Oculus Rift - Dev Kit Discussion [Orders Arriving]

Heat? If it is overheating it will clock down. USe GPU-Z or speedfan to get a reading on your temps.

Holy crap. I didn't know it was this bad.
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Idling at these temps will probably be the cause, yup.
 
I think my laptop is broken. I'm getting horrible performance out of it. I'm trying out various games in preparation for getting my Rift, so that I know what games and settings I need for the sweet, sweet 60 fps nirvana.

It's got an Intel i7-740QM CPU, 16GB ram and an ATI Radeon HD 5850 GPU. And I'm getting dips to 15 fps in Half Life 2. Even with many effects turned off.

What's going on? Is there an obvious bottleneck somewhere here?
I had a laptop with the same CPU. Suffered horrible overheating and I had to underclock it to 75% of the normal speed through Windows power settings. That's a first gen i7 though right? See my problems kicked in after a couple of years, so I'd imagine if your laptop is similarly old that could explain it. Maybe needs thermal paste reapplying if you can get access. But honestly, I think there was a wider problem with 1st gen mobile i7s; quad core at least. I know of at least one other person who had overheating after about a year and a half with one. Purely a thought though based on anecdotal evidence.

EDIT: Of course I was replying to your later post with the high idle temps.
 
I had a laptop with the same CPU. Suffered horrible overheating and I had to underclock it to 75% of the normal speed through Windows power settings. That's a first gen i7 though right? See my problems kicked in after a couple of years, so I'd imagine if your laptop is similarly old that could explain it. Maybe needs thermal paste reapplying if you can get access. But honestly, I think there was a wider problem with 1st gen mobile i7s; quad core at least. I know of at least one other person who had overheating after about a year and a half with one. Purely a thought though based on anecdotal evidence.

EDIT: Of course I was replying to your later post with the high idle temps.

It's been about a year and a half / two years here as well. I'd still consider it a fairly robust computer, but I rarely play on it. Which was why I was so surprised when HL2 ran so bad.

I cracked the whole laptop open and had a peek - and what do you know
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Gave it a good clean, put it all back together (surprisingly easy), and now these are the idle temps:

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Might reopen it and get some new thermal paste on there in the future, but for the moment it should do the trick. Got a locked 60 fps with all effects and v-sync in HL2 now.

Thanks for the tip, Waaghals and Tunesmith!
 
Okay the rift is really cool.

Totally imperfect, and not polished enough to be commercialized, but I believe it will have a significant place on the future of videogames.

Tried a few demos, the decapitation is meh, Blue Marble is cool, but the rollercoaster really shows how immersed you can be. I really felt moving, lost my balance. I might have fallen if I wasn't sitting in a chair.

Really impressive. I believe however that most reaction vids on the net are greatly exaggerated.

Support for glasses is cool, works okay with headphones.

Still :
Resolution sucks ass, and 1080p won't cut it at all. Enough for a first public release, but not nearly enough. But I'm sure a 4K version will be affordable in a few years. Going to need a lot of processing power though.
For now it's really terrible, sometime you focus on the pixel grid, breaking the stereoscopy.

It's lightweight, but isolation can still be improved.
Latency is very perceivable, vision is super blurry when moving fast.

Many people won't be able to play it more than a few minutes. Totally ill inducing, and I never experienced any form of motion sickness before. But maybe we'll become accustomed to it.

Work is definitely needed in the software department but it's already neat in some demos.

TL;DR : not nearly as good as most medias says. Massive hyperboles from youtubers and journalists. But definitely impressive, and certainly a first concrete glimpse at a the near future of videogames.
 
Does somebody have a list of where to download the demos from??
My oculus set has arrived today and I thought there would be a demo list or something somewhere on the developers site but I can't find it.
 
Congratulations. I ordered mine when they estimated june delivery on their website - 2 days later they changed it to august..

I was one of the very last to back the project, so I guess most backers should have received it by now.

It says the truck is out for delivery. I should be oculussing within the next couple of hours.

Sucks to have your delivery date pushed, you would think they are able to ramp up production even further. It probably comes with a hefty price ...
 
Ido, may I have one little request?

When showing people the rollercoaster demo, let them sit on chair (or something) and put another chair(or something) in front of them, like a handle which they can hold on to.

You don't stand in rollercoasters. ed: If the coaster demo is head level when sitting though.
 
Ido, may I have one little request?

When showing people the rollercoaster demo, let them sit on chair (or something) and put another chair(or something) in front of them, like a handle which they can hold on to.

You don't stand in rollercoasters.

Every time I set it up, I give people the option to sit or stand, and almost everyone always wants to try it standing up because they feel it's "harder" to do. That being said, I only upload the reactions that I think are at least somewhat interesting. Nobody wants to watch a video of a guy just standing/sitting. I would estimate that almost half of the people who have demoed the roller coaster on my Rift have not had a big problem with balance. The other half absolutely seems to have issues with balance, and a small percentage of that half have extreme issues with balance. Those are usually the most amusing reactions.

For example, the roller coaster demo doesn't really affect me at all. I can do it standing up/sitting down just fine. Unless I am being stupid and try to do it on one foot, I have zero issues with it at all. But after letting probably more than 50 people try mine out, it's silly to expect everyone will react just like I do and are exaggerating when they can't seem to maintain their balance. Some people just legitimately have issues keeping their balance while using this thing.
 

Understand where you are coming from :) Great that you give them an option there.
I love the reaction videos and I get why people want to try it standing since it is "harder".
It is fun for them and for us, watching them.

I really can't wait to try it - and that will be when I'll buy it - no one in our country that I know of has it...

Also thanks for everything, ambassador of Rift.
 
Understand where you are coming from :) Great that you give them an option there.
I love the reaction videos and I get why people want to try it standing since it is "harder".
It is fun for them and for us, watching them.

I really can't wait to try it - and that will be when I'll buy it - no one in our country that I know of has it...

Also thanks for everything, ambassador of Rift.

One guy was very, very nervous about trying it out at the tournament the other day. He requested to sit, and only lasted about 5 seconds before taking it off. He said he was extremely afraid of heights lol. He also said he didn't want to be recorded. I ask everyone if they care if I record them or not, so some reactions I don't get a chance to share.

But yeah, when you get yours let everyone try it. I think I have more fun letting other people try it out. But Half Life 2 on this bitch is pretty damn great.
 
Is the roller coaster demo included in the UDK download from the Oculus website? I need my VR fix.

No, standalone demo - go to riftenabled.com, they have a list there with links to downloads. Roller coaster is a big one - 400MB if I remember rightly. Most of the unity ones are tiny
 
Why do people say that the resolution sucks? And why would 1080p not be enough?
 
Yesterday i had my first experience with it. It is absolutely awesome. Yeah, resolution sucks and in some demos less blur would be appreciated, but in my opinion fantastic.

The degrees of vision is great and the weight superb.

Tried Toscana, rollercoaster, half life 2 and mirror's edge.
 
Why do people say that the resolution sucks? And why would 1080p not be enough?

It's pixelly as hell when you're using it (and I say this as someone who was sufficiently impressed by it to order one myself).

The reasons why people would say that 1080p wouldn't be enough are twofold. First, you're not actually getting a full 720p or 1080p for each eye, you're only getting half of that, so 640x720 for the current version, and 960x1080 for a "1080p" version. Secondly, the image is covering a far greater field of view than the average TV is, so each pixel takes up a larger portion if your visual field. Think of it like watching a 100" TV from only a couple of feet away; even at 1080p the pixels will be quite noticeable.

Personally I'd say that a resolution of 2560x1440 (ie 4x the current model) would be about the sweet spot as far as a mass-market device goes, but you're probably not going to be able to describe it as "sharp" until you get a 5k+ screen in there. Not any time soon, in other words.
 
It's pixelly as hell when you're using it (and I say this as someone who was sufficiently impressed by it to order one myself).

The reasons why people would say that 1080p wouldn't be enough are twofold. First, you're not actually getting a full 720p or 1080p for each eye, you're only getting half of that, so 640x720 for the current version, and 960x1080 for a "1080p" version. Secondly, the image is covering a far greater field of view than the average TV is, so each pixel takes up a larger portion if your visual field. Think of it like watching a 100" TV from only a couple of feet away; even at 1080p the pixels will be quite noticeable.

Personally I'd say that a resolution of 2560x1440 (ie 4x the current model) would be about the sweet spot as far as a mass-market device goes, but you're probably not going to be able to describe it as "sharp" until you get a 5k+ screen in there. Not any time soon, in other words.

Oh, thanks. So it seems like waiting for v2 in 1-2 years would be a better suggestion than jumping in at the current model?
 
A couple of people on Reddit with higher order numbers than me (also in the US) are getting shipping acknowledgement from MyUPS. It'ssss happppennnnningggggg!

Oh, thanks. So it seems like waiting for v2 in 1-2 years would be a better suggestion than jumping in at the current model?

I think of it like this: It's $300 now, and you'll probably be able to get $150-$200 for it on Ebay when the new model rolls out. That's not a huge investment for a years worth of entertainment. The only fly in the ointment is the rumored V2 of the devkit, which may have a higher res screen, a 6DOF tracker, or both. Ordering now wouldn't get you that model, if it does come out (which is likely; Dev's need near final kit to make games ready for a retail version).
 
It's pixelly as hell when you're using it (and I say this as someone who was sufficiently impressed by it to order one myself).

The reasons why people would say that 1080p wouldn't be enough are twofold. First, you're not actually getting a full 720p or 1080p for each eye, you're only getting half of that, so 640x720 for the current version, and 960x1080 for a "1080p" version. Secondly, the image is covering a far greater field of view than the average TV is, so each pixel takes up a larger portion if your visual field. Think of it like watching a 100" TV from only a couple of feet away; even at 1080p the pixels will be quite noticeable.

Personally I'd say that a resolution of 2560x1440 (ie 4x the current model) would be about the sweet spot as far as a mass-market device goes, but you're probably not going to be able to describe it as "sharp" until you get a 5k+ screen in there. Not any time soon, in other words.

I estimate that the consumer version might approach SD levels of detail for the central area that's in focus. The sub pixel elements will still be clearly visible though. I mean, we're only talking a 1/3rd reduction in size. It's going to be better, and it will bring objects at mid ranges into better focus, but that's about all I'm hoping for.

Still, I think that's partly why Doom 3 works so well in VR, because there aren't many wide open areas, and you notice things like the sub pixels less when you're in darker areas.
 
Probably but its tough to wait isnt it?

Yeah, certainly. :/
A couple of people on Reddit with higher order numbers than me (also in the US) are getting shipping acknowledgement from MyUPS. It'ssss happppennnnningggggg!

I think of it like this: It's $300 now, and you'll probably be able to get $150-$200 for it on Ebay when the new model rolls out. That's not a huge investment for a years worth of entertainment.

The problem is that this year is stacked with financial investments. PS4 + games and WiiU on black friday plus some games wont come all that cheap. So an additional 300 for a product I'll likely want to replace next year...? Hm.
 
Oh shit... I jumped a meter into the air! I won't openly spoil the surprise...

It chops automatically when you look up. I thought I could prepare mentally...
 
It's here!!!!

Impressions coming tonight.

Bonus pic:



Crappy phone pic, I'll upload some decent ones later.

Are you in the US? If so, hopefully they shipped them out before the memorial day weekend and they're only a day or so away from me here in the midwest.

I'm ready for the long wait to be over, and for the long Devkit V2 and/or retail version wait to begin.
 
Accidentally posted this in the old thread. Wasn't paying attention when I google searched it. :/

Alright, so I've accepted that I'm so late on this, that even if I ordered now I wouldn't get this till Sept-Oct.

This is for those that have the Dev Kits now: So hypothetically, if I could get this for $650-700 on ebay (I know they have gone for more, but I've seen some actually sell lately in the $600 range) - is the current experience so flawed, that it would be absolutely insane to pay that? I'm a really busy person, and rarely have time off. But for the first time in a couple of years, I ended up being in a position where I have 2 months off for summer. So paying for this would more so just to have something really fun to mess around with during this time.

I guess what I'm getting at is, I've read people saying the screen door effect is bad. Or the resolution is just so bad that it makes it not enjoyable. Or the limiting FOV is really bad. I understand that first and foremost, these devkits are for developers. And thus, expecting anything more than what these are made for is well, stupid. In my mind though, I just wanted to play Team Fortress 2, and a couple games like Half Life 2, and experience how amazing VR is. But is the experience really that flawed, that it would be REALLY REALLY REALLY dumb to have paid over double for it? (Versus just being really dumb lol).
 
I spent over the odds on a HMZ-t1 which was hellishly uncomfortable, I modded with a cycle helmet and straps all over. Ended up passing it on to someone else. Was still fun to do.

If it is the kind of into you're into, and can afford it, why the hell not?
 
Is the backlog really at a September-October time frame right now? I haven't followed how many orders they've been taking (just how far they are from fulfilling my KS pledge) so I wouldn't know.

I probably wouldn't pay $600+ for an Oculus Rift dev kit. I say that as someone that hasn't received his yet though, so maybe my tune will change after I've had a chance to experience it. Honestly, considering how much VR headsets cost before the Rift, they could have charged $600 and people probably would have paid it, but I couldn't justify it on my budget. It's your money though, and if this is the only time you're going to have free to mess around with it, it's not the largest amount of money in the world.
 
Could the Rift be used as a viewing device for stereoscopic video?

As in placing two remote cameras side by side and using something small like a Raspberry Pi to do the mixing? Or would mixing even be required?
 
Could the Rift be used as a viewing device for stereoscopic video?

As in placing two remote cameras side by side and using something small like a Raspberry Pi to do the mixing? Or would mixing even be required?

You'd need to warp the image from the cameras so that the lenses inside the Oculus can warp it back to normal again (or have equal lenses in front of the cameras).
 
Accidentally posted this in the old thread. Wasn't paying attention when I google searched it. :/

Alright, so I've accepted that I'm so late on this, that even if I ordered now I wouldn't get this till Sept-Oct.

This is for those that have the Dev Kits now: So hypothetically, if I could get this for $650-700 on ebay (I know they have gone for more, but I've seen some actually sell lately in the $600 range) - is the current experience so flawed, that it would be absolutely insane to pay that? I'm a really busy person, and rarely have time off. But for the first time in a couple of years, I ended up being in a position where I have 2 months off for summer. So paying for this would more so just to have something really fun to mess around with during this time.

I guess what I'm getting at is, I've read people saying the screen door effect is bad. Or the resolution is just so bad that it makes it not enjoyable. Or the limiting FOV is really bad. I understand that first and foremost, these devkits are for developers. And thus, expecting anything more than what these are made for is well, stupid. In my mind though, I just wanted to play Team Fortress 2, and a couple games like Half Life 2, and experience how amazing VR is. But is the experience really that flawed, that it would be REALLY REALLY REALLY dumb to have paid over double for it? (Versus just being really dumb lol).
I think in your case it would be better to wait for the consumer version. The resolution will be better and the screen door effect won't be that bad anymore. IMHO the DevKit is only for people who have time to invest to make their own software/games utilizing the Rift.
 
So, very quick impressions.

First of all, I'm in the EU, order 98xx.

The first seconds are incredible. Really one of the best moments of my gaming life.

When the excitement (and the sickness xD) wear off, you start noticing the low resolution, the blur, and the lack of positional tracking.

Everything else is just as amazing as I expected it to be. The feeling of being somewhere else is incredible. Even my mom said it's unbelievable, and she just looks down on everything implying technology. She even refused to watch a 3D movie "just because". And she asked me if she could try the Rift.

Amazing tech, the future really is bright.

And I've only tried the Tuscany demo and the Rift Racer. I'm updating TF2 and HL2. Can't wait.

Does anyone here know how to properly setup the Vireio drivers? I'm having a hard time setting everything up once in-game.
 
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