Undead Hero
Member
Does Alien Isolation have some kind of VR support? Been putting off playing that forever.
It hasn't been updated since a very early version of the runtime.
Does Alien Isolation have some kind of VR support? Been putting off playing that forever.
So I got my Vive today and so far I'm really not very impressed at all. Room scale and the controllers are definitely amazing but the headset is so uncomfortable and clunky it makes it equally as irritating as it is cool.
Somehow the headset manages to be both front heavy and back heavy due to the bulky cable constantly being pulled behind me. It's a chore to put on due to the cable as well.
The biggest issue is lack of integrated headphones which means I either gotta use the ear buds which are constantly falling out because of the strap or I need to wear my own headphones which adds more weight and another cable. I end up feeling like I'm wearing an entire helmet.
The ergonomics of the Rift are night and day better. So easy to get on and off and I barely notice it's there.
On the plus side the FOV does seem a little wider however the sweet spot is much smaller so I'm constantly having to adjust it on my face.
It doesn't help that I was getting constant tracking issues which with the Rift would mean positional tracking would break but with the Vive the screen just goes grey. That may be an issue with the way I have the lighthouses set up since I don't have walls to mount them on in my space (I live in a large loft). I'll see if I can pick up some cheap stands and hope it improves the situation.
All in all once Touch is out I feel like Rift will clearly be the superior platform.
I'm still excited to keep using the Vive for now because of the motion controllers which definitely bring things to another level but I'm undecided if I'll end up keeping it or not.
It's not a popular opinion, but I totally agree. With the Rift I can can solve the controller issue by buying Touch in a matter of months (hopefully!), but Vive is going to be stuck with the headset design issues until they release an entire new revision. That's why I stuck with the Rift.
Although I am definitely missing playing around with the motion controllers and the little new demos popping up here and there that weren't there at launch, at least there's some good, meaty seated games coming out for Rift. Plus Elite Dangerous is more than enough to keep me busy and stop it from collecting dust.
When I first got my Rift, I was able to use it from my sofa with the camera sat just next to my TV, about 5 ft away. The setup process didn't like it, so I had to do that with it closer, but after that I moved it back and it was fine.
I now seem to be getting a slight tracking issue where it seems to think the headset is moving towards and away from the camera constantly by a very tiny amount. This goes away if I bring the camera closer.
Any idea what could be causing this?
I've had the same thing - as another poster has said I think it's because of the larger distance between headset and camera.
Anecdotally it seemed slightly worse during the day as I have a window directly behind me.
This is in the living room so I can't really move the camera closer and I don't really want to bring in a chair in the middle of the room every time.
I never went through a setup program though. I may have missed it as I was swapping cables between the TV 9as a monitor) and the headset but couldn't have both.
Is there a way to re-run the setup program?
Yeah, under Settings in the desktop version of store. It might be in the VR one as well somewhere but I'm not sure.
The biggest issue is lack of integrated headphones which means I either gotta use the ear buds which are constantly falling out because of the strap or I need to wear my own headphones which adds more weight and another cable. I end up feeling like I'm wearing an entire helmet.
It's not a popular opinion, but I totally agree. With the Rift I can can solve the controller issue by buying Touch in a matter of months (hopefully!), but Vive is going to be stuck with the headset design issues until they release an entire new revision. That's why I stuck with the Rift.
Although I am definitely missing playing around with the motion controllers and the little new demos popping up here and there that weren't there at launch, at least there's some good, meaty seated games coming out for Rift. Plus Elite Dangerous is more than enough to keep me busy and stop it from collecting dust.
I've seen plenty of doubt being thrown around. Rift gets the majority of the votes for comfort, Vive gets the majority of votes for wow factor, but there are many strong opinions on both sides for which is the better headset purely in terms of display and optics performance.There's doubt that the Rift headset is better?
I have both and I've definitely found the Rift more comfortable and to have an easier to find sweet spot.
I was surprised about finding it so comfortable too because of all the horror stories for glasses users, but I've had zero problems.
I believe it has native support. You just need to add -vr to the launch options in steam. I tried it real quick the other day and it seemed to work well enough.
it's unpopular? There's doubt that the Rift headset is better?
I know everyone likes to throw specs around, but man if you try them both, it's relatively clear in my mind. Sweet spot, optics, weight, comfort, ease of use.
Roomscale is damn cool though.
My glasses are fine once I figure out the right positioning for them, but my previous frame are just a bit too wide to use comfortably despite the lenses being a bit smaller than on my current pair. I may just take the lenses out of that frame and see if I can make a foam insert with them.
Are you guys sending out review copies of Edge of Nowhere? If so, is there an embargo time? I am probably going to buy it anyway but it'd be nice to read some reviews and impressions
When does Edge of Nowhere come out? Just saw a site report it comes out today...
When does Edge of Nowhere come out? Just saw a site report it comes out today...
Man the first boss fight in Lucky's Tale is hard as shit. I tried finding a FAQ and couldn't find anything! Come on FAQ writers, there is an untapped market out there for VR game FAQs
Monday I think.
Man the first boss fight in Lucky's Tale is hard as shit. I tried finding a FAQ and couldn't find anything! Come on FAQ writers, there is an untapped market out there for VR game FAQs
Yes. Several outlets have Been given access to near gold builds (and now the gold build) and can post reviews beginning Monday morning.
Would you mind to comment how much playtime should we expect from it? That's my only "fear" for now, besides that it's an insta-buy purchase.
I am curious about this + price.
bruh
Ohhh ok awesome.
Yeah just dificulty jump. Just keep an eye on the tentacles and keep an ear out for those bombs.
I beat him once but then died on the next platforming bit. Fam didn't even put a checkpoint after the boss. Dark Souls doesn't even throw that dark
Took me forever to figure out how the bombs worked
I'm quite sure that price will follow the pricing model for flagship titles such as Chronos and The Climb.
it will not be $49.99, under that.
Damn, just learned that there won't be an Oculus conference or livestream during E3. So no new info about Touch probably. I'm still excited for the games but I really want them to give us a date.
I would love to add some of my fellow Gaffer's to my Rift's friends list so I can experience some multiplayer things eventually (no one else I know "in real life" has a Rift). If anyone wants to add another friend, please PM me and we can swap user names
Damn, just learned that there won't be an Oculus conference or livestream during E3. So no new info about Touch probably. I'm still excited for the games but I really want them to give us a date.
I received my Rift yesterday! It just missed by birthday by a few days!
I haven't had much time to play with it yet, but so far I am LOVING Lucky's Tale! I sure hope we have some more games like this, it just seems perfect for VR. I wasn't sure what else to get, but I've heard good things about Chronos, so I just purchased it and am downloading now. I'll check it out later tonight and on the weekend.
I would love to add some of my fellow Gaffer's to my Rift's friends list so I can experience some multiplayer things eventually (no one else I know "in real life" has a Rift). If anyone wants to add another friend, please PM me and we can swap user names
Just got word we'll be getting Touch dev kits in the studio Monday!! Looking forward to start working with them!!
Edge of Nowhere is looking incredible. I want an Oculus so bad for it. New trailer here.
https://www.youtube.com/watch?v=PaY-swcKaL0
So I have been playing chronos which is geniunely a great game. The VR is superficial, all the game does is put your view at preset camera angles like an old RE game. Imagine playing old RE in VR, would that change the game, not really. It's not like Luckys tale where I instantly saw the potential of VR, saw how VR enhanced the platforming. So here it's just a neat effect but I could see this as a non VR game.
Anybody have comments on ADR1FT? It's $10 for a bit longer, I was still wondering if it's worth the price. The concept is interesting, as director Adam Orth (yes, THAT Adam Orth) basically used the way his life was destroyed by a couple of dumb tweets as a metaphor for ADR1FT's lost-in-space Gravity-themed storyline.