Haint
Member
Okay, so an update:
After installing the extra USB 3.0 slots... the tracking is still wonky. A hand will jump when I'm just standing still but can be worse with movement. I have noticed that putting down one hand by my side (i.e. not tracking it) makes the remaining Touch controller work perfectly well. I opened a ticket with Oculus support, but it does look like other people have had this issue too.
Anyways, I'll keep trying some other things, but for right now, it's not reliable enough to use consistently.
I'm having these tracking glitches as well despite being clearly in plain view of both cameras. Sounds like its the hand off of tracking being passed between cameras that's causing the problem. They should have done larger scale beta testing on this shit after this long.