
I've been wanting to hear more on how well this works with Rift with the two camera set up. Not much discussion is going on about it in the Steam forum about it. I've been dying to play a Zelda-like as well.
The other problem is the length of the cable that runs directly into the Oculus HMD itself. It's just to short. My PC is more or less directly in one of the corners of the play area, but I cannot create as big a play area or move about as freely within it as with the Vive. The cable length just doesn't let me, I can feel it beginning to pull at half the length I could go with the Vive (which cable is really long) - for example, with the Vive I can easily reach the far back wall without the cable beginning to pull - with the Rift, I cannot even get close enough to that wall to touch it by reaching out (play area on the Vive is 3m by 2m and maxed out my available room corner space; it's more like 1.80mx1.80m on the Rift, limited by the HMD tether). Looking at solutions on google, it appears you can buy HDMI extensions (and yet another USB extension...), but have to be wary which one works, apparently with some brands the video doesn't get through. I cannot and do not want to move my play area or PC placement and I expect it's the same for many people.
Here's a tip - If you have both a rift and a Vive (assuming you aren't doing it already), you can plug the Rift into the Vive breakout box to get a few extra feet away from your computer and to avoid the hassle of plugging things into the back of the machine. Only downside to this from my testing is that I tend to have to restart the PC if I'm going to switch between them in one play session.
Here's a tip - If you have both a rift and a Vive (assuming you aren't doing it already), you can plug the Rift into the Vive breakout box to get a few extra feet away from your computer and to avoid the hassle of plugging things into the back of the machine. Only downside to this from my testing is that I tend to have to restart the PC if I'm going to switch between them in one play session.
My play space is 3mx2m (with some extra on certain sides) and I can easily reach it with both Vive and Rift this way (front facing setup is all I've tried so far)
Wait wait wait. I can plug my Rift into my Vive breakout box, both HDMI and USB?? Whaaat
Yup - it basically acts like a powered hub.