Robobandit
Member
My rift should be here tomorrow.
I just bought Chronos on the Rift store. Hopefully it lives up to the hype!
I just bought Chronos on the Rift store. Hopefully it lives up to the hype!
I'm trying to use SteamVR with my Rift, and I'm running the Portal tutorial, but what is the "System Button" on the Xbox One controller? Pressing the Xbox button just opens the Oculus Home menu. I've read online that the Back button should function as the SteamVR System Button, but that doesn't work.
It's what the select button on the PS3/Xbox 360 controller was
Yeah, what Microsoft calls the Back button. On the Xbox One it's got two overlapping squares on it. That's the one you mean? It's not working.
Anyone else have to pull the rift down where it's nearly pinching your nose to get the sweet spot?
What slider position is everyone using? I have mine at 71mm all the way to the right.
Rift is acceptable for objects up close, but distant objects in the background have that horrible fresnel patten ( like SDE) making it difficult to make out details.
Assetto Corsa with the rift is amazing!!! Feels and looks much better than Project Cars to me.
Try this tip to greatly increase the clarity though: Use the Debug Tool from the Oculus SDK to increase the render resolution. Download the SDK, run the debug tool and
type "1.5" at "pixel override" and hit enter. Then select the game .exe and launch from the debug tool. In game, turn the post processing and AA off.
Has anyone tried this with other rift games yet?
I've only had a chance to test it with Assetto Corsa but it helps a ton.
Mines all the way to the left (59).
I also don't have to pull it down to pinch my nose like that. The back kind of 'hooks' onto that roundy part of the back of your head and I tilt the rift until I get the sweet spot. Although haven't done it in a couple days. Since I haven't demo'd it, I don't have to adjust it at all, just slip it on.
I think the close up objects look awesome, even the distant ones I'd expect this level of detail with the type screen. The UE4 demo still blows my mind with how much detail you see everywhere. I watch the Dreamdeck Dinosaur thing almost every time I play the Rift.
I don't know, "acceptable" and "horrible" seem pretty weird descriptors for where this tech is right now. It still amazes me when I'm playing. I spent a fair amount of time in my DK2 with experiences and games ... but man, Chronos (if it wouldn't stop crashing every 10 minutes!!) or Luckey's Tale is just crazy to think I'm going to start seeing games like these regularly.
And then Touch will launch and it will be another paradigm shift!
Yup that's the one. Using a Rift with SteamVR, that button brings up the SteamVR menu for me.
Sorry if it's offtopic, but has anyone gotten a DK2 to work on a Radeon HD 6870? I heard you could still play some of the new experiences on the DK2 but it refuses to work on my desktop despite working before. Something about updating the drivers (they are up to date). The earliest I'll get a CV1 + new computer is next year, and I just need a taste of VR.
Would you say this video is an accurate representation of what it looks like through vive/rift?
From my personal experience with the rift, I'd say no. There's much more SDE than what is showing.
https://youtu.be/eS-Ii-4NHEk
Would you say this video is an accurate representation of what it looks like through vive/rift?
From my personal experience with the rift, I'd say no. There's much more SDE than what is showing.
https://youtu.be/eS-Ii-4NHEk
Not really, the things you are describing are related to resolution, which is a hardware limitation.Is it possible for them to improve image quality through oculus sdk updates?
Ok so my Oculus Rift lands here tomorrow (finally!)
I've never experienced VR at all EVER. What are some of the basic cool things I should try first? Games? Experiences/videos? VR desktop stuff? I'll also need cool shit to show off to my family tomorrow. Scary and intense stuff obviously would be awesome.
anybody playing Elite with a 970? should i even bother?
Missed this question earlier. It depends what irked you about DK2. If it was pure resolution and FOV, then CV1 isn't that much of a step forward. But in almost every other way, it is a massive improvement. DK2 was a front-heavy, uncomfortable design, with limited adjustments. It would be just a few minutes before I wanted to take it off, whereas I'm ok with CV1 for at least half an hour before I start thinking about discomfort. It had a smaller sweet spot in the lenses, and the panel was not optimised for VR. It was very easy to make out subpixels (you could practically count them), and SDE and CA were much bigger problems. Much more black smear, less efficient panel switching, higher latency and only 75Hz meant that low persistence was far less effective than it is on CV1, which meant more potential for nausea, and a very limited sense of presence. Tracking camera had a very small volume, and there were no IR points on the back of the headset, meaning you would regularly lose tracking if you turned/leaned too far. It didn't have headphones, yet the cable was more annoying.For those who've tried the DK2, how much of an improvement is CV1 over it?
anybody playing Elite with a 970? should i even bother?
I play it on a 970, it's fine. Why wouldn't it be fine?
Damn, took ages to get my Fanatec GT2 and CS Pedals up and running.
Finally got mine yesterday!
All I've tried so far is the 360 degree photos app, and Ocean Rift, a cheapo underwater thing from the Oculus store. I picked these first because I wanted some things my girlfriend might appreciate. She's been very down on the idea of VR ("it's stupid because it's not real"), and I really had to bug her to even agree to try it.
It worked. She spent more time in it than I did, I think. She enjoyed the underwater stuff and very quickly was saying things like "you could never do this in real life" (swim with Orcas or extinct animals). She was even more into the 360 degree photos, especially when we dug up some that are from Costa Rica, where she's from. Now she wants a camera that can make them.
As for me, it was exactly what I expected and hoped for. It's very cool, and now I want pretty much everything to support it. The 3D effect is so much better than any 3D TV or screen I've experienced. I've found all types to be kind of "shimmery", for lack of a better word, and exaggerated. They never look like reality, they look like fake 3D. I've never been a fan. But this doesn't look like that. It looks very convincing and I love it.
All the little negatives - the limited FOV, the streaky lines on high contrast, the sometimes blurry text - are true, but you forget about them quickly once you're settled in.
I expect to try out a handful of stuff this weekend.
I will say, though, that wearing glasses with the Rift is a huge pain. Mine are not large, but they barely fit into it, and they're smashed against my face the whole time, which is uncomfortable, and they get oily and sweaty from my face immediately. When I take off the headset, they're inevitably stuck inside and I have to be careful to hold it upright so they don't move around inside it while I'm extracting my head. I'm constantly afraid the Oculus lenses and my glasses will scratch each other. So far they have not, though. I can't tell if they're touching or not.
Yeah, I couldn't agree with you more about the Rift and glasses. I've owned the DK2 and now own the Rift and Vive.
I don't need glasses with the Vive and I didn't need them with the DK2 (although I needed the 'B' lenses I think?). However, the Rift CV1 is blurry and I absolutely need my glasses but they are uncomfortable and am I worried about the CV1 lenses being scratched.
I'm a kickstarter backer for VR Lens Lab but I might sell the Rift before then. I was planning to keep both of them but I just can't enjoy the Rift because of the glasses problem. On the flip side, the Rift is much easier to put on (without glasses) because of the straps on the side and the built-in headphones are super convenient.
Revelation.... Steam VR is a performance hog. Each time I've tried Elite Dangerous I've launched it from Steam, which automatically launched Steam VR, which continued to run in the background. It wouldn't hold 90fps most of the time with the VR Low preset. This time, I realised I could close Steam VR before starting the game with the ED launcher. Boom, 90fps. Bumped it to VR High preset and it was still mostly good. It doesn't hold 90 all the time on that, but it's close, so I'll see if I can live with it.
(Thanks for the mirrored fullscreen/resolution tip mitchman, that seemed to help a bit too.)
I wonder if this is why people are reporting Vive being more demanding than Rift - presumably it has to have some form of Steam VR in the background all the time...
Revelation.... Steam VR is a performance hog. Each time I've tried Elite Dangerous I've launched it from Steam, which automatically launched Steam VR, which continued to run in the background. It wouldn't hold 90fps most of the time with the VR Low preset. This time, I realised I could close Steam VR before starting the game with the ED launcher. Boom, 90fps. Bumped it to VR High preset and it was still mostly good. It doesn't hold 90 all the time on that, but it's close, so I'll see if I can live with it.
(Thanks for the mirrored fullscreen/resolution tip mitchman, that seemed to help a bit too.)
I wonder if this is why people are reporting Vive being more demanding than Rift - presumably it has to have some form of Steam VR in the background all the time...
Hmmm it wasn't giving me that option. Also it would always first launch in 32-bit mode and immediately crash, which where I was able to close Steam VR and launch the 64-bit version. I've just found out you can redeem your purchase on the Oculus Store, avoiding Steam altogether, so I'll probably do that instead!When you launch ED you shouldn't even need to launch SteamVR at all. It should give you the option to choose between regular, Horizons (if you have the expansion), or in SteamVR. You can just choose to launch the regular version and still play in VR by going into the settings in the game and switching it to HMD.
Reduce the resolution in the graphics options and it will change your mirrored screen (doesn't affect the VR res). I think mine was at 1280x768 or something. Knocking it down to 800x600 didn't do much, but making it fullscreen instead of windowed did.What's this resolution tip?
So to double-check, is the consensus that you should purchase games on Steam where available, and from the Rift store for exclusives (or for any games that will also provide a Steam key)?