They rave about all the Oddworld games, because they are all amazing. But this is the one they rave about specifically.Is this the Oddworld game everyone raved about? I can't remember.
After the utter debacle last year, I don't have any faith.Well, look at the bright side. They learned a real lesson last year about how to communicate with, and the expectation levels of PC gamers, so the extra 3 or so months could actually be used to benefit the PC version greatly. Hopefully the total opposite of Arkham City.
What a piece of shit developer.
Sell PC gamers broken game to fund development of the PSN version! Possibly maybe someday maybe port the HD version to PC!
Great business JAW. Can't wait to not buy your next game.
Is this the Oddworld game everyone raved about? I can't remember.
wut? sure?
JAW said that they didn't know whether it was happening, but they were not developing it. So theoretically, the game could find its way onto the 360, but it would be a port by someone else, and nothing has been announced so far.
Why do devs and publishers hate PC gaming so much? =(.
What I don't get is...why are there two HD remakes for the same game?
Only for the owners of the Steam version or for the GOG.com version owners too?
To be fair, I don't think JAW did the Munch port.
Still patiently waiting on the PC version to get this update considering I bought the entire Oddworld pack more than a year ago and haven't been able to play it, seeing as:
A) At first, despite having hardware enough to run games like Crysis and whatnot, I could not run Stranger at a playable framerate.
and then
B) After upgrading my hardware later that year, still could not play Stranger as I upgraded to a Radeon GPU and apparently JAW nor ATi/AMD wanted to budge and fix anything so that the game would display properly.
And so, I've waited. And waited.
And waited...
As it stands, ATI DID fix one of the 2 issues in their OpenGL drivers, but refused to budge on the other (ZDepth issues) saying we were doing it wrong, so when we pointed out to them that the game ran perfectly on nVidia chipsets, AND that one of the basic OpenGL ZDepth examples you can find on the net didn't work, they stopped talking to us...
This is the same issue that Quake3 OpenGL drivers also has with ATI Drivers...
As it stands we are dropping OpenGL for the PC HD update in favour of DirectX, hence the 2-3 month wait
As it stands, ATI DID fix one of the 2 issues in their OpenGL drivers, but refused to budge on the other (ZDepth issues) saying we were doing it wrong, so when we pointed out to them that the game ran perfectly on nVidia chipsets, AND that one of the basic OpenGL ZDepth examples you can find on the net didn't work, they stopped talking to us...
This is the same issue that Quake3 OpenGL drivers also has with ATI Drivers...
As it stands we are dropping OpenGL for the PC HD update in favour of DirectX, hence the 2-3 month wait
You couldn't have just written a "detect AMD GPU, enable workaround" exception? What's more important: sticking to standards or making sure your customers, who paid for your product over a year ago, can actually use it as intended? I know my answer.
Not that it should be an "either/or" scenario.