Thaumaturgic Tomato
Member
If you're running Windows be sure to have the Rift set up as an extended monitor and not a cloned/duplicate display (duplicate display adds a small amount of latency). I'd suggest making the Rift your primary monitor as some games only go full screen on monitor 1. It is more difficult to use when in extended mode as the Rift can't display the desktop in VR, so it can be hard to launch demo's, go through launchers, etc, but once you're in game you're fine.
Hope you enjoy the Rift!![]()
This relates to a question I've wondered about but haven't found a clear answer.
I don't own a Rift, but for future reference I have a question about how Rift connects to Windows. Is it simply seen as a 2nd display and treated no differently, by Windows, than a monitor? I can view the screen like it is a personal theater? My personal preference will be to laze flat on a couch using a controller to play.
(Reason is my bad neck which is separate story)
More importantly, as a plug and play display, the head tracking is disabled I presume? Sometimes I will want no head tracking. I would like the Rift to really be a display. I would use a controller, recline and play totally relaxed using my eyes to observe the huge world in front of them. As I said, like an awesome personal theater.